Seems like grenade is legal in paper pauper, but not in MOL
Guys, I've been thinking about a transformational sideboard. Something like first game mass goblins with some ammount of burn (lightning bolt, searing blaze, fireblast) and in the second game board in a lot of burn spells (15 burn spells in the sideboard), and leave the most "mass-independant" creatures
Updated the primer to add recent additions to the format, and make the matchups more relevant to the current metagame.
To do still: matchups against RUG Tron, UB Delver, and possibly UB Teachings and Slivers if enough interest (though these two are a bit less of a priority).
I think Mardu Scout is pretty bad in the format, as it's a 2 drop that dies to anything.
It might be a fine sideboard choice against non creature decks though, but not main.
Besides this, your list is pretty the standard. I would include one or two Goblin Heelcutter in it. It does a lot of work.
I don't like 8 copies of Mogg Raider/Sledder, I always use 6. You are fine when 1 sticks on the board and those guys alone are pretty bad. I play the playset of Arsonist. (They are very good with the Raiders/Sledders and with the Grenade).
I'm not sure if we can discuss paper only lists here in the online thread. Personally, I don't mind.
Is Mardu Scout in to keep Goblin Cohort/Mogg Conscripts running? I generally wouldn't worry about that, by the time those shut off you were probably done attacking anyway. If you really need that effect, why not Glitterfang?
If Mardu Scout is in as a 3-power-for-2-mana body, consider Mogg Flunkies - similar to the above, they don't generally shut off until you're done attacking for other reasons, but they also don't die if they get blocked by most things.
Most winning decklists run the full 4x Goblin Sledder and 4x Mogg Raider because they're a prime target for removal. If they're not getting shot at, you could cut back.
I'd rather see paper-only lists go in the casual pauper subforum, but it's not extremely important, it just makes it hard to give useful advice.
Private Mod Note
():
Rollback Post to RevisionRollBack
Oh, you think the losers' bracket is your ally, but you merely adopted the scrub tier. I was born in it, molded by it. I didn’t 4-0 an FNM until I was already a man; by then, it was nothing to me but an extra pack to sell for store credit!
I think Goblins needs a facelift. I like the idea of vehicles sliding in there somewhere. It's pretty rare to see a goblin with haste ever make the cut. Having them crew vehicles the turn they come into play seems like it could be a nice boost. It could then open up some options that interact with artifacts and goblins alike.
Thanks for the advice LordSaturn & NewHJ. I tried the casual section for pauper goblins and it has not been used in years. so i thought id ask here. I will be cutting the Mardu Scout for another Goblin arsonist. my curve is very low do u think i should play 17 lands and get 4 Goblin arsonist
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UBRWGHumansUBRWG UMerfolkU
Eldrazi Tron Legacy WDeath & TaxesW Pauper RGoblinsR EDH UGMerfolk ComboGU Standard UWApproachWU
Depends. I've seen paper leagues that allow for cards that were printed at common online, most also have a banned list and Goblin Grenade is generally on there too.
I think Goblins needs a facelift. I like the idea of vehicles sliding in there somewhere. It's pretty rare to see a goblin with haste ever make the cut. Having them crew vehicles the turn they come into play seems like it could be a nice boost. It could then open up some options that interact with artifacts and goblins alike.
I think vehicles are fitting for a slower strategy like white weenie, I´ve faced some metalcraft weenies with vehicles recently and they do very well there. ¿which vehicles do you think that can make the cut in goblins?
I actually like Sky Skiff in goblins. Gives you a decent evasive attacker. It's low cc fits in the mana scheme and it allows for something like Great Furnace and Kuldotha Rebirth to be squeezed in for some additional Goblin Bushwhacker shenanigans.
Just a thought to take the deck in a slightly different direction.
Well, Flaring Pain works for 2 turns which is enough a lot of times, but if your match is against White Weenie or Soul Tokens, well, I always considered those really bad matchups anyway.
I had a few objectives firing up MODO last night:
1) Build a Goblin deck in Pauper so that I have the cards in my collection before Dominaria is released and likely dumps more Goblins into different formats.
2) Test Fanatic Firebrand.
Additionally, I thought that Goblins lined up well against a good percentage not only of top performing decks on MTGGoldfish but also the decks I encountered often in the league.
1) Against Elves, we have Death Spark, Lightning Bolt, Sparksmith, and Fanatic Firebrand to disrupt.
2) Against Delver (and Izzet Delver), the same disruptive elements against Elves apply
3) Against Burn, Sylvok Lifestaff would cripple the opponent in the race.
