Honestly I've had no issues playing around Blood Moon. On the whole the meta does look like it's moving in the direction you indicate. Locally for me people have been picking up UR Breach though which Rabblemaster is still great against. I like the idea of moving him to the SB and bringing him in for the matchups where he excels (along with a Hazoret). Blood Moon is fine but I think it's just that.. fine. I agree I bring it in far less than Fulminator but I do like having the option.
Honestly I've had no issues playing around Blood Moon. On the whole the meta does look like it's moving in the direction you indicate. Locally for me people have been picking up UR Breach though which Rabblemaster is still great against. I like the idea of moving him to the SB and bringing him in for the matchups where he excels (along with a Hazoret). Blood Moon is fine but I think it's just that.. fine. I agree I bring it in far less than Fulminator but I do like having the option.
Yeah locally is a different thing of course sometimes.
To all the Blood Moon topic: I dont know what you guys are doing, i love this card (even with 3 Basics). I know it is good agianst us (if they can play it on thier terms), but if we play it, you do not have to cast it (meaning you only cast it if it benefits you).
Against Valakut decks: It gives us a game (we otherwise never have) since they now need a 2 card Combo in Removal and Scapeshift. We can beat any other thread they play easely! I never had a problem casting my threads agianst them, it is important to know when they can combo and play moon only the turn before they can go off.
Agianst Jeskasi: it is amazing here (they play 3 to 4 non mountain basics) and all their spells have very demanding costs, and thier manlands are better than ours.
I agree that 3 might be to many moons in some lokal metas since you need to have enough to board in in certian matchups, were fulminator is just better.
These reasons are why I am running it as a 1x with Fulminator taking the other 2 slots. Fulminator is more versatile but sometimes you just need the option to Blood Moon.
To all the Blood Moon topic: I dont know what you guys are doing, i love this card (even with 3 Basics). I know it is good agianst us (if they can play it on thier terms), but if we play it, you do not have to cast it (meaning you only cast it if it benefits you).
Against Valakut decks: It gives us a game (we otherwise never have) since they now need a 2 card Combo in Removal and Scapeshift. We can beat any other thread they play easely! I never had a problem casting my threads agianst them, it is important to know when they can combo and play moon only the turn before they can go off.
Agianst Jeskasi: it is amazing here (they play 3 to 4 non mountain basics) and all their spells have very demanding costs, and thier manlands are better than ours.
I agree that 3 might be to many moons in some lokal metas since you need to have enough to board in in certian matchups, were fulminator is just better.
Isn't Jund favored against Jeskai Tempo? I have never needed Blood Moon or anything similar to destroy them.
Agreed. I was testing against my buddy Ali Aintrazi, with the list he top 4ed the team open with (jeskai control) and I lost the majority of games, I tested sb games and I def improved my chances when I was able to resolve a blood moon, he runs search for azcanta so blood moon kept him from having the enchantment flip.
I've been to GP Lyon last week-end but we rapidly go to Modern side events with my team mates to train for GP Madrid next week.
I was playing my Jund deck and finished at 3-1 / 3-1 and 2-1-1.
I've made some changes to upgrade my win rate against Burn.
The Blood Moon plan was really efficient for me last week-end, I won against Grixis Death Shadow, Junk and Humans thanks to it.
I added Huntmaster and a 3rd Collective Brutality to improve my match up against Burn which will be present in team unified.
I will play with Affinity and UG Merfolck (2 agressive decks and 1 midrange).
I've been to GP Lyon last week-end but we rapidly go to Modern side events with my team mates to train for GP Madrid next week.
I was playing my Jund deck and finished at 3-1 / 3-1 and 2-1-1.
I've made some changes to upgrade my win rate against Burn.
The Blood Moon plan was really efficient for me last week-end, I won against Grixis Death Shadow, Junk and Humans thanks to it.
I added Huntmaster and a 3rd Collective Brutality to improve my match up against Burn which will be present in team unified.
I will play with Affinity and UG Merfolck (2 agressive decks and 1 midrange).
