IMO bolt is not Unplayable and when we had Theros and R/W burn was a deck shocks with lightning strikes were amazing. Bolt would of been Way too strong then. Hence the reason why shock is good.
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IMO bolt is not Unplayable and when we had Theros and R/W burn was a deck shocks with lightning strikes were amazing. Bolt would of been Way too strong then. Hence the reason why shock is good.
IMO bolt is not Unplayable and when we had Theros and R/W burn was a deck shocks with lightning strikes were amazing. Bolt would of been Way too strong then. Hence the reason why shock is good.
In theros there wasn't 1cmc 3/4 creatures running around. There are so many huge creatures in todays standard to deal with like Ulamog, the ceaseless hunger , Metalwork Colossus , Gearhulks and such.
Burn is an important archetype. I know that WotC wants people to play critters, Planeswalkers, and artifacts, but Burn is there for the people who just want to watch the world (or in this case their opponent) Burn. Some of us don't want to spend the game tapping mana to play creatures. Some of us feel that's boring. Some of us would much rather send it straight to the dome and make our opponents find answers before we count to seven.
Burn (and WU Control) should be solid archetypes not because WotC developers like them, but because some of their customers do. In the end, we're the ones paying money for product. They should respond to what we want, not the other way around.
If white gets a 4 mana unconditional wrath and blue gets mana leak you better sure as heck give red straight up Lighting Bolt.
Agree otherwise.
Wrath and Leaks were in the format when Bolts were not for a year. Both did not warp the format, and Red was still heavily played (Pillar flame, galvanic blasts, gut shots) were in the format.
Bolt, IMO is a very strong card and for the longest time was the most powerful card in Modern.
Bolts are something that are good at all moments of a game where wrath's are terrible vs control, and Mana leaks can be played around. As an aggro player, Bolt caused me way more problems then wrath and Leak did.
1 cmc Shockis unplayable but 1cmc Lightning bolt is broke. Does 1 point of damage really make that much deference? Bolt never seem broke before in Standard.
I don't think Lightning Bolt is a broken card as broken to me means that a card is doing something so far outside of the normal powerlevels that it's nearly insurmountable. But, I do know for a fact that Bolt warps formats around itself. Take Modern as an example, Creatures in that format have to do a lot to even be considered playable if they have 3 toughness or less.
If white gets a 4 mana unconditional wrath and blue gets mana leak you better sure as heck give red straight up Lighting Bolt.
Agree otherwise.
Wrath and Leaks were in the format when Bolts were not for a year. Both did not warp the format, and Red was still heavily played (Pillar flame, galvanic blasts, gut shots) were in the format.
Bolt, IMO is a very strong card and for the longest time was the most powerful card in Modern.
Bolts are something that are good at all moments of a game where wrath's are terrible vs control, and Mana leaks can be played around. As an aggro player, Bolt caused me way more problems then wrath and Leak did.
1 cmc Shockis unplayable but 1cmc Lightning bolt is broke. Does 1 point of damage really make that much deference? Bolt never seem broke before in Standard.
I don't think Lightning Bolt is a broken card as broken to me means that a card is doing something so far outside of the normal powerlevels that it's nearly insurmountable. But, I do know for a fact that Bolt warps formats around itself. Take Modern as an example, Creatures in that format have to do a lot to even be considered playable if they have 3 toughness or less.
The bolt test isn't the real reason why creatures need to be so good in modern. It is the speed and power of modern. Also in modern there is Path to Exile and Fatal Push to deal with. The Removal in modern is off the charts so creatures need to impact the game when they come into play to be playable for the most part. I very rarely bolt creatures in modern since the damage is usually done when the creature comes into play. With that said, I doubt we will see Lightning Bolt and Fatal Push at the same time in Standard.
I don't think the argument should really be a 3-point burn spell for 1-2 mana, the main reason that there isn't a burn archetype in standard is there isn't any burn that can go to the dome effectively. The last 'good' burn deck I recall was before RTR block rotated, and it was RW burn. Right now all of the decent burn either hits only creatures or only players. It's just not versatile enough. I honestly don't mind, this standard isn't the most diverse I've seen, but there's still a little room to play around in. I'm looking forward to rotation to see how the meta shapes up with the absence of Marvel. Looks like everything else that is prevalent should recover, and we won't be restricted to saying a deck can't compete because their marvel matchup is bad.
Green - Naturalize
- Berserk/Eternal Witness(?), Regrowth
- BOP
Red - Shatter (Varient?)
- Lightning Bolt (Maybe a R cost instant that deals 3 damage to a creature....)
- Wheel of Fortune
Black - Doomblade
- Drain Life
- Thoughtseize
Blue - Unsummon
- Mana Leak
- Evacuation
White - Mana Tithe
- Swords to Plowshares (Path to Exile?)
