@Ferro, wreath of geists is interesting, how has it been for you? I can imagine wreath + Kessig would be nuts.
@ Shadowstalker As far as what the deck gains from AVR, the only card that stands out in my mind is Ulvenwald Tracker, the deck has no point removal, and trackers ability to have creatures fight is pretty good. The only other card I think could make a splash is Alchemist Refuge, the ability to drop fat on your opponents turn seems pretty awesome. Possibly Desolate Lighthouse, however I really don't want to have to stretch the mana base, as its already sketchy as is.
I haven't really worked around with the deck post AVR, I'm been focusing on playing it as is. I honestly really think a faithless looting based reanimator deck may trump this strategy and may make the "dredge" deck obsolete.
What stuff from Avacyn Restored can be placed in this deck?
Other than Ulvenwald Tracker (as Abomb mentioned) I think Alchemist's Refuge could actually earn a spot. Depends on whether the Dredge deck in question splashes for red/black. Personally, I've never been a fan of splashing a third color - which is now less necessary thanks the Tracker's ability to take out problem creatures - so I think i'll give the land a test run. The threat of being able to flash in some major fatties should force the opponent to attack carefully
Personally, I've never been a fan of splashing a third color - which is now less necessary thanks the Tracker's ability to take out problem creatures.
Well, the thing is, red gives us a win-con in the form of Kessig Wolf-Run to give our Ghoultrees and Wurms trample so they can't be chump blocked all day. Act is just an additional plus to it.
Well, the thing is, red gives us a win-con in the form of Kessig Wolf-Run to give our Ghoultrees and Wurms trample so they can't be chump blocked all day. Act is just an additional plus to it.
I've always viewed it the other way around, with trample from Wolf-Run being the icing on the cake. In my own experience though, 2-3 artful dodges have usually done the trick.
What does everyone think of including the Hexproof soulbound guy? It seems like he solves a lot of problems this deck has. T4 that guy, T5 kessig cage breakers seems like a winning play to me. Even protecting a splinterfright or wurm seems ridiculous.
He's better than ranger's guile because he sticks around, and he's better than the hexproof equipment because you don't need to keep mana up to equip. Both have seen fringe play in this deck.
Haha, I just imagined using him with artful dodge. Build your own Invisible Stalker.
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Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
What does everyone think of including the Hexproof soulbound guy? It seems like he solves a lot of problems this deck has. T4 that guy, T5 kessig cage breakers seems like a winning play to me. Even protecting a splinterfright or wurm seems ridiculous.
He's better than ranger's guile because he sticks around, and he's better than the hexproof equipment because you don't need to keep mana up to equip. Both have seen fringe play in this deck.
Haha, I just imagined using him with artful dodge. Build your own Invisible Stalker.
Because it doesn't stop any instant removal. They can put the soulbound trigger on the stack and still kill him.
Definitely some good discussion going on here the past few days!!!
Too bad I have been getting my butt handed to me thoroughly online, and have been increasingly frustrated with the deck.
I never thought about the hexproof soulbound guy, that actually sounds like a sweet idea. Same thing with Refuge, sure I'll flash in this here Ghoultree for 1 green.... hehehehehehe (insert evil laugh).
I haven't worked up a sketch yet, I'm been moving on towards U/R/W Burning Vengeance, but I still fire up the ole dredge deck.
One thing I did try out, was cutting the pilgrims and assistants and putting in screeching skaabs and ambush vipers. After about the 4th or 5th loss in a row I quickly took that apart. The deck is mana hungry and the fact that your mana dorks can chump to feed your big guys is a big deal. I found I hated viper so bad.
Just some thoughts for now, I'll mock up a list for AVR, cause I really want tracker and refuge. I also have failed to try wreath of geists yet. So I have to get back to you guys on that!
Mana Dorks all the way. That's why I'm so adament about 4 Mulch because mana is a lot harder to get then creatures when you start really dumping cards.
I still have problems beating humans.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
@ the_cardfather- Humans is still by far a tough match up. A lot of times it comes down to how many Gnaws you can mill or draw to cushion your life and how many sweepers (Act or Tremblor) that you have access to. If you survive their initial wave of guys, around turns 5-7 you can start forcing your strategy and put them on the defensive with frights, wurms and trees.
I tried wreath out a bit, I really didn't like it at all. Not that I don't think its a bad card, I just don't think its the direction the deck wants to go.