We'll see how we perform
Gus
Good luck to you, Gus! Let us know how it goes when you play!
As a little advise on the burn matchup, side in your Nihil Spellbombs against them and be sure to cash them in for the draw. That way you get closer to your life-gain spells that are necessary to win the match it's an old trick when playing against decks that loose if we see key cards (bogles mainly).
Nice guys, keep Junding 'em out! We are finally rising up again, this makes me proud! Lets revenge on the previous metas which suppressed us in our ability to grind games out.
Its the first time since the bans and subsequent drop that Jund has been in Tier 2 again, so may the grind be with us guys!
Make a case for the best sweeper jund has to offer.
Anger of the Gods is most people's go to. The problem (and benefit) I have with it is that it exiles. It's a total nombo with Scooze and Kalitas. Damnation destroys literally everything, but that includes any creatures of your own, and chances are a creature deck you're playing against is going to recover much faster than you. Engineered Explosives not hitting every creature on the battlefield because you have to set it to a specific CMC has always bugged me. Kozilek's Return INSTANT, but only 2 damage leaves a lot living. Languish Yahenni's Expertise Radiant Flames Consume the Meek Sweltering Suns
I've tried them all and there just isn't a perfect sweeper that does everything I want. What are your thoughts and reasons for what you choose to play?
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Make a case for the best sweeper jund has to offer.
Anger of the Gods is most people's go to. The problem (and benefit) I have with it is that it exiles. It's a total nombo with Scooze and Kalitas. Damnation destroys literally everything, but that includes any creatures of your own, and chances are a creature deck you're playing against is going to recover much faster than you. Engineered Explosives not hitting every creature on the battlefield because you have to set it to a specific CMC has always bugged me. Kozilek's Return INSTANT, but only 2 damage leaves a lot living. Languish Yahenni's Expertise Radiant Flames Consume the Meek Sweltering Suns
I've tried them all and there just isn't a perfect sweeper that does everything I want. What are your thoughts and reasons for what you choose to play?
Its like our 4 drop issue, there is no one which literally does everything we want. Its a matter of meta and what decks you want to hit. You will have to change the sweeper up like every week or so, to be most efficient with it. But if you want to be safe, always have a Damnation in board for all cases. I personally like it as an emergency brake.
For me, there are basically always only 3 sweepers which I change from or to sometimes: Its Anger, EE and Damnation. I think Kozilek's Return is too weak in Jund in general. Languish is often a worse Damnation and Yahenni's Expertise is two halfes of different cards wanting to do different stuff in my opinion. If I want a sweeper, I want the most efficient sweeper, not this one.
Not sure why you would ever run Radiant Flames over Swelting suns, if you would do it in the first place.
New Jund player here. Any tips on using Huntmaster of the Fells? I'm planning on maining 1 along with a Kalitas. Seems like an awesome card to play but wondering if there are any guidelines for using it or any interactions that I should be aware of with it.
I actually prefer damnation for etched champion over kreturn. The latter often won't kill it due to arcbound ravager counters.
And also there is welding jar appearing sometimes.
Yeah arcbound is a bomb which makes kozileks return tricky. I do like damnation but I'm on the blood moon build at the moment. Plus you gotta remember damnation at 4cmc can be too slow when on the draw. Affinity also brings in blood moon against us, making double B a bit tricky.
I actually prefer damnation for etched champion over kreturn. The latter often won't kill it due to arcbound ravager counters.
And also there is welding jar appearing sometimes.
So I'm actually in the opposite camp and I love Kozilek's Return. It being instant speed means it can also hit manlands which is a big deal IMO. Even if they sac their stuff and put it on a etched champion, it's now weak to LotV downtick. Kozilek's Return has also been great for me against Counter Company because sorcery speed sweepers sometimes just aren't good enough and that deck is playing a lot of X/2's or less right now. Currently I am on a 1:1 split with it and Anger and loving it. There hasn't been enough decks where I feel like I needed Damnation right now.
