I've tried to explain it. This poster just doesn't seem to get it.
Tokens are better than dragons? How can it be?? Does not compute, ERROR!!!!!
To be fair to the original poster, tokens are not always better than dragons.
Tokens are better in decks built to abuse the tokens or token spells, which would be decks featuring creatures like Foundry Street Denizen, Monastery Swiftspear, and Goblin Rabblemaster along wioth anthem effects like Trumpet Blast or Atarka's Command. Dragons would have no place in a deck like that since they're above the curve of what the deck is trying to do.
Dragons are better in a sledgehammer-style deck designed to get in with early damage and then use evasive, hard hitting creatures and burn to finish off the opponent. A deck like that would use aggressive creatures like Zurgo Bellstriker, Mardu Scout, and Flamewake Phoenix to soften up the opponent so that the dragons could then finish them off. Tokens would have no place in a deck like that since they don't have enough individual impact.
Trying to mix the strategies ends up with a deck at odds with itself.
For the original post, this would be a deck using Dragons that largely ignores Caryatid
Depending whether you're playing a casual player or someone who has experience playing against mono-red, they generally won't block with the Caryatid if you have mana untapped. We can read cards and we know what tricks are in the future. We normally take the hits - unless you've tapped out, of course - and get the life back in other ways whether it's Courser of Kruphix or some other fashion. Don't focus on building on one thing to go through it but rather focus on going wide to where they'll HAVE to chump block it away.
In a perfect world, G/R can keep up. Turn one forest, Elvish. Turn two mountain, tap 2 sylvan, attack with mystic. Turn 3, some kind of land and most likely a dragon of some kind. From there on out, it's bad news bears for most red players depending on how efficiently they've mangled the opponents life total.
It does depend on the kind of deck, but I think the point is that the decks that abuse tokens are just better than the red decks that don't at the moment. So it's not necessarily just that his deck would be better if he cut that one card for this one card, it's that his deck would be better if he changed his whole approach in general because he's not fast enough to outrace most aggro decks and he's not going big enough to go over the top of most midrange decks.
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To be fair to the original poster, tokens are not always better than dragons.
Tokens are better in decks built to abuse the tokens or token spells, which would be decks featuring creatures like Foundry Street Denizen, Monastery Swiftspear, and Goblin Rabblemaster along wioth anthem effects like Trumpet Blast or Atarka's Command. Dragons would have no place in a deck like that since they're above the curve of what the deck is trying to do.
Dragons are better in a sledgehammer-style deck designed to get in with early damage and then use evasive, hard hitting creatures and burn to finish off the opponent. A deck like that would use aggressive creatures like Zurgo Bellstriker, Mardu Scout, and Flamewake Phoenix to soften up the opponent so that the dragons could then finish them off. Tokens would have no place in a deck like that since they don't have enough individual impact.
Trying to mix the strategies ends up with a deck at odds with itself.
For the original post, this would be a deck using Dragons that largely ignores Caryatid
24 Mountains
Creatures 26
3 Lightning Berserker
3 Zurgo Bellstriker
4 Ire Shaman
4 Mardu Scout
4 Flamewake Phoenix
2 Goblin Heelcutter
2 Ashcloud Phoenix
4 Thunderbreak Regent
3 Wild Slash
3 Lightning Strike
2 Roast
2 Stoke the Flames
Tokens would have no place in that kind of deck.
The world is on fire
and you are here to stay and burn with me.
BEEEES!
Rabble Red
Modern
Burn
Infect
In a perfect world, G/R can keep up. Turn one forest, Elvish. Turn two mountain, tap 2 sylvan, attack with mystic. Turn 3, some kind of land and most likely a dragon of some kind. From there on out, it's bad news bears for most red players depending on how efficiently they've mangled the opponents life total.