Thanks for the responses! I didn't realize I probably came off a little whiney about only cashing in 2 of 6 daily events. I feel that in the two events I went 3-1, I played non-typical competitive pauper decks where I did have a very easy matchup, but didn't list them above for the reason that they are probably rarely encountered (Burn and GW Lifegain/Enchantments for example) or went up against someone who got mana screwed. I know I got pretty lucky cashing in at all. Plus, I know I'm not a very good player yet including messing up with the interface for MTGO, so even the good matchups for stompy have been hard for me. In 3 of the other 4 events, I've started either 1-2 or 0-2 and ended up not playing anyone in those 3rd and 4th rounds as opponents with similar records have already dropped by that point. I also am checking the history of my opponents during these events and it seems lately I'm getting someone who has a history of going 3-1 or 4-0 four to five times a week. These pilots are very good and crush me handily.
For what it's worth (not sure if folks are even interested in this), looking back at my matches in the pauper daily events, I've played:
Deck - Match Record (Match Wins for me-Match Losses for me)
MBC - 0-1
MUC - 1-1
Post - 2-1
Stompy - 2-1
Burn - 2-0
GW? - 1-0
Infect - 1-2
Affinity - 0-4
Storm - 0-1
I have played 8-10 1v1 tourneys and vowed to stay away from those as the EV is not paying out for my 50% showing even though it's good practice.
I was hoping that favorable matchups would be pretty easy. Unfortunately, my matches in practice and in tourneys vs Post and MUC have been very very close and feel more like 50/50. With storm being very unfavorable for us, I'm thinking of doing away with Sandstorm in the SB altogether to shore up other matchups and just try to put a fast clock on Storm when I play them.
Delver is best MU because very few delver players really know how to use their deck to 100% potential, and even against these it still is a favourable MU. I have never lost match to delver yet...
My statisctic for 8 latest dailies is one 4-0, two 3-1 and rest 2-2 or 1-2 drop.
For matches [win-loose]:
vs MonoBlack 2-0; but both matches 2-1 and generally average MU.
vs Infect 3-1; hard but doable. Match loss happened due to turn 2 kill followed with turn 3 kill.
vs WW 4-1; again hard but doable. I was playing controlish role most of the time. Scattershot Archer shines and clears way for silhana.
vs UR post3-2; stompy feels to be favourite there though it is not a cakewalk.
vs Delver 4-0; my favourite MU. Land one Scattershot Archer playing around counters and he is in trouble. Land untapping elf or second archer and he is screwed big time... Even without archer they still have hard time racing our creatures with their 1/1s unless they get t1 delver with t2 flip.
vs Storm 0-4; worst MU, hope they get poor hand or play poorly and screw up, nothing really depends on you and there are no sideboard solutions which can help much. I find myself consistently dying on turn 3. Of 4 match looses 3 were 0-2, one was 1-2 when storm player started combo on turn 3 but fizzled.
vs Affinity 1-2; poor MU but still miles better compared to storm as you can actually interact. As mentioned above they can start playing relatively fat and cheap creatures very fast, atog is very bad. Sometimes you can egt enough pressure and pumps to make it, sometimes not...
There was also one match vs tortured existence deck which I lost but it was only one.
Also a bunch of 1x1 queues, but I have no records for them, just an overall impression of around 60% win rate.
I like where you went with the Mongrel and the Rootwala. But I'm extremely concerned that you dropped Quirion Ranger for them. In my short testing this week with Stompy, I've found too many situations where missing her caused game loses. (In fact, I usually like having her and a Forest instead of two Forests.)
If you had to cut one card to return Quirion Ranger to the list, what would it be?
What motivated you to remove the "late-game" package?
Like most Mono-green players, I struggle with the last 3-4 slots. I don't like my 2-drop options after the first (maybe second) Lure-spirit.
What is your opinion of the sacrifice-3/3 Rogue Elephant ? Is it a contender for 1-2 "2-drop" slots?
