I've wanted to try 8Post for a while, but never bothered to buy the pieces. I think I'll try soon, though.
Of the different kinds I've played against, RUG seemed most fun, since it wasn't just counters + burn + Mulldrifter. It also seemed like it would have good aggro and other 8Post matchups, with Moment's Peace and Reap And Sow, respectively.
Is the benefit of Green enough to warrant the addition? If so, does anyone mind showing me a rough shell to get started?
Fog? Moment's Peace is pretty baller, but it might not be better than Firebolt - brings permanent creature removal, which is typically better than fog.
Finishers? Aurochs Herd is frequently more inevitable than Ulamog's Crusher, but not always, and Crusher is still pretty strong.
Sorcery-speed ramp is very good at getting you card advantage in the form of lands, but represents a dangerous tempo hit if you need to use it early.
Crop Rotation is very on-point, but it's hard to say if it's better than just waiting to draw what you need while countering/removing your opponent's plays.
I'm not sure Trinket Mage is that helpful - if you're going to play :symg:, you could just use Sylvan Ranger and not get splash-damaged by Affinity hate.
So yeah, it really depends on having a use for :symg:.
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Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
I'm not sure Trinket Mage is that helpful - if you're going to play :symg:, you could just use Sylvan Ranger and not get splash-damaged by Affinity hate.
So yeah, it really depends on having a use for :symg:.
the problem with ranger is that green is most likely your splash color is only a 1/1, the only upside is that it is 2 mana instead of 3. which for a post deck is only an issue turns 1-3 when you most likely need the fixing teh most and won't have access to your splash color.
trinket mage can also get other things like gremlin mine, pyrite spellbomb, expidition map, etc.
if they are going to play artifact hate to get 6 of your 22 or more lands let them, it will just dilute their deck power.
the problem with ranger is that green is most likely your splash color is only a 1/1, the only upside is that it is 2 mana instead of 3. which for a post deck is only an issue turns 1-3 when you most likely need the fixing teh most and won't have access to your splash color.
I picked the simplest example where finds a cheap artifact like an artifact land, and just finds a basic land. Borderland Ranger is the same CMC and body size, and still frees you from having to run artifact lands in what is already the world's most overloaded manabase. Sakura-Tribe Elder and several others like him put the land directly on the battlefield.
If you were serious about spending a creature slot to help fix your mana, you'd need to evaluate where on your curve you can afford to cut generic post goodstuff to do that. It's not a good idea anyway - fetches make tons more sense.
And you still need a reason to run which :symru:post just doesn't really have.
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Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
I picked the simplest example where finds a cheap artifact like an artifact land, and just finds a basic land. Borderland Ranger is the same CMC and body size, and still frees you from having to run artifact lands in what is already the world's most overloaded manabase. Sakura-Tribe Elder and several others like him put the land directly on the battlefield.
If you were serious about spending a creature slot to help fix your mana, you'd need to evaluate where on your curve you can afford to cut generic post goodstuff to do that. It's not a good idea anyway - fetches make tons more sense.
And you still need a reason to run which :symru:post just doesn't really have.
I am not encouraging RUG post I am encouraging the versatility of trinket mage.
again as I said borderland ranger is much more narrow than trinket mage and is in the splash color making borderland a much worse option. (why are you trying to fix your mana if you have all your colors available)
fetches are much slower and you can only afford to run max of 3
I personally don't run serrated arrows anymore as I sided them out literally every single matchup other than elves and I am alreaady extremly favorable in that MU.
I also have never once had someone use or even suggest to use artifact removal against proprism, expedition map, and everyonther artifact only cost 1 to crack and will almost never be used on them
Trinket mage can tutor lands, kill spells, card draw, land tutors and is a 2/2. This card is bonkers when built correctly.
gremlin mine in the SB is amazing against affinity, why would you not want a tutorable destroy target artifact creature against them.
BTW if they ever use artifact removal on my prism i will laugh my ass off.
Moment's Peace in a deck that also runs teachings and lots of mana accel does seem pretty gross, particularly vs. the green-based aggro decks that don't have any non-creature ways of dealing damage - go turn 1 to 3 durdle around with prophetic prisms, expedition maps, explore, etc, then turn 4 peace, turn 5 peace, turn 6 teachings plus peace, turn 7 peace, turn 8 flash back teachings peace turn 9 mnemonic wall peace, turn 10 peace turn 11 torch for 20 thank you for playing.
On Trinket Mage, it's a good card, but that doesn't mean it belongs in this deck. Tortured Existence is a great card, but I'm not going to advocate putting it into a post deck.
On Trinket Mage, it's a good card, but that doesn't mean it belongs in this deck. Tortured Existence is a great card, but I'm not going to advocate putting it into a post deck.
got any reasons why or are you just going to quote nut hands and talk about how they are sweet
Because Trinket Mage is a terrible card in post, particularly a post that isn't running black. There are a lot of great 1 cost artifacts out there - bonesplitter, lifestaff, executioner's capsule, that one-cost 2/2 artifact dude in white. But the only 1 drop that a non-black post deck cares to run main deck is expedition map, and instead of running trinket mages, you can just run more expedition maps if that's what you want to draw. (Yes, the trinket mage can fix your mana in an emergency, but then you can use an expedition map to fix your mana in an emergency for exactly the same cost and then you're not vulnerable to your opponent using artifact destruction spells to randomly color screw you).
