Just getting back into Standard after many years away (EDH/Commander Only since EDH's inception). Anyways... Thinking of building my first deck based around Westvale and tokens. Haven't settled on a color-base yet, but leaning towards red/green/blue, or red/blue, or black/white.
Cards I am thinking will be good with it (at least until August) are:
Hangarback Walker
Dragon Fodder
Blisterpod
Eldrazi Skyspawner
Chandra, Flamecaller (maybe, if I can figure out how to ramp in this format)
Devil's Playground (again, if I can figure out proper ramping)
What else would you guys suggest? Also, are there any good protection artifacts (ie: whispersilk, Swiftfoot Boots, Lightning Greaves, etc...) or protection spells in Standard to easily save it from all the targeted exile removal spells I've been seeing?
Most Westvale Abbey builds I have been seeing are using Secure the Wastes as the primary token maker since it can get 5 in a turn on the opponents end step, which gives the opponent less time to wrath the board. I brewed a Grixis Thopters build that was pretty good at flipping Ormendahl, Profane Prince, however, and believe it's legitimately a possible route to go.
Leaning towards red green for all the token creation from Pia, Chandra, Devil's Playground, Thopter Engineer, Blisterpod, Eyeless Watcher, Brood Monitor, Sylvan Scrying, etc...
What is the best way to ramp in those colors currently? I would definitely need that with those 6-drops I just mentioned.
Also, if I splash blue, any must have cards in the format? If I add blue I'd be wanting to focus primarily on cards that can bounce, clone, or momentary blink these thopter generators. Also, skyspawner is pretty tasty to splash as well...
Loam Dryad seems like an easy fit. Anything that fetches a non basic land is probably also something you want to look into in case you don't draw the abbey naturally. Traverse the Ulvenwald, Sylvan Scrying, and Ulvenwald Hydra all seem like reasonable options.
There's a build of B/G Aristocrats/Tokens on Reddit by Tomato Soup, which is where the idea originated and was explored very early on after the spoiler. Harlan played it at the SCG tournament today as well - he was 6-1-0, but I don't know how well he did past that.
It's hard to say how good it is honestly. Lots of people probably just lost to it because they were unprepared and there was so much crap going on, it was too difficult of a board position to figure out. Most likely, most of the early matches didn't have any good answers for it. But the deck is easily killable if you have the right tools, and many of them were played by decks later on in the tournament.
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Cards I am thinking will be good with it (at least until August) are:
Hangarback Walker
Dragon Fodder
Blisterpod
Eldrazi Skyspawner
Chandra, Flamecaller (maybe, if I can figure out how to ramp in this format)
Devil's Playground (again, if I can figure out proper ramping)
What else would you guys suggest? Also, are there any good protection artifacts (ie: whispersilk, Swiftfoot Boots, Lightning Greaves, etc...) or protection spells in Standard to easily save it from all the targeted exile removal spells I've been seeing?
Underappreciated Token Makers:
Ghirapur Gearcrafter
Thopter Engineer
Whirler Rogue
Pia and Kiran Nalaar
Catacomb Sifter
From Beyond
Eyeless Watcher
Brood Monitor
Unified Front
Hardcore Protection for Ormendahl:
Negate - the only one you ever need. Dispel is weaker because it can't hit Stasis Snare, Quarantine Field or Descend Upon the Sinful. I guess technically Silkwrap can hit him too!
EDH: UBRJeleva | GURSurrak
What is the best way to ramp in those colors currently? I would definitely need that with those 6-drops I just mentioned.
Also, if I splash blue, any must have cards in the format? If I add blue I'd be wanting to focus primarily on cards that can bounce, clone, or momentary blink these thopter generators. Also, skyspawner is pretty tasty to splash as well...
It's hard to say how good it is honestly. Lots of people probably just lost to it because they were unprepared and there was so much crap going on, it was too difficult of a board position to figure out. Most likely, most of the early matches didn't have any good answers for it. But the deck is easily killable if you have the right tools, and many of them were played by decks later on in the tournament.