No worries, I'll look elsewhere re. Emissary of Sunrise. It does feel good to pull lands out of your deck even if you miss out on the +1/+1 counter though.
A FYI on Solemn Recruit: flickering it doesn't add a +1/+1 counter. I was hoping that since it returns to the battlefield simultaneously with the trigger for the counter, both at the beginning of the end step, it would still apply. But, on MTGO at least, it doesn't.
It won't work if you flicker on your end step, but it will if you flicker on your second main phase.
No worries, I'll look elsewhere re. Emissary of Sunrise. It does feel good to pull lands out of your deck even if you miss out on the +1/+1 counter though.
A FYI on Solemn Recruit: flickering it doesn't add a +1/+1 counter. I was hoping that since it returns to the battlefield simultaneously with the trigger for the counter, both at the beginning of the end step, it would still apply. But, on MTGO at least, it doesn't.
It won't work if you flicker on your end step, but it will if you flicker on your second main phase.
No no I meant a main phase flicker, so the Solemn Recruit returns in the same turn's end step. No counters were applied.
LekTek is right.
The Revolt trigger doesn't take place unless the condition is met; it uses an intervening "if" clause. At the beginning of the end step, the Flickerwisp trigger is put on the stack and the Revolt trigger is not, because Solemn Recruit hasn't been returned to the battlefield yet. By the time the Recruit enters the battlefield as a result of the Flickerwisp trigger, the time has already passed for the Revolt trigger to be placed on the stack that turn.
The same interaction comes up with Renegade Rallier. The Revolt trigger doesn't take place unless a permanent has already left the battlefield that turn. There is no opportunity to let Rallier resolve, put the trigger on the stack, and sacrifice something in response in order to fulfill the success criterion on the trigger; the trigger never actually goes on the stack unless the success criterion has already been met.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
Anyway, it doesn't matter. You can still just flicker anything else, a land, Inspector, Splicer, whatever, and the revolt will cause the end step trigger. Just don't try to flicker the Recruit itself.
Hey guys, I've been looking at building death and taxes for a while and I'm finally getting around to building it. However I'm a little stuck as to which build to go with. My meta has a good amount of control and titan decks in it.
In a control and titan meta I like mono white tectonic edge can hold oid valakut (our kill mountain with trigger on stack) and not as week to ghost quarter or spreading seas. Don't forget mindcensor in 75
I find interesting that the Eldrazi lists do not run Reality Smashers. It is simply a BEAST. It is the single creature in the deck that can bring you back to game in an almost lost match... I am running three and it is lovely to topdeck it! Of course there are mana issues (i often Mulligan more than i would want to), but few players expect to have to deal with a lot of hatebears AND a surprise 5/5 trampling hasty alien. Also, flickerwisping a blocker is mean
Hi. I’m fairly new to the archetype and was wondering if there was a guide to what cards are bad in the mainboard against what match ups and the reasons for why certain cards are in sb? I don’t want a straight swapping guide because it won’t help me learn the deck as well. I wanna know why each card works and when. Thank you.
Well guys, I'm pretty new to MTG, been playing MTGO for maybe a year, having played Duels before that. I've tried out a few different archetypes, starting with a silly BG dredge brew that had no power because I had no idea lol... then to proper Dredge, Burn, BGx, Soul Sisters... tried a bunch of things... and I've finally found and fallen in love with a mono-white D&T deck. It's the most fun I've had playing Magic
I've just finished putting the deck together on paper and hopefully, work permitting, I'll head down to my LGS this week or next for my first proper shot at a paper tourney!
I'm open for any tips. The one thing I'm most dubious about is not having a sweeper in my SB. Declaration in Stone is great for taking out tokens, which are a problem for this deck I think. But maybe, since I don't know the meta, Dusk // Dawn would be better suited. Also, I could swap the Serra Avengers for Smuggler's Copters, I'm torn. What do you guys think?
Still not much playtime these days, but with the acquisition of some cards around the time of Iconic Masters, primarily some shiny new Canopies so I don’t have to flip them between decks anymore; I’m looking to update this deck (actually several decks) and feedback from those out in the trenches would be appreciated.
Will post again later.
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“Modern has provided us a non-rotating format that is far more accessible than Legacy or Vintage, but still retains many of the qualities that people enjoy in those formats—such as a more stable metagame, the ability to play and tweak the same deck week after week, and simply a much more powerful card pool than Standard.”
