I wanna try and fit an izzet staticcaster in the side, I just wasn't sure what to cut. I was thinking maybe a jace or an elspeth
This sideboard would have a very tough time pulling it's weight through a 2 day GP.
Jace doesn't pull it's weight nor does it shore up any bad match-ups. Relic is very bad. Run RIP if you want to run graveyard hate (please don't bring up snapcaster). 2 elspeth seems like too many. I would only recommend Blessed Alliance in known metas where you know infect and Boggles are prevalent.
You have plenty of room for a Staticaster!
I'm starting to like Jace less and less so I'm probably fine in cutting it too. Elspeth is for sure an option to drop, as getting stuck with 2 in hand is brutal
I wanna try and fit an izzet staticcaster in the side, I just wasn't sure what to cut. I was thinking maybe a jace or an elspeth
This sideboard would have a very tough time pulling it's weight through a 2 day GP.
Jace doesn't pull it's weight nor does it shore up any bad match-ups. Relic is very bad. Run RIP if you want to run graveyard hate (please don't bring up snapcaster). 2 elspeth seems like too many. I would only recommend Blessed Alliance in known metas where you know infect and Boggles are prevalent.
You have plenty of room for a Staticaster!
I'm starting to like Jace less and less so I'm probably fine in cutting it too. Elspeth is for sure an option to drop, as getting stuck with 2 in hand is brutal
Dredge nerf is great for us. It was a frustrating matchup, and while winnable was an uphill battle. We also get to see other decks that Dredge kept out. Gitaxian Probe being sent to hell is absolutely fantastic. We didn't play it so the decks that did are brought down to our level. Infect takes a massive hit without Probe and will be forced to run the inferior Peek for information.
I think Infect will be more likely to splash a few main deck counterspells and an extra land or two rather than play Peek.
Good Infect players will still be successful. Gitaxian Probe made the deck easier but now understanding your deck and your opponent's deck is important. I doubt information will be played. Expect mainboard Dispels or Spell Pierces. Infect matchup barely changes for us, except now we can bluff.
First round: Lost 0-2 to RG Breachshift. I didn't have enough counterspells in my hand first game and then in the second game I punted by tapping out for Nahiri on turn 5 after missing a land drop, since I thought my opponent didn't have the sixth land for Primeval Titan considering we both mulliganed to six.
Second round: Won 2-0 against Kiki chord.
Third round: Won 2-0 against the RW Pyrohemia Swans deck I saw on camera before. I was so excited to finally meet him. I had my only basic Plains in play which he Ghost Quartered, but I was able to find white mana later on to float to destroy both of the Blood Moons he played. I didn't really care about the Grafdigger's Cages.
Fourth round: Won 2-0 against the mirror, and he was from my LGS so we had fun. Both games I had Vendilion Clique to clear the way for Nahiri, and took down both games that way.
Fifth round: Won 2-0 against Infect. In the first game we both thought I was dead but I was able to find removal and win the game with Nahiri. Second game I had enough removal to destroy his board, then won the game by swinging with colonnade over and over again. We had a removal and pump spell war going on until I flashed in Izzet Staticaster to kill the creature we were fighting over.
Sixth round: Drew with my opponent to make top 8. We had one player with 15 points, one with 13 points, and six of us with 12 points so we all drew to make it so that we were all guaranteed top 8, because even if someone had 12 points after round 6, they'd only have 12 points while the rest of us would have 13 points.
Quarterfinals: Won 2-1 against affinity. Game 1 I had enough removal and counterspells to keep the board clear, game 2 he resolved a Chalice on 1 and I was stuck with five 1 mana spells in my hand at the end of the game. Game 3 I had a basic Plains and a Stony Silence in play, so when he cast Blood Moon I played Wear//Tear destroying Blood Moon and one of his artifacts.
All in all I'm pretty excited that I made top 4 and got the byes. First try!
