For anyone that doesn't have access to Supreme Verdict, Detention Sphere, Bile Blight, Anger of the Gods, overloaded Mizzium Mortars or overloaded Cyclonic Rift(so basically aggro decks and green decks) and are having trouble beating Pack Rat or Master of Waves, look no further:
Leech removed
Kills all the elemental tokens for 0, and all the Pack Rats for just 2. The nice thing is that black can't do anything about it once it's in play. This card has really saved my mono-green aggro deck, which was really struggling to beat these two cards without the mass removal available to the other colors, and it's been great against other aggro decks as well. Has anyone else had good results with this card out of the sideboard? I haven't really heard of anyone using it to beat those troublesome cards, it was quite the revelation when I figured out how good it was against Pack Rat and Master of Waves.
It is an amazing card and used to be a lot more popular but has been seeing less play for some reason.
I now often put this into my sideboard so I can disrupt play because majority of the time people who is really affects don't have a way to deal with it. Like you said, MBD and Mono-Blue both don't have answers for artifacts. This is also true for decks like mono red aggro and variants off that deck. Getting to a low life total whilst ticking up the counters then wiping majority of their board is quite nice!!
A very good card as most pros would probably agree but definitely a card that isn't seeing a lot of play locally; using it can therefore be quite rewarding!
Rathcet Bomb is too slow for aggro decks. Against Pack Rat, If you play this T2 they just don't make any rat tokens, and you're down one card. If you play this after they have made rat tokens, it takes two turns to make it online and by then it's too late to win the game. To add insult to injury if you use the bomb with two counters on it you're probably killing your own creatures in the process.
Against Master of Waves it's the same thing. There are way better cards to fight Master of Waves than Ratchet Bomb. Bomb is just too narrow and if you use it with 2 or 3 counters you're gonna kill your own creatures too.
Ratchet Bomb should have been called Token Bomb because that's what it used for the most. I run 1 or 2 in my sideboard, Elspeth tokens run Rapid were I play.
Pardon if I'm wrong, but wouldn't a ratchet bomb for 0 kill all the Pack Rat tokens as well? I know it wouldn't be the optimal play, but if you needed the tokens gone you could tap two, play Ratchet Bomb and then sac immediately instead of having to wait two turns.
Pardon if I'm wrong, but wouldn't a ratchet bomb for 0 kill all the Pack Rat tokens as well? I know it wouldn't be the optimal play, but if you needed the tokens gone you could tap two, play Ratchet Bomb and then sac immediately instead of having to wait two turns.
token copies have the same manacost as the original pack rat
UB control kind of needs it because it can't otherwise kill enchantments. Everything else can kill it with versitile cards or has a proactive plan to push through tokens or kill the opponents before they are there.
If you nullify one of their most effective win conditions on turn 2, then you certainly didn't do nothing. I mean this is an outrageous statement. In a control match Pack Rat actually makes your dead removal spells viable, if you can just lockdown their pack rat than you're at a huge advantage.
If you nullify one of their most effective win conditions on turn 2, then you certainly didn't do nothing. I mean this is an outrageous statement. In a control match Pack Rat actually makes your dead removal spells viable, if you can just lockdown their pack rat than you're at a huge advantage.
Its called SCD Ratchet Bomb, not ratchet Bomb in aggro decks, don't use the tags if you don't know what they mean. Other people have also been discussing it's use in decks in general.
Its called SCD Ratchet Bomb, not ratchet Bomb in aggro decks, don't use the tags if you don't know what they mean. Other people have also been discussing it's use in decks in general.
I certainly didn't make this thread. But like it says:
For anyone that doesn't have access to Supreme Verdict, Detention Sphere, Bile Blight, Anger of the Gods, overloaded Mizzium Mortars or overloaded Cyclonic Rift(so basically aggro decks and green decks)
It doesn't even matter whether we're talking about Ratchet Bomb in general, because no deck really needs it. Control has Supreme Verdict and Sphere. Mono-B has Bile Blight. Mono-U has both Cyclonic Rift, D-sphere AND it can race the tokens with flying and/or Thassa. So we're left with Boros Burn, which doesn't really give a flying **** about the rats. Or, you know, they can just kill them with burn if they're on the draw.