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
Hi. I’m fairly new to the archetype and was wondering if there was a guide to what cards are bad in the mainboard against what match ups and the reasons for why certain cards are in sb? I don’t want a straight swapping guide because it won’t help me learn the deck as well. I wanna know why each card works and when. Thank you.
Take a look at the front page of the primer and the old prime as well. There are also some good star city games articles on the deck (google SCG death and taxes). Other then that just get in as many reps as you can. MB vs SB is going to depend on the meta. For instance I have 1 mirran crusader in the board and one main now to make room for the third smuggler's copter due to lake of deaths shadow.
Well guys, I'm pretty new to MTG, been playing MTGO for maybe a year, having played Duels before that. I've tried out a few different archetypes, starting with a silly BG dredge brew that had no power because I had no idea lol... then to proper Dredge, Burn, BGx, Soul Sisters... tried a bunch of things... and I've finally found and fallen in love with a mono-white D&T deck. It's the most fun I've had playing Magic
I've just finished putting the deck together on paper and hopefully, work permitting, I'll head down to my LGS this week or next for my first proper shot at a paper tourney!
I'm open for any tips. The one thing I'm most dubious about is not having a sweeper in my SB. Declaration in Stone is great for taking out tokens, which are a problem for this deck I think. But maybe, since I don't know the meta, Dusk // Dawn would be better suited. Also, I could swap the Serra Avengers for Smuggler's Copters, I'm torn. What do you guys think?
In general 2 sweepers in the board is the norm. Some have tried the new settle the wreckage (not sure how it has been for them), others stick to dusk/dawn. I swapped my serra avengers for smuggler's copters and am never going back, unless there is a lot more artifact hate in the meta.
@lektek, any guide provided would be specific to flavor of deck that it was written for and that specific meta which changes quickly.
Looking at your deck, it seems to be a mishmash with more fun ofs than I’d suggest. Dnt suffers from variance to a higher degree than most any other deck in the format and this will only increase said variance.
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Your success in playing dnt/hatebears is determined largely by your ability to read and prepare for the meta that you will be playing in. Furthermore, it has an absolutely brutal learning curve. Expect to lose; a lot.
Tectonic Edge is the best choice in almost every way, but Field of Ruin can, on the play, shut down Tron. Edge can’t do that.
The obvious choice is extra removal. The front runners here would be Blessed Alliance, Condemn, and Sunlance. All of these offer different benefits in different matchups. Blessed Alliance grants the most versatility, while Sunlance is the most consistent. Condemn falls somewhere in-between.
I could cut a card somewhere and drop in 3 copies of Leyline of Sanctity. I’m normally not a fan of this card in the deck, but with Storm and other combo running rampant, as well as copious amounts of discard, it may be time to reconsider.
The last card I’ve been thinking about lately is Runed Halo. It has incredible utility against most of what’s being played right now and can even answer many of the unexpected rogues.
Is 2 copies of Displacer too many? Should 1 be replaced with another 3-drop, or maybe I should make a cut elsewhere to find maindeck space for those previously-mentioned Spirits?
With the continued and arguably increasing popularity of Walking Ballista, maybe it’s time to go old school and drop a Resto for a singleton Linvala?
What deck choices, if any, even address the humans deck?
“Modern has provided us a non-rotating format that is far more accessible than Legacy or Vintage, but still retains many of the qualities that people enjoy in those formats—such as a more stable metagame, the ability to play and tweak the same deck week after week, and simply a much more powerful card pool than Standard.”
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
Hi guys, thanks for the advice so far I guess I'll know better how to shape the deck once I do get to know my local meta. Regarding the one-ofs, I was actually playing with 3x Mirran Crusader as a beater, the rest of the deck I think is quite stable. The one-ofs in the form of Thalia, Heretic Cathar and Brimaz, King of Oreskos simply came in as alternative beaters, moving 2x Mirran Crusaders to the sideboard. They're also legendary... I kind of don't view them as 3 one-ofs, but more like 3x a beater. So variance isn't really an issue since I'm happy to see any one of them. For match-ups when I reeealy want Mirran Crusader, they're in my SB.
