Yeah, you can run any other kind of removal. The thing about it is that things like Murder (same cmc) go to the graveyard which helps to feed Delve for Angler. Also, the cycle lands are AWESOME for Delve too because you can basically spend the mana to cycle the card but it still counts as a mana to cast a Delve creature because you can Delve the cycle land away. Such a cool interaction.
Thanks for your reply! I think I'm gonna start with 2 Oubliette, like many others do, I managed to find three so far (I'm playing in paper)
As for delve, is Angler the only card with this mechanics that is popular in MBC? I watched some videos on YouTube and couldn't find any other (though UB delver decks have some more)
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Back to my deck. After I've played with Kuldotha Jeskai, I find MBC less and less interesting. The cards that are required cost way too much, and the deck isn't that good. At least, it didn't work out for me - I don't feel so sure forking out the cash.
Other decks are not so cheap either (Burn with its 4 Chain Lightning, Tron with Chromatic Star and Ancient Stirrings and even Kudoltha Jeskai if it plays a couple of Chain Lightning)
Would you mind sharing your BR decklist? sounds very interesting! Did you drop the devotion theme in this deck in favor of red splash?
Sure!
I actually didn't "drop" the devotion theme because the only red cards I added where instants and sorceries, which never effect devotion anyway. I've never run Oubliette. I kind of threw the deck together when I started playing it and never ran into a situation where I was like, "Dang it, wish I had an Oubliette." so I just never bothered adding them. I would say that is the only concession that others might have to make. However, I did add two Font of Return in place of Unearth. That helps to add some devotion back to the deck. Unearth may get a creature back faster but Font gives you 3 creatures. In matches where getting used creatures back matters at all, I find that it helps a lot more. Also, you can grab back Garys and Anglers as well so that's a pretty big deal. I guess, as far as Devotion goes, I've never run the Witches either. I guess I don't see the value other than their Devotion. I will say that with the red splash Devotion is...less important. One of the things Gary is so great for is basically burning out your opponent but run already has Lightning Bolt and Blightning to help with that so you don't generally need Gary to hit as hard as you might in Mono-B.
There are 4 spells I can't think of at the moment so I'll have to update this later to finish it out.
The main power of this list is the reach and pressure that burn spells give. Its means that the opponent can't just feel safe knowing that the ground is clogged up, we can still close out the game. Pretty much any draw, or number of draws, can threaten to close out the game. Bolt + Blightning + Gary + Sign in Blood means that, short of a counterspell, we can just blow your face off if we have too. Blightning + Rats/Specter also creates a lot of pressure on the opponent to play out their hand and utilize every card. Sometimes that means being forced to make suboptimal plays just to make sure they get to even play the cards they draw. It punishes them hard for taking mulligans as well. A lot of times, against decks like Acid Rain, they can't play the slow game because their cards may not even be in hand when they finally have the mana to play them. Using Heliod's Pilgrim to tutor up your Reality Acid just means I get to peel it with Specter (one of the examples of where Specter is better than Rats) or Blightning.
Lightning Bolt is almost strictly better than Disfigure. Blightning is brutal in this format. Terminate is, again, almost strictly better than Victim of Night.
Truth be told, I'm not totally sold on Chittering Rats with Blightning. One of the awesome things about running this way is Blightning offers a LOT of value between hand destruction and nuking the opponent for three. It means that we aren't relying on Gary or creature beats to win the game. If it runs long enough we can just burn them out. The problem with Chittering Rats and Blightning is that Rats doesn't actually peel the card from their hand, they still get to draw back into it. That's devastating when they only have 1 card in hand and its a land but any other time it hardly matters. Blightning helps lower their hand but Liliana's Specter helps in that endeavor as well. Chittering Rats helps the opponent protect their most important card from our Blightning. So that kind of sucks. On the other hand Chittering Rats makes Shrivel better than Electrickery. The thing about Shrivel is that it gets around Wrap in Vigor which the Elves deck plays. If you are running Lili's Specter, it dies to Shrivel but not Electrickery. Rats does not die to Shrivel. On the other hand, I have found that flying does matter a often enough that its not such a clear cut upgrade.
