It's an interesting card. Uncage looks like a compromise between Chord and Lead - it tutors for specific cards like the former but is slower like the latter. However, it also put the creatures we dig up in our hand, and nets us less creatures on average. The way the card's worded, a 3GG cast cost means you can only dig up three 3-CMC creatures. I don't like that the creature number seems negotiable while creature CMC does not (up to X creatures with different names of CMC X).
Also remember Lead allows you to pull dupes - dropping multiple Archdruids/Shamans in a single line of play can immediately turn some games into blowout wins.
Uncage for 2 seems worse than Lead and more expensive. Uncage for 3 seems better than Lead but even more expensive. In the end I'm not convinced it's worth it.
Private Mod Note
():
Rollback Post to RevisionRollBack
If God spoke to you, and commanded you to kill your own children, would you do it?
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
I'm on a pretty stock list for Abzan elves. The white is mainly for SB cards. What are our SB options vs Death's Shadow decks?
First would definitely be Chameleon Colossus, solid all-around card versus decks with a high volume of black removal, does not die to Bolt, can block Shadow for days and it's an elf. Second is premium removal, Abrupt Decay, Path to Exile and Fatal Push as you only have a small window to kill a Shadow with Dismember. On the play, you can always board in Aven Mindcensor or Eidolon of Rhetoric.
If your X is 3, you can ONLY tutor cmc 3, and so on.
Every card is a different name so its not like you can grab 3 shamans, which would be pretty cool.
Make it not just worse than coco and lead but pretty much, imho, unplayable. This is probably going to be a combo card of some sort, but its not an elves card.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
If your X is 3, you can ONLY tutor cmc 3, and so on.
Every card is a different name so its not like you can grab 3 shamans, which would be pretty cool.
Make it not just worse than coco and lead but pretty much, imho, unplayable. This is probably going to be a combo card of some sort, but its not an elves card.
Would've been sort of good if it was an instant. Lead is a much more potent sorcery.
Hey guys just wondering does devoted druid untap normally in the untap phase if her -1 -1 ability isnt used or is it like nettle sentinal and the only way she untaps is by doing as whats stated on the card?
I think she does untap normally but just wanted clarification thanks
Do you guys have any hate cards for Tron deck? I will try 4 Crumble to dust and a Stomping ground MB next time in play in my LGS. I'm expecting at least 2 tron every tourney, do 4 card slot too much? any ideas?
Do you guys have any hate cards for Tron deck? I will try 4 Crumble to dust and a Stomping ground MB next time in play in my LGS. I'm expecting at least 2 tron every tourney, do 4 card slot too much? any ideas?
Tron can be a real problem for elves, and honestly its highly unfortunate that you have so much in your meta. The cards you really don't want to see are ugin and kozilek's return. If its a red green tron build with return then I suggest bringing in selfless spirit and praying that you will have a chance to chord for it and prevent the wipe. Also bring in a phyrexian revoker to try and shut down ugin. I've found that trying to beat tron via land destruction is not only incredibly difficult, but also incredibly costly in terms of sideboard slots. The last thing you could try is beast within as a land destruction spell, as it at least might be usable in other matchups. The best way to beat tron is to practice the matchup repeatedly to learn how to sniff out when they have a board wipe and how to play around it. Even when you have mastered the matchup, you will likely have to accept that the matchup will never reach 50% for elves.
Also spellskite and selfless spirit should be in the SB anyway for any targeted removal or boardwipes (Karn and O-stone). as wel as reclamation sage for artifact destruction (map on the play and O-stone).
You need to race them, so slow cards like crumble are not what you want. you need to prevent them from killing your board and keep applying pressure. If you want anything other than creatures take something generic like lead the stampede to recover from removal.
Tron can be a real problem for elves, and honestly its highly unfortunate that you have so much in your meta. The cards you really don't want to see are ugin and kozilek's return. If its a red green tron build with return then I suggest bringing in selfless spirit and praying that you will have a chance to chord for it and prevent the wipe. Also bring in a phyrexian revoker to try and shut down ugin. I've found that trying to beat tron via land destruction is not only incredibly difficult, but also incredibly costly in terms of sideboard slots. The last thing you could try is beast within as a land destruction spell, as it at least might be usable in other matchups. The best way to beat tron is to practice the matchup repeatedly to learn how to sniff out when they have a board wipe and how to play around it. Even when you have mastered the match up, you will likely have to accept that the match up will never reach 50% for elves.
Thanks guys. Really appreciate the feedback. I have Lead the Stampede, Selfless Spirit and Spellskite MB, Phyrexian Revoker and Beast Within in the side, but I still feel they cannot help in the match up specially against RG which have Anger in the side then will followed by either karn or ugin is a little frustrating. That's why I want to use the Crumble to dust and disable their tron altogether and let them hard cast everything. I will try the Aven mindcensor first, and lets see how the match up shakes up.
The whole "Elfball" strategy is very sensitive to the number of elves in your deck. A hand with two or sometimes even just one vizier can fail to hit critical mass, as they don't work with archdruid, heritage druid, dwynen's elite, ezuri, etc. So, IMO if you want to run the full playsets of viziers, you should probably just dedicate yourself to winning via the combo, and more or less give up on the elfball plan.
Private Mod Note
():
Rollback Post to RevisionRollBack
If God spoke to you, and commanded you to kill your own children, would you do it?
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
Hi guys,
I'm going to play elves in my LGS for FNM, we've between 15-22 players. I've played or see the following decks (except 4-5 players, nobody change its decks between FNM) : Eldratron, Grixis Deathsadow, Storm, Gx tron, Burn, Affinity, Titan breach, Merfolk, linving end, Dredge, Junk, Jund, UW emeria, AD nauseum, Human company, Mardu control, Lantern, Elves, Goryo's vengeance.
