Guys, a theorical question regarding sideboard. When do you side out Vials?
I side out vials against Dredge, Burn, Affinity, Storm, Ad Nauseam, Tron (not the eldrazi one
I disagree siding out Vial against Storm and Ad Naus. Pressure is excellent in those matchups, and Vial helps provide that additional pressure in the midgame to close out faster. You need to give them the fewest number of turns possible; otherwise, they will find a way to power through disruption.
Vial is also really important against those strategies to deny them of resources with Flickerwisp. Having the ability to blink a Baral or Goblin Electromancer for the storm player's entire turn usually can prevent them from going off that turn, and sometimes denying a land or blinking a Phyrexian Unlife against Ad Naus can buy you the extra turn you need to win.
I side out in Ad Nauseam because I side in the Stony to annul lotus bloom and prism.
About Storm, I side out because I have like 8 cards to crush Storm (3 RiP, 1 cage, 2 sunlance, 2 Eidolon of Rhetoric) but I admit that is arguable. I'm sure there are other alternatives like full resto out or like that but I want to maintain a high density of creatures so as to block a medium size warrens.
Any reason for not running the 4th Thalia, Guardian? Otherwise, looks good!
Can't speak for tlhunter07, but I cut the card to down to 3 copies a few years ago as the 5% loss of chance of having it in my opener was preferable to repeatedly log-jamming my hand with it mid-late game.
Makes sense. I usually have those concerns with Legendary Creatures, but she's such a removal magnet, I haven't really run into that problem. And I think my reasoning is I always want her out in games where she's relevant (most matchups) and if she doesn't have much effect, she gets sided out in G2/G3 anyway.
I almost never side out Thalia, but I often end up with unplayable copies in-hand.
As is often the case with this deck, YMMV/ESID/your experience may be different from mine. It's not uncommon for people to go as low as 2 copies, build depending. I've always felt that was a touch extreme, but 3 has been a nice balance for me.
Currently, I'm trying out Fragmentize in its place (plus one slot) as some others have suggested, so in that case, never.
The benefit of playing the card in this deck is simply too good.
I like the idea of moving away from Stony Silence if possible, especially playing eldrazi taxes since we rely heavily on vial to fix our mana. Two things:
1. What are you boarding Fragmentize in against, and is it hate-y enough?
2. Why not Disenchant? 1 more mana, but instant speed to stop combo shenanigans!
I side vial out against jund and grixis since they have cheap removal for it, and is horrible when drawn during a top deck war which is how i find many post board games go.
I side vial out against jund and grixis since they have cheap removal for it, and is horrible when drawn during a top deck war which is how i find many post board games go.
I do this, but generally only on the draw. At least on the play we can sneak it in before thoughtseize/stubborn denial come online.
On the topic of Shefet Dunes, is anyone having trouble getting up to 5 lands? I'm finding it unreliable to get to the 5th land consistently in the mid-game with all the GQ'ing and Horizon Canopy'ing. Only into the late game can I activate it. Playing 23 lands
On the topic of Shefet Dunes, is anyone having trouble getting up to 5 lands? I'm finding it unreliable to get to the 5th land consistently in the mid-game with all the GQ'ing and Horizon Canopy'ing. Only into the late game can I activate it. Playing 23 lands
Generally I have been in the same situation as you are describing. However in longer and grindier match ups you will get there. They are really important to break board stalls.
Interesting tidbit, I have been on this deck with shefet dunes for 3 weeks and the first time I cracked one was this week. I cracked it in two games this week actually, both times for the win. In both situations I would have lost the next turn but it allowed me to win the race. I also run eldrazi displacer instead of resto so that gives me extra value with the colorless
Glad to hear I'm not alone in this. Not saying the card is bad, just not always that great. I like having them in the deck, because 1. I'm trying out the Eldrazi displacers too (that Adrian Sullivan wrote about - spoiler, I like it better than Resto) and 2. It is an additional colorless mana source that also provides White as well.
Displacers - I like better for a few reasons:
1. Its 3cc so we don't have to awkwardly tick our vial up to 4.
2. Its reusable and better for board stalls.
3. Can target opponent's creatures as well.
2. Why not Disenchant? 1 more mana, but instant speed to stop combo shenanigans!
I always treat noncreature spells in this deck as though they cost an extra mana. The difference between 1 and 2 isn't significant, but the difference between 2 and 3 can be huge when you're detonating lands.