You really have a decision to make Rats + Shrivel or Specter + Electrickery. I guess its a meta call. I think if there are more Elves in the meta I would want Shrivel (and thus Rats) but if there are more Acid Trip (Reality Acid) or Mono-U Delver decks then I think I'd want Specter + Electrickery. I know that seems weird but Electrickery can hit an unflipped Delver, and if they are running the Faerie List, it can still wipe a good number of their guys.
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Thanks for your list and such a detailed description! What I like most of all about it is that we actually don't need creatures to finish the game.
It would be interesting to know about your choice for the four spare slots
Thanks for your list and such a detailed description! What I like most of all about it is that we actually don't need creatures to finish the game.
It would be interesting to know about your choice for the four spare slots
I'm not sure what I missed off the last list. As I stated before, I think one of the best things about this deck is the level of card advantage it offers. Blightning is basically a 3 for 1 (Lava Spike stapled to a Mind Rot). Lilina's Specter is basically a 2-for-1. Barren Boor cycled prior to dropping an Angler is net neutral in terms of mana but also nets you a card. Plus, Rager and Sign in Blood to fill your hands back up. If things get really close, with all that burn, you can just hit them up with Sign in Blood to finish out the game. There are just so many ways this deck can go straight to the dome: Gary, Bolt, Blightning, and Sign. That makes it really good against the mirror. Against U based decks you can match their card advantage with your by stripping cards at the speed at which they draw them. We are still running, nearly, the same amount of removal as well.
Against more greedy decks you can board in Molten Rain and increase the deck to the levels of something resembling a burn deck.
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Oh, this thread has also been touched by eldrazi;)
Thanks for sharing your decklist! It looks so unusual!
A couple of questions if you don't mind:
1. Is it worth it to run so many taplands? Won't they lead to a huge loss in tempo if compared to traditional mbc?
2. I'm very interested about your choice of eldrazi! When do we want them and why are they Ruin Processors?
Oh, this thread has also been touched by eldrazi;)
Thanks for sharing your decklist! It looks so unusual!
A couple of questions if you don't mind:
1. Is it worth it to run so many taplands? Won't they lead to a huge loss in tempo if compared to traditional mbc?
2. I'm very interested about your choice of eldrazi! When do we want them and why are they Ruin Processors?
I've actually taken out the Barren Moors since posting this. The tempo loss was too great. I don't mind all of the others but the Barren Moor didn't offer enough versatility to warrant the tempo loss. The Carnariums are an experiment. They might be better as more Mountains but I have found that, while they lose tempo in the early game, they reward you by helping to ensure you hit 5 mana on time. They aren't ramp in the traditional sense but they still let you get larger amounts of mana despite drawing fewer actual lands. It is a sacrifice in early tempo though.
The Eldrazi were kind of an experiment as well. My thought was that against graveyard based decks I could bring in the Relics and Processors together. The Relics and single Bog would help me get some cards into exile and then I could drop a 7/8 and gain 5 life in order to gain a bunch of tempo back. Doesn't really work out that well. It also doesn't really work against aggro decks either because it hits the board so late without any dedicated Eldrazi ramp. The Relics are find however. I replaced the Eldrazi with 3 Smelt. Smelt can be useful against a couple decks but I wonder if Flameslash isn't just better and more useful.
I flip flop on Electrickery vs. Shrivel. In most cases I think that Electrickery is generally better because it doesn't hit our guys and it can be cast at a single target when you want (such as an unflipped Delver). Shrivel gets passed Regenerate which can make or break the Elves match up. Granted, if they don't have Wrap in Vigor in hand, or the mana to cast it then it becomes moot.