I wanted to talk a bit about the dredge sideboard plan; I find myself boarding in more than I want to take out
-first of all gravehate of course, I think 2 RIPs will become the standard now and the third piece is no longer required
-obviously any sideboarded wraths come in, generally 1-2 per list
-Staticaster is great
-I think basically any counterspell is great and board in two negates
So the average list would bring in about 5-7 cards. But what to take out? Do we take out all AVs? What else?
I'm not sure wraths necessarily come in. Without rest in peace in play, they're not really all that strong.
In a vacuum, wraths aren't that bad, but you might not really want to cut things for them.
That being said, I think bolts come out in a heartbeat.
I personally do not like clique, though some people do.
Some counterspells (usually spell snare) I might cut. If you play cryptic commands I'd usually cut them as well.
If you need more room after that I might start cutting AVs, but being able to dig for RiPs against dredge is really important.
I might be crazy, but I would cut Nahiri and Emrakul against Dredge. Normally I outlast them and they mill themselves out, or they get beat down by Colonnades. I tend to cut some counter magic after that. I play for board control.
I might be crazy, but I would cut Nahiri and Emrakul against Dredge. Normally I outlast them and they mill themselves out, or they get beat down by Colonnades. I tend to cut some counter magic after that. I play for board control.
Dying far harder than Twin could to the grindy decks is too much of a weakness for me to even consider Saheeli. Nahiri may not be great against uninteractive combo but our deck will always have outs. Saheeli can find itself unable to win against a Ghostly Prison.
Against Ad Nauseam Saheeli is only slightly better than Nahiri because the combo is earlier. You're still probably going to lose. But Jund seems like an actually bad matchup for the combo, unlike it is for us. A properly bad one. Being able to interact with the combo easily is what makes it a noob trap. There are significantly fewer lines of play and fewer opportunities to make smart plays. The opponent will, if good, screw up your day and beat you with a superior strategy. Against reactive decks I'm sure Saheeli will do fine, but for everything proactive and interactive it will have quite a difficult time.
Nahiri doesn't struggle with midrange decks, aside from Eldrazi. Nahiri doesn't struggle with aggro decks for the most part. Nahiri struggles against the uninteractive combos which will be weeded out by Affinity, Burn, and Infect. Going forward our primary problem is Tron.
Infect is still potentially the best deck in the format and I've already played against Dredge swapping out Troll for Thug and it can still have a ton of game. I think it's still a dangerous deck.
Infect is the exact same power level, it's just harder to play. Dredge is less dangerous late game without GGT, but it still has enough power to be a solid pick. The main power lies in Prized Amalgam, so the GGT ban doesn't do a whole lot. Keep your Angers main for now.
What worries me more is Abzan. It gets better against fast decks because of Fatal Push, something it previously was far worse than Jund at. If we see lots of Abzan instead of Jund I'll be worried. Lingering Souls is nasty.
Infect is the exact same power level, it's just harder to play. Dredge is less dangerous late game without GGT, but it still has enough power to be a solid pick. The main power lies in Prized Amalgam, so the GGT ban doesn't do a whole lot. Keep your Angers main for now.
What worries me more is Abzan. It gets better against fast decks because of Fatal Push, something it previously was far worse than Jund at. If we see lots of Abzan instead of Jund I'll be worried. Lingering Souls is nasty.
In those metas Electrolyze becomes much more playable. Also Izzet Staticaster and Angers are fine against those decks.
Infect and dredge are still very much a thing. Against good players infect might have actually become a bit harder for us as they runmore disruption and didn't really need probe's info anyways (the answer to "does this jeskai player have removal" should always be "yes" ). Dredge got hit hard but the deck is still strong enough that I'm leaving my RIPs in the side. I'm gonna try and put in two Crumble to Dust as well however as I've already been seeing more tron
As for the copycat combo, I don't think it's modern viable. It might look like twin on paper but it misses all the attributes of Deceiver Exarch that made twin so powerful
Bolt can go to the face and planes walkers. It might not be enough, but it can't be discredited.
