Hi all- I've been testing a lot of SOI standard lately and I am having a hard time deciding between Fiery Impulse and Fiery Temper.
I love that Fiery Temper can go to the dome, but find that the casting restrictions sometimes prevent me from being able to manage the board effectively, leading to losses that would have been avoided if I was using Fiery Impulse instead. At this point, I'm almost convinced that Impulse is a far better choice save for decks that are A) trying to win quickly (which likes dome-able burns), and, B) decks that have enough discard outlets to make it able be played for comparable efficiency in the vast majority of game situations. The only deck I am really seeing this in right now is R/B Vampires, or maybe R/x Goblin-Dark Dwellers...
What are your all thoughts on the matter? How does Fiery Temper stack up against Fiery Impulse, given that they are likely to take up the same deck spots?
I would never play Fiery Temper in a deck without discard unless it was a dedicated burn deck that had already maxed out on Exquisite Firecraft, which is strictly better if you can't use the Madness cost to cheat on mana. In fact, I would say you're better served comparing Fiery Impulse against Exquisite Firecraft, and separately comparing Fiery Temper against Exquisite Firecraft. If you want to be able to go to the dome, or the metagame demands that you be able to deal 4 damage, Firecraft is better than Impulse; otherwise Impulse is better because it's so much cheaper. If you can pay the Madness cost, Temper is better than Firecraft because it's so much cheaper; otherwise Firecraft is a strict upgrade.
The only way I would compare Impulse with Temper is if they both cost R, which is to say, only when you can Madness out Temper. If you have enough quality discard that Temper is almost always going to be available for 1 mana, then it's almost always going to be better than Impulse because it does 3 always, rather than sometimes. If you expect to pay 1RR for Temper every time, you probably shouldn't play it in that deck.
I love that Fiery Temper can go to the dome, but find that the casting restrictions sometimes prevent me from being able to manage the board effectively, leading to losses that would have been avoided if I was using Fiery Impulse instead. At this point, I'm almost convinced that Impulse is a far better choice save for decks that are A) trying to win quickly (which likes dome-able burns), and, B) decks that have enough discard outlets to make it able be played for comparable efficiency in the vast majority of game situations. The only deck I am really seeing this in right now is R/B Vampires, or maybe R/x Goblin-Dark Dwellers...
What are your all thoughts on the matter? How does Fiery Temper stack up against Fiery Impulse, given that they are likely to take up the same deck spots?
EDH: UBRJeleva | GURSurrak
The only way I would compare Impulse with Temper is if they both cost R, which is to say, only when you can Madness out Temper. If you have enough quality discard that Temper is almost always going to be available for 1 mana, then it's almost always going to be better than Impulse because it does 3 always, rather than sometimes. If you expect to pay 1RR for Temper every time, you probably shouldn't play it in that deck.