I've seen a few other lists like this on MTGO. On of the most interesting inclusions was Firebolt. I don't remember what deck I was playing when I faced that deck but that card alone just wrecked my shop. The advantage of being able to go to the face with it is huge in the amount of reach it gives a deck. I could see that as a solid inclusion of Chainer's Edict. Terminate can hit anything Lightning and Fire Bolt miss. Having a card in the 'yard to just burn out the opponent though, that's a lot of value. It also costs significantly less to Flashback than Edict. It gets a lot worse vs. Affinity though.
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Ok, I think I got the idea. Thanks a lot!
I'm going to try a classic MBC at my LGS first and then splash for your list to feel the difference (as soon as I manage to find all cards in paper).
Okiba-Gang Shinobi: This card is pretty rad. The red splash has so much discard that this just further punishes the opponent. A 3/2 body isn't bad either. It also let's you rebuy Liliana's Specters, Chittering Rats, Ragers, and Gary's to get additional value.
I tried running a Mono-B list again. One of the things I wanted to test was Chittering Rats. In the red splash, discard is a big thing and putting a card back on top of the library protects their cards against our Blightnings. That makes Chittering Rats pretty bad. Also, we have access to Electrickery in red so the extra toughness protecting against our own Shrivel is less necessary in red. AND the flying giving evasion to try and get in with the Shinobi is a big deal.
Here's my general conclusion: If you are running Mono-B and don't have access to Oubliette, Crypt Rats, and Unearth then the red version is probably just better. The biggest thing is that Crypt Rats + Unearth makes for a pretty powerful sweeper effect and Oubliette goes a long way towards super-powering your Gary's to make up the life loss. Its a really powerful kind of inevitability. If you don't have that then you need ways to shut the game out faster and Blightning + Lightning Bolt do that.
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Thanks for the recommendations! I have finally managed to find these cards and now they are on their way to me! Hope to get them in a week or two. But nonetheless after playing MBC I'll definitely try the red splash. It would not only be a surprise for my opponents at LGS but also great training for me (I'm new to Magic, my only experience is several local modern events). Trying different versions of the deck will help me to understand the strategy and different "angles of attack" of this black deck better! What is more, I can't imagine our meta, as pauper is a new format at our LGS. I suppose there are going to be lots of home-brew decks. So, availability of so many ways to change and tune my deck is just great!
Could you post your list including Okiba-Gang Shinobi? I could do with a new toy for the weekend.
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Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
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Hello Everyone. I'm new to the pauper format. I play 8 rack in modern and wanted to try and make that kind of transition into the pauper format. However, it appears that a lot of strong 8 rack cards don't transfer to the pauper realm. I was thinking of posting my deck idea here and see if it was even playable. I'd like any assistance on this, as I really like the hand disruption control aspect of black. If this deck isn't viable, I imagine that I will just move over to a mono-black variant that everyone else is running. Thank you in advance for any assistance on this.
For Win-cons I am using the 4 copies of the rack and the Anglers as a back-up win con. I imagine that if there is a good affinity deck running around having the artifacts may not be a very good win-con. I'm also running 24 lands with this build to discard to Raven's crime for retrace if I start flooding or just get some additional lands I don't need to play. Is corrupt+creatures the main Win-con for MBC currently?
I don't believe that The Rack is Pauper legal. That may be why you don't see 8-rack style decks.
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I've just started on MTGO and I've found this Mono-Black Control deck. My only problem is that I get destroyed by Mono-U or UR Delver decks. Any improvements?
What sort of push would Crypt Rats give? I'm having a hard time getting past the wall of countermagic and I don't see how Crypt Rats, at 2B, helps that.
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I've just started on MTGO and I've found this Mono-Black Control deck. My only problem is that I get destroyed by Mono-U or UR Delver decks. Any improvements?
Best advice I can give is to have access to the full 4 Cuombajj Witches as that's really your best card against them. Having additional Unearths can also help ensure you get one in play even through their countermagic. Other than that, cheap instant removal like Disfigure is very good as you can cast it on their turn and force them to tap down. Clunky removal like Oubliette and Tendrils are not very good against them (though Oubliette is possibly a necessary evil to deal with Stormbound Geist after board).