Bolt is an amazing card and was the reason to run Jund over Abzan. It's no longer a good reason to miss out on Lingering Souls. I don't think Siege Rhino is especially good but the rest of the kit is fantastic.
@Bearscape
Absolutely. What I loved about Twin was the near countless lines of play you had. Spare Exarch in hand? That protects your combo. They have a way to interact which kills you if you attack this turn? Do nothing then make a heap of tokens in their endstep. Don't even have the combo? Threaten it anyway and make your opponent scared as hell. You can't do these things which decreases the skill cap so, so much.
The copycat combo is straight up easy for us to interact with. It's easy. Sure, there's a 1/4 which doesn't die to burn, but regular cards like Cryptic and Remand have a ton of value. Stall them for a turn to ruin their day. Twin was a mindgame to interact with but copycat is less complex than Kiki-Resto to deal with.
I might be crazy, but I would cut Nahiri and Emrakul against Dredge. Normally I outlast them and they mill themselves out, or they get beat down by Colonnades. I tend to cut some counter magic after that. I play for board control.
-1 Emrakul
-1 Remand
-2 Ancestral Vision
+1 Anger of the gods
+2 RIP
+1 Izzet Staticaster
Do you never miss being able to fetch Emrakul? Although the Annihilator trigger does not matter too much to them, 15 damage tends to oneshot them and they can basically never block it. I see the logic but would worry about stealing my own win away. And what do you think about boarding in Negates, as countering their self-discard spells is so powerful?
When dredge used to play dangerous wager and the like as their discard, I liked counterspells a lot more.
Now, countering conflagrate is basically the major important thing, and we don't want to overload on counterspells just for that.
Otherwise, I've almost never won with nahiri in this matchup. Rarely does nahiri get to sit in play ticking up til you win, because they deploy too many threats, but playing something to exile creatures (amalgams even etb tapped) and eat up some damage is pretty nice.
I agree with taking out Emrakul. The opponent doesn't know you've done it so Nahiri still has the mindgame threat value. Nahiri gives you time and deals with creatures.
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I'd look at something like -1 elspeth, -1 Jace, -2 Relic, -1 Stony, -2 Blessed Alliance / +2 RIP, +2 Crumble to Dust, +1 Izzet Staticaster, +1 Timely Reinforcements +1 Geist/Vendilion clique
I like the ide of rip, crumble and staticaster. I'm already running a clique in the main but I guess a second in the side seems okay to me
Good Infect players will still be successful. Gitaxian Probe made the deck easier but now understanding your deck and your opponent's deck is important. I doubt information will be played. Expect mainboard Dispels or Spell Pierces. Infect matchup barely changes for us, except now we can bluff.
UWR Control
Legacy:
W D&T
http://tappedout.net/mtg-decks/08-09-16-AUk-uwr-nahiri/
First round: Lost 0-2 to RG Breachshift. I didn't have enough counterspells in my hand first game and then in the second game I punted by tapping out for Nahiri on turn 5 after missing a land drop, since I thought my opponent didn't have the sixth land for Primeval Titan considering we both mulliganed to six.
Second round: Won 2-0 against Kiki chord.
Third round: Won 2-0 against the RW Pyrohemia Swans deck I saw on camera before. I was so excited to finally meet him. I had my only basic Plains in play which he Ghost Quartered, but I was able to find white mana later on to float to destroy both of the Blood Moons he played. I didn't really care about the Grafdigger's Cages.
Fourth round: Won 2-0 against the mirror, and he was from my LGS so we had fun. Both games I had Vendilion Clique to clear the way for Nahiri, and took down both games that way.
Fifth round: Won 2-0 against Infect. In the first game we both thought I was dead but I was able to find removal and win the game with Nahiri. Second game I had enough removal to destroy his board, then won the game by swinging with colonnade over and over again. We had a removal and pump spell war going on until I flashed in Izzet Staticaster to kill the creature we were fighting over.
