With rotation only a few months away, I wanted to take a look at some rotating cards that I always kind of wanted to play with. One of those is Sphinx of the Chimes
I think Sphinx of the Chimes actually doesn't have to be combo for it to be good. Its ability is strong on a control finisher. So in my attempt to make a Chimes deck, I want to be able to sculpt my hand. So far, I have this:
I'm not sure on the numbers, but I think they're close to right. Archaeomancer is a card that lets us recyle what we discard to Chimes, Omenspeaker and Prognostic help us sculpt our hand while Dissolve does the same, plus counters.
Where should it go from here? My goal is essentially to keep a large hand, while using Sphinx of the Chimes and our scry cards to get the cards we need. Sphinx doesn't necessarily need to go off multiple times, just once gets us a good advantage, and the 5/6 body isn't irrelevant.
The best time to have tried to use sphinx was back before rotation with shadowborn apostle and laboratory maniac. I guess you could do a not as good version with psychic spiral and throw chasm stalker in there somewhere, blah, blah, blah.
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I think Sphinx of the Chimes actually doesn't have to be combo for it to be good. Its ability is strong on a control finisher. So in my attempt to make a Chimes deck, I want to be able to sculpt my hand. So far, I have this:
4 Archaeomancer
2 Prognostic Sphinx
3 Sphinx of the Chimes
4 Dissolve
I'm not sure on the numbers, but I think they're close to right. Archaeomancer is a card that lets us recyle what we discard to Chimes, Omenspeaker and Prognostic help us sculpt our hand while Dissolve does the same, plus counters.
Where should it go from here? My goal is essentially to keep a large hand, while using Sphinx of the Chimes and our scry cards to get the cards we need. Sphinx doesn't necessarily need to go off multiple times, just once gets us a good advantage, and the 5/6 body isn't irrelevant.
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