I'm still torn on the Serra Avenger vs Smuggler's Copter thing. I see copters merits for sure... but it can't be vialed, is 3cmc when Thalia is on board, doesn't have vigilance, and if the board is wiped won't have a pilot anyway...
*edit* nevermind... I've just played several games online with Smuggler's Copter. It's amazing. The looting effect is way more powerful than I thought it would be. Also, being 2 instead of WW has me confident to go down to 22 lands. So I've put 3 Copters in!
Tectonic Edge is the best choice in almost every way, but Field of Ruin can, on the play, shut down Tron. Edge can’t do that.
Tec Edge is just better for the 4-8 LD cards but field of ruin is a great 9-10 option. That said I don't think you need 3 mutavaults, 3 shefet dunes and 2 canopies. You have the room to cut if you want 10 LD cards, just depends on your meta.
The obvious choice is extra removal. The front runners here would be Blessed Alliance, Condemn, and Sunlance. All of these offer different benefits in different matchups. Blessed Alliance grants the most versatility, while Sunlance is the most consistent. Condemn falls somewhere in-between.
I could cut a card somewhere and drop in 3 copies of Leyline of Sanctity. I’m normally not a fan of this card in the deck, but with Storm and other combo running rampant, as well as copious amounts of discard, it may be time to reconsider.
The last card I’ve been thinking about lately is Runed Halo. It has incredible utility against most of what’s being played right now and can even answer many of the unexpected rogues.
-Removal is always good, sunlance and blessed alliance being my favorites.
-Layline ok... but only if it replaces Ethersworn canonist. 5 cards for storm is to much. Also I don't really like layline very much with how resilient storm is these days with gifts. They can almost just draw through their whole deck once they get going so it's no problem to just find an empty the warrens to kill you. Canonist is better against them, but if you play against a lot of discard then layline is multipurpose.
-I have been running fragmentize but literally never wanted to cast it. Flickerwisp is already an out to bridge and blood moon.
-I don't play with runed halo (just never picked any up yet) but it seems sweet, just a cheep almost catch all.
Is 2 copies of Displacer too many? Should 1 be replaced with another 3-drop, or maybe I should make a cut elsewhere to find maindeck space for those previously-mentioned Spirits?
With the continued and arguably increasing popularity of Walking Ballista, maybe it’s time to go old school and drop a Resto for a singleton Linvala?
What deck choices, if any, even address the humans deck?
It’s a weird meta to read...
-Selfless spirit is typically in place of any of the fleck spots eg. displace, crusader, copter, avenger, restos 3-4. Only good if you see a lot of board wipes or removal, like old GBx, control or grixis decks.
-I run 3 dispacers and 2 restos. I love displacer (it also takes care of that pesky ballista which you are concerned with) it makes flickerwisp abuseable. as for Linvala I don't personally like 1 ofs since we have no filter/draw/tutor.
-I have no advice for humans it just seems so bad of a match up.
Hi guys, thanks for the advice so far I guess I'll know better how to shape the deck once I do get to know my local meta. Regarding the one-ofs, I was actually playing with 3x Mirran Crusader as a beater, the rest of the deck I think is quite stable. The one-ofs in the form of Thalia, Heretic Cathar and Brimaz, King of Oreskos simply came in as alternative beaters, moving 2x Mirran Crusaders to the sideboard. They're also legendary... I kind of don't view them as 3 one-ofs, but more like 3x a beater. So variance isn't really an issue since I'm happy to see any one of them. For match-ups when I reeealy want Mirran Crusader, they're in my SB.
I'm still torn on the Serra Avenger vs Smuggler's Copter thing. I see copters merits for sure... but it can't be vialed, is 3cmc when Thalia is on board, doesn't have vigilance, and if the board is wiped won't have a pilot anyway...
*edit* nevermind... I've just played several games online with Smuggler's Copter. It's amazing. The looting effect is way more powerful than I thought it would be. Also, being 2 instead of WW has me confident to go down to 22 lands. So I've put 3 Copters in!
Glad you liked it. The trigger on attack or block, unlike most looters being on player damage, makes it even better.
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It won't work if you flicker on your end step, but it will if you flicker on your second main phase.