As for the Blood Moon vs Jeskai talk. The biggest thing for me is I play out game 1's like we did against twin. They try to tempo and lose because of the abundance of removal and solid threats we represent and then they board into trying to be more control oriented. This is where Blood Moon is great because they won't be playing around it and getting free wins in game 2 or 3 by resolving a Blood Moon is really good. I still like my 2:1 split so far of Fulminator to Blood Moon but I could see the argument of either or. Playing in a Modern 1k this weekend with Jund followed by a Team Trios event next weekend. I am prepping to be our Modern player for GP Santa Clara and am giving Jund a serious consideration for my deck of choice for the event (looking over the meta from SCG Baltimore, it seems pretty Jund friendly which is great news).
I am personally fine with the manlands anyway. Yeah KReturn hits them, no doubt, and thats valuable and all, but if you really want to kill Champion, Damnation is the only clean one card which does it. LoTV downtick is not a reliability, she will also be boarded out in games 2 and 3, she is naturally bad here. So this does not make quite sense to me. Often times the affinity player will sac a ravager preemptively to have the counter on champion secured. Now if you todeck kReturn you are still screwed.
Its just that the only card about that matchup is Champion I care about. If it wasnt for champion, the matchup would be a free buy in my experience (no joke here, I pretty much never lost a game to affinity where no Champion was involved). And thats why I like a clean killer for Champion here.
It's also a nice in a number of match-ups. Elves for instance. It can even be good against Burn to get all of the Goblin Guides and Monastery Swiftspears. It's nice if one's opponent has multiple Ensnaring Bridges too.
As long as at least three colors are available, I think it's a wonderful card. It's pretty good even with just two. There are just so many situations where one can get two+ for one.
It sort of competes with Maelstrom Pulse as there's some overlap in their functions and it's a tough call as to which is better. I really like both. EE hits (nearly) all tokens but there isn't often different sorts except in BW tokens. There's a match-up for EE.
I guess EE is decent now due to Humans, if you see alot of it, might be a good idea to run it. Jadines latest list does even run 2 copies I think.
What I noticed thouhg, that unlike her article, she decided to run LtLH maindeck. I think a 4/1 split is really appealing in general. Also she had a Pulse back in the deck for the tournament.
Yeah locally is a different thing of course sometimes.
These reasons are why I am running it as a 1x with Fulminator taking the other 2 slots. Fulminator is more versatile but sometimes you just need the option to Blood Moon.
Isn't Jund favored against Jeskai Tempo? I have never needed Blood Moon or anything similar to destroy them.
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Jeskai tempo is way easier.
I was playing my Jund deck and finished at 3-1 / 3-1 and 2-1-1.
I've made some changes to upgrade my win rate against Burn.
Here what I will play next week-end :
2 Swamp
1 Forest
4 Blackcleave Cliffs
1 Blood Crypt
4 Bloodstained Mire
1 Overgrown Tomb
3 Raging Ravine
1 Stomping Ground
4 Verdant Catacombs
2 Wooded Foothills
Creatures
4 Dark Confidant
2 Scavenging Ooze
4 Tarmogoyf
2 Goblin Rabblemaster
1 Kalitas, Traitor of Ghet
4 Liliana of the Veil
1 Liliana, the Last Hope
Instants
3 Fatal Push
3 Lightning Bolt
2 Abrupt Decay
3 Terminate
1 Kolaghan's Command
Sorceries
3 Inquisition of Kozilek
3 Thoughtseize
1 Maelstrom Pulse
1 Huntmaster of the Fells
2 Nihil Spellbomb
4 Blood Moon
1 Ancient Grudge
3 Collective Brutality
2 Anger of the Gods
1 Damnation
1 Shatterstorm
The Blood Moon plan was really efficient for me last week-end, I won against Grixis Death Shadow, Junk and Humans thanks to it.
I added Huntmaster and a 3rd Collective Brutality to improve my match up against Burn which will be present in team unified.
I will play with Affinity and UG Merfolck (2 agressive decks and 1 midrange).