Gremlin mine is terrible in a color set (RUG) that can take full advantage of Ancient Grudge, which is also tutorable. It's pretty bad even compared to flame slash when you consider that most of Affinity's dangerous creatures aren't artifact creatures. I'm sure you'll feel like a champ when you chump their carapace forger with your oh-so-relevant 2/2 body and then sit there and die in two more swings. Though I guess you might be bailed out by the actual non-terrible cards that your deck runs.
Trinket mage is good in a mid-rangey deck that runs enough creatures that 1-mana equipment is relevant, or in a blue/black deck that can use capsules.
Also, I don't see how drawing one moment's peace (by turn 4) and one teachings (by turn 6) is a god draw.
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Of the different kinds I've played against, RUG seemed most fun, since it wasn't just counters + burn + Mulldrifter. It also seemed like it would have good aggro and other 8Post matchups, with Moment's Peace and Reap And Sow, respectively.
Is the benefit of Green enough to warrant the addition? If so, does anyone mind showing me a rough shell to get started?
Sure, you can do it, but you're probably diluting your deck from focusing on what it's trying to do.
LD? Earth Rift and Stone Rain already have it pretty well covered.
Fog? Moment's Peace is pretty baller, but it might not be better than Firebolt - brings permanent creature removal, which is typically better than fog.
Finishers? Aurochs Herd is frequently more inevitable than Ulamog's Crusher, but not always, and Crusher is still pretty strong.
Land-fixing is your best advantage.
Sorcery-speed ramp is very good at getting you card advantage in the form of lands, but represents a dangerous tempo hit if you need to use it early.
Crop Rotation is very on-point, but it's hard to say if it's better than just waiting to draw what you need while countering/removing your opponent's plays.
I'm not sure Trinket Mage is that helpful - if you're going to play :symg:, you could just use Sylvan Ranger and not get splash-damaged by Affinity hate.
So yeah, it really depends on having a use for :symg:.
the problem with ranger is that green is most likely your splash color is only a 1/1, the only upside is that it is 2 mana instead of 3. which for a post deck is only an issue turns 1-3 when you most likely need the fixing teh most and won't have access to your splash color.
trinket mage can also get other things like gremlin mine, pyrite spellbomb, expidition map, etc.
if they are going to play artifact hate to get 6 of your 22 or more lands let them, it will just dilute their deck power.
I picked the simplest example where finds a cheap artifact like an artifact land, and just finds a basic land. Borderland Ranger is the same CMC and body size, and still frees you from having to run artifact lands in what is already the world's most overloaded manabase. Sakura-Tribe Elder and several others like him put the land directly on the battlefield.
If you were serious about spending a creature slot to help fix your mana, you'd need to evaluate where on your curve you can afford to cut generic post goodstuff to do that. It's not a good idea anyway - fetches make tons more sense.
No, they're going to play artifact hate to crush your Prophetic Prism, Expedition Map, and Serrated Arrows. By playing artifact lands and/or a Trinket Mage utility package you're just making that option better for them.
What are you even using Gremlin Mine against?
And you still need a reason to run which :symru:post just doesn't really have.
I am not encouraging RUG post I am encouraging the versatility of trinket mage.
again as I said borderland ranger is much more narrow than trinket mage and is in the splash color making borderland a much worse option. (why are you trying to fix your mana if you have all your colors available)
fetches are much slower and you can only afford to run max of 3
I personally don't run serrated arrows anymore as I sided them out literally every single matchup other than elves and I am alreaady extremly favorable in that MU.
I also have never once had someone use or even suggest to use artifact removal against proprism, expedition map, and everyonther artifact only cost 1 to crack and will almost never be used on them
Trinket mage can tutor lands, kill spells, card draw, land tutors and is a 2/2. This card is bonkers when built correctly.
gremlin mine in the SB is amazing against affinity, why would you not want a tutorable destroy target artifact creature against them.
BTW if they ever use artifact removal on my prism i will laugh my ass off.
On Trinket Mage, it's a good card, but that doesn't mean it belongs in this deck. Tortured Existence is a great card, but I'm not going to advocate putting it into a post deck.
got any reasons why or are you just going to quote nut hands and talk about how they are sweet
Gremlin mine is terrible in a color set (RUG) that can take full advantage of Ancient Grudge, which is also tutorable. It's pretty bad even compared to flame slash when you consider that most of Affinity's dangerous creatures aren't artifact creatures. I'm sure you'll feel like a champ when you chump their carapace forger with your oh-so-relevant 2/2 body and then sit there and die in two more swings. Though I guess you might be bailed out by the actual non-terrible cards that your deck runs.
Trinket mage is good in a mid-rangey deck that runs enough creatures that 1-mana equipment is relevant, or in a blue/black deck that can use capsules.
Also, I don't see how drawing one moment's peace (by turn 4) and one teachings (by turn 6) is a god draw.