Hey guys Matt here from Tunnel Shark Games and today we are breaking down the new jace the living guildpact.
So with 2015 we got a new Jace. jace the living guildpact. not a mill jace like the old ones but is he still a good jace? let's break it down.
So this jace effect is as fellowed +1: Look at the top two cards of your library. Put one of them into your graveyard.
-3: Return another target nonland permanent to its owner's hand.
-8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards.
Let's first talk about the his +1 Looking at the top card of your deck now how could that help you? Well I am right now beta testing him in mono blue deck right now and how I use him is with scry tricks I use someone who aslo have scry or even bident of thassa is another card to use with this card I say that by using prognostic sphinx How well first I used the prognostic sphinx by attacking then thats when I scry the cards then use bident the jaces +1 so far its doing pretty good
Now let's talk about his -3 Return another target nonland permanent to its owner's hand. now this just cames in handle when you win if you have the power to take them out then I think this is a great effect to use. that's really all I have to say about it. How I use this is well I run master of waves in my deck so I have alot of token alot of the time and alot of other Creatures so I can take them out and win after this alot of the time.
Now let's talk about that -8 effect -8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards.
How does this help and why do I think it's good well. I think this effect if great because one you get to get your deck back and draw a whole new hand well your as to top opponent. I love it. but It does also give them them deck back also witch could be bad for you.
I would like to hear what ya'll think good or bad card.
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Wayyyyy too slow and do-nothing for the current standard. In a world of token aggro and ETB triggers a 4cmc bounce isn't going to do anything. If there were some 4cmc boardwipes, or UU permanents for Mono U aggro he could see play, but there aren't.
Like most splashy rares, Jace is good only when used correctly and in the right deck. It works well as a singleton in my brother's Sultai Walkers deck. The +1 smoothens out draws (great for control), the minus can really mess with someone's tempo, and the ult provides serious CA. Honestly, the ult is rather easy to reach, and +7 CA over your opponent speaks for itself. Creatures like Courser of Kruphix, Prognostic Sphinx and Nissa man-lands do a good job of keeping Jace alive for all this.
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EDH/Commander
UBR Sedris RG Omnath, Locus of Rage UB The Scarab God RUG Maelstrom Wanderer WU Dragonlord Ojutai
It isn't just Jace ALL planeswalkers are bad at this point. Mantis Rider is single handily holding them all down. Most of them have had their loyalty lowered enough where stoke the flames or lightning strike kills them. None of the current planeswalkers have virtual card advantage = to 1 card. Most of them aren't even worth half a card.
Jace will see play when mono blue comes back but until then watch his price plummet.
Stormbreath is better than sarkhan. Elspeth is still good but no where near where she used to be. That is mostly due to mantis rider eating elspeth up.
This Jace is bad.
A 4cmc mono blue walker that don't generate CA? His +1 is just selection, his -3 is just tempo, he can't even bounce twice without +1 at last once.
Even if mono blue becomes a thing, it wouldn't want a walker that don't draw gas, Architect was used because he could draw 1-2 cards the turn he ETB and could draw more if left alone.
The only threat this jace poses is his ultimate that takes too long to go off.
It's really a shame he's a dud right now because he has such good synergy with treasure cruise and dig through time. He finds you the draw, he fuels it, and if you do ultimate, you've delved all the filler out of your graveyeard before he reshfufles back in, stacking your deck with your bomb threats and action cards. Sometimes i just think they miscalculated his minus ability. It should have just been a -2
It isn't just Jace ALL planeswalkers are bad at this point. Mantis Rider is single handily holding them all down. Most of them have had their loyalty lowered enough where stoke the flames or lightning strike kills them. None of the current planeswalkers have virtual card advantage = to 1 card. Most of them aren't even worth half a card.
Jace will see play when mono blue comes back but until then watch his price plummet.
I actually like the fact that most of the walkers in Standard are fairly balanced. This may just be a personal preference because I've never been a huge fan of walkers to begin with. As far as gameplay is concerned, I like the fact that design seems to be moving away from the "answer this immediately or you lose" type of walkers.
Speaking of Jace, I think he may be a late bloomer. If and when more good delve cards are printed, his +1 will become a lot more powerful. His -3 is overcosted, but pretty good if the format stays slow. I'm just having trouble trying to imagine what kind of deck he'll fit into. He seems more like a tempo card, so maybe if Temur gets some better blue spells to justify going full tempo, then maybe he'll have a home. And he obviously fits into some sort of Sultai delve/self-mill strategy, though I'm not even sure if those decks are bothering with him at the moment.
Card is trash. Literally does nothing until he ults, unless you think a 4cmc bounce spell is good.
The chances of me casting this card are almost nonexistent, barring some absurd card that pairs up well with him. Even then, probably won't even touch him.