The jury is still out on Fragmentize. I'll give it a little while longer before I make a decision, though it may be the case that Stony Silence is a necessary inclusion, despite its clunky incompatibilities.
Interesting tidbit, I have been on this deck with shefet dunes for 3 weeks and the first time I cracked one was this week. I cracked it in two games this week actually, both times for the win. In both situations I would have lost the next turn but it allowed me to win the race.
The card is great. It's an almost perfect answer for the deck's weakness in longer games.
I'm trying out the Eldrazi displacers too (that Adrian Sullivan wrote about - spoiler, I like it better than Resto)
...
Displacers - I like better for a few reasons:
1. Its 3cc so we don't have to awkwardly tick our vial up to 4.
2. Its reusable and better for board stalls.
3. Can target opponent's creatures as well.
I dropped these from the deck when I made the decision to cut the Eldrazi line as a whole in favor of having more utility lands in place of Eldrazi Temple.
This may have been premature as the card works perfectly fine sans the rest of the Eldrazi package. The card has long been one of my favorite mana-sinks available to D&T, and it may be worth exploring, should slots open up later.
That said, I wouldn't be replacing Restoration Angel with it. That card is far too good in the Mery-style decks.
“Modern has provided us a non-rotating format that is far more accessible than Legacy or Vintage, but still retains many of the qualities that people enjoy in those formats—such as a more stable metagame, the ability to play and tweak the same deck week after week, and simply a much more powerful card pool than Standard.”
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
So played a modern event yesterday at my LGS and I got blood mooned in my first two rounds. Getting locked out back to back (i'm running BW E&T) So yeah I'm deciding on going Mono white E&T. Not sure how it's going to work out but I really like the Eldrazi package. I'm going to follow Deathandcatmix's list and hopefully I'll have a better fighting chance lol.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern
Death & Taxes
Fish
EDH
Teysa, Orzhov Scion
Roon of the Hidden Realm
Xenagos, God of Revels
Displacers - I like better for a few reasons:
1. Its 3cc so we don't have to awkwardly tick our vial up to 4.
2. Its reusable and better for board stalls.
3. Can target opponent's creatures as well.
I dropped these from the deck when I made the decision to cut the Eldrazi line as a whole in favor of having more utility lands in place of Eldrazi Temple.
This may have been premature as the card works perfectly fine sans the rest of the Eldrazi package. The card has long been one of my favorite mana-sinks available to D&T, and it may be worth exploring, should slots open up later.
That said, I wouldn't be replacing Restoration Angel with it. That card is far too good in the Mery-style decks.
I am not sure what Mery-style is...
As for Displacer vs Resto: The first week and a half or so I played the deck I literally was never in a position to cast Resto. Now this could just be me being new to piloting the deck (I even posted about advise on playing resto back on page 175 I think). Displacer has been incredible for me for all the reasons yoshencranz mentioned and more. Vial on 3, tap down opponents creatures offensively and defensibly, destroy tokens, value for days with blade splicer, thraben inspector or of course the dream with flickerwisp. I have used it with flicker wisp to lock opponents off planeswalkers or special lands (like tron), reset multiple vials/chalice of the voids. My favorite was responding to jace, vryn's prodigys trigger stopping him from flipping so my opponent couldn't flash back his sweeper.
As for eldrazi temple and eldrazis: I only play 4 copies of displacer and no other eldrazi so I am mono white displacer DnT. With that I only play a single temple (in place of cavern of souls) for value as in longer games two displacer activations a turn is awesome.
All that said as you know I am newer to the deck so by no means am trying to tell the far more experienced players here what they should be doing. Only saying what has been working really well for me.
PS - I am trying to put this together in paper but Thalia is getting hard to find in Canada.
The Monowhite version of the deck that's popular right now came to people's attention when Theau Mery played it to a 2nd place finish at GP Vegas. Brian Coval then changed 1? 2? cards and played it dominantly at an SCG Invitational, winning the event.
While none of the ideas used by Mery were unprecedented, that particular configuration had never been played before and ended up being very, very good in the current meta. As a result, his decklist has become quite popular and has appeared many times since its debut.
As for Displacer vs Resto: The first week and a half or so I played the deck I literally was never in a position to cast Resto. Now this could just be me being new to piloting the deck (I even posted about advise on playing resto back on page 175 I think). Displacer has been incredible for me for all the reasons yoshencranz mentioned and more. Vial on 3, tap down opponents creatures offensively and defensibly, destroy tokens, value for days with blade splicer, thraben inspector or of course the dream with flickerwisp.