I just ran Jund through some dailies and came out pretty good, this is still a fun deck to play. I'm excited to see what comes out of the constructed section of the pro tour!!! Fingers crossed we see some self-mill decks!!!!
Been working out some builds for a block gauntlet and I've found a lot of these lists to be really threat light, and kinda clunky. The mana dorks(and random dudes like elk and ambush viper) seem so extraneous and not playing a full 12 of the money dudes seems very wrong to me. Also Cagebreakers has proven to be the nut low. He's just too slow and too easy to kill.
Not 100% on the mana base or sideboard, but the maindeck seems solid. Wingcrafter steals games, end of turn refuge in ghoultree is beyond silly and the threat of spider spawning makes control play differently. Kinda concidering cutting the cagebreakers for a maindeck unburial rights but that kinda removes the best target for it.
4 Grotto? Your SB is interesting. I used to run a bunch of spider spawning when tokens was still a big threat but I never liked black over red.
Wingcrafter does have promise. That's for sure. Go Ghoultree Go!!
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Re-worked a pre avacyn build with wingcrafters, and that guy worked out great. Giving evasion to anything thats just a big dude goes real far. Nothing like launching a ghoultree when they expect to chump block it. Also this deck lacks one drops.
Another great was Ulvenwald Tracker. Any kind of manipulation via a creature just helps keep the percentage up, and again another one drop.
The only other big change was artful dodge as a 2x of. Insta win condition most games.
Gonna be running in a block tourney this weekend. My only concern is what to sideboard. I've never been there so I don't know the local meta. The worst that can be sided against this deck would be the cage? Even that's not a deal breaker. Anything else I should expect hate wise? maybe the ghoul.
Are you running any other colors as a splash? Usually sweepers and trying to finish, or just hammering life gain and using artful dodge or what not to push big guys through.
It's not a great matchup.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Are you running any other colors as a splash? Usually sweepers and trying to finish, or just hammering life gain and using artful dodge or what not to push big guys through.
It's not a great matchup.
Currently just U/G, but adding R for something like bonfire sounds good against humans. I really wanted to try and keep it just the two colors, but it's tough.
so did this deck become less competitive as it went on? I remember when it was just strait INN in the block constructed universe it was nigh unbeatable.
It actually peaked around the time they banned the token creators but it was outclassed by Wolfir cards in AVR.
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Out of the blackness and stench of the engulfing swamp emerged a shimmering figure. Only the splattered armor and ichor-stained sword hinted at the unfathomable evil the knight had just laid waste.
Are you referring to decks like "fight club", or was there a more explicitly wolfir-centric deck? This vague comment intrigued me.
/lurk
Basically any deck running green had a wolfir in it. The dominant deck was Jund, and it ran 3-4 Wolfir Silverheart. Another cool deck was UG Invisible Stalker, and it ran both Wolfir Avenger and Silverheart.
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Some facts of magic:
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
@ Shadowstalker As far as what the deck gains from AVR, the only card that stands out in my mind is Ulvenwald Tracker, the deck has no point removal, and trackers ability to have creatures fight is pretty good. The only other card I think could make a splash is Alchemist Refuge, the ability to drop fat on your opponents turn seems pretty awesome. Possibly Desolate Lighthouse, however I really don't want to have to stretch the mana base, as its already sketchy as is.
I haven't really worked around with the deck post AVR, I'm been focusing on playing it as is. I honestly really think a faithless looting based reanimator deck may trump this strategy and may make the "dredge" deck obsolete.
it's very useful on a newly casted Strangleroot Geist but i'm dying to test it out on wandering wolf (just need to go pick some up)
Other than Ulvenwald Tracker (as Abomb mentioned) I think Alchemist's Refuge could actually earn a spot. Depends on whether the Dredge deck in question splashes for red/black. Personally, I've never been a fan of splashing a third color - which is now less necessary thanks the Tracker's ability to take out problem creatures - so I think i'll give the land a test run. The threat of being able to flash in some major fatties should force the opponent to attack carefully
Well, the thing is, red gives us a win-con in the form of Kessig Wolf-Run to give our Ghoultrees and Wurms trample so they can't be chump blocked all day. Act is just an additional plus to it.
I've always viewed it the other way around, with trample from Wolf-Run being the icing on the cake. In my own experience though, 2-3 artful dodges have usually done the trick.