- Silence
There is a lot I want to say about how simmple strong utility cards did a lot to keep the game it'self balanced. Mana Dork ramp kept three and 4 drop cards from pushing to far in there powerlevels, 2 and 5 drops were allowed though a little. The removal of protection was a very bad move in my opinion, protection also did a lot to keep the game under control, so long as wizards didn't go printing cards like Swords. They prevented decks from running rampant. The ability to hosing a deck archtype is health, and allows for more diversity in deck types to play and build against.
A card that is widely regarded as so over-the top powerful that it has been on the Restricted List of Vintage since the beginning of the Restricted List and has never left it? Also, on the Reserved List.
Most of the other stuff people have been mentioning, I agree with. I do think there should be separation between staples of Standard and staples of Modern, though. I would say the split should be: Red
Modern: Lightning Bolt
Standard: Lightning Strike
Blue
Modern: Counterspell, Remand, Serum Visions, Preordain, Ponder
Standard: Mana Leak, Dissolve, Anticipate, Hieroglyphic Illumination (or a non-plane-specific version), Divination
White
Modern: Path to Exile
Standard: Immolating Glare, or Celestial Flare
Black
Modern: Fatal Push, Thoughtseize
Standard: Doom Blade, Duress
I know right now we have the inverse for the removal spells.
Green
Modern: Birds of Paradise, Noble Hierarch
Standard: Llanowar Elves or Elvish Mystic
creatures are getting more powerful because it's what "players want" when they look at other tcgs and the fan mail, it's pretty uniform that people want it. As someone who has been playing a long time, I absolutely hate it too and wish spells were a lot more powerful
also don't you think the doom blade, duress, negate, essence scatter, etc. were getting stale?
I think design team was intentional in their omission and tries to create as much variety in this area as they can, for example, at the moment I think they're trying to make discard as awful as possible to offset it by pumping out the best black removal in a long time/ever
This is one of the reasons I enjoy that core is coming back..but I am still really hesitant on the way they are doing it. In my opinion core set should be the core of the game. 200ish cards that define the core gameplay and don't rotate out, I wouldn't even have it be a "real set" just a set of packs that never go out of print.
The things that AvalonAurora have listed would be really good things to have in a core set, along with the Gatewatch, a few artifacts and honestly Shock lands, I hate that standard mana bases are basically "Arbitrarily based on what half a cycle they decide to put in each set."
I was trying to think of an iconic red effect, for the red slot. It was the first iconic rare red card I could think of that was fun.
I don't think there is anything wrong with making creatures more powerful. But, there is a balanced that needs to be maintained. Powerful threats require powerful answers. And there in lies the problem currently in standard. You have powerful cards (Planeswalkers specifically), that have no answers. If you need to have accable answers for creatures along the curve. The bigger the earlier threat, the more important early answers are.
That would definitely be one way of restoring balance to (I.E. un-nerfing) the current game. I get it, early MTG had balance issues, but I think the pendulum has swung too much in the other direction such that the cookie-cutter assumptions behind new sets has been to overly nerf what should be staple instant and sorcery spells in every color, especially red and blue. There are just too many commons and uncommons that are underpowered junk, and too many rares that shouldn't be rares.
I've mostly been looking at this entire past year of sets to be the second coming of Mirrodin / Kamigawa block, only in this case you could probably substitute Kamigawa for Lorwyn since we are getting tribal again. Why is it they just can't make sets that sell as well as RtR block? As far as I remember the RtR block has some of the best singles sales on the market even to this day, as people are still picking up cards from those sets for modern and commander play. Kaladesh had powerful cards, but I don't see many of them being long lived outside of a few very unique rares. Amonkhet is basically going to be a few choice mythics and maybe a few rares. The tribal block in Ixalan looks fun, but long term?
Also, I think for black removal Ultimate Price probably hits more targets right now than Doom Blade, but it kind of depends.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
The problem with the signature cards and with the Core Sets having them on a non-rotating basis, as permanent fixtures, is clear. That leaves less room to NOT print equal on all terms, and print BETTER on one slot, or two slots, or simply worsen one slot, in a given environment. With core sets coming back, it is more like option slots are available than signature card slots. That already had changed, somewhat. Print a fresh card did that, though it didn't actually, that was a lot on the rares. They are fine, but they are better as, just for an example, Devouring Light for 2W or scale out to ANYTHING at any time for 5WW, Mana Leak but lose 1 life, Incinerate rather than Lightning Strike (this time only), Duress that CAN hit creatures for fully 5 life and is a mutual cantrip on noncreature, and Predator's Strike for only one green. And so on. These kinds of cards, I think, with Core Set rather than planted anywhere whatsoever that would take a deadening impulse as to what they could be and possibly call it axiomatic, answering NONE of your complaints, take care of the deficiencies of New World Order. You have "everything is kicker", unobtrusively, some of the time. Given the example, right. ONE was. It would take that. It would take initial late 90's expansion mechanics that hid themselves to have this be better than it was before and not just WHAT it was before.
