Any good deck that plays roughly 18 or fewer creatures has no business touching the Worldwide Choppa. The issue is that those decks haven't really been discovered yet, which is pretty reasonable of a first-weekend tournament.
Browsing the top 8 today I see every deck has 4 Smuggler's in them - whether it be Delirium or Energe even. I am guessing I will have to go UW or Esper.
The first top 8 of a new format isn't exactly a great indication of how the format will turn out. That's also a really narrow set of decks. Just go down to 9th and you'll find a BG Delirium list with no Copters. That said, aggro without Copter is gonna be pretty hard because of how good it is in the mirror, but midrange or control (or even combo) could work.
Hoogland's Jeskai Flash deck was interesting and didn't play Copter. I believe he finished well. Some of the bigger Eldrazi decks weren't playing it. RU Fevered Visions and Bant Control list that finished in the top 32 as well. BW control would be another that doesn't run Copter.
Hoogland's Jeskai Flash deck was interesting and didn't play Copter. I believe he finished well. Some of the bigger Eldrazi decks weren't playing it. RU Fevered Visions and Bant Control list that finished in the top 32 as well. BW control would be another that doesn't run Copter.
I also feel there is a B/R midrange deck that leans on Goblin Dark-Dwellers, Unlicensed Disintegration, Grasp of Darkness, Essence Extraction, etc. Throw in Succumb to Temptation. You have access to Kalitas, which is looking much better with CoCo rotating, and Gonti, Lord of Luxury out of the side for the control and midrange matches. You also have pretty solid game against all the copters with all the efficient removal you get. Probably have Filigree Familiar as a 3-drop. There's likely some other good stuff to fill in the gaps as well, but this seems like a good base.
There are plenty of reasons *not* to run copter currently, and plenty of decks that wouldn't run it. That said, aggro decks are always the strongest at the beggining of a format, and Copter fits very well into such decks. The slower the deck (And the fewer creatures the deck runs) the worse Copter is.
Some blue control list could be good right now. Horrible Awry, Summary Dismissal, and Ceremonious Rejection all deal with the current meta fairly well.
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I'd personally just buy a set ASAP. They're only going to go up in value, and Copter is going to see a decent amount of modern play too I predict. Just be happy WotC spared us and it's not mythic.
Unless it's not about money and you just hate the card. As of now it's UW Flash/Spirits and control decks that don't benefit from playing Copter. If you need help finding a deck to play/a build go check the control threads here and go from there.
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By: ol MISAKA lo
Cockatrice: Infallible
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
If youre playing aggro spirits (IE; one that can utilize copter) you're doing it wrong.
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By: ol MISAKA lo
Cockatrice: Infallible
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
My results in FNMs (23-5 in Eldritch Moon and 4-0 in Kaldesh) would beg to differ. Just because a pro says it's the "wrong" way to play Spirits doesn't mean he's right (yes, I've also seen Hoogland's comments). I made a deck that is fun to play (for me, less so for my opponents) and has good results at my LGS. Smuggler's Copter and Stitcher's Graft are two additions I made in Kaladesh standard and both have over performed at last week's FNM.
My deck list is posted on tappedout (link in signature).
4-0ing an FNM is also not proof that Hoogland or any other spirits pilot (Myself included) is wrong. I'll try your list though just to satisfy my curiousity
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By: ol MISAKA lo
Cockatrice: Infallible
Mhjames: mtgsalvation: I DON'T SEE HOW THIS CARD IS GOOD. I KNOW PATRICK CHAPIN USED IT AND WENT 8-0, BUT THAT WAS A SMALL TOURNAMENT. THE CARD IS TOO SLOW. YOU NEED TO MAKE SURE THE OPPONENT HAS A SPELL IN THE GRAVEYARD
Look, you may be right that the Spirits Tempo-Control variant is stronger than the Tempo-Aggro variant, I simply don't care much being told that I'm "doing it wrong", as if there's an absolute right and wrong approach to deck building, and I took objection to that.
That's the hard part - in my country we can't walk into ANY LGS and pick up 4. Also because of the scarceness, people here aren't willing to trade them.