Sixth round: Drew with my opponent to make top 8. We had one player with 15 points, one with 13 points, and six of us with 12 points so we all drew to make it so that we were all guaranteed top 8, because even if someone had 12 points after round 6, they'd only have 12 points while the rest of us would have 13 points.
Quarterfinals: Won 2-1 against affinity. Game 1 I had enough removal and counterspells to keep the board clear, game 2 he resolved a Chalice on 1 and I was stuck with five 1 mana spells in my hand at the end of the game. Game 3 I had a basic Plains and a Stony Silence in play, so when he cast Blood Moon I played Wear//Tear destroying Blood Moon and one of his artifacts.
All in all I'm pretty excited that I made top 4 and got the byes. First try!
-first of all gravehate of course, I think 2 RIPs will become the standard now and the third piece is no longer required
-obviously any sideboarded wraths come in, generally 1-2 per list
-Staticaster is great
-I think basically any counterspell is great and board in two negates
So the average list would bring in about 5-7 cards. But what to take out? Do we take out all AVs? What else?
In a vacuum, wraths aren't that bad, but you might not really want to cut things for them.
That being said, I think bolts come out in a heartbeat.
I personally do not like clique, though some people do.
Some counterspells (usually spell snare) I might cut. If you play cryptic commands I'd usually cut them as well.
If you need more room after that I might start cutting AVs, but being able to dig for RiPs against dredge is really important.
-1 Emrakul
-1 Remand
-2 Ancestral Vision
+1 Anger of the gods
+2 RIP
+1 Izzet Staticaster
UWR Control
Legacy:
W D&T
Nahiri doesn't struggle with midrange decks, aside from Eldrazi. Nahiri doesn't struggle with aggro decks for the most part. Nahiri struggles against the uninteractive combos which will be weeded out by Affinity, Burn, and Infect. Going forward our primary problem is Tron.
UWR Control
Legacy:
W D&T
What worries me more is Abzan. It gets better against fast decks because of Fatal Push, something it previously was far worse than Jund at. If we see lots of Abzan instead of Jund I'll be worried. Lingering Souls is nasty.
UWR Control
Legacy:
W D&T
In those metas Electrolyze becomes much more playable. Also Izzet Staticaster and Angers are fine against those decks.
As for the copycat combo, I don't think it's modern viable. It might look like twin on paper but it misses all the attributes of Deceiver Exarch that made twin so powerful
Bolt is an amazing card and was the reason to run Jund over Abzan. It's no longer a good reason to miss out on Lingering Souls. I don't think Siege Rhino is especially good but the rest of the kit is fantastic.
@Bearscape
Absolutely. What I loved about Twin was the near countless lines of play you had. Spare Exarch in hand? That protects your combo. They have a way to interact which kills you if you attack this turn? Do nothing then make a heap of tokens in their endstep. Don't even have the combo? Threaten it anyway and make your opponent scared as hell. You can't do these things which decreases the skill cap so, so much.
The copycat combo is straight up easy for us to interact with. It's easy. Sure, there's a 1/4 which doesn't die to burn, but regular cards like Cryptic and Remand have a ton of value. Stall them for a turn to ruin their day. Twin was a mindgame to interact with but copycat is less complex than Kiki-Resto to deal with.
UWR Control
Legacy:
W D&T
Do you never miss being able to fetch Emrakul? Although the Annihilator trigger does not matter too much to them, 15 damage tends to oneshot them and they can basically never block it. I see the logic but would worry about stealing my own win away. And what do you think about boarding in Negates, as countering their self-discard spells is so powerful?
Now, countering conflagrate is basically the major important thing, and we don't want to overload on counterspells just for that.
Otherwise, I've almost never won with nahiri in this matchup. Rarely does nahiri get to sit in play ticking up til you win, because they deploy too many threats, but playing something to exile creatures (amalgams even etb tapped) and eat up some damage is pretty nice.
UWR Control
Legacy:
W D&T