There's definitely a learning period to this deck, and not seeing lines immediately is normal. That said, the best thing about the Mery version is that it's incredibly straightforward compared to previous iterations of the deck.
Eldrazi Displacer held a constant spot in this deck for me until very recently, when I decided to try out a different take on the deck.
As the meta shifts, I may come back to the card, but right now I don't have anything else in the deck I'd cut for it. Even if I did, I wouldn't run more than 2 copies.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Modern has provided us a non-rotating format that is far more accessible than Legacy or Vintage, but still retains many of the qualities that people enjoy in those formats—such as a more stable metagame, the ability to play and tweak the same deck week after week, and simply a much more powerful card pool than Standard.”
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
I'm curious, are you forum-posters actually seeing better results with mono-w lists over WB E&T? I understand that the mery-style lists that took down GPs were incredibly effective against the field in their respective metas, but outside of those specific metas I feel lacking with the mono w list. E&T just packs so much punch that I feel stronger with it against random jank / open metas.
Feels like I'm the only one on E&T still, but it's still so good!
Hi, new to this deck and definitely am trying to find my own style with this deck. I personally love sword cards and saw in the primer that there were a swords variant before. Any thoughts or directions that I may be able to check for the use of a utility sword in the main deck?
Hi, new to this deck and definitely am trying to find my own style with this deck. I personally love sword cards and saw in the primer that there were a swords variant before. Any thoughts or directions that I may be able to check for the use of a utility sword in the main deck?
I'm sorry to be the bearer of bad news, but if you want to play swords in DnT you gotta play Legacy. Without Stoneforge Mystic they're just...not good enough. Not to mention the nonbo with Thalia that SFM cheats around, but we have to pay the tax in Modern.
If you don't mind them being mediocre in your deck, you can throw in a Sword of Fire and Ice or two and hope it works out (no judgment from me, I've done it before!). If your meta is really BGx heavy you can opt for Sword of Feast and Famine or Sword of Light and Shadow, but they aren't as good in terms of raw power.
I'm curious, are you forum-posters actually seeing better results with mono-w lists over WB E&T? I understand that the mery-style lists that took down GPs were incredibly effective against the field in their respective metas, but outside of those specific metas I feel lacking with the mono w list. E&T just packs so much punch that I feel stronger with it against random jank / open metas.
Feels like I'm the only one on E&T still, but it's still so good!
So is mono-white outplaying B/W Eldrazi at this point?
edit: oops saw someone just posted this very same question, lol
If you look at the decks placing on MTG Top8, outside of the unique builds, it's about half E&T and half Meri variants.
I've found the deck to be very good in a blind meta and just a decent core to build off of; it has a great draw engine built into it and really simple play lines compared to most D&T builds. This is great for large events.
Hi, new to this deck and definitely am trying to find my own style with this deck. I personally love sword cards and saw in the primer that there were a swords variant before. Any thoughts or directions that I may be able to check for the use of a utility sword in the main deck?
I'm sorry to be the bearer of bad news, but if you want to play swords in DnT you gotta play Legacy. Without Stoneforge Mystic they're just...not good enough. Not to mention the nonbo with Thalia that SFM cheats around, but we have to pay the tax in Modern.
If you don't mind them being mediocre in your deck, you can throw in a Sword of Fire and Ice or two and hope it works out (no judgment from me, I've done it before!). If your meta is really BGx heavy you can opt for Sword of Feast and Famine or Sword of Light and Shadow, but they aren't as good in terms of raw power.
I agree with everything Kazral is saying here.
My recommendation for new players remains the same: start with the recommended basic W list, get comfortable with it, then start tuning to your style. If you jump ahead on changing the deck, you're ultimately going to make changes that seem logical, but actually weaken the core.
“Modern has provided us a non-rotating format that is far more accessible than Legacy or Vintage, but still retains many of the qualities that people enjoy in those formats—such as a more stable metagame, the ability to play and tweak the same deck week after week, and simply a much more powerful card pool than Standard.”
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
Hm, maybe it just isn't talked about as much because the list is fairly locked in at this point. There seem to be a consistent 3 flex slots, which are grabbed from a pool of maybe 3 cards. Not much room for variation
So played a modern event yesterday at my LGS and I got blood mooned in my first two rounds. Getting locked out back to back (i'm running BW E&T) So yeah I'm deciding on going Mono white E&T. Not sure how it's going to work out but I really like the Eldrazi package. I'm going to follow Deathandcatmix's list and hopefully I'll have a better fighting chance lol.
