Mono Black is going to have troubles with 6-8 Orings.dek. You can bet you'll see more Orzhov midrange and Bx aggro.
We may also see more three-color aggro and midrange decks thanks to Mana Confluence and all scry lands. Junk could be scary mostly because it will have the best removal sans verdict, amazing creatures and lots of lifegain.
I don't understand complaining about the top 4 decks in the format. I'd somewhat understand if the format was dominated by 1 or 2 decks that are just annoying to play against, but we have 4 decks. Control, aggro, midrange and beatdown/ramp represented in each of the decks. All of the colors represented. This format is pretty healthy.
I was only kind of complaining... it was more "complain you can't make your pet deck viable". I don't really think it is.. that bad really. Its just that options are squeezed rather than flat out unplayable making certain cards the only good options and as such expensive. You will be fine as long as they don't draw X and/or if you draw the required card.
Honestly the lack of playable scry spells is really whats really hurting. Its just the lands (which contrary to original impression are pretty great) and dissolve , the next best magma jet isn't really played that much no two toughness creatures and thassa needs the whole deck built around her ok so a few but its almost all scry 1. If they thoughtsiezed your removal but the you could dig for another removal spell before they could pack rat it wouldn't be so bad. Or if you can find enough gas to out damage a revelation and get rid of the dead removal in your deck. then it would just be better.
I was only kind of complaining... it was more "complain you can't make your pet deck viable". I don't really think it is.. that bad really. Its just that options are squeezed rather than flat out unplayable making certain cards the only good options and as such expensive. You will be fine as long as they don't draw X and/or if you draw the required card.
Honestly the lack of playable scry spells is really whats really hurting. Its just the lands (which contrary to original impression are pretty great) and dissolve , the next best magma jet isn't really played that much no two toughness creatures and thassa needs the whole deck built around her ok so a few but its almost all scry 1. If they thoughtsiezed your removal but the you could dig for another removal spell before they could pack rat it wouldn't be so bad. Or if you can find enough gas to out damage a revelation and get rid of the dead removal in your deck. then it would just be better.
They really dropped the ball on the scry mechanic. Almost everything is scry 1 and it ends up costing 1-4 more mana in the case of Vanquish the Foul because of it..
The annoying thing about MBD (other than it being the only deck that has game changing must-answer cards at every CMC and it being the only deck that really has no weakness or bad matchup) is that every set just seems to give it more answers, while giving other decks no answers to it.
Black has always been weak to enchantments, so let's give them an awesome discard spell at 1cmc to make sure they can deal with those before they hit the board. Not sure if you'll draw it? Let's throw in another one at 2cmc just to make sure.
Entering BoG, black at least had a semi-bad (IE not dominant) matchup against aggro. So what does wizards do? Prints not one, but two black cards that murder aggro in the next set. Thanks.
Meanwhile, opponent decks really got nothing to combat MBD's strengths. Black and green are the only colors without a mono-colored protection creature against it (and mono-green is far from relevant at a high level), meaning black only ever has to worry about protection in a very specific matchup against a non tier 1 deck. Skyasher or Miscutter Hydra should have been pro black instead of both being pro blue. Every top tier deck has received several hate cards against it while black continues to both dodge that and get more answers to whatever minor matchup issues it had.
I don't understand complaining about the top 4 decks in the format. I'd somewhat understand if the format was dominated by 1 or 2 decks that are just annoying to play against, but we have 4 decks. Control, aggro, midrange and beatdown/ramp represented in each of the decks. All of the colors represented. This format is pretty healthy.
Playing against decks that just stalls until it Sphinx's Rev for like a million is not fun. Playing against a deck that can thoughtseize, pack rat, lifebane zombie, desecration demon, and gary, in the first 5 turns in that order, is not fun. What's worse if you have all those netdeckers just jumping on the bandwagon. I admit, U/W/x control does take skill, but mono-black hardly takes any skill to play.
Playing against decks that just stalls until it Sphinx's Rev for like a million is not fun. Playing against a deck that can thoughtseize, pack rat, lifebane zombie, desecration demon, and gary, in the first 5 turns in that order, is not fun. What's worse if you have all those netdeckers just jumping on the bandwagon. I admit, U/W/x control does take skill, but mono-black hardly takes any skill to play.
