My main concern with the deck is not having enough interaction and whether the deck's gameplan is fast and effective enough to work in the format.
Also, not sure what can be done if I accidently draw some of the pieces
(if it was Worldspine Wurm over Emrakul I could discard it but with Xenagos there is no way to tuck it back).
A potential idea is a transformative sideboard plan into a Thing in the Ice deck over the combo pieces which should work well with all the cantrips.
I'd go with a full 4 Creativity since you are leaning heavily on cantrips and card selection to find it. Does it have enough token creature creation as well? That seems a bit thin as well.
I like the thought of a transformational sideboard. Good luck and keep us posted.
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Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
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Drawing your combo pieces is a real problem. The only two cards in Pioneer that are Brainstorm-type effects are both creatures: Cavalier of Gales, Riverwise Augur. So that doesn't help, because you'd have to guarantee X is always = to the number of creatures left to get your combo, although having 1 copy of either might be okay. You'd have to hit X = 3, but then you could put them back on top of your library should you draw them.
I wonder if adding a third Creativity target might be the way to go, in this case it would be the Wurm so even if I happen to draw one piece I'll still have two to tutor out. It should also be possible to destroy Wurm with Creativity to shuffle it back into the deck and tutor out again, right ?
I also hope that Dig isn't going to be banned as without it the deck won't be as consistent.
I don't think that I need to run the full 4x copies of Creativity as I don't really need to find it before turn 5 though against discard drawing multiples could be useful.
Would splashing a third color improve the deck ?
Black could add better removal and White/Green better SB options and ways to deal with enchantments.
I don't think that I need to run the full 4x copies of Creativity
Statistics would argue to the contrary. 4 copies gives you a better shot especially since you have to dig/filter for them at times. I also think you are going to find you may not even have the 2 tokens necessary to complete the combo a lot of the time as well with all the removal in the format. Personally I would focus on upping the token generators a hair and maxxing the 4 copies of your combo piece. Good luck with whatever you decide.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playing since 1994: Currently MAGS (HomeBrew),Standard & Pauper (Pioneer and Modern are degenerate trash formats)
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
Well Xenegos is only 5 mana, you could run like 1 Stomping Ground/Breeding Pool + 1 Forest to play him if you draw him. Commit // Memory could also help with this problem.
Good ideas, now that I see Memory I recall Day's Undoing which does pretty much the same thing but cheaper (and without being in the GY first).
It also works well with Narset as a one-sided Timetwister effect.
The deck has minimal interaction (2x Izzet Charm, 2x Fiery Impulse, 2x Sweltering Suns) and has lots of cantrips and card selection spells to find the pieces which are Creativity and tokens production (Chandra and Saheeli).
Here is the deck:
1x Xenagos, God of Revels
1x Emrakul, the Promised End
Planeswalker (8)
4x Saheeli, Sublime Artificer
3x Chandra, Acolyte of Flame
1x Narset, Parter of Veils
Enchantment (2)
2x Search for Azcanta
Instant (15)
2x Fiery Impulse
4x Opt
4x Anticipate
2x Izzet Charm
3x Dig Through Time
4x Strategic Planning
4x Shimmer of Possibility
2x Sweltering Suns
3x Indomitable Creativity
Land (20)
4x Steam Vents
4x Sulfur Falls
4x Spirebluff Canal
4x Shivan Reef
2x Mountain
2x Island
2x Ashiok, Dream Render
3x Chandra, Torch of Defiance
2x Swan Song
4x Anger of the Gods
2x Roast
2x Negate
My main concern with the deck is not having enough interaction and whether the deck's gameplan is fast and effective enough to work in the format.
Also, not sure what can be done if I accidently draw some of the pieces
(if it was Worldspine Wurm over Emrakul I could discard it but with Xenagos there is no way to tuck it back).
A potential idea is a transformative sideboard plan into a Thing in the Ice deck over the combo pieces which should work well with all the cantrips.
What do you think ?
I'd go with a full 4 Creativity since you are leaning heavily on cantrips and card selection to find it. Does it have enough token creature creation as well? That seems a bit thin as well.
I like the thought of a transformational sideboard. Good luck and keep us posted.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
It should also be possible to destroy Wurm with Creativity to shuffle it back into the deck and tutor out again, right ?I also hope that Dig isn't going to be banned as without it the deck won't be as consistent.
I don't think that I need to run the full 4x copies of Creativity as I don't really need to find it before turn 5 though against discard drawing multiples could be useful.
Would splashing a third color improve the deck ?
Black could add better removal and White/Green better SB options and ways to deal with enchantments.
Statistics would argue to the contrary. 4 copies gives you a better shot especially since you have to dig/filter for them at times. I also think you are going to find you may not even have the 2 tokens necessary to complete the combo a lot of the time as well with all the removal in the format. Personally I would focus on upping the token generators a hair and maxxing the 4 copies of your combo piece. Good luck with whatever you decide.
STOP using "dude/bro" as a pejorative or insult. Grow up.
Margaret Thatcher: “The problem with socialism is that you eventually run out of other people's money.”
Benjamin Franklin: "Those who would give up essential Liberty, to purchase a little temporary Safety, deserve neither Liberty nor Safety."
Martin Luther King Jr.: "I have a dream that my four little children will one day live in a nation where they will not be judged by the color of their skin, but by the content of their character."
This doesn't work. The wurm's effect is a triggered ability. This would be put onto the stack after completely resolving your Creativity.
It also works well with Narset as a one-sided Timetwister effect.
Day's Undoing can potentially take the spot of Dig and Narset can be upped to 2x copies (or maybe even 3x) by cutting a copy of Strategic Planning/Anticipate.
Entrancing Melody might also be worth consideration as a sideboard card.