@Thread:
How are you sideboarding when up against Mono-Blue? I see stacks of hate, but I'm not sure what to take out. (Right now I drop Hunger of the Howlpack and Safehold Elite, but that's not enough cards to get all 7 hate-slots in.)
Good observations. You're right that Quirion Ranger should be a 4x because you want to see it in your opening hand. Not having the ranger makes your game a lot more awkward. I really underestimated that. Moving away from Mongrel/Rootwalla is pretty much because the UR Post matchup becomes worse where they can just 1:1 you until you run out of gas. Mongrel/Rootwalla would be a better option in a meta with more aggro decks, MUC and combo I believe. It is possible there might be some mix between Safehold, Mongrel and Rootwalla that is optimal but I am not sure.
My results with the current list in the past 5 Pauper DEs I've played is 4 3-1's with 1 2-2 where I played extremely poorly R1 against UR Post and got steamrolled by Affinity in R4 piloted by someone who may/may not have known what's going on but knew how to use DOTV/Atog/Fling on T6. I'm not sure whether you consider that a good set of results to convince you to go with my approach to the deck. Other changes I've considered is the Mongrel/Safehold mix mentioned above and Bonesplitter. In the SB I've also tried out Primal Huntbeast with mixed results, even though other good Stompy players have given it rave reviews.
SB against MUC Delver:
-4 Silhana Ledgewalker
-4 Gather Courage
-2 Hunger of the Howlpack
-1 Groundswell
+4 Scattershot Archer
+4 Hornet Sting
+2 Viridian Longbow
+1 Vines of Vastwood
I haven't lost a match to MUC Delver in quite awhile and I'm fairly sure i'm > 75% against the deck if not better.
just as a fyi if anyone was wondering, unfortunately due to my computer being dead for 6 weeks or so and then DST coming in here after I got it working, I haven't been able to play any more pauper DEs and likely won't until time zones re-align because finishing tourneys at 12:30am just isn't viable for me. So I'm unlikely to comment here much for the foreseeable future.
Here's the latest version I played to a 3-1 finish last night (R1: 2-0 vs. Stompy w/ Vault Skirge, R2: 2-1 vs. Stompy w/ Vault Skirge, R3: 2-1 vs. UR ETW Storm, R4: 0-2 vs. Affinity).
Slightly more aggressive build of Stompy. Some notes:
- I found myself siding in the 4th Vines for a lot of matchups so I decided it should just be in the maindeck over the 4th Gather Courage. This goes against conventional wisdom since Courage has been a 4x in Stompy for a long time. However I've found it to be somewhat underwhelming lately given the widespread presence of Flame Slash and Snap in the current meta.
- 1 Bonesplitter in place of the 3rd Hunger of the Howlpack. Bonesplitter is the 5th Rancor and is never ever bad. Even though Howlpack is fantastic with morbid its really situational. When you have Rancor your win % goes up by a fair margin so I want more of this effect. Having reusable pump is going to help you win post and mirror matches. Howlpack is still a 2x just because hitting it is such a game changer in the mid-late game.
- Adding 2 Wild Mongrel over 1 Safehold Elite and 1 Shinen of Life's Roar. With the cut in Hunger, Safehold is not as great and is a little too vanilla/defensive in most cases. Shinen has not been great in quite awhile and I found myself wishing it was something else a lot of the time. It used to shine against MUC Delver but this has been muted by the fact that they now play Spire Golems. If the MUC Delver player is smart, relying on Shinen to push damage through can lead to some embarrassing blowouts for you. Mongrel has a lot of upside and can be an absolute damage machine. It's a game winner in the mirror and why I won my 2 mirror matches last night even though both my opponents had early Vault Skirges. One game ended w/ me winning with no lands, no cards in hand and an 8/4 Rancor + Bonesplitter Wild Mongrel.