4) Wide aggro will always have favorable moments against Tron, targeted removal-based decks, or noninteractive combo when it stumbles.
5) Goblin Sledder and Mogg Raider line up well against Sacred Cat in Heroic.
As I expected, the league in the current meta was Pauper playing in easy mode. My 5-0 results included:
2-1 vs Izzet Delver
2-1 vs TortEx
2-0 vs MBC
2-0 vs Dimir Flicker
2-0 vs Tron
Even though I did not face the matches for which I had a plan, I had a lot of success in my first league with a deck that has a lot of interaction and play to it. Death Spark was an incredible card, and on at least two of the games, one copy of it dealt 5+ damage. Even with the decks I faced, Fanatic Firebrand was incredible. It is just as good as Mogg Fanatic when you are killing Faeries or Delver, and in most other cases, it is better because of its haste. The only situation where it is worse than OG Fanatic is when it is able to attack through with a Bushwhacker AND sacrifice itself for 1 damage, but I am willing to take that loss.
Here is my deck; it is a standard Goblins build without the Fireblasts or Reckless Abandons, opting to play the Fanatics instead. I like playing creatures in the four slots because: they are often worth 4 damage anyway (especially all things considered and taking Goblin Cohort and Mogg Conscripts into account) and being countered is not so damaging as the cards I removed. The sideboard needs Goblin Heelcutter in some number instead of Stingscourger, and I am not opposed to Gorilla Shaman, Relic of Progenitus, or Flaring Pain being included as well.
Guys, I've been thinking about a transformational sideboard. Something like first game mass goblins with some ammount of burn (lightning bolt, searing blaze, fireblast) and in the second game board in a lot of burn spells (15 burn spells in the sideboard), and leave the most "mass-independant" creatures
All the matches were 2-0, except Delver 2-1, which a bug caused me to lose all my permanents for a Fade Away on the losing game.
4 Foundry Street Denizen
4 Goblin Arsonist
4 Goblin Bushwhacker
4 Goblin Cohort
4 Goblin Sledder
4 Mogg Conscripts
4 Mogg War Marshal
3 Goblin Heelcutter
2 Goblin Matron
2 Mogg Raider
1 Intimidator Initiate
4 Lightning Bolt
3 Chain Lightning
Lands:
17 Mountain
4 Flame Slash
3 Electrickery
2 Death Spark
2 Immolation
2 Sylvok Lifestaff
1 Flaring Pain
1 Raze
I'm very satisfied with it. Immolation is a technique against Atog but it's also good when you need more removal.
To do still: matchups against RUG Tron, UB Delver, and possibly UB Teachings and Slivers if enough interest (though these two are a bit less of a priority).
4 Goblin Sledder
4 Goblin Bushwhacker
4 Foundry Street Denizen
4 Mogg Raider
4 Mogg War Marshal
4 Goblin War Strike
4 Mob Justice
4 Dragon Fodder
4 Krenko's Command
4 Great Furnace
10 Mountain
any suggestions or improvements iam new to pauper
4 Foundry Street Denizen
4 Goblin Bushwhacker
4 Goblin Cohort
4 Goblin Sledder
1 Mardu Scout
4 Mogg Conscripts
2 Goblin arsonist
4 Mogg Raider
4 Mogg War Marshal
2 Sparksmith
1 Fireblast
4 Goblin Grenade
4 Lightning Bolt
LANDS 18
18 Mountains
UBRWGHumansUBRWG
UMerfolkU
Eldrazi Tron
Legacy
WDeath & TaxesW
Pauper
RGoblinsR
EDH
UGMerfolk ComboGU
Standard
UWApproachWU
It might be a fine sideboard choice against non creature decks though, but not main.
Besides this, your list is pretty the standard. I would include one or two Goblin Heelcutter in it. It does a lot of work.
I don't like 8 copies of Mogg Raider/Sledder, I always use 6. You are fine when 1 sticks on the board and those guys alone are pretty bad. I play the playset of Arsonist. (They are very good with the Raiders/Sledders and with the Grenade).
I'm not sure if we can discuss paper only lists here in the online thread. Personally, I don't mind.
If Mardu Scout is in as a 3-power-for-2-mana body, consider Mogg Flunkies - similar to the above, they don't generally shut off until you're done attacking for other reasons, but they also don't die if they get blocked by most things.
Most winning decklists run the full 4x Goblin Sledder and 4x Mogg Raider because they're a prime target for removal. If they're not getting shot at, you could cut back.
I'd rather see paper-only lists go in the casual pauper subforum, but it's not extremely important, it just makes it hard to give useful advice.