I suspect a lot of your troubles will simply be experience-related. Once you play the matchup more you will get the idea of what works and what doesn't, what the good lines of play are, when you can afford to jam cards into their open mana, etc.
So after the advice I'm looking at MD -2 Tendrils -1 Pestilence +1 Cuombajj Witches +2 Unearth SB -2 Shrivel -1 Pestilence +2 Crypt Rats +1 Duress. Seems good. I also noticed that Hymn is both common and unbanned. Is there a reason Wrench Mind is a better play, or should I invest in some Hymns?
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Take my advice as a gain of salt please since I don't play anything beside Affinity and burn which I gave up on (Pestilence just seems better then the rats, I only suggested them since they're slightly easier to get under a counter spell but just reducing your curve seems like the better plan)
- - - -
I don't think you should cut Tendrils of Corruption from your MD or your looking to have a really rough time against aggro, I believe Dromar the Banisher was just suggesting you side them out against counter.deck (which is completely correct).
Hymns seem so much better then Wrench Mind I have no idea why people don't use it.
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Take my advice as a gain of salt please since I don't play anything beside Affinity and burn which I gave up on (Pestilence just seems better then the rats, I only suggested them since they're slightly easier to get under a counter spell but just reducing your curve seems like the better plan)
Perhaps, but that seems like it'd make my 3CMC slot really crowded. I've got Phyrexian Rager, Chittering Rats (which I'm considering replacing with Liliana's Specter), and Oubliette.
I don't think you should cut Tendrils of Corruption from your MD or your looking to have a really rough time against aggro, I believe Dromar the Banisher was just suggesting you side them out against counter.deck (which is completely correct).
Hymns seem so much better then Wrench Mind I have no idea why people don't use it.
Hmmm, wondering what I can cut for the 4th Witches and/or more Unearths. Looking at the list and after playing it seems like the logical choice would be -2 Victim of Night, +1 Cuombajj Witches +1 Unearth. Then SB -3 Wrench Mind +3 Hymn to Tourach. Shrivel plus Pestilence seems really good against Goblins.
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Hymn to Tourach isn't legal on MTGO (was never printed as a common online) hence why no one plays it. Don't cut Chittering Rats, that's one of the best cards in the deck. Liliana's Specter is okay but you don't want to be playing it with Cuombajj Witches since they work poorly together.
Cards I would cut from the maindeck include Pestilence and/or Tendrils. Neither are that necessary game 1 but they're good sideboard cards. You have Gary to gain life so I wouldn't be that concerned about losing that benefit. Alternatively you could put the 4th Cuombajj Witches in the sideboard since there's many matchups where they're not that great. I'm not sure that 2 Font of Return is really necessary either. I tend to roll with a single Grim Harvest or Death Denied when I play the deck.
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Thanks for your reply! I think I'm gonna start with 2 Oubliette, like many others do, I managed to find three so far (I'm playing in paper)
As for delve, is Angler the only card with this mechanics that is popular in MBC? I watched some videos on YouTube and couldn't find any other (though UB delver decks have some more)
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Would you mind sharing your BR decklist? sounds very interesting! Did you drop the devotion theme in this deck in favor of red splash?
Other decks are not so cheap either (Burn with its 4 Chain Lightning, Tron with Chromatic Star and Ancient Stirrings and even Kudoltha Jeskai if it plays a couple of Chain Lightning)
Sure!