I'm not really sure how to fix the Affinity matchup at this point. My R4 should have gone to G3 but I ended up top decking 4 forests in a row with 3 Silhanas on the board. What's particularly bad about that was I actually cast double Gleeful Sabotage in the game but never saw a single pump spell for 12 turns. I'm used to siding in Fog for this matchup but I don't think that's valid anymore given that they would rather just use Fling.
Oh and if you're wondering how I won vs. UR Storm. G1 he killed me on T3. G2 he only had 2 blue lands and I killed him on T4 with double Sentinel + Rancor + Pump. G3 I got an early clock w/ Ranger + Rancor, Pit Skulk. He went off on ETW for 18 tokens but no Bushwhacker. Drew Fog, attacked and allowed him to kill Ranger (used only 1 blocker) while pumping the Pit-Skulk with G.Courage then playing Silhana. On his attack where he went all in, I played Fog. Next attack from me put him down to 3 life. He tried digging for the Bushwhacker with a Impulse and Faithless Looting but missed.
I've also been unimpressed with shinen as of late with as of late being the last couple of months. Should have cut it ages ago.
I assume mongrel is for dropping excess lands?
Thoughts on vault skirge? I'm very much on the fence about it right now. Playing them makes scattershot archer a lot worse but does help with racing. I haven't had the time to test it much.
Haha yeah, I've played xMiMx a couple of times in Pauper DEs and I don't think I've ever dropped a match to him with Stompy. His build is slightly worse against Stompy because of Probe and low land counts. Daze is also terrible vs. Stompy.
Lately I haven't been playing as much Pauper (1 DE in like 2 weeks) but other people in my clan (Mezzel, jeffdmk, KarateKi24, etc.) have noticed an increase in the number of Storm decks. If this is what the meta is shifting to, Stompy may not be such a great choice or you have to accept that 4x sandstorm might be necessary. The 1 DE I did play I faced Storm twice and managed to win once to go 3-1 but I still wasn't really thrilled by that.
I know Jsir has commented on how favourable the matchup is, but interesting to see this tweet from uber-grinder xMiMx a little while ago:
He's possibly the best delver player on mtgo...
I've had countless games against him, and the other top Delver players and I would say it is a tie between him and Mezzel. xMiMx is the more aggressive of the two but in that aggressiveness is slightly more open to get things in on. Mezzel tends to counterattack a bit more while with xMiMx I am going to have a short time to set up and probably a Ninja on me. They are both great players with different playstyles on the archetype. I'd imagine that xMiMx's aggressiveness hurts him in a matchup like Stompie where they have the tools to get more out of it, but may be better in some other matchups.
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Standard: Zombies, AntiTusk Vampires, BUG Graveyard, Bant Hexproof, UR Storm Delver Modern: Storm, Jund, Ghast Blaster, Elf Warriors Legacy: RUG Cascade, Imperial Painter, Affinity, Dredge, Elves, Merfolk, Pox, Dragon Stompie, Goblins, ANT, Belcher Classic: Delver, Dredge, Jacerater Draft: I will draft basically any format online (other than Masques) Pauper: MTGO's #1 most handsome Pauper Storm player
I can not beat Mono Blue Tempo how do you guys do it? They can outbounce, out tempo and counter everything I do.
Just out of interest, how many times have you faced that deck? It certainly feels like that the first couple of times you run into it when you're not expecting it, but it's actually one of the deck's most favourable matchups after you get some practice!
The matchup is all about reading the opponent's hand, playing around counterspells/bounce as appropriate, very smart use of your pump spells, recognising what the key cards that you need to resolve are (eg. pit skulk) and sideboarding key cards like archers and hornet sting. There's also a couple of tricky blowout plays you can do post-board like killing a faerie hornet sting while the spellstutter sprite's counter ability is on the stack (to reduce the X count), or resolving the archer/quirion ranger combo which is pretty much auto-win. And don't forget that any pump spell or quirion ranger insta-kills phantasmal bears if they're playing it against you.