I play UW control and I disagree. Monoblack has been much harder for me to play than UW. Thoughtseize can often be difficult to play correctly, so can saving your removal for the threats that count. I always feel like I run out of removal or the threats I have don't matter. People really do overrate how difficult it is to play control decks.
Did you watch the semifinals of SCG Open: Dallas? The mono-black player had 5 Pack Rats at one point, and he actually managed to lose all 5 of them, against a G/W aggro player no less. That was some serious mismanagement of Pack Rats. And yet he still won. That shows how powerful this deck is even if you're not that skilled.
I was curious about this because I missed the finals, but the finals of GP Detroit was UW Control vs Mono Black (and UW won.)
There was a GW Aggro player in 10th, but none in top8. Maybe you misremembered? Sounds like an interesting game. Kinda want to see it.
EDIT: I think I found it. Was it the Dallas Open? Found Jason Blackmor came in second with GW.
EDIT: I watched em. He got a ton of rats out G1, but that whole game was won mostly on Blackmor missing his third land drop, which left him with two Advent of the Wurm stranded in his hand. G3 is the one you want to point me to, Schoolcraft basically drops two Desecration Demons and wins. Either way, these games are pretty good IMO, little bit of misfortune on Blackmor's side, but the underdog can't always win I guess.
IMO, the problem isn't the 'big 4's' pieces, it's that other decks didn't get enough constructed viable pieces to catch up. I really don't like the degree of emphasis on limited, and don't think limited would be hurt that badly by making more cards constructed viable, especially for Standard (which is expected to be slightly lower power level overall than Modern). Most stuff being slightly better will balance it out because it applies to both players and most cards. Theros seems to have even more limited jank than normal, which makes the constructed playable cards stand out painfully. One of the worst things was the way they wasted MR slots on some of the less constructed viable gods.
IMO, mythic rares should always be Modern constructed viable, Rares should always be standard constructed viable, uncommons should at least not be purely limited jank, and they should have a bit better mana costs on many vanilla and french vanilla commons. Also, a higher percentage of block mechanics should be constructed viable. Theros could have had potential, some of the mechanics have interesting possibilities, but they weren't utilized in a way that led to real constructed viability, except for a few odds and ends like some of the better gods and devotion pieces. Heroic has overall been underwhelming outside of limited. Constellation looks like most of it is underwhelming and/or overcosted. Bestow and Strive appear to cost too much to be worth it in most cases in constructed. Most creatures with Monstrosity are only played if they are winning pieces without it, as the cost to trigger it is often too high, and the pieces with reasonable cost/benefit situations tend to be mythic rares like Stormbreath and Polukranos.
Theros has no proper 4 cmc hard sweeper (closest being whelming wave... or maybe Anger of the Gods), the only good sweeper at 4 cmc being Supreme Verdict forces 2 colors (blue and white) on decks wanting to run a sweeper, and being uncounterable makes splashing for answers generally difficult, which warps the format in weird ways.
I think there should be at least 8 tier 1 decks that are all roughly balanced with each other for a healthy standard, not 4.
I don't understand complaining about the top 4 decks in the format. I'd somewhat understand if the format was dominated by 1 or 2 decks that are just annoying to play against, but we have 4 decks. Control, aggro, midrange and beatdown/ramp represented in each of the decks. All of the colors represented. This format is pretty healthy.
Playing against decks that just stalls until it Sphinx's Rev for like a million is not fun. Playing against a deck that can thoughtseize, pack rat, lifebane zombie, desecration demon, and gary, in the first 5 turns in that order, is not fun. What's worse if you have all those netdeckers just jumping on the bandwagon. I admit, U/W/x control does take skill, but mono-black hardly takes any skill to play.
I suppose it's your opinion if you don't like getting beat by it. I used to not like getting beat that way. I used to play aggro or beatdown all the time, back when the board wipe of choice was Wrath of God and they could stall out the game with removal and counters and then win with stuff like Exalted Angel or Decree of Justice. I would play my dudes, they would kill them all and it seemed like it would take 20 turns for them to stick their win condition and kill me. I didn't like losing like that because for 20 turns I knew I had no chance of winning, yet I was compelled to keep trying because I still had that 1% chance. But rather than complain that control is an unfun archetype to play against in that situation, I started playing cards and decks that could win in that situation. I started playing Thoughtseize and Underworld Connections and Erebos so that they can't just Sphinx's Rev and beat me. Now control decks become more a battle of attrition, and it's not bad when I lose because I feel like the game is never really out of reach. That's my suggestion to you for how to deal with decks like this that aren't fun to play against. And if it's an issue of budget (nothing wrong with not having money), then your argument becomes "Standard is a format where expensive decks beat inexpensive decks" which I don't disagree with. I would advise maybe giving Commander a shot because that's a fun format that doesn't necessarily reward players with 1000 dollar decks.
