Bonfire of the Damned is okay. Depending on preferences and the metagame needs to be slower. If the metagame is full of aggro with mix of Dredge and/or GWx Company, Anger of the Gods is the best.
I am more a fan of good ol' Damnation, getting rid of everything, but thats preference of course. Never experimented with Bonfire before. I feel when you miracle it its great, otherwise Anger is just better usually.
This is Godrik's list, he posted it a couple of day ago. I'll be testing with 2 Hazoret in the next couple of weeks before Vegas, maybe this is something Jund needs to be successful again.
This is Godrik's list, he posted it a couple of day ago. I'll be testing with 2 Hazoret in the next couple of weeks before Vegas, maybe this is something Jund needs to be successful again.
I did not made the list tho ! Just posted it earlier and tested it.
If you try it, try it with 8-9 discards, just like the list posted.
You really need to empty your hand kinda fast With this list, it has never been a problem.
Glorybringer def intrigues me but is it really better than thubdermaw hellkite? Tokens are a real weakness of this deck and I think the hellkite shores up that matchup more than 4 damage to kill a creature. We already play some of the best spot removal (push, terminate, decay, pulse, Lilliana)
Glorybringer def intrigues me but is it really better than thubdermaw hellkite? Tokens are a real weakness of this deck and I think the hellkite shores up that matchup more than 4 damage to kill a creature. We already play some of the best spot removal (push, terminate, decay, pulse, Lilliana)
I would say yes due to its flexibility. Being able to kill any creature if needed makes it "good" vs a larger range of matchups.
But if you plan on playing against abzan/bw tokens all day... hellkite is strictly better.
I don't agree with red god at all. nearly every single big deck has a way to remove it main deck. I'd much rather play new Chandra.
I've took a detour back to Jund. Had some time put into Shadow Jund lately, but to be honest. It is not my deck. I understand all the lines and the way it should be played. Nonetheless I don't like it. So I found my way back to regular Jund quit fast.
I've read some pages back and I think some things have changed lately. The build I sleeved up right now is:
The choices I made are quit thoughtfull, at least, they where in my mind. ^^
Some thoughts:
I play the 10 fetch build because I play 4 Pushes. I think one way or the other you need the revolt all the time. If I would not play the 2 Wooded Foothills, I think I would play 1 more fast land and mayby Twilight Mire, but did not think that true. Just because I think the 10 Fetch is what we need.
Right now I gave the Blackcleave and the Blooming a split on 2/2. Red is not that important anymore on T1/2. My guess is that in some time the 2 Blooming become Cliffs again.
In the Meta right now, my guess, Finks is better as Ooze. Ooze is good, no argument there, but I think it is to slow for what we need to for. The scavenging from the GY can be good in several matches, but in those matches Finks shines to. Next to that, the 3-drop thread is good to. T1 discard - T2 Removal - T3 Thread in any kind. I might be wrong there tho, but I realy want to try Finks in that spot
As you can see I play the Hazoret in the mainboard. After reviving the 4-drop possibilities, Hazoret came out first. Kalitas is great, but dies to any removal and does not get instant value. So the spot is between Huntermaster and Hazoret. Huntmaster is a clean 2 for 1 in many cases. But dies to any removal, even to bolt. The lifegain here is not so relevant because I play the Finkes.
In my humble opinion the Hazoret is great in this spot, and ofcourse not expected. That makes 5 damage on a haste creature very good.
Next to that Hazoret comes in quit nicely with my SB plan. I always disliked the Fulminators in the board. So right there comes in my Blood Moon sideboard plan. Blood Moon is an all-star right now. Resolve this in the meta full of Grixis Shadow, Jund Shadow and other grindy decks and it is a free win most of the time.
Hazoret keeps beeing a castable thread in all the cases. Hand full of uncastable spells? Just turn it into damage.
One thing I am not sure of is the 3 Lightning Bolt. But what else?
I've took a detour back to Jund. Had some time put into Shadow Jund lately, but to be honest. It is not my deck. I understand all the lines and the way it should be played. Nonetheless I don't like it. So I found my way back to regular Jund quit fast.
I've read some pages back and I think some things have changed lately. The build I sleeved up right now is:
The choices I made are quit thoughtfull, at least, they where in my mind. ^^
Some thoughts:
I play the 10 fetch build because I play 4 Pushes. I think one way or the other you need the revolt all the time. If I would not play the 2 Wooded Foothills, I think I would play 1 more fast land and mayby Twilight Mire, but did not think that true. Just because I think the 10 Fetch is what we need.
Right now I gave the Blackcleave and the Blooming a split on 2/2. Red is not that important anymore on T1/2. My guess is that in some time the 2 Blooming become Cliffs again.
In the Meta right now, my guess, Finks is better as Ooze. Ooze is good, no argument there, but I think it is to slow for what we need to for. The scavenging from the GY can be good in several matches, but in those matches Finks shines to. Next to that, the 3-drop thread is good to. T1 discard - T2 Removal - T3 Thread in any kind. I might be wrong there tho, but I realy want to try Finks in that spot
As you can see I play the Hazoret in the mainboard. After reviving the 4-drop possibilities, Hazoret came out first. Kalitas is great, but dies to any removal and does not get instant value. So the spot is between Huntermaster and Hazoret. Huntmaster is a clean 2 for 1 in many cases. But dies to any removal, even to bolt. The lifegain here is not so relevant because I play the Finkes.