Having problems with MBC .. might be time I make sure I have Basking Rootwalla at least in the board. Maybe up my Elite to 3. I need as many undying/persist guys as possible. The metagame has heavily shifted to MBC (at least it seems that way to me).
Mono U is tough at first. But I usually board in more threats (like archers and the hornet sting) I've also been playing the conspire naturalize to take care of spire golems.
EDIT: right now I'm taking out Vault Skirge and replacing it with Basking Rootwalla and a 3rd Safehold Elite. I hate shocking myself on edict effects. And Basking Rootwalla helps in the MBC matchup as well as those hands with few/little pump spells.
"I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."
In the current meta, how good is stompy? I'm a WW player and am thinking about switching to stompy and am just wondering how good it would do against the most prevalent decks currently.
In the current meta, how good is stompy? I'm a WW player and am thinking about switching to stompy and am just wondering how good it would do against the most prevalent decks currently.
I haven't played in dailies for a few weeks so I don't know. But in the casual room I can usually beat a lot of the decks coming at me. Stompy easily has turns where you can power out 10 - 12 damage on turn 2 and they have a hard time coming back after that.
I think playing Stompy is a little more risky because of Electrickery. Most of the guys in Stompy are 1 toughness (at least the ones you want to stick) so I feel like it could get solidly blown out by that card.. often. Edict effects are still really good against stompy (because most lines of play want you to land 1 - 2 creatures and then pump them to oblivion) and stuff like vines doesn't save you from edict cards.
I think G/W auras is probably the deck to take over for Stompy right now. The cards in that deck function similarly, but you can still get blown out by Electrickery or edict effects. I would probably wait for the meta to slow down a bit before trying to run Stompy back again. But it can have it's days.
That being said I had some success with mono r Goblins because of resilience to elecktrickery type cards.
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I just want people who redraft to admit this:
"I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."
Has anyone else noticed a huge increase in Affinity players lately? Has it taken the place of stompy in the current meta? It seems to be the most popular aggro deck right now, I don't understand why though, I play both and find stompy to be way faster and more consistent.
Stompy however has reverted back to using Wild Mongrel/Basking Rootwalla. I've been playing in tourney practice today and I've been stomping on all kinds of decks with this configuration again. I don't think that Howl of the Wolfpack is great for the meta right now.
That being said, I've been outplaying a lot of players today in tourney practice, gearing up to do a lot of dailies again.
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I just want people who redraft to admit this:
"I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."
Stompy however has reverted back to using Wild Mongrel/Basking Rootwalla. I've been playing in tourney practice today and I've been stomping on all kinds of decks with this configuration again. I don't think that Howl of the Wolfpack is great for the meta right now.
That being said, I've been outplaying a lot of players today in tourney practice, gearing up to do a lot of dailies again.
I'm planning on doing a daily either tomorrow or the next day. I've never actually tried the mongrel/rootwalla build. What mu's does it help with? Should I switch to it if I'm going to be playing in tournaments?
Also, what's everyone's opinion on River boa in this deck? I was thinking about giving it a try.
River Boa is too slow. Mongrel/Rootwalla helps against control decks. Wild Mongrel is pretty good on it's own because it can avoid burn/put more threats into play for free. Turns lands into pump spells which can help you get there if you need the last few points of damage.
I like Mongrel/Rootwalla better than what most people have been playing (Persist guy- which is good in the mono w mu or vault skirge which the lifegain doesn't matter for the most part.)
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I just want people who redraft to admit this:
"I can't draft objectively unless I am able to guarantee that I receive at least 3 rares. I am also better than most average/new players so I want to make sure that I get the best rares and they end up with worse ones. I care more about the monetary value of cards than actually playing the game for decent prizes."
I have been finding Safehold Elite very lackluster, it's nice with rancor. But aside from that, the 1/1 body after it dies seems pretty useless. Giving the madness package a try today.