On another note.. I disagree with the notion that any deck doesn't take skill. But specifically mono-black. I can attest to this personally because I recently got back into Standard. I bought the cards I needed for mono-black and went to an FNM. I had never played with Pack Rat before, and if mono-black was an archetype that played itself, then I shouldn't have had any issues with the deck right? First match I'm up against mono-red. My hand was Pack Rat, Lifebane Zombie, Hero's Downfall, Mutavault, some lands and irrelevant cards. Turn 2 I play Pack Rat with Mutavault in play. He has Ash Zealot and Firedrinker Saytr and swings in for 4. Turn 3 I have to make a decision. I could Hero's Downfall the Ash Zealot or I could make a rat and take the damage and hope to build a rat army he can't deal with. My 4th land would be a tap land, so I would still have 3 mana next turn as well. I actually ended up making a rat, and it ended up being the wrong decision when I looked back at the game. And the decision of whether to make a rat isn't always the same every time, it's always going to depend on the board state and what else is in your hand. Similarly, if you are playing against aggro and Desecration Demon is on the board. You might have to make a decision about whether to attack with some of your other creatures... and the variable of your opponent being able to tap the Demon makes you actually have to think about how you attack. If you hold everything back, you give them more opportunity to draw things that will put the game away. If you swing out, then they could potentially squeak in enough damage and sac enough creatures to get through the damage.
Edit:
I don't understand the complaint about needing more cards to be constructed playable. It's impossible to make everything constructed playable, because then people would just play the best cards out of that subset of "playable" cards. Look at Modern, it has more cards that would be playable in Standard right now, yet you can't look at Modern and say there are more playable cards in Modern than in Standard. There are only so many good decks, and cards that were awesome in Standard don't see play in Modern.
Also, I think it would be a bad idea for all mythics to be constructed playable. Stuff like Domri can cost 20 dollars easy just being a 4 of in 1 deck compared to something like Mutavault which is 30 right now, but also in nearly every deck in the format. I'd rather see more constructed staples be uncommon. Thoughtseize could've been uncommon for example. I understand why they make it rare, because they want to make money. I'm not complaining about that, but I'm just illustrating why it's a bad idea if they made more mythics constructed quality cards.
It's also a rare because uncommon Thoughtseize would likely be a very unfun Limited format. Granted, I don't really play Limited, so who knows. Maybe I'm completely wrong.
It's also a rare because uncommon Thoughtseize would likely be a very unfun Limited format. Granted, I don't really play Limited, so who knows. Maybe I'm completely wrong.
I thought about that. I wonder if it would be as powerful. Limited is a format where you play a bunch of creatures and some spells and nothing really generates more than a 1 for 1 on average. Standard is a format where decks have specific answers and specific threats. If you are up against a control deck, you could cut them off removal or counterspells or steal something like Sphinx's Rev and really disrupt their gameplan. Similarly, if you are playing the mirror and Thoughtseize, you could steal their only creature or removal spell... or maybe you take the Pack Rat because you don't have removal in your opening hand.
Outside of ripping their bomb in limited, there isn't the opportunity for Thoughtseize to do more than just take the best card in their hand. And then there's the case where you would draw it late in the game and it would be virtually a dead card.
Maybe it would make black slightly stronger, because it would still be a good card to play. I know that they started printing removal spells at rare (other than the obvious money grab) because of the power level of removal in limited.
Mono Black is really underpowered lately. I think in order to make it at all competitive, Wizards really needs to reprint Lilliana of the Veil and Hymn To Tourach and Damnation and Necropotence in M15.
Now Maze's End Turbo Fog? So broken. How am I supposed to beat a deck that uses a LAND to win? Begin the bannings.
Anyone see the top 8 list for SCG Open: Cincinnati? 7 out of the top 8 are of the big 4 archtypes: 3 U/W/x Control, 1 G/R Monsters, and 3 Black-based devotion (the B/W Midrange deck is basically Mono-black splashing white for Blood Baron and Obzedat).
