You're right, the game was so fun back when land destruction and 2 mana hard counters ran rampant and Flametongue Kavu was the best creature ever printed.
I know you're being sarcastic, but just remembering those beautiful times is making me all teary-eyed.
For real, I started playing Standard seriously just as Invasion was coming out and it was a great time. Counterspells and FTK are both very skill testing cards. Baiting your opponent's counterspells is some deep mind games. I love how FTK can kill your own creature if you're not careful...that's something that's very rare to see on modern creatures, because they've taken out that level of strategic depth and consideration.
He may be being sarcastic, but I'm not. I preferred the days of 2 mana hard counters and land destruction, because that meant we had a minimum of three types of decks to start out with: permission, control (land control is definitely different than permission so I listed it differently), and creature decks; but of course there were more like combo, ramp, spells, etc...today we have Goodstuff. And once in a while those Goodstuff decks will have a theme, like tokens, or delirium, or CoCo; which are all different, I know, but only function based on goodstuff cards to achieve the same goal= lots of creatures. The only deck I have seen in a while that was truly interesting was 4c Rally because it was a combo deck in standard. Alright, it's about time I thought, and it didn't even fit 'goodstuff' because is was all bad cards save for CoCo that played well together. that reminded me of the old days; where deck creation, and creativity in general, made for interesting and diverse match ups. well, you needed 2 mana hard counters, and land destruction sometimes just to compete with certain decks. todays game is 'who has the most money > who is the most creative' and that wasn't always the case.
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He may be being sarcastic, but I'm not. I preferred the days of 2 mana hard counters and land destruction, because that meant we had a minimum of three types of decks to start out with: permission, control (land control is definitely different than permission so I listed it differently), and creature decks; but of course there were more like combo, ramp, spells, etc...today we have Goodstuff. And once in a while those Goodstuff decks will have a theme, like tokens, or delirium, or CoCo; which are all different, I know, but only function based on goodstuff cards to achieve the same goal= lots of creatures. The only deck I have seen in a while that was truly interesting was 4c Rally because it was a combo deck in standard. Alright, it's about time I thought, and it didn't even fit 'goodstuff' because is was all bad cards save for CoCo that played well together. that reminded me of the old days; where deck creation, and creativity in general, made for interesting and diverse match ups. well, you needed 2 mana hard counters, and land destruction sometimes just to compete with certain decks. todays game is 'who has the most money > who is the most creative' and that wasn't always the case.