anybody got any info to report from GP Denver? any of you guys attended? how about some deck tech or any new funky decks? any information outside of what MTG.com provided would be awesome
I played a completely untested G/B rock build and ended up 3-6, winning against kithkin, U/G, and a really weird Quick N' Toast build, and losing to Doran, Faeries, Kithkin x3, and R/G Elf Warriors.
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Currently Playing:
Legacy: UR Control Slaver RU
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Multiplayer: UG Simic GU BR Malfegor MadBent RB
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I played 5-c Merfolk. Its ridiculous amounts of fun. It wreaks Kithkin, Elementals, Fae, Toast. I do have a hard time with Doran, but you could make some changes to fix that. And RDW is a really bad matchup.
I went 5-3-1. Losing to the Mirror (which is luck based anyway), UW Merfolk (to which I threw the game), and Doran in rd 9. Drawing with my friend Rd3.
i know the merfolk matchup.. it does not "wreck" fae.. if the fae player is competent.. the matchup is about even, hardly lopsided in the merfolk favor.
I wish everyone would stop claiming a certain deck "wrecks" fae.. nothing wrecks fae in block.. nothing owns it like a red headed step child.. stop being delusional and thinking that. your playtesting could show you have a favorable matchup, but that's all you've got..
personally, I've not lost to the merfolk control deck yet
I went 3-3 (minus the 3 byes I won from the trials the night before)
lost in rd4 to eventual gp winner, thompson
and lost elsewhere to a r/w hybrid concoction when i mod'd the deck to 25 lands the night before, and getting land screwed.. same with the previous rd to this.. losing to doran's curve out draw.. to my 2 lander game 1, and 3 lander game 2. how I managed to survive to turn 6 on each of those games astounds me as to how poor of a player my opponent is..
oh well.. time to ptq back those ratings points i lost...
Errrr...the only real big news out of GP Denver is apparently Archon of Justice is good and Stillmoon Cavalier is one of the best sideboard options you can have. Aside from that, nothing really new. Figure of Destiny is hot...but everyone predicted that already.
Errrr...the only real big news out of GP Denver is apparently Archon of Justice is good and Stillmoon Cavalier is one of the best sideboard options you can have. Aside from that, nothing really new. Figure of Destiny is hot...but everyone predicted that already.
i bought a playset of Archon of Justice cheap during Prerelease, and have been using it in my block Solar Flare deck. seeing that it was utilized in Denver makes my heart warm
@coolio: I beg to differ. Good for you, and not losing to it yet. But when I'm boarding 3x 'Threshers 3x Firespouts and 3x Wispmares, you're going to lose.
Do...you play magic?
Ok, so I'm assuming you're playing either control or mid range with those cards, right? What are you going to board out for 9 cards and not lose tempo?
See, that's the problem with Fae. It's a lot like dredge-you have to devote most of your sideboard just to it, and even if you do you might not win.
And the only card there that is even a win con against faeries is if you stick a thresher. And even if you stick it they'll find a way to get rid of it either through command or just chump it all day.
@coolio: I beg to differ. Good for you, and not losing to it yet. But when I'm boarding 3x 'Threshers 3x Firespouts and 3x Wispmares, you're going to lose.
*yawn* standard control anti fae board.. not scared the least bit.. the wispmares are only good.. if you can manage it on your turn 3, after I tap out to resolve blossom turn 2. it's not v good later.. after scion's in play. thresher? that is your one and only good solution vs fae really.. and I'm not that incompetent a player to let a few threshers get in the way of beating your list senseless.
the firespouts dont do squat really, funny the other control decks that main them? take them out cus they realize it's not that amazing. ya know what? firespout deals 3.. same argument why gouger is good in the red decks, and why spout into the deck post board is not so amazing.. guess what? mistbind is still a 4/4. based on your arguments.. do you.. even know how the matchup goes? like.. seriously?