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Tried to pull away, but now I'm Back At it
Love is Emphatic, cards need to be played
Hailing from the BA, accumulating CA"
Burn (and WU Control) should be solid archetypes not because WotC developers like them, but because some of their customers do. In the end, we're the ones paying money for product. They should respond to what we want, not the other way around.
Disenchant
Banishing Light
Day of Judgment
Immolating Glare
Demystify
Blue:
Opt
Negate
Essence Scatter
Divination
Jace's Ingenuity
Dissolve
Disperse
Syncopate
Evacuation
Black:
Hero's Downfall
Smother
Ulcerate
Duress
Despise
Languish
Plague Wind
Infest
Cower in Fear
Diabolic Edict
Diabolic Tutor
Sign in Blood
Red:
Lightning Strike
Shock
Shatter
Heat Ray
Flame Lash
Volcanic Fallout
Stone Rain
Demolish
Green:
Naturalize
Prey Upon
Bramblecrush
Fog
Giant Growth
Cultivate
Lay of the Land
Windstorm
-Chandra Nalaar
Standard:
UR Control
- Berserk/Eternal Witness(?), Regrowth
- BOP
Red - Shatter (Varient?)
- Lightning Bolt (Maybe a R cost instant that deals 3 damage to a creature....)
- Wheel of Fortune
Black - Doomblade
- Drain Life
- Thoughtseize
Blue - Unsummon
- Mana Leak
- Evacuation
White - Mana Tithe
- Swords to Plowshares (Path to Exile?)
- Silence
There is a lot I want to say about how simmple strong utility cards did a lot to keep the game it'self balanced. Mana Dork ramp kept three and 4 drop cards from pushing to far in there powerlevels, 2 and 5 drops were allowed though a little. The removal of protection was a very bad move in my opinion, protection also did a lot to keep the game under control, so long as wizards didn't go printing cards like Swords. They prevented decks from running rampant. The ability to hosing a deck archtype is health, and allows for more diversity in deck types to play and build against.
Behind the eyes of truth, is a world of illustions.
Dragon Riderof a Mist Dragonn anyway with the Dragon Riders Clan.
Spirits
lol what
A card that is widely regarded as so over-the top powerful that it has been on the Restricted List of Vintage since the beginning of the Restricted List and has never left it? Also, on the Reserved List.
Most of the other stuff people have been mentioning, I agree with. I do think there should be separation between staples of Standard and staples of Modern, though. I would say the split should be:
Red
Modern: Lightning Bolt
Standard: Lightning Strike
Blue
Modern: Counterspell, Remand, Serum Visions, Preordain, Ponder
Standard: Mana Leak, Dissolve, Anticipate, Hieroglyphic Illumination (or a non-plane-specific version), Divination
White
Modern: Path to Exile
Standard: Immolating Glare, or Celestial Flare
Black
Modern: Fatal Push, Thoughtseize
Standard: Doom Blade, Duress
I know right now we have the inverse for the removal spells.
Green
Modern: Birds of Paradise, Noble Hierarch
Standard: Llanowar Elves or Elvish Mystic
also don't you think the doom blade, duress, negate, essence scatter, etc. were getting stale?
I think design team was intentional in their omission and tries to create as much variety in this area as they can, for example, at the moment I think they're trying to make discard as awful as possible to offset it by pumping out the best black removal in a long time/ever
The things that AvalonAurora have listed would be really good things to have in a core set, along with the Gatewatch, a few artifacts and honestly Shock lands, I hate that standard mana bases are basically "Arbitrarily based on what half a cycle they decide to put in each set."
Dragons of Legend, Lead by Scion of the UR-Dragon
The Gitrog Monster
Gonti, Lord of Luxury
Shogun Saskia
Hive World
Atraxa hates fun
Abzan
I don't think there is anything wrong with making creatures more powerful. But, there is a balanced that needs to be maintained. Powerful threats require powerful answers. And there in lies the problem currently in standard. You have powerful cards (Planeswalkers specifically), that have no answers. If you need to have accable answers for creatures along the curve. The bigger the earlier threat, the more important early answers are.
Behind the eyes of truth, is a world of illustions.
Dragon Riderof a Mist Dragonn anyway with the Dragon Riders Clan.
Also, I think for black removal Ultimate Price probably hits more targets right now than Doom Blade, but it kind of depends.
1. (Ravnica Allegiance): You can't keep a good esper control deck down... Or Wilderness Reclamation... or Gates...
2. (War of the Spark): Guys, I know what we need! We need a cycle of really idiotic flavor text victory cards! Jace's Triumph...
3. (War of the Spark): Lets make the format with control have even more control!
Hey looks like my expectation was spot on!
I think they are starting to give each color signature cards back now, although Elvish Mystic is still off the table I believe.
Let's hope Day of Judgement is not