I actually didn't "drop" the devotion theme because the only red cards I added where instants and sorceries, which never effect devotion anyway. I've never run Oubliette. I kind of threw the deck together when I started playing it and never ran into a situation where I was like, "Dang it, wish I had an Oubliette." so I just never bothered adding them. I would say that is the only concession that others might have to make. However, I did add two Font of Return in place of Unearth. That helps to add some devotion back to the deck. Unearth may get a creature back faster but Font gives you 3 creatures. In matches where getting used creatures back matters at all, I find that it helps a lot more. Also, you can grab back Garys and Anglers as well so that's a pretty big deal. I guess, as far as Devotion goes, I've never run the Witches either. I guess I don't see the value other than their Devotion. I will say that with the red splash Devotion is...less important. One of the things Gary is so great for is basically burning out your opponent but run already has Lightning Bolt and Blightning to help with that so you don't generally need Gary to hit as hard as you might in Mono-B.
4x Phyrexian Rager
4x Chittering Rats
4x Gray Merchant of Asphodel
2x Gurmag Angler
SPELLS (23)
4x Lightning Bolt
2x Chainer's Edict
4x Terminate
4x Sign in Blood
3x Blightning
2x Font of Return
4x ???
4x Bloodfell Caves
4x Evolving Wilds
10x Swamp
1x Mountain
4x Barren Moor
2x Duress
1x Disfigure
2x Chainer's Edict
3x Shrivel
3x Molten Rain
1x Blightning
3x Relic of Progenitus
There are 4 spells I can't think of at the moment so I'll have to update this later to finish it out.
The main power of this list is the reach and pressure that burn spells give. Its means that the opponent can't just feel safe knowing that the ground is clogged up, we can still close out the game. Pretty much any draw, or number of draws, can threaten to close out the game. Bolt + Blightning + Gary + Sign in Blood means that, short of a counterspell, we can just blow your face off if we have too. Blightning + Rats/Specter also creates a lot of pressure on the opponent to play out their hand and utilize every card. Sometimes that means being forced to make suboptimal plays just to make sure they get to even play the cards they draw. It punishes them hard for taking mulligans as well. A lot of times, against decks like Acid Rain, they can't play the slow game because their cards may not even be in hand when they finally have the mana to play them. Using Heliod's Pilgrim to tutor up your Reality Acid just means I get to peel it with Specter (one of the examples of where Specter is better than Rats) or Blightning.
Lightning Bolt is almost strictly better than Disfigure. Blightning is brutal in this format. Terminate is, again, almost strictly better than Victim of Night.
Truth be told, I'm not totally sold on Chittering Rats with Blightning. One of the awesome things about running this way is Blightning offers a LOT of value between hand destruction and nuking the opponent for three. It means that we aren't relying on Gary or creature beats to win the game. If it runs long enough we can just burn them out. The problem with Chittering Rats and Blightning is that Rats doesn't actually peel the card from their hand, they still get to draw back into it. That's devastating when they only have 1 card in hand and its a land but any other time it hardly matters. Blightning helps lower their hand but Liliana's Specter helps in that endeavor as well. Chittering Rats helps the opponent protect their most important card from our Blightning. So that kind of sucks. On the other hand Chittering Rats makes Shrivel better than Electrickery. The thing about Shrivel is that it gets around Wrap in Vigor which the Elves deck plays. If you are running Lili's Specter, it dies to Shrivel but not Electrickery. Rats does not die to Shrivel. On the other hand, I have found that flying does matter a often enough that its not such a clear cut upgrade.
You really have a decision to make Rats + Shrivel or Specter + Electrickery. I guess its a meta call. I think if there are more Elves in the meta I would want Shrivel (and thus Rats) but if there are more Acid Trip (Reality Acid) or Mono-U Delver decks then I think I'd want Specter + Electrickery. I know that seems weird but Electrickery can hit an unflipped Delver, and if they are running the Faerie List, it can still wipe a good number of their guys.