Aggro decks like Mono-R and Mono-G don't really want to play Ratchet Bomb, because especially mono-R is inherently so weak against Mono-U they can't afford deter their gameplan with cards that are only effective against a single card in the opponents deck. Mono-G loses to Tidebinder Mage and active Thassa, Mono-R to the brickwalling creatures. Does Bomb really help you in those situations? Nope.
And I don't know what Jund Monsters thinks about Master of Waves (or Pack Rat for that Matter), but I'm pretty sure they have the means to drop the opponent's devotion count and just race them with fatties or overload a Mizzium Mortars.
The card has been stellar for me against Mono Black and mono blue and aggro decks. Even if you draw it late against the Pack Rats, as long as you can hold out for 2 turns you can wipe them all out and leave the Mono-black player pretty depleted, but of course the best is to play it after they've discarded 1-2 cards, when they're rats are still small enough to not be a threat, but by the time they make enough to be scary the ratchet bomb will be ready to blow up. And dropping it the turn after they play their rat is fine too, if they don't discard any cards to it then you have basically nullified 1 of their win conditions with a single card, seems fine.
It's also just a stellar catch-all sideboard card to bring in when you're not sure what threats your opponent might bring in.
The card has been stellar for me against Mono Black and mono blue and aggro decks. Even if you draw it late against the Pack Rats, as long as you can hold out for 2 turns you can wipe them all out and leave the Mono-black player pretty depleted, but of course the best is to play it after they've discarded 1-2 cards, when they're rats are still small enough to not be a threat, but by the time they make enough to be scary the ratchet bomb will be ready to blow up. And dropping it the turn after they play their rat is fine too, if they don't discard any cards to it then you have basically nullified 1 of their win conditions with a single card, seems fine.
It's also just a stellar catch-all sideboard card to bring in when you're not sure what threats your opponent might bring in.
So please tell me again how is it better than Detention Sphere
The card has been stellar for me against Mono Black and mono blue and aggro decks. Even if you draw it late against the Pack Rats, as long as you can hold out for 2 turns you can wipe them all out and leave the Mono-black player pretty depleted, but of course the best is to play it after they've discarded 1-2 cards, when they're rats are still small enough to not be a threat, but by the time they make enough to be scary the ratchet bomb will be ready to blow up. And dropping it the turn after they play their rat is fine too, if they don't discard any cards to it then you have basically nullified 1 of their win conditions with a single card, seems fine.
It's also just a stellar catch-all sideboard card to bring in when you're not sure what threats your opponent might bring in.
So please tell me again how is it better than Detention Sphere
Non sequitur.
They are different cards.
Randy Buehler used cards like Ratchet Bomb in his draw go decks. It's a sideboard staple for many decks. It's a card that answers questions that certain colours can't deal with.
It's too bad you didn't do your research before you made that sweet graphic, all Pack Rat tokens have a CMC of 2.
BTW, I'm running mono-green right now, which has been double-screwed this Standard by not having any threats on the same level as the other colors and having to play against two tier 1 decks that both run main-deck green color hosers. Ratchet Bomb is very much a blessing for Green.
It's too bad you didn't do your research before you made that sweet graphic, all Pack Rat tokens have a CMC of 2.
BTW, I'm running mono-green right now, which has been double-screwed this Standard by not having any threats on the same level as the other colors and having to play against two tier 1 decks that both run main-deck green color hosers. Ratchet Bomb is very much a blessing for Green.
I play mono green too (aggro), and I see no appeal in Ratchet Bomb. If I want to fight Master of Waves, I play Time to Feed. There's not much you can do to alleviate the mono-b MU, and Bomb is just way too slow and narrow to be worth it.
It's too bad you didn't do your research before you made that sweet graphic, all Pack Rat tokens have a CMC of 2.
BTW, I'm running mono-green right now, which has been double-screwed this Standard by not having any threats on the same level as the other colors and having to play against two tier 1 decks that both run main-deck green color hosers. Ratchet Bomb is very much a blessing for Green.