In my humble opinion the Hazoret is great in this spot, and ofcourse not expected. That makes 5 damage on a haste creature very good.
Next to that Hazoret comes in quit nicely with my SB plan. I always disliked the Fulminators in the board. So right there comes in my Blood Moon sideboard plan. Blood Moon is an all-star right now. Resolve this in the meta full of Grixis Shadow, Jund Shadow and other grindy decks and it is a free win most of the time.
Hazoret keeps beeing a castable thread in all the cases. Hand full of uncastable spells? Just turn it into damage.
One thing I am not sure of is the 3 Lightning Bolt. But what else?
I really dislike blood moon in jund builds. I honestly don't think it's good. Yes it can win games, but that's because very few people will actually expect blood moon out of jund (so they never play around it).
And if you are playing blood moon, a good opponent should be able to tell when you double fetch for basics... and play around it.
Still not a fan of god. Jund has always been a 1 for one deck and being forced to go down to one card in hand seems risky.
That doesn't even make sense. The build around Hazoret is supposed to take advantage of cheap spells that are useful early and can be tossed via Hazoret in the mid and late game. You're not just throwing cards away. You're generally still getting 1-for-1 largely via discard. If Jund's game plan works, both players naturally.end up hellbent anyway. So how does Hazoret change anything?
That doesn't even make sense. The build around Hazoret is supposed to take advantage of cheap spells that are useful early and can be tossed via Hazoret in the mid and late game. You're not just throwing cards away. You're generally still getting 1-for-1 largely via discard. If Jund's game plan works, both players naturally.end up hellbent anyway. So how does Hazoret change anything?
Hazoret is easily removed. It also creates no card advantage. Yes it can turn late-game dead spells into a player only tarfire, but that's as good as it gets.
I honestly can't believe that this is "faster" than chandra, torch of defiance especially with how many edict effects, paths, and -X/-X spells there currently are in the format.
Turning late game dead cards into a 2 damage spell seems weak when you can be doing far more powerful things at the 4 mana drop.
I really dislike blood moon in jund builds. I honestly don't think it's good. Yes it can win games, but that's because very few people will actually expect blood moon out of jund (so they never play around it).
And if you are playing blood moon, a good opponent should be able to tell when you double fetch for basics... and play around it.
Still not a fan of god. Jund has always been a 1 for one deck and being forced to go down to one card in hand seems risky.
If you don't like going down to one or no cards in hand, maybe Jund is not the deck for you. Also, what exacly does number of cards in hand have to do with going 1-for1?
I really dislike blood moon in jund builds. I honestly don't think it's good. Yes it can win games, but that's because very few people will actually expect blood moon out of jund (so they never play around it).
And if you are playing blood moon, a good opponent should be able to tell when you double fetch for basics... and play around it.
Still not a fan of god. Jund has always been a 1 for one deck and being forced to go down to one card in hand seems risky.
If you don't like going down to one or no cards in hand, maybe Jund is not the deck for you. Also, what exacly does number of cards in hand have to do with going 1-for1?
It forces you to play alot more cards that are dead late game. Which means you are not actually 1 for 1ing your opponent. (discarding a late game discard to do 2 damage to your opponent... is not really a 1 for 1).
He's just all I want. Clock, beat down and almost unkillable.
DS is sooo easy with it. They go low on life.. and you finish the oponent discarting cards.
Bolt at the end of oponent turn + attack with hazoret + goyf on my turn is an insane clock.
NEVER my oponents expect me playing a 5/4 HASTE.
Same thing for skred;; Pia is annoying but I'm 3-0 against the deck right now with this list.
Full of discard ( 9 main deck ). A creature he cant deal with, blocking forever his 4/4 lands without dying to bolt then.
CLOCK and playable under bloodmoon.
Sometimes I'm with my friend and laugh talking about huntmaster.
There's no doubt; the card is agressive and our best drop 4 (in my opinion).
It can even control oponent planewalker. (by discarting cards YES)
but also because most plane die to a 5/4 HASTE.
Attack for 5 dmg.
Next turn; Attack for 5 dmg; discard a card +2dmg;
Next turn;; discard for 2 dmg + attack for 5 dmg.
3 turns 19dmg. ITS INSANE GUYS ! please test and.. you'll see.
We are almost always in top deck mode.. He rarely cant block/attack.
Oh one more thing.. this is not a sideboard card to me. Clock against combo;
Good blocker/attacker against aggro and hard to deal with against control/midrange.
The curve need to be low tho. (9 discard) to empty your hand kinda fast
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
Also have you done any testing with glorybringer? I just saw a new list go 5-0 today with 2 glorybringers
Found the list.
https://www.mtggoldfish.com/deck/646289#online
I have not experimented with it.. but it's interesting.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
https://www.mtggoldfish.com/deck/640776#online
These are the last 2 June lists to 5-0
This list also includes 4 boom bust which is interesting
I liked the card as a one of. Early tarmogoyf turn 2 or 3 + big haste creature turn 4 or 5 make jund more agressive and dangerous.
