Well this is what I'm playing. I always wanted to do something with Courser of Kruphix and Vizier of the Menagerie but they weren't in Standard together. Been having nice results so far and the gameplay is fun, plays just like a Simic deck should, with lots of tricks!
List updated and doing really well, I'm now beating stompy and most creature decks because of the power of Prophet of Kruphix. My deck is just faster and sturdier.
The argument of not being able to remove creatures is true to an extent but keep in mind that the focus here is to dominate the board by flooding it with creatures, most of which will be coming at instant speed to block in combat (becoming our removal).
In order to survive you'll have to chump block every now and then or take a few hits until you can gain traction which is not that hard with Prophet.
By the time you get the board on a stall its not hard to win since you can just find Cyclonic Rift and clear the board completely, or start attacking with unblockable-vigilant stuff thanks to Thassa, God of the Sea.
I used to play this deck during the Abzan Midrange era, and I was able to compete in that meta (I won gameday back then despite the abzan midrange flood).
So yeah, not having "real" removal can be a bit challenging but you eventually learn how to play the deck and start doing well.
And the deck is really cool too
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2 Gadwick, the Wizened
1 Roalesk, Apex Hybrid
1 Cavalier of Gales
4 Llanowar Elves
2 Vizier of the Menagerie
1 Oviya Pashiri, Sage Lifecrafter
1 Tireless Tracker
2 Harbinger of the Tides
2 Nissa, Vastwood Seer
1 Clever Impersonator
4 Elvish Mystic
1 Hydra Broodmaster
4 Courser of Kruphix
3 Prognostic Sphinx
1 Thassa, God of the Sea
3 Prophet of Kruphix
2 Chord of Calling
1 Cyclonic Rift
Lands 24
1 Field of Ruin
4 Botanical Sanctum
4 Temple of Mystery
4 Breeding Pool
5 Island
6 Forest
2 Frilled Mystic
1 Tendershoot Dryad
1 Harbinger of the Tides
4 Reclamation Sage
1 Arbor Colossus
2 Bow of Nylea
1 Polukranos, World Eater
2 Scavenging Ooze
1 Aetherling
The best thing to do in these colors is probably to play the broken Oko PW and ramp for Hydroid Krasis.
The Nissa PW's are also good.
The argument of not being able to remove creatures is true to an extent but keep in mind that the focus here is to dominate the board by flooding it with creatures, most of which will be coming at instant speed to block in combat (becoming our removal).
In order to survive you'll have to chump block every now and then or take a few hits until you can gain traction which is not that hard with Prophet.
By the time you get the board on a stall its not hard to win since you can just find Cyclonic Rift and clear the board completely, or start attacking with unblockable-vigilant stuff thanks to Thassa, God of the Sea.
I used to play this deck during the Abzan Midrange era, and I was able to compete in that meta (I won gameday back then despite the abzan midrange flood).
So yeah, not having "real" removal can be a bit challenging but you eventually learn how to play the deck and start doing well.
And the deck is really cool too