What kind of split would you guys try to run if running mongrel/rootwalla over the safehold elite? I've been running him but he's never won a game for me, has always been my 1drops
River Boa is too slow. Mongrel/Rootwalla helps against control decks. Wild Mongrel is pretty good on it's own because it can avoid burn/put more threats into play for free. Turns lands into pump spells which can help you get there if you need the last few points of damage.
I like Mongrel/Rootwalla better than what most people have been playing (Persist guy- which is good in the mono w mu or vault skirge which the lifegain doesn't matter for the most part.)
Does the lifegain really not matter? I haven't played this format in a while, but Vault Skirge was always good for me if he got untracked vs Affinity and Storm. Its terrible vs blue which means it is likely not playable, but still..
I keep getting knocked out of dailies by the mirror of all things. I can race storm all day, carefully out-grind an infect player and eke out a win against 8-posts only to lose to the mirror. I haven't played the mirror much (there doesn't seem to be a lot of stompy in the practice room), so there has to be something I'm doing wrong. I know I'm boarding in those 4 copies of fog, but is there anything else? important cards? plays? I'm halfway up the learning curve for this deck and I'd love to start going at least 3-1 consistently instead of the 4 back-to-back 2-2 performances I have so far.
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For what it's worth (not sure if folks are even interested in this), looking back at my matches in the pauper daily events, I've played:
Deck - Match Record (Match Wins for me-Match Losses for me)
MBC - 0-1
MUC - 1-1
Post - 2-1
Stompy - 2-1
Burn - 2-0
GW? - 1-0
Infect - 1-2
Affinity - 0-4
Storm - 0-1
I have played 8-10 1v1 tourneys and vowed to stay away from those as the EV is not paying out for my 50% showing even though it's good practice.
I was hoping that favorable matchups would be pretty easy. Unfortunately, my matches in practice and in tourneys vs Post and MUC have been very very close and feel more like 50/50. With storm being very unfavorable for us, I'm thinking of doing away with Sandstorm in the SB altogether to shore up other matchups and just try to put a fast clock on Storm when I play them.
My statisctic for 8 latest dailies is one 4-0, two 3-1 and rest 2-2 or 1-2 drop.
For matches [win-loose]:
vs MonoBlack 2-0; but both matches 2-1 and generally average MU.
vs Infect 3-1; hard but doable. Match loss happened due to turn 2 kill followed with turn 3 kill.
vs WW 4-1; again hard but doable. I was playing controlish role most of the time. Scattershot Archer shines and clears way for silhana.
vs UR post3-2; stompy feels to be favourite there though it is not a cakewalk.
vs Delver 4-0; my favourite MU. Land one Scattershot Archer playing around counters and he is in trouble. Land untapping elf or second archer and he is screwed big time... Even without archer they still have hard time racing our creatures with their 1/1s unless they get t1 delver with t2 flip.
vs Storm 0-4; worst MU, hope they get poor hand or play poorly and screw up, nothing really depends on you and there are no sideboard solutions which can help much. I find myself consistently dying on turn 3. Of 4 match looses 3 were 0-2, one was 1-2 when storm player started combo on turn 3 but fizzled.
vs Affinity 1-2; poor MU but still miles better compared to storm as you can actually interact. As mentioned above they can start playing relatively fat and cheap creatures very fast, atog is very bad. Sometimes you can egt enough pressure and pumps to make it, sometimes not...
There was also one match vs tortured existence deck which I lost but it was only one.
Also a bunch of 1x1 queues, but I have no records for them, just an overall impression of around 60% win rate.
@jsiri
@Thread:
How are you sideboarding when up against Mono-Blue? I see stacks of hate, but I'm not sure what to take out. (Right now I drop Hunger of the Howlpack and Safehold Elite, but that's not enough cards to get all 7 hate-slots in.)
My results with the current list in the past 5 Pauper DEs I've played is 4 3-1's with 1 2-2 where I played extremely poorly R1 against UR Post and got steamrolled by Affinity in R4 piloted by someone who may/may not have known what's going on but knew how to use DOTV/Atog/Fling on T6. I'm not sure whether you consider that a good set of results to convince you to go with my approach to the deck. Other changes I've considered is the Mongrel/Safehold mix mentioned above and Bonesplitter. In the SB I've also tried out Primal Huntbeast with mixed results, even though other good Stompy players have given it rave reviews.