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Post Ravnica Allegiance Type 2 - WUB Control
States '09: 14th place. Aiming for better next year.
States '10: 12th place. Aiming for better next year.
jace, the living guildpact is fine in any delve deck. it semi fixes your draws and fills up the yard.
Jace also helps with tempo plays like bouncing a big creature or a global enchantment.
but because jace is fine in delve deck, his ultimate is just wierd. most of the time when i delve i delve lands and sorcery spells first. if i ever reach 8+ loyalty i will never fire off my ult. that would mean my opponent would start with 60 cards and 0 in hand( if he did not delve until now) and i will start with less cards since i am playing a delve deck and might have delved 3-6 lands for example. Yes i can draw 7 with the ult but that does not guaranty that i get lands... especially when i delved lands.
jace isn't great but he's not that bad either
Sultai Ascendancy turns on a turn earlier, doesn't die to damage/Hero's Downfall*, and actually gives you the choice of keeping or binning BOTH cards. And the ult doesn't affect the board. If you can't win with a 7-card hand after Wit's Ending your opponent, you weren't winning that game anyways and your deck probably doesn't have any ways to win at all.
*Not that Jace does either, I'd bet, but that's only because he's not worth it.
It isn't just Jace ALL planeswalkers are bad at this point. Mantis Rider is single handily holding them all down. Most of them have had their loyalty lowered enough where stoke the flames or lightning strike kills them. None of the current planeswalkers have virtual card advantage = to 1 card. Most of them aren't even worth half a card.
Jace will see play when mono blue comes back but until then watch his price plummet.
Jace has enough loyalty that one Rider takes three turns to kill him and at that point it's more productive to just beat the face.
His -3 is kinda useless because everything good seems to either have haste or ETB effects.
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-3: Return another target nonland permanent to its owner's hand.
-8: Each player shuffles his or her hand and graveyard into his or her library. You draw seven cards.
How does this help and why do I think it's good well. I think this effect if great because one you get to get your deck back and draw a whole new hand well your as to top opponent. I love it. but It does also give them them deck back also witch could be bad for you.
your LoL tips and tricks help
MTG card reviews, deck list, and booster box openings
and can't forget the table top games reviews/demos
check us out.
UBR Sedris
RG Omnath, Locus of Rage
UB The Scarab God
RUG Maelstrom Wanderer
WU Dragonlord Ojutai
Jace will see play when mono blue comes back but until then watch his price plummet.
Stormbreath is better than sarkhan. Elspeth is still good but no where near where she used to be. That is mostly due to mantis rider eating elspeth up.
Tell that to Abzan. You know, the top deck in the format.
A 4cmc mono blue walker that don't generate CA? His +1 is just selection, his -3 is just tempo, he can't even bounce twice without +1 at last once.
Even if mono blue becomes a thing, it wouldn't want a walker that don't draw gas, Architect was used because he could draw 1-2 cards the turn he ETB and could draw more if left alone.
The only threat this jace poses is his ultimate that takes too long to go off.
Big Thanks to Xeno for sig art <3.
RBGLiving EndRBG
EDH
UFblthpU
BRXantchaRB
BGVarolzGB
URWZedruuWRU
I actually like the fact that most of the walkers in Standard are fairly balanced. This may just be a personal preference because I've never been a huge fan of walkers to begin with. As far as gameplay is concerned, I like the fact that design seems to be moving away from the "answer this immediately or you lose" type of walkers.
Speaking of Jace, I think he may be a late bloomer. If and when more good delve cards are printed, his +1 will become a lot more powerful. His -3 is overcosted, but pretty good if the format stays slow. I'm just having trouble trying to imagine what kind of deck he'll fit into. He seems more like a tempo card, so maybe if Temur gets some better blue spells to justify going full tempo, then maybe he'll have a home. And he obviously fits into some sort of Sultai delve/self-mill strategy, though I'm not even sure if those decks are bothering with him at the moment.
U/R Delver
The chances of me casting this card are almost nonexistent, barring some absurd card that pairs up well with him. Even then, probably won't even touch him.
States '09: 14th place. Aiming for better next year.
States '10: 12th place. Aiming for better next year.
Idaho State Champ: 2011
States '12: 5th place.
Sultai Ascendancy turns on a turn earlier, doesn't die to damage/Hero's Downfall*, and actually gives you the choice of keeping or binning BOTH cards. And the ult doesn't affect the board. If you can't win with a 7-card hand after Wit's Ending your opponent, you weren't winning that game anyways and your deck probably doesn't have any ways to win at all.
*Not that Jace does either, I'd bet, but that's only because he's not worth it.
Jace has enough loyalty that one Rider takes three turns to kill him and at that point it's more productive to just beat the face.
His -3 is kinda useless because everything good seems to either have haste or ETB effects.