Leech removed
Kills all the elemental tokens for 0, and all the Pack Rats for just 2. The nice thing is that black can't do anything about it once it's in play. This card has really saved my mono-green aggro deck, which was really struggling to beat these two cards without the mass removal available to the other colors, and it's been great against other aggro decks as well. Has anyone else had good results with this card out of the sideboard? I haven't really heard of anyone using it to beat those troublesome cards, it was quite the revelation when I figured out how good it was against Pack Rat and Master of Waves.
It is an amazing card and used to be a lot more popular but has been seeing less play for some reason.
I now often put this into my sideboard so I can disrupt play because majority of the time people who is really affects don't have a way to deal with it. Like you said, MBD and Mono-Blue both don't have answers for artifacts. This is also true for decks like mono red aggro and variants off that deck. Getting to a low life total whilst ticking up the counters then wiping majority of their board is quite nice!!
A very good card as most pros would probably agree but definitely a card that isn't seeing a lot of play locally; using it can therefore be quite rewarding!
+1 for Ratchet Bomb!
Regards,
Zedthux
Against Master of Waves it's the same thing. There are way better cards to fight Master of Waves than Ratchet Bomb. Bomb is just too narrow and if you use it with 2 or 3 counters you're gonna kill your own creatures too.
Youtube Channel
token copies have the same manacost as the original pack rat
Youtube Channel
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
Pioneer:UR Pheonix
Modern:U Mono U Tron
EDH
GB Glissa, the traitor: Army of Cans
UW Dragonlord Ojutai: Dragonlord NOjutai
UWGDerevi, Empyrial Tactician "you cannot fight the storm"
R Zirilan of the claw. The solution to every problem is dragons
UB Etrata, the Silencer Cloning assassination
Peasant cube: Cards I own
It means you lost because you just spent a turn doing nothing and they have handful of removal and other threats
Youtube Channel
Check the OP. We're talking aggro decks here.
Youtube Channel
I certainly didn't make this thread. But like it says:
It doesn't even matter whether we're talking about Ratchet Bomb in general, because no deck really needs it. Control has Supreme Verdict and Sphere. Mono-B has Bile Blight. Mono-U has both Cyclonic Rift, D-sphere AND it can race the tokens with flying and/or Thassa. So we're left with Boros Burn, which doesn't really give a flying **** about the rats. Or, you know, they can just kill them with burn if they're on the draw.
Aggro decks like Mono-R and Mono-G don't really want to play Ratchet Bomb, because especially mono-R is inherently so weak against Mono-U they can't afford deter their gameplan with cards that are only effective against a single card in the opponents deck. Mono-G loses to Tidebinder Mage and active Thassa, Mono-R to the brickwalling creatures. Does Bomb really help you in those situations? Nope.
And I don't know what Jund Monsters thinks about Master of Waves (or Pack Rat for that Matter), but I'm pretty sure they have the means to drop the opponent's devotion count and just race them with fatties or overload a Mizzium Mortars.
Youtube Channel
It's also just a stellar catch-all sideboard card to bring in when you're not sure what threats your opponent might bring in.
So please tell me again how is it better than Detention Sphere
Youtube Channel
Non sequitur.
They are different cards.
Randy Buehler used cards like Ratchet Bomb in his draw go decks. It's a sideboard staple for many decks. It's a card that answers questions that certain colours can't deal with.
BTW, I'm running mono-green right now, which has been double-screwed this Standard by not having any threats on the same level as the other colors and having to play against two tier 1 decks that both run main-deck green color hosers. Ratchet Bomb is very much a blessing for Green.
I play mono green too (aggro), and I see no appeal in Ratchet Bomb. If I want to fight Master of Waves, I play Time to Feed. There's not much you can do to alleviate the mono-b MU, and Bomb is just way too slow and narrow to be worth it.
Youtube Channel
B/w decks were using it at 1 to get rid of Chained to the Rocks (usually on their Demons etc)
Thanks for the heads up. Didn't think of that lol.