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It would be interesting to know about your choice for the four spare slots
4x Phyrexian Rager
4x Liliana's Specter
4x Gray Merchant of Asphodel
3x Gurmag Angler
SPELLS (22)
4x Lightning Bolt
4x Chainer's Edict
4x Sign in Blood
4x Terminate
4x Blightining
2x Font of Return
3x Rakdos Carnarium
4x Bloodfell Caves
4x Evolving Wilds
4x Barren Moor
1x Mountain
1x Bojuka Bog
6x Swamp
3x Ruin Processor
3x Duress
3x Shrivel
3x Molten Rain
3x Relic of Progenitus
I'm not sure what I missed off the last list. As I stated before, I think one of the best things about this deck is the level of card advantage it offers. Blightning is basically a 3 for 1 (Lava Spike stapled to a Mind Rot). Lilina's Specter is basically a 2-for-1. Barren Boor cycled prior to dropping an Angler is net neutral in terms of mana but also nets you a card. Plus, Rager and Sign in Blood to fill your hands back up. If things get really close, with all that burn, you can just hit them up with Sign in Blood to finish out the game. There are just so many ways this deck can go straight to the dome: Gary, Bolt, Blightning, and Sign. That makes it really good against the mirror. Against U based decks you can match their card advantage with your by stripping cards at the speed at which they draw them. We are still running, nearly, the same amount of removal as well.
Against more greedy decks you can board in Molten Rain and increase the deck to the levels of something resembling a burn deck.
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Thanks for sharing your decklist! It looks so unusual!
A couple of questions if you don't mind:
1. Is it worth it to run so many taplands? Won't they lead to a huge loss in tempo if compared to traditional mbc?
2. I'm very interested about your choice of eldrazi! When do we want them and why are they Ruin Processors?
I've actually taken out the Barren Moors since posting this. The tempo loss was too great. I don't mind all of the others but the Barren Moor didn't offer enough versatility to warrant the tempo loss. The Carnariums are an experiment. They might be better as more Mountains but I have found that, while they lose tempo in the early game, they reward you by helping to ensure you hit 5 mana on time. They aren't ramp in the traditional sense but they still let you get larger amounts of mana despite drawing fewer actual lands. It is a sacrifice in early tempo though.
The Eldrazi were kind of an experiment as well. My thought was that against graveyard based decks I could bring in the Relics and Processors together. The Relics and single Bog would help me get some cards into exile and then I could drop a 7/8 and gain 5 life in order to gain a bunch of tempo back. Doesn't really work out that well. It also doesn't really work against aggro decks either because it hits the board so late without any dedicated Eldrazi ramp. The Relics are find however. I replaced the Eldrazi with 3 Smelt. Smelt can be useful against a couple decks but I wonder if Flameslash isn't just better and more useful.
I flip flop on Electrickery vs. Shrivel. In most cases I think that Electrickery is generally better because it doesn't hit our guys and it can be cast at a single target when you want (such as an unflipped Delver). Shrivel gets passed Regenerate which can make or break the Elves match up. Granted, if they don't have Wrap in Vigor in hand, or the mana to cast it then it becomes moot.
I've seen a few other lists like this on MTGO. On of the most interesting inclusions was Firebolt. I don't remember what deck I was playing when I faced that deck but that card alone just wrecked my shop. The advantage of being able to go to the face with it is huge in the amount of reach it gives a deck. I could see that as a solid inclusion of Chainer's Edict. Terminate can hit anything Lightning and Fire Bolt miss. Having a card in the 'yard to just burn out the opponent though, that's a lot of value. It also costs significantly less to Flashback than Edict. It gets a lot worse vs. Affinity though.
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I'm going to try a classic MBC at my LGS first and then splash for your list to feel the difference (as soon as I manage to find all cards in paper).
Here's my general conclusion: If you are running Mono-B and don't have access to Oubliette, Crypt Rats, and Unearth then the red version is probably just better. The biggest thing is that Crypt Rats + Unearth makes for a pretty powerful sweeper effect and Oubliette goes a long way towards super-powering your Gary's to make up the life loss. Its a really powerful kind of inevitability. If you don't have that then you need ways to shut the game out faster and Blightning + Lightning Bolt do that.