Anyone see the top 8 list for SCG Open: Cincinnati? 7 out of the top 8 are of the big 4 archtypes: 3 U/W/x Control, 1 G/R Monsters, and 3 Black-based devotion (the B/W Midrange deck is basically Mono-black splashing white for Blood Baron and Obzedat).
and the BG MBD won because he had more removal in Abrupt Decay (which just got better and no one noticed except maybe Tenjum)
and the BG MBD won because he had more removal in Abrupt Decay (which just got better and no one noticed except maybe Tenjum)
That is going to be just brutal. The last thing I need to face is 4 more answers in the form of Abrupt Decay that can clear the path for Desecration Demon. As a R/W Burn player, this is not good news. Also, I predict another strong performance by the Big 3 in the Knoxville Open. Blue-based devotion seems to be losing its dominance ever since Born of the Gods came out.
This format was very unexciting. The whole format was dominated by Mono Black, UWx and Mono Blue pre-BNG. Compared to the last format that had Junk Reanimator, Jund Mindrage, UWR/Esper/Bant Flash, Bant Hexproof, Astriocrats, GR Aggro, Craterhoof Ramp and Naya Midrange taking turns at the format, its a very depressing change.
And its not even so much the decks dominating, its the fact that the cards being played are just awful. There was so many bad cards that had to be played this format because THS block overall had tons of weak cards. It felt pretty bad having to run throughout the format cards like Pack Rat, Cloudfin Raptor, Foundry Street Denazin, Arbor Colossus, Precinct Captain, just so many cards that would be so terrible elsewhere.
Between bad mana, Thoughtseize legal, and sets to where your best cards were a 6 mana planeswalker and 3 Mana glorified Hero of Bladehold, it would not surprise me if people look back at this standard and say it was one of the most uninspiring in MTG history.
Here are the SCG Open: Columbus Invitational top 8 decks: 2 U/W Control, 2 Jund Monsters, 1 Mono-U Devotion, 2 Thoughtseize/Pack Rat decks (B/W Midrange and B/G Devotion), and 1 Boss Sligh. Big 4 dominates again. Anyone surprised?
Here are the SCG Open: Columbus Invitational top 8 decks: 2 U/W Control, 2 Jund Monsters, 1 Mono-U Devotion, 2 Thoughtseize/Pack Rat decks (B/W Midrange and B/G Devotion), and 1 Boss Sligh. Big 4 dominates again. Anyone surprised?
yeah, the meta is just so skewed
I mean, look at how oppressing this meta is. I would ban Sphinx's Revelation, Courser of Kruphix, Master of the Waves, Thoughtseize and Pack Rat so we could have a little more variance to this format. ***** metagame, 1/5, would not play
We may also see more three-color aggro and midrange decks thanks to Mana Confluence and all scry lands. Junk could be scary mostly because it will have the best removal sans verdict, amazing creatures and lots of lifegain.
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Honestly the lack of playable scry spells is really whats really hurting. Its just the lands (which contrary to original impression are pretty great) and dissolve , the next best magma jet isn't really played that much no two toughness creatures and thassa needs the whole deck built around her ok so a few but its almost all scry 1. If they thoughtsiezed your removal but the you could dig for another removal spell before they could pack rat it wouldn't be so bad. Or if you can find enough gas to out damage a revelation and get rid of the dead removal in your deck. then it would just be better.
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UB Etrata, the Silencer Cloning assassination
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They really dropped the ball on the scry mechanic. Almost everything is scry 1 and it ends up costing 1-4 more mana in the case of Vanquish the Foul because of it..
Black has always been weak to enchantments, so let's give them an awesome discard spell at 1cmc to make sure they can deal with those before they hit the board. Not sure if you'll draw it? Let's throw in another one at 2cmc just to make sure.
Entering BoG, black at least had a semi-bad (IE not dominant) matchup against aggro. So what does wizards do? Prints not one, but two black cards that murder aggro in the next set. Thanks.
Meanwhile, opponent decks really got nothing to combat MBD's strengths. Black and green are the only colors without a mono-colored protection creature against it (and mono-green is far from relevant at a high level), meaning black only ever has to worry about protection in a very specific matchup against a non tier 1 deck. Skyasher or Miscutter Hydra should have been pro black instead of both being pro blue. Every top tier deck has received several hate cards against it while black continues to both dodge that and get more answers to whatever minor matchup issues it had.
