CoCo is an insanely powerful card, but saying that the deck is Tier 0 is just absurd. Look to Modern after PT OGW to see what a Tier 0 metagame looks like.
A properly built control deck should give it a serious run for it's money. Other creature decks might try and exploit the fact that apart from Archangel Avacyn no single creature in that deck has any form of evasion. Flyers are golden against them, especially if they are backed up by burn once the game bogs down.
The presence of the deck might decline a bit after the PT, once the pro lists become public.
Don't speak of... shudders... The Eldritch winter
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Modern: G Stompy G UR Izzet Prowess/Delver UR UWB Spirits UWB UWB Brain Control UWB WUB Esper Reveillark WUB EDH: WUBRG Horde of Notions WUBRG W Nine-and-a-Half TailsW WGUR Kynaios and Tiro of Meletis WGUR
Bant CoCo barely made the top 8 (came in 7th), so I don't think it's as overpowered as people are making it out to be. I think the results we saw at the SCG are going to be limited to there. A lot of people jumped on Bant and Mono White Humans and I think they hopped on the wrong bus. A good control deck shuts both of them down and we're seeing 3 out of the top 4 being control decks. With Control ascending, you're going to see a lot of shifting in the meta. Control is the great equalizer. ;-)
Bant CoCo barely made the top 8 (came in 7th), so I don't think it's as overpowered as people are making it out to be. I think the results we saw at the SCG are going to be limited to there. A lot of people jumped on Bant and Mono White Humans and I think they hopped on the wrong bus. A good control deck shuts both of them down and we're seeing 3 out of the top 4 being control decks. With Control ascending, you're going to see a lot of shifting in the meta. Control is the great equalizer. ;-)
Yeah, I destest control decks. But they should exist in every meta and format.
Bant CoCo barely made the top 8 (came in 7th), so I don't think it's as overpowered as people are making it out to be. I think the results we saw at the SCG are going to be limited to there. A lot of people jumped on Bant and Mono White Humans and I think they hopped on the wrong bus. A good control deck shuts both of them down and we're seeing 3 out of the top 4 being control decks. With Control ascending, you're going to see a lot of shifting in the meta. Control is the great equalizer. ;-)
This line of thinking is extremely flawed. Here is a breakdown of the decks that got at least 7 wins at the PT.
Bant CoCo barely made the top 8 (came in 7th), so I don't think it's as overpowered as people are making it out to be. I think the results we saw at the SCG are going to be limited to there. A lot of people jumped on Bant and Mono White Humans and I think they hopped on the wrong bus. A good control deck shuts both of them down and we're seeing 3 out of the top 4 being control decks. With Control ascending, you're going to see a lot of shifting in the meta. Control is the great equalizer. ;-)
well, that's just false. Bant Company is an overwhelming favorite against BG Seasons Past, a substantial favorite over Esper Dragons, a slight favorite over BWx Control, and even against Esper Walkers.
What really stops Bant Company is outracing their board development. That's why GW Tokens and BG Cryptolith Rite are having success against Bant Company: the deck's Achilles heel is that it's slow out of the gates to an extent, as it only really comes online with its fourth land drop. It's just a generic 2-drop-3-drop creature deck until it can cast Company. Decks which create bodies faster (Cryptolith Rite's mana advantage, and Tokens's planeswalkers coming down before Company and making things every turn) and have some way to leverage the bodies for extra damage (Cryptolith Rite's Zulaport Cutthroat and Nantuko Husk, Tokens's planeswalker anthem effects) have good results against Bant.
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Standard: GW ~ Angels ~ WG
Modern: RBW ~ Shadowmancer ~ WBR
Legacy: BUG ~ Shadow Delver ~ GUB
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You mean like when they scoop to CoCo getting countered? It's essentially the same thing.
Don't speak of... shudders... The Eldritch winter
G Stompy G
UR Izzet Prowess/Delver UR
UWB Spirits UWB
UWB Brain Control UWBWUB Esper Reveillark WUB
EDH:
WUBRG Horde of Notions WUBRG
W Nine-and-a-Half TailsW
WGUR Kynaios and Tiro of Meletis WGUR
WUBEsper ControlWUB
C Long Live Eldrazi C
This line of thinking is extremely flawed. Here is a breakdown of the decks that got at least 7 wins at the PT.
well, that's just false. Bant Company is an overwhelming favorite against BG Seasons Past, a substantial favorite over Esper Dragons, a slight favorite over BWx Control, and even against Esper Walkers.
What really stops Bant Company is outracing their board development. That's why GW Tokens and BG Cryptolith Rite are having success against Bant Company: the deck's Achilles heel is that it's slow out of the gates to an extent, as it only really comes online with its fourth land drop. It's just a generic 2-drop-3-drop creature deck until it can cast Company. Decks which create bodies faster (Cryptolith Rite's mana advantage, and Tokens's planeswalkers coming down before Company and making things every turn) and have some way to leverage the bodies for extra damage (Cryptolith Rite's Zulaport Cutthroat and Nantuko Husk, Tokens's planeswalker anthem effects) have good results against Bant.
GW ~ Angels ~ WG
Modern:
RBW ~ Shadowmancer ~ WBR
Legacy:
BUG ~ Shadow Delver ~ GUB