Wow - I am sorry that happened. I played a couple of rounds with BW and thought to myself "isn't this just an auto concede to blood moon?". So I went straight back to mono white. Loosing to blood moon is one of the most unfun things.
The Monowhite version of the deck that's popular right now came to people's attention when Theau Mery played it to a 2nd place finish at GP Vegas. Brian Coval then changed 1? 2? cards and played it dominantly at an SCG Invitational, winning the event.
While none of the ideas used by Mery were unprecedented, that particular configuration had never been played before and ended up being very, very good in the current meta. As a result, his decklist has become quite popular and has appeared many times since its debut.
As for Displacer vs Resto: The first week and a half or so I played the deck I literally was never in a position to cast Resto. Now this could just be me being new to piloting the deck (I even posted about advise on playing resto back on page 175 I think). Displacer has been incredible for me for all the reasons yoshencranz mentioned and more. Vial on 3, tap down opponents creatures offensively and defensibly, destroy tokens, value for days with blade splicer, thraben inspector or of course the dream with flickerwisp.
There's definitely a learning period to this deck, and not seeing lines immediately is normal. That said, the best thing about the Mery version is that it's incredibly straightforward compared to previous iterations of the deck.
Eldrazi Displacer held a constant spot in this deck for me until very recently, when I decided to try out a different take on the deck.
As the meta shifts, I may come back to the card, but right now I don't have anything else in the deck I'd cut for it. Even if I did, I wouldn't run more than 2 copies.
Thank you for clarifying Mery-style. I have seen the GP matches I just didn't know the name. I have only ever ran 3 or 4 copies but will now give 2 a try.
So is mono-white outplaying B/W Eldrazi at this point?
edit: oops saw someone just posted this very same question, lol
I think right now it is still being sorted out which is better, as Chalupacabra said they are about 50/50 in results right now. There are pros and cons to each. BW has better draw, hand disruption and removal with a much weaker and less destructive mana base and less flicker enablers but more flicker tricks. Mono white has a more solid and more destructive mana base with no hand disruption worse draw but more flicker enablers but a few less tricks. So to me seems very meta and personal preference dependent.
As at the top of this post I hate loosing to blood moon so... Mono white 100% for me.
Since Eye of Ugin's ban, I'm trying eldrazis in any taxes deck. A Few months later (banning), I tried and never quit from monowhite. I'm happy with you guys trying that too. I'm not saying that it's the best version, but I had good results since then. There'll be a PPTQ this week and I'm not sure if I can play it, but if I do, I'll keep you informed.
Doesn't need to be a declared best version. There's a long history of Monowhite being played alongside splashes, especially G and B.
The key is just having versions that play well in the current meta. As long as it works, it's all good.
Private Mod Note
():
Rollback Post to RevisionRollBack
“Modern has provided us a non-rotating format that is far more accessible than Legacy or Vintage, but still retains many of the qualities that people enjoy in those formats—such as a more stable metagame, the ability to play and tweak the same deck week after week, and simply a much more powerful card pool than Standard.”
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
I side out in Ad Nauseam because I side in the Stony to annul lotus bloom and prism.
About Storm, I side out because I have like 8 cards to crush Storm (3 RiP, 1 cage, 2 sunlance, 2 Eidolon of Rhetoric) but I admit that is arguable. I'm sure there are other alternatives like full resto out or like that but I want to maintain a high density of creatures so as to block a medium size warrens.
WDeath and TaxesW
RWGBurnGWR
I do this, but generally only on the draw. At least on the play we can sneak it in before thoughtseize/stubborn denial come online.
Generally I have been in the same situation as you are describing. However in longer and grindier match ups you will get there. They are really important to break board stalls.
Interesting tidbit, I have been on this deck with shefet dunes for 3 weeks and the first time I cracked one was this week. I cracked it in two games this week actually, both times for the win. In both situations I would have lost the next turn but it allowed me to win the race. I also run eldrazi displacer instead of resto so that gives me extra value with the colorless
Displacers - I like better for a few reasons:
1. Its 3cc so we don't have to awkwardly tick our vial up to 4.
2. Its reusable and better for board stalls.
3. Can target opponent's creatures as well.
It's just extra, targeted hate. I always treat noncreature spells in this deck as though they cost an extra mana. The difference between 1 and 2 isn't significant, but the difference between 2 and 3 can be huge when you're detonating lands.