Well I made a huge play mistake in a trial the night before, costing me the whole thing, that was awesome =/
When I got to the main event saturday round 1 I'm playing against R/G shamans (I'm playing elementals). I keep a 2 land hand with a braider, a drifter, a harbinger, 2 lands, and 2 firespout. Good thing I didn't want to draw a 3rd land... Ended up losing 2-1 to a 3rd game God hand.
Second round I get deck checked, and appearantly my sleeves (that i just bought, were different sizes). Game loss. awesome. Playing against toast is difficult when you draw 22 lands and 14 spells over the course of 2 games. =/
Long story short: I'm a bad player in trials, I shouldn't keep amazing hands if there are only 2 lands, Ultra pro sleeves suck, and Elementals hates me. At least Nate from SLC got 3rd.
@coolio: I beg to differ. Good for you, and not losing to it yet. But when I'm boarding 3x 'Threshers 3x Firespouts and 3x Wispmares, you're going to lose.
Fae can beat toast pretty easy and that deck runs two of those md and one sb.
The closes fae have to an autoloss is rdw and certain elemental varients (depending on the version of the fae deck). Faes second worse matchup would be kithkin and can be anywhere from extremely unfavorable to simply slightly unfavorable.
Stillmoon cavalier is a massive tech against kithkin and fae, plus with kithkin and faeries now controling more of the meta sower has just become like 300% better. (kithkin don't run enough spot removal and sowering a scion is almost always an auto loss for fae.)
*yawn* standard control anti fae board.. not scared the least bit.. the wispmares are only good.. if you can manage it on your turn 3, after I tap out to resolve blossom turn 2. it's not v good later.. after scion's in play. thresher? that is your one and only good solution vs fae really.. and I'm not that incompetent a player to let a few threshers get in the way of beating your list senseless.
the firespouts dont do squat really, funny the other control decks that main them? take them out cus they realize it's not that amazing. ya know what? firespout deals 3.. same argument why gouger is good in the red decks, and why spout into the deck post board is not so amazing.. guess what? mistbind is still a 4/4. based on your arguments.. do you.. even know how the matchup goes? like.. seriously?
I'd tend to agree with you. I built my deck specifically to deal with Faeries; tons of instant removal, 4x thoughtseize and 3x Raven's Crime maindecked, 4x bitterblossom maindecked. Basically, the starting point of the deck was when I realized that elves in T2 could shut off the air with bitterblossom, and then tried to apply that concept to an entire deck that "should crush fae like a paper cup." The one faeries deck I played (after sinking further in the standings than most of the faeries decks by several hundred) completely destroyed me. Faeries is something that you can only beat legitimately, by simply outplaying the pilot and using a deck that you know how to play. There is no gimmick to playing against fae, there's no magic sideboard. If there were a way to beat the deck consistently, then it wouldn't continue to be the most common deck at almost every block event.
Private Mod Note
():
Rollback Post to RevisionRollBack
MTG Rules Advisor
Currently Playing:
Legacy: UR Control Slaver RU
T2: W Idyllic Control W
Multiplayer: UG Simic GU BR Malfegor MadBent RB
EDH: UR Jhoira of the Ghitu RU WUBRG Progenitus GRBUW
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Currently Playing:
Legacy:
UR Control Slaver RU
T2:
W Idyllic Control W
Multiplayer:
UG Simic GU
BR Malfegor MadBent RB
EDH:
UR Jhoira of the Ghitu RU
WUBRG Progenitus GRBUW
i know the merfolk matchup.. it does not "wreck" fae.. if the fae player is competent.. the matchup is about even, hardly lopsided in the merfolk favor.