What do you think about this list and my reserves ?
thanks
Im pretty new to elves but I run a similar list. Please don't take my comments as gospel. One of my opinions is Nykthos seems to be a win-more card and not really game changing. I'm actually going to test mutavault instead as it allows for a lot of little interactions that can make or break a game. Ryan Saxes article does a great job explaining. I also run the full 4 Caverns (I don't think a Overgrown Tomb is needed). I also suggest trying to run 2-4 Chord in your SB with one or two CMC silver bullet creatures. Between Cavern of souls, horizon canopy, coco, and SB Chord, I haven't run into white mana issues in games 2 and 3. Kataki can straight up win you games vs Affinity and Lantern. Eidolon of rhetoric is great vs combo. Burrenton Forge Tender will help you beat burn.
Your meta also seems heavy with non-fair decks, so it might be better to try the vizier/devoted combo...but I'm by no means an expert.
To some of the more experienced Elves players: how many Vizier of Remedies is the right number in the combo Elves version? I know most lists are running a singleton, but wouldn't a full play set be much better? Even without the win in hand it provides us with so much value, being able to cast every card we hold. Only downside I can see is that we would have to shave a few Elves off our list, and I don't want to tarnish the deck because of that. Would appreciate some advice.
As mentioned by someone else, Vizier seems to be best as a singleton because of Elf-synergy. It's not a card that is necessary to win every game, or even necessarily one game per match. It just has the ability to do so in a pinch. I still win a majority of my games without it, and drawing it most of the time it would be a dead draw. Without Devoted Druid it is literally useless.
Private Mod Note
():
Rollback Post to RevisionRollBack
"We have been patient. We have planned our attack. We are ready... now."
-Eladamri, Lord of Leaves
Hey guys. Been busy but I do have some games to report from GP Vegas at a later time. Unfortunately didn't make it to day 2 but I relearned why the deck tends to lose in a meta ready for company decks. Grafdigger's Cage. It lost me 3 games and was ultimately the reason I didn't succeed. Of course it's variance that took effect but I do want to mix things up.
If someone would be kind enough to tell me the math for 17 lands vs 18 lands, I'd much appreciate it. Thanks.
Also remember Lead allows you to pull dupes - dropping multiple Archdruids/Shamans in a single line of play can immediately turn some games into blowout wins.
My Modern Playlist:
BWTokens | GBElves
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
First would definitely be Chameleon Colossus, solid all-around card versus decks with a high volume of black removal, does not die to Bolt, can block Shadow for days and it's an elf. Second is premium removal, Abrupt Decay, Path to Exile and Fatal Push as you only have a small window to kill a Shadow with Dismember. On the play, you can always board in Aven Mindcensor or Eidolon of Rhetoric.
EDIT: spelling and grammatical errors
If your X is 3, you can ONLY tutor cmc 3, and so on.
Every card is a different name so its not like you can grab 3 shamans, which would be pretty cool.
Make it not just worse than coco and lead but pretty much, imho, unplayable. This is probably going to be a combo card of some sort, but its not an elves card.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Would've been sort of good if it was an instant. Lead is a much more potent sorcery.
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
I think she does untap normally but just wanted clarification thanks
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
Tron can be a real problem for elves, and honestly its highly unfortunate that you have so much in your meta. The cards you really don't want to see are ugin and kozilek's return. If its a red green tron build with return then I suggest bringing in selfless spirit and praying that you will have a chance to chord for it and prevent the wipe. Also bring in a phyrexian revoker to try and shut down ugin. I've found that trying to beat tron via land destruction is not only incredibly difficult, but also incredibly costly in terms of sideboard slots. The last thing you could try is beast within as a land destruction spell, as it at least might be usable in other matchups. The best way to beat tron is to practice the matchup repeatedly to learn how to sniff out when they have a board wipe and how to play around it. Even when you have mastered the matchup, you will likely have to accept that the matchup will never reach 50% for elves.
Looks promising, although I suppose the effect isn't really that different from Shaman of the Pack.
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
Thanks guys. Really appreciate the feedback. I have Lead the Stampede, Selfless Spirit and Spellskite MB, Phyrexian Revoker and Beast Within in the side, but I still feel they cannot help in the match up specially against RG which have Anger in the side then will followed by either karn or ugin is a little frustrating. That's why I want to use the Crumble to dust and disable their tron altogether and let them hard cast everything. I will try the Aven mindcensor first, and lets see how the match up shakes up.
If your answer is "No," then your morality does not come from God's commandments.
If your answer is "Yes," then please, please reconsider.
Im pretty new to elves but I run a similar list. Please don't take my comments as gospel. One of my opinions is Nykthos seems to be a win-more card and not really game changing. I'm actually going to test mutavault instead as it allows for a lot of little interactions that can make or break a game. Ryan Saxes article does a great job explaining. I also run the full 4 Caverns (I don't think a Overgrown Tomb is needed). I also suggest trying to run 2-4 Chord in your SB with one or two CMC silver bullet creatures. Between Cavern of souls, horizon canopy, coco, and SB Chord, I haven't run into white mana issues in games 2 and 3. Kataki can straight up win you games vs Affinity and Lantern. Eidolon of rhetoric is great vs combo. Burrenton Forge Tender will help you beat burn.
Your meta also seems heavy with non-fair decks, so it might be better to try the vizier/devoted combo...but I'm by no means an expert.
My two cents.
-Eladamri, Lord of Leaves
If someone would be kind enough to tell me the math for 17 lands vs 18 lands, I'd much appreciate it. Thanks.
GBRJund Elves
GWDevoted Elves
WDeath & Taxes
GWUBRHumans
EDH:
GTitania, Protector of Argoth