WBC Eldrazi & Taxes CBW
UR Keep on Cantripin' (UR Phoenix) RU
WU Surprise! It's not UW Control! (UW Midrange) UW
BG The Rock, Straight BG
U Mono-Blue Fish U
RBW Mardu Pyromancer BWR
RG Rabble! Rabble! (GR Blood Moon Aggro) GR
Legacy
W Death & Taxes W
The Revolt trigger doesn't take place unless the condition is met; it uses an intervening "if" clause. At the beginning of the end step, the Flickerwisp trigger is put on the stack and the Revolt trigger is not, because Solemn Recruit hasn't been returned to the battlefield yet. By the time the Recruit enters the battlefield as a result of the Flickerwisp trigger, the time has already passed for the Revolt trigger to be placed on the stack that turn.
The same interaction comes up with Renegade Rallier. The Revolt trigger doesn't take place unless a permanent has already left the battlefield that turn. There is no opportunity to let Rallier resolve, put the trigger on the stack, and sacrifice something in response in order to fulfill the success criterion on the trigger; the trigger never actually goes on the stack unless the success criterion has already been met.
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
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Feel free to PM me about Affinity decks in any format!
WDeath and TaxesW
RWGBurnGWR
WDeath and TaxesW
RWGBurnGWR
It would be nice to include some utility lands eg: shefet dunes, horizon canopy, sea gate wreckage, field of ruin, flagstone of trokair, etc. Other then that I just think thraben is better then wall of omen. But overall looks good.
WB Eldrazi and Taxes BW
I've just finished putting the deck together on paper and hopefully, work permitting, I'll head down to my LGS this week or next for my first proper shot at a paper tourney!
Here's the deck intend to play:
1 Cavern of Souls
1 Eiganjo Castle
4 Ghost Quarter
3 Horizon Canopy
7 Plains
1 Sea Gate Wreckage
2 Shefet Dunes
4 Tectonic Edge
Spells
4 Path to Exile
4 Thraben Inspector
4 Aether Vial
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
2 Serra Avenger
4 Blade Splicer
1 Thalia, Heretic Cathar
1 Brimaz, King of Oreskos
4 Flickerwisp
1 Mirran Crusader
4 Restoration Angel
2 Burrenton Forge-Tender
2 Sunlance
3 Relic of Progenitus
2 Declaration in Stone
1 Rest in Peace
3 Stony Silence
2 Mirran Crusader
Will post again later.
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
How to Use Spoiler Tags
Starting Over: The Origins of the Mulligan Rule
Practical Approach to Slow Play
THE Guide to Aggro, Part 2: SWARM and TOOLBOX
THE Guide to Aggro, Part 3
THE Guide to Aggro, Part 4
These videos are by MTG Salvation Moderator Lantern!
Introduction to Tempo
Controlling Tempo
Elements of Tempo
Roadblocks to Tempo
How Not To Build A Deck - Tempo
Learn How To Sideboard, Dammit!
Mulligan's Island
The Art of the Mulligan
The Art of the Mulligan: Eight Case Studies
Fundamentals: The Mulligan
Some Mulligan Exercises
A Mulligan Is Worth Three Cards
The Mulligan Debate
Common Sense: The Art of the Mulligan
Who's The Beatdown?