I've tried out Disenchant, Celestial Purge, and Sundering Growth numerous times in this deck and I've just never been satisfied with any of them.
Even Blessed Alliance, versatile as it is, is a tough fit.
The jury is still out on Fragmentize. I'll give it a little while longer before I make a decision, though it may be the case that Stony Silence is a necessary inclusion, despite its clunky incompatibilities.
This may have been premature as the card works perfectly fine sans the rest of the Eldrazi package. The card has long been one of my favorite mana-sinks available to D&T, and it may be worth exploring, should slots open up later.
That said, I wouldn't be replacing Restoration Angel with it. That card is far too good in the Mery-style decks.
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
How to Use Spoiler Tags
Starting Over: The Origins of the Mulligan Rule
Practical Approach to Slow Play
THE Guide to Aggro, Part 2: SWARM and TOOLBOX
THE Guide to Aggro, Part 3
THE Guide to Aggro, Part 4
These videos are by MTG Salvation Moderator Lantern!
Introduction to Tempo
Controlling Tempo
Elements of Tempo
Roadblocks to Tempo
How Not To Build A Deck - Tempo
Learn How To Sideboard, Dammit!
Mulligan's Island
The Art of the Mulligan
The Art of the Mulligan: Eight Case Studies
Fundamentals: The Mulligan
Some Mulligan Exercises
A Mulligan Is Worth Three Cards
The Mulligan Debate
Common Sense: The Art of the Mulligan
Who's The Beatdown?
3 Caves of Koilos
3 Eldrazi Temple
2 Fetid Heath
3 Godless Shrine
4 Ghost Quarter
3 Plains
3 Shambling Vent
2 Tectonic Edge
Artifacts (4):
4 Æther Vial
4 Path to Exile
Creatures (29):
3 Aven Mindcensor
3 Eldrazi Displacer
3 Fiend Hunter
4 Flickerwisp
4 Serra Avenger
3 Thalia, Guardian of Thraben
3 Thought-Knot Seer
3 Tidehollow Sculler
3 Wasteland Strangler
3 Chalice of the Void
2 Dismember
2 Oblivion Ring
2 Rest in Peace
3 Stony Silence
3 Surgical Extraction
3 Flooded Strand
6 Island
3 Polluted Delta
3 Steam Vents
3 Sulfur Falls
Creatures (16):
4 Delver of Secrets
4 Monastery Swiftspear
4 Snapcaster Mage
4 Stormchaser Mage
2 Gut Shot
4 Lightning Bolt
3 Mutagenic Growth
3 Spell Pierce
3 Twisted Image
3 Vapor Snag
Sorceries (8):
4 Gitaxian Probe
4 Serum Visions
2 Ancient Grudge
2 Blood Moon
2 Dispel
1 Forked Bolt
1 Hurkyl's Recall
1 Repeal
2 Roast
1 Spell Snare
2 Spellskite
1 Vapor Snag
4 Bloodstained Mire
1 Clifftop Retreat
1 Copperline Gorge
5 Mountain
3 Sacred Foundry
2 Stomping Ground
4 Wooded Foothills
Creatures (14):
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
4 Atarka's Command
4 Boros Charm
4 Lightning Bolt
3 Lightning Helix
3 Searing Blaze
Sorceries (8):
4 Lava Spike
4 Rift Bolt
2 Deflecting Palm
4 Destructive Revelry
2 Kor Firewalker
2 Path to Exile
2 Rending Volley
3 Skullcrack
19 Forest
3 Treetop Village
Creatures (24):
4 Avatar of the Resolute
4 Dryad Militant
2 Dungrove Elder
4 Experiment One
4 Leatherback Baloth
2 Scavenging Ooze
4 Strangleroot Geist
4 Rancor
Instants (10):
3 Aspect of Hydra
4 Vines of Vastwood
3 Dismember
2 Choke
2 Gut Shot
2 Deglamer
2 Feed the Clan
2 Oxidize
2 Relic of Progenitus
2 Skylasher
1 Unravel the Æther
Death & Taxes
Fish
Teysa, Orzhov Scion
Roon of the Hidden Realm
Xenagos, God of Revels
I am not sure what Mery-style is...