I wish everyone would stop claiming a certain deck "wrecks" fae.. nothing wrecks fae in block.. nothing owns it like a red headed step child.. stop being delusional and thinking that. your playtesting could show you have a favorable matchup, but that's all you've got..
personally, I've not lost to the merfolk control deck yet
I went 3-3 (minus the 3 byes I won from the trials the night before)
lost in rd4 to eventual gp winner, thompson
and lost elsewhere to a r/w hybrid concoction when i mod'd the deck to 25 lands the night before, and getting land screwed.. same with the previous rd to this.. losing to doran's curve out draw.. to my 2 lander game 1, and 3 lander game 2. how I managed to survive to turn 6 on each of those games astounds me as to how poor of a player my opponent is..
oh well.. time to ptq back those ratings points i lost...
©
i bought a playset of Archon of Justice cheap during Prerelease, and have been using it in my block Solar Flare deck. seeing that it was utilized in Denver makes my heart warm
Do...you play magic?
Ok, so I'm assuming you're playing either control or mid range with those cards, right? What are you going to board out for 9 cards and not lose tempo?
See, that's the problem with Fae. It's a lot like dredge-you have to devote most of your sideboard just to it, and even if you do you might not win.
And the only card there that is even a win con against faeries is if you stick a thresher. And even if you stick it they'll find a way to get rid of it either through command or just chump it all day.
*yawn* standard control anti fae board.. not scared the least bit.. the wispmares are only good.. if you can manage it on your turn 3, after I tap out to resolve blossom turn 2. it's not v good later.. after scion's in play. thresher? that is your one and only good solution vs fae really.. and I'm not that incompetent a player to let a few threshers get in the way of beating your list senseless.
the firespouts dont do squat really, funny the other control decks that main them? take them out cus they realize it's not that amazing. ya know what? firespout deals 3.. same argument why gouger is good in the red decks, and why spout into the deck post board is not so amazing.. guess what? mistbind is still a 4/4. based on your arguments.. do you.. even know how the matchup goes? like.. seriously?
When I got to the main event saturday round 1 I'm playing against R/G shamans (I'm playing elementals). I keep a 2 land hand with a braider, a drifter, a harbinger, 2 lands, and 2 firespout. Good thing I didn't want to draw a 3rd land... Ended up losing 2-1 to a 3rd game God hand.
Second round I get deck checked, and appearantly my sleeves (that i just bought, were different sizes). Game loss. awesome. Playing against toast is difficult when you draw 22 lands and 14 spells over the course of 2 games. =/
Long story short: I'm a bad player in trials, I shouldn't keep amazing hands if there are only 2 lands, Ultra pro sleeves suck, and Elementals hates me. At least Nate from SLC got 3rd.
Fae can beat toast pretty easy and that deck runs two of those md and one sb.
The closes fae have to an autoloss is rdw and certain elemental varients (depending on the version of the fae deck). Faes second worse matchup would be kithkin and can be anywhere from extremely unfavorable to simply slightly unfavorable.
Stillmoon cavalier is a massive tech against kithkin and fae, plus with kithkin and faeries now controling more of the meta sower has just become like 300% better. (kithkin don't run enough spot removal and sowering a scion is almost always an auto loss for fae.)
I'd tend to agree with you. I built my deck specifically to deal with Faeries; tons of instant removal, 4x thoughtseize and 3x Raven's Crime maindecked, 4x bitterblossom maindecked. Basically, the starting point of the deck was when I realized that elves in T2 could shut off the air with bitterblossom, and then tried to apply that concept to an entire deck that "should crush fae like a paper cup." The one faeries deck I played (after sinking further in the standings than most of the faeries decks by several hundred) completely destroyed me. Faeries is something that you can only beat legitimately, by simply outplaying the pilot and using a deck that you know how to play. There is no gimmick to playing against fae, there's no magic sideboard. If there were a way to beat the deck consistently, then it wouldn't continue to be the most common deck at almost every block event.
Currently Playing:
Legacy:
UR Control Slaver RU
T2:
W Idyllic Control W
Multiplayer:
UG Simic GU
BR Malfegor MadBent RB
EDH:
UR Jhoira of the Ghitu RU
WUBRG Progenitus GRBUW