I predict that Fragmentize and Natural State may both be playable in the maindeck as 1-2 specifically because of Smuggler's Copter. Maybe the full 4x in the 75 since so many decks are running 4x Copter. Decks that don't have access to G or W are at a disadvantage dealing with the card for that reason. Red has poor quality artifact destruction right now (Demolish) and poor quality burn (Fiery Temper is basically it and that's tempo loss). Black hasn't had efficient instant creature removal for years. Handling artifacts and creatures (especially at instant speed for the latter) is not a good place for blue.
I'm considering the possibility that: if your deck isn't playing W or G it may actually be worth splashing one of those as a third color in order to play the format's most efficient cards for handling Smuggler's Copter.
EDIT: Actually, Harnessed Lightning is probably red's best answer to the card. I forgot about that card. If you're playing red you may not need white or green. I'm playing UR and may test both straight UR with this card, as well as Temur/Jeskai variants for the other cards, and see which option is more reliable.
Also, I forgot about Grasp of Darkness. Black can handle this card okay, I guess.
Play midrage combo or control. If you still want to put copter into your midrage deck you built an aggro deck. Cut the cheap creatures and then add more spells. Does every aggro deck want copter? Yes.should every deck run it? No. Options are uw control, emerge, U/x colossus, aetherworks combo, storm combo, wb midrange/control, flash, rg ramp, bg midrange, i could go on but honestly just build a deck thats not aggro. If you aren't much of. A deck builder grab something from the to 40 and tweak it or wait a week until someone does it for you.
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I'm toying with a U/W Eldrazi list... My own creation pretty much, that doesn't run this card. Nor does it really want to. Just Displace away until I get Panharmonicon and combo on the spot.
My Naya list isn't running Copter, but it's running plenty of ways to deal with copter, and that's what it all comes down to, I suppose: play copter if your deck allows it, or be prepared to play against it.
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Yesterday was all I had. Today is all I have. Tomorrow is all I want.
The biggest selling point is that the format was filled with planeswalkers and a lot of non-flyers, together with a ton of sorcery speed removal spells to kill said planeswalkers and such.
The coppter beats that quite good.
But even if you can beat the coppter, its not like you beat a deck, its just a card that is so efficient in manacost and its effect so universally usefull, that you dont want to run a deck or make plays that leave you cold to the coppter.
Like Liliana almost single handily made all the 1 thoughness creatures bad, simply because it was a widely played card, the coppter beats planeswalkers that will just die to it after an activation.
----
Black losing the last remaining decent wrath effect in form of Languish doesnt help aswell (the other wrath effects suffer for being expensive and not beating a Selfless Spirit, which is a very annoying combination).
Result is, currently the coppter is really good, even without any extra interaction and the fact that it fits well in allmost any strategy further helps (the looter effect makes sure it stays relevant allways in a game).
The biggest selling point is that the format was filled with planeswalkers and a lot of non-flyers, together with a ton of sorcery speed removal spells to kill said planeswalkers and such.
The coppter beats that quite good.
But even if you can beat the coppter, its not like you beat a deck, its just a card that is so efficient in manacost and its effect so universally usefull, that you dont want to run a deck or make plays that leave you cold to the coppter.
Like Liliana almost single handily made all the 1 thoughness creatures bad, simply because it was a widely played card, the coppter beats planeswalkers that will just die to it after an activation.
----
Black losing the last remaining decent wrath effect in form of Languish doesnt help aswell (the other wrath effects suffer for being expensive and not beating a Selfless Spirit, which is a very annoying combination).
Result is, currently the coppter is really good, even without any extra interaction and the fact that it fits well in allmost any strategy further helps (the looter effect makes sure it stays relevant allways in a game).
Possible... But I'm not convinced. Copter gets around sweepers and creature removal, however, not all decks need or want it. Just like Goyf in Modern and Legacy... There are many decks that can care less about it.
The upside is its efficiency and ability to get around most removal.
The downside, let's take this into account for it is important and it can make or break Copter...
The downside is you need a creature and this. Copter still suffers from summoning sickness. Gives a full turn until it can be responded to in most cases. There's several cards like Natural State, Clip Wings, Fragmentize, and the like for artifact removal or ways to kill flyers or burn... Still efficient, don't get me wrong, but it can be answered quite effectively. Even Stasis Snare can handle it if need be.
With all that said, while an aggro deck would love this copter, there's no reason that you must have it. Just my humble opinion on the matter.