UBRWGHumansUBRWG
UMerfolkU
Eldrazi Tron
Legacy
WDeath & TaxesW
Pauper
RGoblinsR
EDH
UGMerfolk ComboGU
Standard
UWApproachWU
if you are talking to me Yeah id like to use Death Spark but I dont think it is legal in paper pauper format it was printed only as uncommon
UBRWGHumansUBRWG
UMerfolkU
Eldrazi Tron
Legacy
WDeath & TaxesW
Pauper
RGoblinsR
EDH
UGMerfolk ComboGU
Standard
UWApproachWU
I think vehicles are fitting for a slower strategy like white weenie, I´ve faced some metalcraft weenies with vehicles recently and they do very well there. ¿which vehicles do you think that can make the cut in goblins?
Just a thought to take the deck in a slightly different direction.
They wouldn't be able to attack but they could still crew the vehicles.
Sure the Skiff won't enable the consripts/cohorts, but, then it just becomes a matter of proper sequencing.
4 Burning-Tree Emissary
4 Goblin Bushwhacker
4 Goblin Cohort
3 Goblin Heelcutter
4 Jackal Familiar
4 Mogg Conscripts
4 Mudbrawler Cohort
4 Valley Dasher
1 Fireblast
4 Lightning Bolt
4 Magma Jet
4 Electrickery
3 Flame Slash
4 Molten Rain
4 Smash to Smithereens
4 lightning bolt
1 tarfire
4 goblin war strike
4 krenko's command
4 dragon fodder
Creatures 20
4 goblin bushwacker
4 goblin war Marshall
4 goblin matron
4 goblin general
4 bettleback chief
2 forgotten cave
21 mountain
3 pyroblast
2 relic of progenitus
2 raze
2 smelt
2 flaring pain
2 electrickery
2 goblin caves
JundBGR
RW Blood MoonRW
Pauper
Delver U
Elves G
Control B
Commander
Edgar Markov BRW
Captain Sisay GW
Niv-Mizzet, Parun UR
Tymna and Ravos WB
I had a few objectives firing up MODO last night:
1) Build a Goblin deck in Pauper so that I have the cards in my collection before Dominaria is released and likely dumps more Goblins into different formats.
2) Test Fanatic Firebrand.
Additionally, I thought that Goblins lined up well against a good percentage not only of top performing decks on MTGGoldfish but also the decks I encountered often in the league.
1) Against Elves, we have Death Spark, Lightning Bolt, Sparksmith, and Fanatic Firebrand to disrupt.
2) Against Delver (and Izzet Delver), the same disruptive elements against Elves apply
3) Against Burn, Sylvok Lifestaff would cripple the opponent in the race.
4) Wide aggro will always have favorable moments against Tron, targeted removal-based decks, or noninteractive combo when it stumbles.
5) Goblin Sledder and Mogg Raider line up well against Sacred Cat in Heroic.
As I expected, the league in the current meta was Pauper playing in easy mode. My 5-0 results included:
2-1 vs Izzet Delver
2-1 vs TortEx
2-0 vs MBC
2-0 vs Dimir Flicker
2-0 vs Tron
Even though I did not face the matches for which I had a plan, I had a lot of success in my first league with a deck that has a lot of interaction and play to it. Death Spark was an incredible card, and on at least two of the games, one copy of it dealt 5+ damage. Even with the decks I faced, Fanatic Firebrand was incredible. It is just as good as Mogg Fanatic when you are killing Faeries or Delver, and in most other cases, it is better because of its haste. The only situation where it is worse than OG Fanatic is when it is able to attack through with a Bushwhacker AND sacrifice itself for 1 damage, but I am willing to take that loss.
Here is my deck; it is a standard Goblins build without the Fireblasts or Reckless Abandons, opting to play the Fanatics instead. I like playing creatures in the four slots because: they are often worth 4 damage anyway (especially all things considered and taking Goblin Cohort and Mogg Conscripts into account) and being countered is not so damaging as the cards I removed. The sideboard needs Goblin Heelcutter in some number instead of Stingscourger, and I am not opposed to Gorilla Shaman, Relic of Progenitus, or Flaring Pain being included as well.
4 Sparksmith
4 Goblin Cohort
4 Mogg Conscripts
4 Mogg Raider
4 Mogg War Marshal
4 Goblin Sledder
4 Foundry Street Denizen
4 Goblin Bushwhacker
2 Death Spark
18 Mountain
2 Smelt
3 Smash to Smithereens
4 Stingscourger
3 Electrickery
3 Sylvok Lifestaff
I hardly sided anything in or out in this particular league.