SB against MUC Delver:
-4 Silhana Ledgewalker
-4 Gather Courage
-2 Hunger of the Howlpack
-1 Groundswell
+4 Scattershot Archer
+4 Hornet Sting
+2 Viridian Longbow
+1 Vines of Vastwood
I haven't lost a match to MUC Delver in quite awhile and I'm fairly sure i'm > 75% against the deck if not better.
4 Skarrgan Pit-Skulk
4 Young Wolf
4 Quirion Ranger
4 Silhana Ledgewalker
2 Safehold Elite
2 Wild Mongrel
1 Shinen of Life's Roar
1 Bonesplitter
4 Groundswell
4 Vines of Vastwood
3 Gather Courage
2 Hunger of the Howlpack
17 Forests
4 Scattershot Archer
4 Hornet Sting
3 Gleeful Sabotage
2 Viridian Longbow
2 Fog
Slightly more aggressive build of Stompy. Some notes:
- I found myself siding in the 4th Vines for a lot of matchups so I decided it should just be in the maindeck over the 4th Gather Courage. This goes against conventional wisdom since Courage has been a 4x in Stompy for a long time. However I've found it to be somewhat underwhelming lately given the widespread presence of Flame Slash and Snap in the current meta.
- 1 Bonesplitter in place of the 3rd Hunger of the Howlpack. Bonesplitter is the 5th Rancor and is never ever bad. Even though Howlpack is fantastic with morbid its really situational. When you have Rancor your win % goes up by a fair margin so I want more of this effect. Having reusable pump is going to help you win post and mirror matches. Howlpack is still a 2x just because hitting it is such a game changer in the mid-late game.
- Adding 2 Wild Mongrel over 1 Safehold Elite and 1 Shinen of Life's Roar. With the cut in Hunger, Safehold is not as great and is a little too vanilla/defensive in most cases. Shinen has not been great in quite awhile and I found myself wishing it was something else a lot of the time. It used to shine against MUC Delver but this has been muted by the fact that they now play Spire Golems. If the MUC Delver player is smart, relying on Shinen to push damage through can lead to some embarrassing blowouts for you. Mongrel has a lot of upside and can be an absolute damage machine. It's a game winner in the mirror and why I won my 2 mirror matches last night even though both my opponents had early Vault Skirges. One game ended w/ me winning with no lands, no cards in hand and an 8/4 Rancor + Bonesplitter Wild Mongrel.
I'm not really sure how to fix the Affinity matchup at this point. My R4 should have gone to G3 but I ended up top decking 4 forests in a row with 3 Silhanas on the board. What's particularly bad about that was I actually cast double Gleeful Sabotage in the game but never saw a single pump spell for 12 turns. I'm used to siding in Fog for this matchup but I don't think that's valid anymore given that they would rather just use Fling.
Oh and if you're wondering how I won vs. UR Storm. G1 he killed me on T3. G2 he only had 2 blue lands and I killed him on T4 with double Sentinel + Rancor + Pump. G3 I got an early clock w/ Ranger + Rancor, Pit Skulk. He went off on ETW for 18 tokens but no Bushwhacker. Drew Fog, attacked and allowed him to kill Ranger (used only 1 blocker) while pumping the Pit-Skulk with G.Courage then playing Silhana. On his attack where he went all in, I played Fog. Next attack from me put him down to 3 life. He tried digging for the Bushwhacker with a Impulse and Faithless Looting but missed.
I assume mongrel is for dropping excess lands?
Thoughts on vault skirge? I'm very much on the fence about it right now. Playing them makes scattershot archer a lot worse but does help with racing. I haven't had the time to test it much.
He's possibly the best delver player on mtgo...