As for Displacer vs Resto: The first week and a half or so I played the deck I literally was never in a position to cast Resto. Now this could just be me being new to piloting the deck (I even posted about advise on playing resto back on page 175 I think). Displacer has been incredible for me for all the reasons yoshencranz mentioned and more. Vial on 3, tap down opponents creatures offensively and defensibly, destroy tokens, value for days with blade splicer, thraben inspector or of course the dream with flickerwisp. I have used it with flicker wisp to lock opponents off planeswalkers or special lands (like tron), reset multiple vials/chalice of the voids. My favorite was responding to jace, vryn's prodigys trigger stopping him from flipping so my opponent couldn't flash back his sweeper.
As for eldrazi temple and eldrazis: I only play 4 copies of displacer and no other eldrazi so I am mono white displacer DnT. With that I only play a single temple (in place of cavern of souls) for value as in longer games two displacer activations a turn is awesome.
All that said as you know I am newer to the deck so by no means am trying to tell the far more experienced players here what they should be doing. Only saying what has been working really well for me.
PS - I am trying to put this together in paper but Thalia is getting hard to find in Canada.
While none of the ideas used by Mery were unprecedented, that particular configuration had never been played before and ended up being very, very good in the current meta. As a result, his decklist has become quite popular and has appeared many times since its debut.
Eldrazi Displacer held a constant spot in this deck for me until very recently, when I decided to try out a different take on the deck.
As the meta shifts, I may come back to the card, but right now I don't have anything else in the deck I'd cut for it. Even if I did, I wouldn't run more than 2 copies.
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
How to Use Spoiler Tags
Starting Over: The Origins of the Mulligan Rule
Practical Approach to Slow Play
THE Guide to Aggro, Part 2: SWARM and TOOLBOX
THE Guide to Aggro, Part 3
THE Guide to Aggro, Part 4
These videos are by MTG Salvation Moderator Lantern!
Introduction to Tempo
Controlling Tempo
Elements of Tempo
Roadblocks to Tempo
How Not To Build A Deck - Tempo
Learn How To Sideboard, Dammit!
Mulligan's Island
The Art of the Mulligan
The Art of the Mulligan: Eight Case Studies
Fundamentals: The Mulligan
Some Mulligan Exercises
A Mulligan Is Worth Three Cards
The Mulligan Debate
Common Sense: The Art of the Mulligan
Who's The Beatdown?
3 Caves of Koilos
3 Eldrazi Temple
2 Fetid Heath
3 Godless Shrine
4 Ghost Quarter
3 Plains
3 Shambling Vent
2 Tectonic Edge
Artifacts (4):
4 Æther Vial
4 Path to Exile
Creatures (29):
3 Aven Mindcensor
3 Eldrazi Displacer
3 Fiend Hunter
4 Flickerwisp
4 Serra Avenger
3 Thalia, Guardian of Thraben
3 Thought-Knot Seer
3 Tidehollow Sculler
3 Wasteland Strangler
3 Chalice of the Void
2 Dismember
2 Oblivion Ring
2 Rest in Peace
3 Stony Silence
3 Surgical Extraction
3 Flooded Strand
6 Island
3 Polluted Delta
3 Steam Vents
3 Sulfur Falls
Creatures (16):
4 Delver of Secrets
4 Monastery Swiftspear
4 Snapcaster Mage
4 Stormchaser Mage
2 Gut Shot
4 Lightning Bolt
3 Mutagenic Growth
3 Spell Pierce
3 Twisted Image
3 Vapor Snag
Sorceries (8):
4 Gitaxian Probe
4 Serum Visions
2 Ancient Grudge
2 Blood Moon
2 Dispel
1 Forked Bolt
1 Hurkyl's Recall
1 Repeal
2 Roast
1 Spell Snare
2 Spellskite
1 Vapor Snag
4 Bloodstained Mire
1 Clifftop Retreat
1 Copperline Gorge
5 Mountain
3 Sacred Foundry
2 Stomping Ground
4 Wooded Foothills
Creatures (14):
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
4 Atarka's Command
4 Boros Charm
4 Lightning Bolt
3 Lightning Helix
3 Searing Blaze
Sorceries (8):
4 Lava Spike
4 Rift Bolt
2 Deflecting Palm
4 Destructive Revelry
2 Kor Firewalker
2 Path to Exile
2 Rending Volley
3 Skullcrack
19 Forest
3 Treetop Village
Creatures (24):
4 Avatar of the Resolute
4 Dryad Militant
2 Dungrove Elder
4 Experiment One
4 Leatherback Baloth
2 Scavenging Ooze
4 Strangleroot Geist
4 Rancor
Instants (10):
3 Aspect of Hydra
4 Vines of Vastwood
3 Dismember
2 Choke
2 Gut Shot
2 Deglamer
2 Feed the Clan
2 Oxidize
2 Relic of Progenitus
2 Skylasher
1 Unravel the Æther
Feels like I'm the only one on E&T still, but it's still so good!