3 Caves of Koilos
3 Eldrazi Temple
2 Fetid Heath
3 Godless Shrine
4 Ghost Quarter
3 Plains
3 Shambling Vent
2 Tectonic Edge
Artifacts (4):
4 Æther Vial
4 Path to Exile
Creatures (29):
3 Aven Mindcensor
3 Eldrazi Displacer
3 Fiend Hunter
4 Flickerwisp
4 Serra Avenger
3 Thalia, Guardian of Thraben
3 Thought-Knot Seer
3 Tidehollow Sculler
3 Wasteland Strangler
3 Chalice of the Void
2 Dismember
2 Oblivion Ring
2 Rest in Peace
3 Stony Silence
3 Surgical Extraction
3 Flooded Strand
6 Island
3 Polluted Delta
3 Steam Vents
3 Sulfur Falls
Creatures (16):
4 Delver of Secrets
4 Monastery Swiftspear
4 Snapcaster Mage
4 Stormchaser Mage
2 Gut Shot
4 Lightning Bolt
3 Mutagenic Growth
3 Spell Pierce
3 Twisted Image
3 Vapor Snag
Sorceries (8):
4 Gitaxian Probe
4 Serum Visions
2 Ancient Grudge
2 Blood Moon
2 Dispel
1 Forked Bolt
1 Hurkyl's Recall
1 Repeal
2 Roast
1 Spell Snare
2 Spellskite
1 Vapor Snag
4 Bloodstained Mire
1 Clifftop Retreat
1 Copperline Gorge
5 Mountain
3 Sacred Foundry
2 Stomping Ground
4 Wooded Foothills
Creatures (14):
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
4 Atarka's Command
4 Boros Charm
4 Lightning Bolt
3 Lightning Helix
3 Searing Blaze
Sorceries (8):
4 Lava Spike
4 Rift Bolt
2 Deflecting Palm
4 Destructive Revelry
2 Kor Firewalker
2 Path to Exile
2 Rending Volley
3 Skullcrack
19 Forest
3 Treetop Village
Creatures (24):
4 Avatar of the Resolute
4 Dryad Militant
2 Dungrove Elder
4 Experiment One
4 Leatherback Baloth
2 Scavenging Ooze
4 Strangleroot Geist
4 Rancor
Instants (10):
3 Aspect of Hydra
4 Vines of Vastwood
3 Dismember
2 Choke
2 Gut Shot
2 Deglamer
2 Feed the Clan
2 Oxidize
2 Relic of Progenitus
2 Skylasher
1 Unravel the Æther
Take a look at the front page of the primer and the old prime as well. There are also some good star city games articles on the deck (google SCG death and taxes). Other then that just get in as many reps as you can. MB vs SB is going to depend on the meta. For instance I have 1 mirran crusader in the board and one main now to make room for the third smuggler's copter due to lake of deaths shadow.
In general 2 sweepers in the board is the norm. Some have tried the new settle the wreckage (not sure how it has been for them), others stick to dusk/dawn. I swapped my serra avengers for smuggler's copters and am never going back, unless there is a lot more artifact hate in the meta.
Looking at your deck, it seems to be a mishmash with more fun ofs than I’d suggest. Dnt suffers from variance to a higher degree than most any other deck in the format and this will only increase said variance.
4 Ghost Quarter
2 Horizon Canopy
9 Plains
3 Mutavault
3 Shefet Dunes
2 ???
Creatures (27):
4 Blade Splicer
2 Eldrazi Displacer
4 Flickerwisp
4 Leonin Arbiter
2 Mirran Crusader
4 Restoration Angel
3 Thalia, Guardian of Thraben
4 Thraben Inspector
4 Aether Vial
2 Smuggler’s Copter
Instants (4):
4 Path to Exile
2 Auriok Champion
3 Ethersworn Canonist
2 Grafdigger's Cage
2 Rest In Peace
2 Selfless Spirit
2 Settle the Wreckage
2 ???
Is 2 copies of Displacer too many? Should 1 be replaced with another 3-drop, or maybe I should make a cut elsewhere to find maindeck space for those previously-mentioned Spirits?
With the continued and arguably increasing popularity of Walking Ballista, maybe it’s time to go old school and drop a Resto for a singleton Linvala?
What deck choices, if any, even address the humans deck?
It’s a weird meta to read...
- Sam Stoddard, “Developing Modern” (June 21, 2013) (by means of Sheridan Lardner, "Fixing Modern: Defining Format Mission (March 16, 2016))
How to Use Spoiler Tags
Starting Over: The Origins of the Mulligan Rule
Practical Approach to Slow Play
THE Guide to Aggro, Part 2: SWARM and TOOLBOX
THE Guide to Aggro, Part 3
THE Guide to Aggro, Part 4
These videos are by MTG Salvation Moderator Lantern!
Introduction to Tempo
Controlling Tempo
Elements of Tempo
Roadblocks to Tempo
How Not To Build A Deck - Tempo
Learn How To Sideboard, Dammit!
Mulligan's Island
The Art of the Mulligan
The Art of the Mulligan: Eight Case Studies
Fundamentals: The Mulligan
Some Mulligan Exercises
A Mulligan Is Worth Three Cards
The Mulligan Debate
Common Sense: The Art of the Mulligan
Who's The Beatdown?