Playing against decks that just stalls until it Sphinx's Rev for like a million is not fun. Playing against a deck that can thoughtseize, pack rat, lifebane zombie, desecration demon, and gary, in the first 5 turns in that order, is not fun. What's worse if you have all those netdeckers just jumping on the bandwagon. I admit, U/W/x control does take skill, but mono-black hardly takes any skill to play.
I play UW control and I disagree. Monoblack has been much harder for me to play than UW. Thoughtseize can often be difficult to play correctly, so can saving your removal for the threats that count. I always feel like I run out of removal or the threats I have don't matter. People really do overrate how difficult it is to play control decks.
[THS|SOM|5TH] Devotion to Black
There was a GW Aggro player in 10th, but none in top8. Maybe you misremembered? Sounds like an interesting game. Kinda want to see it.
EDIT: I think I found it. Was it the Dallas Open? Found Jason Blackmor came in second with GW.
EDIT: I watched em. He got a ton of rats out G1, but that whole game was won mostly on Blackmor missing his third land drop, which left him with two Advent of the Wurm stranded in his hand. G3 is the one you want to point me to, Schoolcraft basically drops two Desecration Demons and wins. Either way, these games are pretty good IMO, little bit of misfortune on Blackmor's side, but the underdog can't always win I guess.
[THS|SOM|5TH] Devotion to Black
IMO, mythic rares should always be Modern constructed viable, Rares should always be standard constructed viable, uncommons should at least not be purely limited jank, and they should have a bit better mana costs on many vanilla and french vanilla commons. Also, a higher percentage of block mechanics should be constructed viable. Theros could have had potential, some of the mechanics have interesting possibilities, but they weren't utilized in a way that led to real constructed viability, except for a few odds and ends like some of the better gods and devotion pieces. Heroic has overall been underwhelming outside of limited. Constellation looks like most of it is underwhelming and/or overcosted. Bestow and Strive appear to cost too much to be worth it in most cases in constructed. Most creatures with Monstrosity are only played if they are winning pieces without it, as the cost to trigger it is often too high, and the pieces with reasonable cost/benefit situations tend to be mythic rares like Stormbreath and Polukranos.
Theros has no proper 4 cmc hard sweeper (closest being whelming wave... or maybe Anger of the Gods), the only good sweeper at 4 cmc being Supreme Verdict forces 2 colors (blue and white) on decks wanting to run a sweeper, and being uncounterable makes splashing for answers generally difficult, which warps the format in weird ways.
I think there should be at least 8 tier 1 decks that are all roughly balanced with each other for a healthy standard, not 4.
I suppose it's your opinion if you don't like getting beat by it. I used to not like getting beat that way. I used to play aggro or beatdown all the time, back when the board wipe of choice was Wrath of God and they could stall out the game with removal and counters and then win with stuff like Exalted Angel or Decree of Justice. I would play my dudes, they would kill them all and it seemed like it would take 20 turns for them to stick their win condition and kill me. I didn't like losing like that because for 20 turns I knew I had no chance of winning, yet I was compelled to keep trying because I still had that 1% chance. But rather than complain that control is an unfun archetype to play against in that situation, I started playing cards and decks that could win in that situation. I started playing Thoughtseize and Underworld Connections and Erebos so that they can't just Sphinx's Rev and beat me. Now control decks become more a battle of attrition, and it's not bad when I lose because I feel like the game is never really out of reach. That's my suggestion to you for how to deal with decks like this that aren't fun to play against. And if it's an issue of budget (nothing wrong with not having money), then your argument becomes "Standard is a format where expensive decks beat inexpensive decks" which I don't disagree with. I would advise maybe giving Commander a shot because that's a fun format that doesn't necessarily reward players with 1000 dollar decks.