He's better than ranger's guile because he sticks around, and he's better than the hexproof equipment because you don't need to keep mana up to equip. Both have seen fringe play in this deck.
Haha, I just imagined using him with artful dodge. Build your own Invisible Stalker.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic
Because it doesn't stop any instant removal. They can put the soulbound trigger on the stack and still kill him.
Too bad I have been getting my butt handed to me thoroughly online, and have been increasingly frustrated with the deck.
I never thought about the hexproof soulbound guy, that actually sounds like a sweet idea. Same thing with Refuge, sure I'll flash in this here Ghoultree for 1 green.... hehehehehehe (insert evil laugh).
I haven't worked up a sketch yet, I'm been moving on towards U/R/W Burning Vengeance, but I still fire up the ole dredge deck.
One thing I did try out, was cutting the pilgrims and assistants and putting in screeching skaabs and ambush vipers. After about the 4th or 5th loss in a row I quickly took that apart. The deck is mana hungry and the fact that your mana dorks can chump to feed your big guys is a big deal. I found I hated viper so bad.
Just some thoughts for now, I'll mock up a list for AVR, cause I really want tracker and refuge. I also have failed to try wreath of geists yet. So I have to get back to you guys on that!
Mana Dorks all the way. That's why I'm so adament about 4 Mulch because mana is a lot harder to get then creatures when you start really dumping cards.
I still have problems beating humans.
I tried wreath out a bit, I really didn't like it at all. Not that I don't think its a bad card, I just don't think its the direction the deck wants to go.
I just ran Jund through some dailies and came out pretty good, this is still a fun deck to play. I'm excited to see what comes out of the constructed section of the pro tour!!! Fingers crossed we see some self-mill decks!!!!
This is the list I've settled on:
3 ulvenwald tracker
4 screaching skaab
4 boneyard wurm
4 armored skaab
4 splinterfright
4 ghoultree
1 kessig cagebreakers
4 mulch
3 tracker's instincts
2 gnaw to the bone
1 spider spawning
4 shimmering grotto
3 woodland cemetery
1 sulfur falls
1 alchemist's refuge
7 forest
4 island
3 undead alchemist
2 ray of revalation
1 alchemist's refuge
2 unburial rites
3 blasphemous act
1 increasing confusion
1 ancient grudge
1 gnaw to the bone
1 craterhoof behemoth
Not 100% on the mana base or sideboard, but the maindeck seems solid. Wingcrafter steals games, end of turn refuge in ghoultree is beyond silly and the threat of spider spawning makes control play differently. Kinda concidering cutting the cagebreakers for a maindeck unburial rights but that kinda removes the best target for it.
Wingcrafter does have promise. That's for sure. Go Ghoultree Go!!
Another great was Ulvenwald Tracker. Any kind of manipulation via a creature just helps keep the percentage up, and again another one drop.
The only other big change was artful dodge as a 2x of. Insta win condition most games.
Gonna be running in a block tourney this weekend. My only concern is what to sideboard. I've never been there so I don't know the local meta. The worst that can be sided against this deck would be the cage? Even that's not a deal breaker. Anything else I should expect hate wise? maybe the ghoul.
My Trade Thread
Only deck to blow me up was R/W humans, don't know what to side for that. Any help there would be appreciated.
And Memory's Journey rocked in SB against any recursion/zombie decks.
Anyone playing this deck have any thoughts?
My Trade Thread
It's not a great matchup.
Currently just U/G, but adding R for something like bonfire sounds good against humans. I really wanted to try and keep it just the two colors, but it's tough.
Still don't know about sideboard.
My Trade Thread
Are you referring to decks like "fight club", or was there a more explicitly wolfir-centric deck? This vague comment intrigued me.
/lurk
"Personally I love high-riak, low-reqars gambles. Life's best with a decent amount of riak. And f*** reqars."
Basically any deck running green had a wolfir in it. The dominant deck was Jund, and it ran 3-4 Wolfir Silverheart. Another cool deck was UG Invisible Stalker, and it ran both Wolfir Avenger and Silverheart.
-Terror is an emotion which, when experienced, results in death.
-The pox was a disease notorious for having killed one-third, rounded up, of Europe’s population. Smallpox, on the other hand, killed only a single person.
-A person riding a horse cannot be stopped by foot soldiers, large animals, walls, archers, or even catapults.
More facts of magic