And in my opinion, the best thing about the DKA spirits is their ability to control the battlefield. Three Nibli (?) are able to tap a target creature when they either ETB, attack, or pay U and tap and that's HUGE. Especially on turn 3 and 4. Strap a Curiosity on another creature, tap down their blocker and say hello to mr. card advantage.
Basically trying to just run over people with a bunch of hexproof, pumped, vigilance spirit tokens. Drop some Traft in there for another win-con (pumped by captains he can finally survive some combat).
I'm still on the fence with the Niblis of the Urn. It'll definitely help push through damage. I think I'd rather see a dissipate or a snapcaster MORE than Urn late game, but the Urn really helps the deck curve out at the two drop spot. I'll test it both ways and I guess I'll have the Urn against aggro decks and Snap/Dissipate against Stompy and Control decks.
Counterpart can copy the captain (a poor subsitute for Phantasmal Image, but it works), dungeon geists, or a 4/4 angel token, all with immediate board changing results.
Angel of Flight Alabaster is there to grab a late game Traft, Dungeon Geists, or Captain back from the graveyard.
Haven't been back on the forums for awhile, but I'm glad to see there's still some interest in this decklist. After further testing I came up with a list that has some more tempo/control to it, and gave up on my stubborn (and stupid) reservation to leave black out of the mana base for simplicities sake. This is what it looks like now:
Geist-Honored and Cackling Counterpart came out because the deck needed to be faster (in order to keep up with WR or WGr Human decks). Faith's Shield lost out in favor of Silent Departure/Burden of Guilt for more control because - as telemetry mentioned - there were often too many problem creatures (from Dredge, Zombies, and sometimes Werewolves) than a set of Dungeon Geists could handle.
I'm really liking how the deck has been performing. It's not top tier, but definitely solid and a lot of fun nonetheless! How has it been performing for you guys?
Now with the bannings, I feel this deck is well positioned. Without all the token shennanigans, I believe the biggest threats in the format are the undying creatures and humans. Without good mass removal in the format and given the fact that undying is naturally resistant to mass removal, the best way to deal with these threats is one for one. Claustrophobia, burden of guilt, dungeon geists, all serve as ways of locking down a vorapede, geralf's messanger, champion of the parish, etc. while allowing incremental board advantage. This is my take on spirits, its very rough, but I believe we should look at possibly moving into uwr, as it gives us access to the best mana in the format in sulruf falls and clifftoop retreat. I think there is more worth splashing in red, i just haven't thought of what would be worthy of splashing, brimstone volley, geistflame, etc. Also, against humans, the maindeck rolling tremblor is a house.
4 dungeon geists
4 drogskol captain
3 geist of saint traft
3 drogskol reaver
2 tower geist
4 think twice
4 midnight haunting
4 burden of guilt
3 rolling tremblor
After I just saw the bannings about 20 minutes ago my mind Immediately went to UWr Geist aggro. I'm wondering if the best avenue might be to model it after standard Delver decks though with some number of Runechanter's Pike and/or Spectral flight.
Obviously a fair amount would have to be changed but you still have Delver, Stalker, Snapmage, GoST, and other options. The disruption is, obviously, less efficient but I'm still going to attempt to make it work; if I can figure out the manabase.
The manabase doesn't get much worse (if at all) by adding red, and brimstone volley can provide some excellent reach. And if the deck ends up keeping a token sub-theme hellrider can be added, as well as the flash back on rally the peasants.