On another note.. I disagree with the notion that any deck doesn't take skill. But specifically mono-black. I can attest to this personally because I recently got back into Standard. I bought the cards I needed for mono-black and went to an FNM. I had never played with Pack Rat before, and if mono-black was an archetype that played itself, then I shouldn't have had any issues with the deck right? First match I'm up against mono-red. My hand was Pack Rat, Lifebane Zombie, Hero's Downfall, Mutavault, some lands and irrelevant cards. Turn 2 I play Pack Rat with Mutavault in play. He has Ash Zealot and Firedrinker Saytr and swings in for 4. Turn 3 I have to make a decision. I could Hero's Downfall the Ash Zealot or I could make a rat and take the damage and hope to build a rat army he can't deal with. My 4th land would be a tap land, so I would still have 3 mana next turn as well. I actually ended up making a rat, and it ended up being the wrong decision when I looked back at the game. And the decision of whether to make a rat isn't always the same every time, it's always going to depend on the board state and what else is in your hand. Similarly, if you are playing against aggro and Desecration Demon is on the board. You might have to make a decision about whether to attack with some of your other creatures... and the variable of your opponent being able to tap the Demon makes you actually have to think about how you attack. If you hold everything back, you give them more opportunity to draw things that will put the game away. If you swing out, then they could potentially squeak in enough damage and sac enough creatures to get through the damage.
Edit:
I don't understand the complaint about needing more cards to be constructed playable. It's impossible to make everything constructed playable, because then people would just play the best cards out of that subset of "playable" cards. Look at Modern, it has more cards that would be playable in Standard right now, yet you can't look at Modern and say there are more playable cards in Modern than in Standard. There are only so many good decks, and cards that were awesome in Standard don't see play in Modern.
Also, I think it would be a bad idea for all mythics to be constructed playable. Stuff like Domri can cost 20 dollars easy just being a 4 of in 1 deck compared to something like Mutavault which is 30 right now, but also in nearly every deck in the format. I'd rather see more constructed staples be uncommon. Thoughtseize could've been uncommon for example. I understand why they make it rare, because they want to make money. I'm not complaining about that, but I'm just illustrating why it's a bad idea if they made more mythics constructed quality cards.
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I thought about that. I wonder if it would be as powerful. Limited is a format where you play a bunch of creatures and some spells and nothing really generates more than a 1 for 1 on average. Standard is a format where decks have specific answers and specific threats. If you are up against a control deck, you could cut them off removal or counterspells or steal something like Sphinx's Rev and really disrupt their gameplan. Similarly, if you are playing the mirror and Thoughtseize, you could steal their only creature or removal spell... or maybe you take the Pack Rat because you don't have removal in your opening hand.
Outside of ripping their bomb in limited, there isn't the opportunity for Thoughtseize to do more than just take the best card in their hand. And then there's the case where you would draw it late in the game and it would be virtually a dead card.
Maybe it would make black slightly stronger, because it would still be a good card to play. I know that they started printing removal spells at rare (other than the obvious money grab) because of the power level of removal in limited.
Mono Black is really underpowered lately. I think in order to make it at all competitive, Wizards really needs to reprint Lilliana of the Veil and Hymn To Tourach and Damnation and Necropotence in M15.
Now Maze's End Turbo Fog? So broken. How am I supposed to beat a deck that uses a LAND to win? Begin the bannings.
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and the BG MBD won because he had more removal in Abrupt Decay (which just got better and no one noticed except maybe Tenjum)
That is going to be just brutal. The last thing I need to face is 4 more answers in the form of Abrupt Decay that can clear the path for Desecration Demon. As a R/W Burn player, this is not good news. Also, I predict another strong performance by the Big 3 in the Knoxville Open. Blue-based devotion seems to be losing its dominance ever since Born of the Gods came out.
And its not even so much the decks dominating, its the fact that the cards being played are just awful. There was so many bad cards that had to be played this format because THS block overall had tons of weak cards. It felt pretty bad having to run throughout the format cards like Pack Rat, Cloudfin Raptor, Foundry Street Denazin, Arbor Colossus, Precinct Captain, just so many cards that would be so terrible elsewhere.
Between bad mana, Thoughtseize legal, and sets to where your best cards were a 6 mana planeswalker and 3 Mana glorified Hero of Bladehold, it would not surprise me if people look back at this standard and say it was one of the most uninspiring in MTG history.
Mono Black, eh... Really? GW Aggro eats those decks like candy. Especially now.
yeah, the meta is just so skewed
I mean, look at how oppressing this meta is. I would ban Sphinx's Revelation, Courser of Kruphix, Master of the Waves, Thoughtseize and Pack Rat so we could have a little more variance to this format. ***** metagame, 1/5, would not play
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