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4x Phyrexian Rager
4x Liliana's Specter
1x Okiba-Gang Shinobi
4x Gray Merchant of Asphodel
2x Gurmag Angler
SPELLS (22)
4x Lightning Bolt
2x Grim Harvest
4x Chainer's Edict
4x Sign in Blood
4x Terminate
4x Blightning
3x Rakdos Carnarium
4x Bloodfell Caves
4x Evolving Wilds
1x Bojuka Bog
2x Mountain
9x Swamp
2x Duress
3x Electrickery
2x Flame Slash
2x Smelt
3x Molten Rain
3x Relic of Progenitus
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For Win-cons I am using the 4 copies of the rack and the Anglers as a back-up win con. I imagine that if there is a good affinity deck running around having the artifacts may not be a very good win-con. I'm also running 24 lands with this build to discard to Raven's crime for retrace if I start flooding or just get some additional lands I don't need to play. Is corrupt+creatures the main Win-con for MBC currently?
4 Chittering Rats
3 Gurmag Angler
3 Crypt Rats
Sorcery/Instan (26)
4 Duress
4 Wrench Mind
4 Raven's Crime
4 The Rack
3 Victim of Night
3 Echoing Decay
2 Geth's Verdict
2 Funeral Charm
22 Swamp
2 Bojuka Bog
https://pucatrade.com/invite/gift/86097
4x Barren Moor
1x Bojuka Bog
3x Cuombajj Witches
4x Phyrexian Rager
4x Chittering Rats
4x Gray Merchant of Asphodel
2x Gurmag Angler
2x Unearth
4x Chainer's Edict
4x Sign in Blood
2x Victim of Night
2x Oubliette
2x Tendrils of Corruption
1x Pestilence
3x Duress
2x Font of Return
2x Shrivel
3x Wrench Mind
4x Choking Sands
1x Pestilence
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
I guess you can try upping your discard count...
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
Best advice I can give is to have access to the full 4 Cuombajj Witches as that's really your best card against them. Having additional Unearths can also help ensure you get one in play even through their countermagic. Other than that, cheap instant removal like Disfigure is very good as you can cast it on their turn and force them to tap down. Clunky removal like Oubliette and Tendrils are not very good against them (though Oubliette is possibly a necessary evil to deal with Stormbound Geist after board).
I suspect a lot of your troubles will simply be experience-related. Once you play the matchup more you will get the idea of what works and what doesn't, what the good lines of play are, when you can afford to jam cards into their open mana, etc.
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
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I don't think you should cut Tendrils of Corruption from your MD or your looking to have a really rough time against aggro, I believe Dromar the Banisher was just suggesting you side them out against counter.deck (which is completely correct).
Hymns seem so much better then Wrench Mind I have no idea why people don't use it.
Enjoy Standard, Modern and Music (also some Pauper, Momir, Gaming, Animations and Legacy)? Then visit my channel:Here
Perhaps, but that seems like it'd make my 3CMC slot really crowded. I've got Phyrexian Rager, Chittering Rats (which I'm considering replacing with Liliana's Specter), and Oubliette.
Hmmm, wondering what I can cut for the 4th Witches and/or more Unearths. Looking at the list and after playing it seems like the logical choice would be -2 Victim of Night, +1 Cuombajj Witches +1 Unearth. Then SB -3 Wrench Mind +3 Hymn to Tourach. Shrivel plus Pestilence seems really good against Goblins.
Many thanks to:
Sig: CharlieD at Limited Edition Signatures
Avvy: XenoNinja at HotP Studios
Cards I would cut from the maindeck include Pestilence and/or Tendrils. Neither are that necessary game 1 but they're good sideboard cards. You have Gary to gain life so I wouldn't be that concerned about losing that benefit. Alternatively you could put the 4th Cuombajj Witches in the sideboard since there's many matchups where they're not that great. I'm not sure that 2 Font of Return is really necessary either. I tend to roll with a single Grim Harvest or Death Denied when I play the deck.