This is my Izzet Artifact deck for Pauper Frontier. In this deck you use cheap artifacts in order to summon Bastion Inventor or Sweatworks Brawler and even the powerful Gearseeker Serpent. Tell me what I can do to upgrade deck. Pauper Frontier is a format used at my local shop we use both Pauper and Frontier to create decks some uncommon that were previously printed as common are playable example Murder. Anyways tell me what I can do to upgrade deck using cards from M15 and forward.
I played around with a standard pauper improvise list. Some of my take always from that are that 0 cost equipment is very important. You need draw spells to refill you hand. Emerge works well with creatures with high mana costs that can cheat in for cheaper. Surge compliments a deck with lots of 0 mana spells.
Bonded Construct is a nice fit. Cathar's Shield is a good improvise enabler. Renegade Map should replace Evolving Wilds. NOT sure if deck can afford darksteel citadel. Ornithopters are a little overrated. You can cut down to two, especially if you're running C. Shield.
I can only really offer suggestions. Pauper Frontier hasn't really caught on where I am. I've played a couple games with a pauper frontier deck vs normal frontier decks, but, that's not really a good example since pauper metagames tend to be much different. I tend not to provide a full list of most decks I play. not for secrecy or anything like that. Just because metagames can be vastly different from store to store. Also I don't want to stifle the creative process. Exploring new things is one of the things that I find the most fun. personally I hate when I get a full list and someone touts it as the end all be all without taking into consideration that not everyone is going to be competing against the same style of decks.
I'd start with something like this:
2x Metallic Rebuke
3x Treasure Cruise
4x Bone Saw
4x Inventor's Goggles
4x Cathar's Shield
3x Prophetic Prism
3x Bastion Inventor
4x Bonded Construct
2x Gearseeker Serpent
2x Foundery Assembler
3x Ornithopter
4x Sweatworks Brawler
Land (22)
3x Renegade Map (yes I count RM as a land, but it can enable improvise too so win/win)
8x Island
7x Mountain
4x Swiftwater Cliffs
This gives you 22 artifacts that cost 1 or less to enable a quick Brawler or Bastin, and that's really what this deck wants to happen. Depending on your metagame you can slot more removal or countermagic. you can try experimenting with pump spells like Built to Smash or Temur Battle Rage, etc. Surge and Emerge have also show some positive results in my standard pauper testing. Will 11 free spells surge is pretty easy to turn on and the red and blue pauper surge creatures are pretty solid. Emerge is also good since you have access to Wretched Gryff and sometimes you want a beefy flier and a card. with the improvise and surge creatures having inflated mana costs, this is a nice option to have if you need to switch gears. ymmv, hope it works out for you.
The following link is an invitation to join Pucatrade (card trading service though similar to TCGPLayer). If you follow the link then it awards me with tokens to exchange for actual cards. Thanks! https://pucatrade.com/invite/gift/86097
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Instant (10)
4x Metallic Rebuke
3x Shock
3x Welding Sparks
Artifact (11)
4x Bone Saw
3x Inventor's Goggles
4x Prophetic Prism
Creature (18)
4x Bastion Inventor
4x Consulate Skygate
2x Gearseeker Serpent
4x Ornithopter
4x Sweatworks Brawler
Land (21)
2x Darksteel Citadel
3x Evolving Wilds
6x Island
6x Mountain
4x Swiftwater Cliffs
Sideboard (15)
2x Boiling Earth
2x Dispel
3x Negate
1x Shock
3x Smash to Smithereens
3x Spell Shrivel
1x Welding Sparks
Bonded Construct is a nice fit. Cathar's Shield is a good improvise enabler. Renegade Map should replace Evolving Wilds. NOT sure if deck can afford darksteel citadel. Ornithopters are a little overrated. You can cut down to two, especially if you're running C. Shield.
I'd start with something like this:
2x Metallic Rebuke
3x Treasure Cruise
4x Bone Saw
4x Inventor's Goggles
4x Cathar's Shield
3x Prophetic Prism
3x Bastion Inventor
4x Bonded Construct
2x Gearseeker Serpent
2x Foundery Assembler
3x Ornithopter
4x Sweatworks Brawler
Land (22)
3x Renegade Map (yes I count RM as a land, but it can enable improvise too so win/win)
8x Island
7x Mountain
4x Swiftwater Cliffs
This gives you 22 artifacts that cost 1 or less to enable a quick Brawler or Bastin, and that's really what this deck wants to happen. Depending on your metagame you can slot more removal or countermagic. you can try experimenting with pump spells like Built to Smash or Temur Battle Rage, etc. Surge and Emerge have also show some positive results in my standard pauper testing. Will 11 free spells surge is pretty easy to turn on and the red and blue pauper surge creatures are pretty solid. Emerge is also good since you have access to Wretched Gryff and sometimes you want a beefy flier and a card. with the improvise and surge creatures having inflated mana costs, this is a nice option to have if you need to switch gears. ymmv, hope it works out for you.
3x Bastion Inventor
4x Bonded Construct
2x Gearseeker Serpent
2x Foundry Assembler
3x Ornithopter
4x Sweatworks Brawler
SPELLS (23)
4x Bone Saw
4x Cathar's Shield
4x Inventor's Goggles
3x Renegade Map
3x Prophetic Prism
2x Metallic Rebuke
3x Treasure Cruise
8x Island
7x Mountain
4x Swiftwater Cliffs
https://pucatrade.com/invite/gift/86097