Hazoret block most eldrazi all day long btw !!
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
I did not made the list tho ! Just posted it earlier and tested it.
If you try it, try it with 8-9 discards, just like the list posted.
You really need to empty your hand kinda fast With this list, it has never been a problem.
BGUSultai Shadow
BURGrixis Shadow
BGUSultai midrange
BRWMardu Pyromancer
BGRJund
It seems bad in a meta where liliana and path sees extensive play.
Not to mention eldrazi Tron typically plays dismember. Which also kills this.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
I would say yes due to its flexibility. Being able to kill any creature if needed makes it "good" vs a larger range of matchups.
But if you plan on playing against abzan/bw tokens all day... hellkite is strictly better.
I don't agree with red god at all. nearly every single big deck has a way to remove it main deck. I'd much rather play new Chandra.
I have been impressed with that card.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
I've took a detour back to Jund. Had some time put into Shadow Jund lately, but to be honest. It is not my deck. I understand all the lines and the way it should be played. Nonetheless I don't like it. So I found my way back to regular Jund quit fast.
I've read some pages back and I think some things have changed lately. The build I sleeved up right now is:
4 Dark Confidant
2 Kitchen Finks
2 Hazoret, the Fervent
4 Liliana of the Veil
4 Fatal Push
3 Terminate
2 Abrupt Decay
2 Kolaghan's Command
3 Lightning Bolt
4 Inquisition of Kozilek
2 Thoughtseize
4 Bloodstained Mire
2 Wooded Foothills
2 Blackcleave Cliffs
2 Blooming Marsh
2 Overgrown Tomb
1 Blood Crypt
1 Stomping Ground
2 Swamp
1 Forest
3 Raging Ravine
The choices I made are quit thoughtfull, at least, they where in my mind. ^^
Some thoughts:
I play the 10 fetch build because I play 4 Pushes. I think one way or the other you need the revolt all the time. If I would not play the 2 Wooded Foothills, I think I would play 1 more fast land and mayby Twilight Mire, but did not think that true. Just because I think the 10 Fetch is what we need.
Right now I gave the Blackcleave and the Blooming a split on 2/2. Red is not that important anymore on T1/2. My guess is that in some time the 2 Blooming become Cliffs again.
In the Meta right now, my guess, Finks is better as Ooze. Ooze is good, no argument there, but I think it is to slow for what we need to for. The scavenging from the GY can be good in several matches, but in those matches Finks shines to. Next to that, the 3-drop thread is good to. T1 discard - T2 Removal - T3 Thread in any kind. I might be wrong there tho, but I realy want to try Finks in that spot
As you can see I play the Hazoret in the mainboard. After reviving the 4-drop possibilities, Hazoret came out first. Kalitas is great, but dies to any removal and does not get instant value. So the spot is between Huntermaster and Hazoret. Huntmaster is a clean 2 for 1 in many cases. But dies to any removal, even to bolt. The lifegain here is not so relevant because I play the Finkes.
In my humble opinion the Hazoret is great in this spot, and ofcourse not expected. That makes 5 damage on a haste creature very good.
Next to that Hazoret comes in quit nicely with my SB plan. I always disliked the Fulminators in the board. So right there comes in my Blood Moon sideboard plan. Blood Moon is an all-star right now. Resolve this in the meta full of Grixis Shadow, Jund Shadow and other grindy decks and it is a free win most of the time.
Hazoret keeps beeing a castable thread in all the cases. Hand full of uncastable spells? Just turn it into damage.
One thing I am not sure of is the 3 Lightning Bolt. But what else?
I really dislike blood moon in jund builds. I honestly don't think it's good. Yes it can win games, but that's because very few people will actually expect blood moon out of jund (so they never play around it).
And if you are playing blood moon, a good opponent should be able to tell when you double fetch for basics... and play around it.
Still not a fan of god. Jund has always been a 1 for one deck and being forced to go down to one card in hand seems risky.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
Hazoret is easily removed. It also creates no card advantage. Yes it can turn late-game dead spells into a player only tarfire, but that's as good as it gets.
I honestly can't believe that this is "faster" than chandra, torch of defiance especially with how many edict effects, paths, and -X/-X spells there currently are in the format.
Turning late game dead cards into a 2 damage spell seems weak when you can be doing far more powerful things at the 4 mana drop.
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA
If you don't like going down to one or no cards in hand, maybe Jund is not the deck for you. Also, what exacly does number of cards in hand have to do with going 1-for1?
It forces you to play alot more cards that are dead late game. Which means you are not actually 1 for 1ing your opponent. (discarding a late game discard to do 2 damage to your opponent... is not really a 1 for 1).
Twitter: twitter.com/axmanonline
Stream: twitch.tv/axman
Current Decks
Modern: Affinity
Standard: BW Control
Legacy: Death and Taxes :symw::symr:
Vintage: NA