I'm sorry to be the bearer of bad news, but if you want to play swords in DnT you gotta play Legacy. Without Stoneforge Mystic they're just...not good enough. Not to mention the nonbo with Thalia that SFM cheats around, but we have to pay the tax in Modern.
If you don't mind them being mediocre in your deck, you can throw in a Sword of Fire and Ice or two and hope it works out (no judgment from me, I've done it before!). If your meta is really BGx heavy you can opt for Sword of Feast and Famine or Sword of Light and Shadow, but they aren't as good in terms of raw power.
edit: oops saw someone just posted this very same question, lol
I've found the deck to be very good in a blind meta and just a decent core to build off of; it has a great draw engine built into it and really simple play lines compared to most D&T builds. This is great for large events.
That said, E&T is clearly working, too.
My recommendation for new players remains the same: start with the recommended basic W list, get comfortable with it, then start tuning to your style. If you jump ahead on changing the deck, you're ultimately going to make changes that seem logical, but actually weaken the core.
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
How to Use Spoiler Tags
Starting Over: The Origins of the Mulligan Rule
Practical Approach to Slow Play
THE Guide to Aggro, Part 2: SWARM and TOOLBOX
THE Guide to Aggro, Part 3
THE Guide to Aggro, Part 4
These videos are by MTG Salvation Moderator Lantern!
Introduction to Tempo
Controlling Tempo
Elements of Tempo
Roadblocks to Tempo
How Not To Build A Deck - Tempo
Learn How To Sideboard, Dammit!
Mulligan's Island
The Art of the Mulligan
The Art of the Mulligan: Eight Case Studies
Fundamentals: The Mulligan
Some Mulligan Exercises
A Mulligan Is Worth Three Cards
The Mulligan Debate
Common Sense: The Art of the Mulligan
Who's The Beatdown?
3 Caves of Koilos
3 Eldrazi Temple
2 Fetid Heath
3 Godless Shrine
4 Ghost Quarter
3 Plains
3 Shambling Vent
2 Tectonic Edge
Artifacts (4):
4 Æther Vial
4 Path to Exile
Creatures (29):
3 Aven Mindcensor
3 Eldrazi Displacer
3 Fiend Hunter
4 Flickerwisp
4 Serra Avenger
3 Thalia, Guardian of Thraben
3 Thought-Knot Seer
3 Tidehollow Sculler
3 Wasteland Strangler
3 Chalice of the Void
2 Dismember
2 Oblivion Ring
2 Rest in Peace
3 Stony Silence
3 Surgical Extraction
3 Flooded Strand
6 Island
3 Polluted Delta
3 Steam Vents
3 Sulfur Falls
Creatures (16):
4 Delver of Secrets
4 Monastery Swiftspear
4 Snapcaster Mage
4 Stormchaser Mage
2 Gut Shot
4 Lightning Bolt
3 Mutagenic Growth
3 Spell Pierce
3 Twisted Image
3 Vapor Snag
Sorceries (8):
4 Gitaxian Probe
4 Serum Visions
2 Ancient Grudge
2 Blood Moon
2 Dispel
1 Forked Bolt
1 Hurkyl's Recall
1 Repeal
2 Roast
1 Spell Snare
2 Spellskite
1 Vapor Snag
4 Bloodstained Mire
1 Clifftop Retreat
1 Copperline Gorge
5 Mountain
3 Sacred Foundry
2 Stomping Ground
4 Wooded Foothills
Creatures (14):
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
4 Atarka's Command
4 Boros Charm
4 Lightning Bolt
3 Lightning Helix
3 Searing Blaze
Sorceries (8):
4 Lava Spike
4 Rift Bolt
2 Deflecting Palm
4 Destructive Revelry
2 Kor Firewalker
2 Path to Exile
2 Rending Volley
3 Skullcrack
19 Forest
3 Treetop Village
Creatures (24):
4 Avatar of the Resolute
4 Dryad Militant
2 Dungrove Elder
4 Experiment One
4 Leatherback Baloth
2 Scavenging Ooze
4 Strangleroot Geist
4 Rancor
Instants (10):
3 Aspect of Hydra
4 Vines of Vastwood
3 Dismember
2 Choke
2 Gut Shot
2 Deglamer
2 Feed the Clan
2 Oxidize
2 Relic of Progenitus
2 Skylasher
1 Unravel the Æther
Wow - I am sorry that happened. I played a couple of rounds with BW and thought to myself "isn't this just an auto concede to blood moon?". So I went straight back to mono white. Loosing to blood moon is one of the most unfun things.
