Now call for unity gets a unity counter that creates a +1/1 counter for each unity counter it has. All creatures get them.
If I have walking ballista out it gets say 4 +1/+1. I dump 3 for damage a creature leaves the field. Do those +1/+1s reset on the ballista?
I only ask because the unity counters are still on call for unity? I can't seem to find much rules on it. Just want opinions on it
I don't believe that Call for Unity puts counters on things. It seems to me to be an anthem like Always Watching or a Gideon Emblem. So counters wouldn't be restored to Walking Ballistas.
Interestingly, Winding Constrictor doesn't increase Call for Unity counters.
In the future, please put all rulings questions in the rulings subforum. All of your rulings questions will be correctly answered there.
Call for Unity doesn't put +1/+1 counters on your creatures. Your creatures simply get +1/+1 for each unity counter on the enchantment.
Any +1/+1 counters on your Walking Ballista that you remove will not be replaced by Call for Unity; again, Call for Unity doesn't place counters on your creatures.
Importantly, if your Walking Ballista has no +1/+1 counters on it, but Call for Unity has at least one unity counter on it, your Walking Ballista will remain on the battlefield, because Walking Ballista is never a 0/0 creature when state-based effects are being checked.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
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If I have walking ballista out it gets say 4 +1/+1. I dump 3 for damage a creature leaves the field. Do those +1/+1s reset on the ballista?
I only ask because the unity counters are still on call for unity? I can't seem to find much rules on it. Just want opinions on it
Interestingly, Winding Constrictor doesn't increase Call for Unity counters.
RNA Standard: Grixis Midrange, Jund Deathwhirler, Sultai Vannifar
GRN Standard: Red Midrange, Mono-Blue Tempo, Wr Aggro, Gruul Experimental Dinosaurs, Sultai Midrange, Jeskai Midrange
Modern: Bant Spirits
Forcing a single archetype in all formats: too many colors, bad mana.
Call for Unity doesn't put +1/+1 counters on your creatures. Your creatures simply get +1/+1 for each unity counter on the enchantment.
Any +1/+1 counters on your Walking Ballista that you remove will not be replaced by Call for Unity; again, Call for Unity doesn't place counters on your creatures.
Importantly, if your Walking Ballista has no +1/+1 counters on it, but Call for Unity has at least one unity counter on it, your Walking Ballista will remain on the battlefield, because Walking Ballista is never a 0/0 creature when state-based effects are being checked.
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