We'll see how we perform
Gus
Good luck to you, Gus! Let us know how it goes when you play!
As a little advise on the burn matchup, side in your Nihil Spellbombs against them and be sure to cash them in for the draw. That way you get closer to your life-gain spells that are necessary to win the match it's an old trick when playing against decks that loose if we see key cards (bogles mainly).
Its the first time since the bans and subsequent drop that Jund has been in Tier 2 again, so may the grind be with us guys!
Anger of the Gods is most people's go to. The problem (and benefit) I have with it is that it exiles. It's a total nombo with Scooze and Kalitas.
Damnation destroys literally everything, but that includes any creatures of your own, and chances are a creature deck you're playing against is going to recover much faster than you.
Engineered Explosives not hitting every creature on the battlefield because you have to set it to a specific CMC has always bugged me.
Kozilek's Return INSTANT, but only 2 damage leaves a lot living.
Languish
Yahenni's Expertise
Radiant Flames
Consume the Meek
Sweltering Suns
I've tried them all and there just isn't a perfect sweeper that does everything I want. What are your thoughts and reasons for what you choose to play?
Its like our 4 drop issue, there is no one which literally does everything we want. Its a matter of meta and what decks you want to hit. You will have to change the sweeper up like every week or so, to be most efficient with it. But if you want to be safe, always have a Damnation in board for all cases. I personally like it as an emergency brake.
For me, there are basically always only 3 sweepers which I change from or to sometimes: Its Anger, EE and Damnation. I think Kozilek's Return is too weak in Jund in general. Languish is often a worse Damnation and Yahenni's Expertise is two halfes of different cards wanting to do different stuff in my opinion. If I want a sweeper, I want the most efficient sweeper, not this one.
Not sure why you would ever run Radiant Flames over Swelting suns, if you would do it in the first place.
And also there is welding jar appearing sometimes.
So I'm actually in the opposite camp and I love Kozilek's Return. It being instant speed means it can also hit manlands which is a big deal IMO. Even if they sac their stuff and put it on a etched champion, it's now weak to LotV downtick. Kozilek's Return has also been great for me against Counter Company because sorcery speed sweepers sometimes just aren't good enough and that deck is playing a lot of X/2's or less right now. Currently I am on a 1:1 split with it and Anger and loving it. There hasn't been enough decks where I feel like I needed Damnation right now.
As for the Blood Moon vs Jeskai talk. The biggest thing for me is I play out game 1's like we did against twin. They try to tempo and lose because of the abundance of removal and solid threats we represent and then they board into trying to be more control oriented. This is where Blood Moon is great because they won't be playing around it and getting free wins in game 2 or 3 by resolving a Blood Moon is really good. I still like my 2:1 split so far of Fulminator to Blood Moon but I could see the argument of either or. Playing in a Modern 1k this weekend with Jund followed by a Team Trios event next weekend. I am prepping to be our Modern player for GP Santa Clara and am giving Jund a serious consideration for my deck of choice for the event (looking over the meta from SCG Baltimore, it seems pretty Jund friendly which is great news).
Its just that the only card about that matchup is Champion I care about. If it wasnt for champion, the matchup would be a free buy in my experience (no joke here, I pretty much never lost a game to affinity where no Champion was involved). And thats why I like a clean killer for Champion here.
It's also a nice in a number of match-ups. Elves for instance. It can even be good against Burn to get all of the Goblin Guides and Monastery Swiftspears. It's nice if one's opponent has multiple Ensnaring Bridges too.
As long as at least three colors are available, I think it's a wonderful card. It's pretty good even with just two. There are just so many situations where one can get two+ for one.
It sort of competes with Maelstrom Pulse as there's some overlap in their functions and it's a tough call as to which is better. I really like both. EE hits (nearly) all tokens but there isn't often different sorts except in BW tokens. There's a match-up for EE.
Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
What I noticed thouhg, that unlike her article, she decided to run LtLH maindeck. I think a 4/1 split is really appealing in general. Also she had a Pulse back in the deck for the tournament.