Thank you for clarifying Mery-style. I have seen the GP matches I just didn't know the name. I have only ever ran 3 or 4 copies but will now give 2 a try.
I think right now it is still being sorted out which is better, as Chalupacabra said they are about 50/50 in results right now. There are pros and cons to each. BW has better draw, hand disruption and removal with a much weaker and less destructive mana base and less flicker enablers but more flicker tricks. Mono white has a more solid and more destructive mana base with no hand disruption worse draw but more flicker enablers but a few less tricks. So to me seems very meta and personal preference dependent.
As at the top of this post I hate loosing to blood moon so... Mono white 100% for me.
The key is just having versions that play well in the current meta. As long as it works, it's all good.
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
How to Use Spoiler Tags
Starting Over: The Origins of the Mulligan Rule
Practical Approach to Slow Play
THE Guide to Aggro, Part 2: SWARM and TOOLBOX
THE Guide to Aggro, Part 3
THE Guide to Aggro, Part 4
These videos are by MTG Salvation Moderator Lantern!
Introduction to Tempo
Controlling Tempo
Elements of Tempo
Roadblocks to Tempo
How Not To Build A Deck - Tempo
Learn How To Sideboard, Dammit!
Mulligan's Island
The Art of the Mulligan
The Art of the Mulligan: Eight Case Studies
Fundamentals: The Mulligan
Some Mulligan Exercises
A Mulligan Is Worth Three Cards
The Mulligan Debate
Common Sense: The Art of the Mulligan
Who's The Beatdown?
3 Caves of Koilos
3 Eldrazi Temple
2 Fetid Heath
3 Godless Shrine
4 Ghost Quarter
3 Plains
3 Shambling Vent
2 Tectonic Edge
Artifacts (4):
4 Æther Vial
4 Path to Exile
Creatures (29):
3 Aven Mindcensor
3 Eldrazi Displacer
3 Fiend Hunter
4 Flickerwisp
4 Serra Avenger
3 Thalia, Guardian of Thraben
3 Thought-Knot Seer
3 Tidehollow Sculler
3 Wasteland Strangler
3 Chalice of the Void
2 Dismember
2 Oblivion Ring
2 Rest in Peace
3 Stony Silence
3 Surgical Extraction
3 Flooded Strand
6 Island
3 Polluted Delta
3 Steam Vents
3 Sulfur Falls
Creatures (16):
4 Delver of Secrets
4 Monastery Swiftspear
4 Snapcaster Mage
4 Stormchaser Mage
2 Gut Shot
4 Lightning Bolt
3 Mutagenic Growth
3 Spell Pierce
3 Twisted Image
3 Vapor Snag
Sorceries (8):
4 Gitaxian Probe
4 Serum Visions
2 Ancient Grudge
2 Blood Moon
2 Dispel
1 Forked Bolt
1 Hurkyl's Recall
1 Repeal
2 Roast
1 Spell Snare
2 Spellskite
1 Vapor Snag
4 Bloodstained Mire
1 Clifftop Retreat
1 Copperline Gorge
5 Mountain
3 Sacred Foundry
2 Stomping Ground
4 Wooded Foothills
Creatures (14):
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
4 Atarka's Command
4 Boros Charm
4 Lightning Bolt
3 Lightning Helix
3 Searing Blaze
Sorceries (8):
4 Lava Spike
4 Rift Bolt
2 Deflecting Palm
4 Destructive Revelry
2 Kor Firewalker
2 Path to Exile
2 Rending Volley
3 Skullcrack
19 Forest
3 Treetop Village
Creatures (24):
4 Avatar of the Resolute
4 Dryad Militant
2 Dungrove Elder
4 Experiment One
4 Leatherback Baloth
2 Scavenging Ooze
4 Strangleroot Geist
4 Rancor
Instants (10):
3 Aspect of Hydra
4 Vines of Vastwood
3 Dismember
2 Choke
2 Gut Shot
2 Deglamer
2 Feed the Clan
2 Oxidize
2 Relic of Progenitus
2 Skylasher
1 Unravel the Æther