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Can someone help me build a decent deck that doesn't run x4 Smuggler's Copter?....seriously. Is control the only wat to go otherwise?
GW ~ Angels ~ WG
Modern:
RBW ~ Shadowmancer ~ WBR
Legacy:
BUG ~ Shadow Delver ~ GUB
Browsing the top 8 today I see every deck has 4 Smuggler's in them - whether it be Delirium or Energe even. I am guessing I will have to go UW or Esper.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
I also feel there is a B/R midrange deck that leans on Goblin Dark-Dwellers, Unlicensed Disintegration, Grasp of Darkness, Essence Extraction, etc. Throw in Succumb to Temptation. You have access to Kalitas, which is looking much better with CoCo rotating, and Gonti, Lord of Luxury out of the side for the control and midrange matches. You also have pretty solid game against all the copters with all the efficient removal you get. Probably have Filigree Familiar as a 3-drop. There's likely some other good stuff to fill in the gaps as well, but this seems like a good base.
There are plenty of reasons *not* to run copter currently, and plenty of decks that wouldn't run it. That said, aggro decks are always the strongest at the beggining of a format, and Copter fits very well into such decks. The slower the deck (And the fewer creatures the deck runs) the worse Copter is.
About Mindslaver rulings:
Unless it's not about money and you just hate the card. As of now it's UW Flash/Spirits and control decks that don't benefit from playing Copter. If you need help finding a deck to play/a build go check the control threads here and go from there.
By: ol MISAKA lo
Cockatrice: Infallible
Spirits love their Copters too!
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
By: ol MISAKA lo
Cockatrice: Infallible
My deck list is posted on tappedout (link in signature).
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
By: ol MISAKA lo
Cockatrice: Infallible
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
That's the hard part - in my country we can't walk into ANY LGS and pick up 4. Also because of the scarceness, people here aren't willing to trade them.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
And here in Australia more so. I think rather than order cards I will have to go with
Black hasn't had efficient instant creature removal for years.Handling artifacts and creatures (especially at instant speed for the latter) is not a good place for blue.I'm considering the possibility that: if your deck isn't playing W or G it may actually be worth splashing one of those as a third color in order to play the format's most efficient cards for handling Smuggler's Copter.
EDIT: Actually, Harnessed Lightning is probably red's best answer to the card. I forgot about that card. If you're playing red you may not need white or green. I'm playing UR and may test both straight UR with this card, as well as Temur/Jeskai variants for the other cards, and see which option is more reliable.
Also, I forgot about Grasp of Darkness. Black can handle this card okay, I guess.
Is running 4 Fragmentize Main in Esper worth it in the current Meta? No doubt I will follow up with Grasp of Darkness and that Meltdown thing
Standard: N G A W Y R A
Commander: G U B Damia
The coppter beats that quite good.
But even if you can beat the coppter, its not like you beat a deck, its just a card that is so efficient in manacost and its effect so universally usefull, that you dont want to run a deck or make plays that leave you cold to the coppter.
Like Liliana almost single handily made all the 1 thoughness creatures bad, simply because it was a widely played card, the coppter beats planeswalkers that will just die to it after an activation.
----
Black losing the last remaining decent wrath effect in form of Languish doesnt help aswell (the other wrath effects suffer for being expensive and not beating a Selfless Spirit, which is a very annoying combination).
Result is, currently the coppter is really good, even without any extra interaction and the fact that it fits well in allmost any strategy further helps (the looter effect makes sure it stays relevant allways in a game).
WUBRG#BlackLotusMatterWUBRG
👮👮👮 #BlueLivesMatter 👮👮👮
Possible... But I'm not convinced. Copter gets around sweepers and creature removal, however, not all decks need or want it. Just like Goyf in Modern and Legacy... There are many decks that can care less about it.
The upside is its efficiency and ability to get around most removal.
The downside, let's take this into account for it is important and it can make or break Copter...
The downside is you need a creature and this. Copter still suffers from summoning sickness. Gives a full turn until it can be responded to in most cases. There's several cards like Natural State, Clip Wings, Fragmentize, and the like for artifact removal or ways to kill flyers or burn... Still efficient, don't get me wrong, but it can be answered quite effectively. Even Stasis Snare can handle it if need be.
With all that said, while an aggro deck would love this copter, there's no reason that you must have it. Just my humble opinion on the matter.