You haven't lived until you've seen a Draw-Go mirror circa 1997. Play lands, Thawing Glaciers to fetch more lands, then a massive counter battle over the one win con in your deck (pick your poison...Waterspout Djinn, Morphling, Rainbow Efreet, or Steel Golem). The another counter war to protect the win condition from a Disk or a Capsize. It was GLORIOUS!
In the same idea, you haven't lived until you saw the glorious trio that was Stasis, Kismet and Chronatog pieced together.
It was slow, slow, slow and oh so painful for your opponent when the combo dropped on him.
Force of Will were mandatory to make this work, but it was worth it.
Oh I do remember, but I think Chronatog came in later builds. The original Finnish builds (and the one Matt Place took to US Nats top 8) just ran Howling Mines as the win con. THOSE were the days!
Excuse me, I have to go chase some kids off my lawn with my cane
I feel yah, those were the fun days.
With duals ar 15$ a pop a the ability to scare your opponent with a well timed Kjeldoran Outpost.
Back in my day we grinded you out with Kjeldoran Outpost and we liked it!
Kjeldoran Outpost?! Sonny boy, we didn't have all those fancy lands back in my day. We had to grind people out two cards at a time with Millstone! And we did it by candlelight! You young'uns have these fancy lights nowadays, we didn't have the luxury of electricity back then; you had to grind your opponent out before the candle ran out!
Ooooh, Matlock is on!
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Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
Control decks have been as slow or slower in the past, but it's been a while since I can remember control decks having so many tools at their disposal and aggro decks having so few.
I've got a bit of a gap in my history, but from back in the day we had Removal
Wrath of God
Swords to Plowshares
Capsize
Countermagic
Counterspell
Force of Will
Forbid
Dissipate
Dismiss
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Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
True control decks are always slow. Tempo control like faerie decks and Tarmo-Rack are much faster. At the moment control decks have a lot of good pieces while aggro is missing quality pump and equipment cards. Control decks will not speed up until they are forced to run more creatures.
This also applies pretty well to the UWR decks in modern. They are pretty slow, just a bit faster because a lot of their removal is also burn.
I mean your win-con is Celesial Colonnade. Which is a Serra Angel that you have to cast every time you want to attack with it.
And in response to the OP, I think this is a great thing. These slow control decks are just as classic and fun a deck type as the white weenie decks or the green ramp decks. I'm really happy it could be back to standard, and honestly in one of the most satisfying ways. Your opponent has lots of cards to fight it and can play actual magic and it is often a real struggle for the control player to stabilize. And even then there are threats that can break a stabilized board.
I personally love it, and am hoping to see more control decks like it in the future. (Icy Manipulator 2015)
Before DGM, control decks were winning the game 3 cards off the deck at a time with Nephalia Drownyard. I remember that being pretty miserable.
Now control decks have an 8 mana unkillable creature that can deal 24 unblockable damage in 3 turns, and a planeswalker that creates a huge army of 3/3 fliers in 3 turns. We also see control decks sideboarding and main decking cards like Archangel of Thune, Brimaz, Obzedat and Blood Baron.
I started playing 3 years ago, and these are the most aggressive, bash-your-face-in control decks I have ever seen.
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Kjeldoran Outpost?! Sonny boy, we didn't have all those fancy lands back in my day. We had to grind people out two cards at a time with Millstone! And we did it by candlelight! You young'uns have these fancy lights nowadays, we didn't have the luxury of electricity back then; you had to grind your opponent out before the candle ran out!
Ooooh, Matlock is on!
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
My Cube
I've got a bit of a gap in my history, but from back in the day we had
Removal
Wrath of God
Swords to Plowshares
Capsize
Countermagic
Counterspell
Force of Will
Forbid
Dissipate
Dismiss
Card draw
Impulse
Brainstorm
Whispers of the Muse
Creatures
Morphling
Rainbow Efreet
Steel Golem
Ophidian
Generic Good Stuff
Winter Orb
Icy Manipulator
Check out my blog and help me improve my game
Currently playing:
Standard BUG Control
Modern :UAffinity, GNyxWave
Legacy UBTezzAffinity
My Cube
I mean your win-con is Celesial Colonnade. Which is a Serra Angel that you have to cast every time you want to attack with it.
And in response to the OP, I think this is a great thing. These slow control decks are just as classic and fun a deck type as the white weenie decks or the green ramp decks. I'm really happy it could be back to standard, and honestly in one of the most satisfying ways. Your opponent has lots of cards to fight it and can play actual magic and it is often a real struggle for the control player to stabilize. And even then there are threats that can break a stabilized board.
I personally love it, and am hoping to see more control decks like it in the future. (Icy Manipulator 2015)
[THS|SOM|5TH] Devotion to Black
Now control decks have an 8 mana unkillable creature that can deal 24 unblockable damage in 3 turns, and a planeswalker that creates a huge army of 3/3 fliers in 3 turns. We also see control decks sideboarding and main decking cards like Archangel of Thune, Brimaz, Obzedat and Blood Baron.
I started playing 3 years ago, and these are the most aggressive, bash-your-face-in control decks I have ever seen.