Lately I haven't been playing as much Pauper (1 DE in like 2 weeks) but other people in my clan (Mezzel, jeffdmk, KarateKi24, etc.) have noticed an increase in the number of Storm decks. If this is what the meta is shifting to, Stompy may not be such a great choice or you have to accept that 4x sandstorm might be necessary. The 1 DE I did play I faced Storm twice and managed to win once to go 3-1 but I still wasn't really thrilled by that.
that's because he often will play multiple events at once
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I've had countless games against him, and the other top Delver players and I would say it is a tie between him and Mezzel. xMiMx is the more aggressive of the two but in that aggressiveness is slightly more open to get things in on. Mezzel tends to counterattack a bit more while with xMiMx I am going to have a short time to set up and probably a Ninja on me. They are both great players with different playstyles on the archetype. I'd imagine that xMiMx's aggressiveness hurts him in a matchup like Stompie where they have the tools to get more out of it, but may be better in some other matchups.
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Just out of interest, how many times have you faced that deck? It certainly feels like that the first couple of times you run into it when you're not expecting it, but it's actually one of the deck's most favourable matchups after you get some practice!
The matchup is all about reading the opponent's hand, playing around counterspells/bounce as appropriate, very smart use of your pump spells, recognising what the key cards that you need to resolve are (eg. pit skulk) and sideboarding key cards like archers and hornet sting. There's also a couple of tricky blowout plays you can do post-board like killing a faerie hornet sting while the spellstutter sprite's counter ability is on the stack (to reduce the X count), or resolving the archer/quirion ranger combo which is pretty much auto-win. And don't forget that any pump spell or quirion ranger insta-kills phantasmal bears if they're playing it against you.
Mono U is tough at first. But I usually board in more threats (like archers and the hornet sting) I've also been playing the conspire naturalize to take care of spire golems.
EDIT: right now I'm taking out Vault Skirge and replacing it with Basking Rootwalla and a 3rd Safehold Elite. I hate shocking myself on edict effects. And Basking Rootwalla helps in the MBC matchup as well as those hands with few/little pump spells.
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I haven't played in dailies for a few weeks so I don't know. But in the casual room I can usually beat a lot of the decks coming at me. Stompy easily has turns where you can power out 10 - 12 damage on turn 2 and they have a hard time coming back after that.
I think playing Stompy is a little more risky because of Electrickery. Most of the guys in Stompy are 1 toughness (at least the ones you want to stick) so I feel like it could get solidly blown out by that card.. often. Edict effects are still really good against stompy (because most lines of play want you to land 1 - 2 creatures and then pump them to oblivion) and stuff like vines doesn't save you from edict cards.
I think G/W auras is probably the deck to take over for Stompy right now. The cards in that deck function similarly, but you can still get blown out by Electrickery or edict effects. I would probably wait for the meta to slow down a bit before trying to run Stompy back again. But it can have it's days.
That being said I had some success with mono r Goblins because of resilience to elecktrickery type cards.
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Stompy however has reverted back to using Wild Mongrel/Basking Rootwalla. I've been playing in tourney practice today and I've been stomping on all kinds of decks with this configuration again. I don't think that Howl of the Wolfpack is great for the meta right now.
That being said, I've been outplaying a lot of players today in tourney practice, gearing up to do a lot of dailies again.
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I'm planning on doing a daily either tomorrow or the next day. I've never actually tried the mongrel/rootwalla build. What mu's does it help with? Should I switch to it if I'm going to be playing in tournaments?
Also, what's everyone's opinion on River boa in this deck? I was thinking about giving it a try.
I like Mongrel/Rootwalla better than what most people have been playing (Persist guy- which is good in the mono w mu or vault skirge which the lifegain doesn't matter for the most part.)
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Does the lifegain really not matter? I haven't played this format in a while, but Vault Skirge was always good for me if he got untracked vs Affinity and Storm. Its terrible vs blue which means it is likely not playable, but still..