3 Caves of Koilos
3 Eldrazi Temple
2 Fetid Heath
3 Godless Shrine
4 Ghost Quarter
3 Plains
3 Shambling Vent
2 Tectonic Edge
Artifacts (4):
4 Æther Vial
4 Path to Exile
Creatures (29):
3 Aven Mindcensor
3 Eldrazi Displacer
3 Fiend Hunter
4 Flickerwisp
4 Serra Avenger
3 Thalia, Guardian of Thraben
3 Thought-Knot Seer
3 Tidehollow Sculler
3 Wasteland Strangler
3 Chalice of the Void
2 Dismember
2 Oblivion Ring
2 Rest in Peace
3 Stony Silence
3 Surgical Extraction
3 Flooded Strand
6 Island
3 Polluted Delta
3 Steam Vents
3 Sulfur Falls
Creatures (16):
4 Delver of Secrets
4 Monastery Swiftspear
4 Snapcaster Mage
4 Stormchaser Mage
2 Gut Shot
4 Lightning Bolt
3 Mutagenic Growth
3 Spell Pierce
3 Twisted Image
3 Vapor Snag
Sorceries (8):
4 Gitaxian Probe
4 Serum Visions
2 Ancient Grudge
2 Blood Moon
2 Dispel
1 Forked Bolt
1 Hurkyl's Recall
1 Repeal
2 Roast
1 Spell Snare
2 Spellskite
1 Vapor Snag
4 Bloodstained Mire
1 Clifftop Retreat
1 Copperline Gorge
5 Mountain
3 Sacred Foundry
2 Stomping Ground
4 Wooded Foothills
Creatures (14):
4 Eidolon of the Great Revel
4 Goblin Guide
2 Grim Lavamancer
4 Monastery Swiftspear
4 Atarka's Command
4 Boros Charm
4 Lightning Bolt
3 Lightning Helix
3 Searing Blaze
Sorceries (8):
4 Lava Spike
4 Rift Bolt
2 Deflecting Palm
4 Destructive Revelry
2 Kor Firewalker
2 Path to Exile
2 Rending Volley
3 Skullcrack
19 Forest
3 Treetop Village
Creatures (24):
4 Avatar of the Resolute
4 Dryad Militant
2 Dungrove Elder
4 Experiment One
4 Leatherback Baloth
2 Scavenging Ooze
4 Strangleroot Geist
4 Rancor
Instants (10):
3 Aspect of Hydra
4 Vines of Vastwood
3 Dismember
2 Choke
2 Gut Shot
2 Deglamer
2 Feed the Clan
2 Oxidize
2 Relic of Progenitus
2 Skylasher
1 Unravel the Æther
I'm still torn on the Serra Avenger vs Smuggler's Copter thing. I see copters merits for sure... but it can't be vialed, is 3cmc when Thalia is on board, doesn't have vigilance, and if the board is wiped won't have a pilot anyway...
*edit* nevermind... I've just played several games online with Smuggler's Copter. It's amazing. The looting effect is way more powerful than I thought it would be. Also, being 2 instead of WW has me confident to go down to 22 lands. So I've put 3 Copters in!
Tec Edge is just better for the 4-8 LD cards but field of ruin is a great 9-10 option. That said I don't think you need 3 mutavaults, 3 shefet dunes and 2 canopies. You have the room to cut if you want 10 LD cards, just depends on your meta.
-Removal is always good, sunlance and blessed alliance being my favorites.
-Layline ok... but only if it replaces Ethersworn canonist. 5 cards for storm is to much. Also I don't really like layline very much with how resilient storm is these days with gifts. They can almost just draw through their whole deck once they get going so it's no problem to just find an empty the warrens to kill you. Canonist is better against them, but if you play against a lot of discard then layline is multipurpose.
-I have been running fragmentize but literally never wanted to cast it. Flickerwisp is already an out to bridge and blood moon.
-I don't play with runed halo (just never picked any up yet) but it seems sweet, just a cheep almost catch all.
-Selfless spirit is typically in place of any of the fleck spots eg. displace, crusader, copter, avenger, restos 3-4. Only good if you see a lot of board wipes or removal, like old GBx, control or grixis decks.
-I run 3 dispacers and 2 restos. I love displacer (it also takes care of that pesky ballista which you are concerned with) it makes flickerwisp abuseable. as for Linvala I don't personally like 1 ofs since we have no filter/draw/tutor.
-I have no advice for humans it just seems so bad of a match up.
Glad you liked it. The trigger on attack or block, unlike most looters being on player damage, makes it even better.