@TheLegionsArmory and @CharonsObol you're both right. I forgot that most of you run thraben inspector. I still run stony silence and I've always boarded out Vials against a lot of creature-based decks, speacially affinity where a late vial draw can cost me the game. I agree with sunlance and other spots against a bunch of MU. In my meta, Stony Silence is great because of mirrors, affinities, tron and Lanterns. I run Hope of Ghirapur replacing Thraben Inspector, for who's interested.
Going to try this value-centric build this week. Glint-sleeve has been handy for me in other decks maybe it should be bob, but the menace is surprisingly useful especially in conjunction with ruin raider which is the main card i want to test. This is nothing more that a testing point for me and not a tuned list, rather it is a list of convenience for testing purposes to see if the concept should be tuned more or discarded.
My usual meta is really varied, with many tier 1 decks and almost never a deck lower than tier 2, and we're expecting a strong turn-out at the events. With that in mind, is there any match-up you think I may be ignoring with my 75?
Given I see more and more valakut decks around I like too have some number of aven mindcensor in the 75 since they can ramp past the arbiter tax fairly quick especially on the draw.
A humble request to Deathandcatmix, can you update the primer. I feel the builds in the main page are pretty outdated and might be misleading for beginners. Monowhite for example, the given list has 0 copies of Thraben Inspector, Horizon Canopy or Resto, and the loss of 8 card draw effects will certainly affect the consistency of those lists. For WB Eldrazi Taxes, the given list does not include Bobs, while the current performing lists all have Bob as at least a 2 off.
Im a merfolk player and looking for a second deck to love. Since I already have the Aether Vials, and D&T are well posicioned, looks like a smart choice.
What lists are better now? Eldrazi way, or mono white ? Im really aprecied about any help. Thanks
I wouldn't play javelineers when I could have Walking Ballista, but I don't think that's good enough. Offtopic, is anyone having issues with notifications? I'm still subscribed to the forum, but all notifications has gone and I don't know where I can ask for help =/
Congrats on the win and thanks for the report Finrod!
I have been looking at a number of different E&T and mono white D&T lists and some of the flex spots in the sideboard seems to be mirran crusader, kor firewalker, burrenton forgetender, Gideon ally of zendikar.
In this meta I feel like Gideon ally of Zendikar is needed in order for us to grind against decks such as UW Control, sun and moon, grixis control, grixis shadow, jeskai.
It also seems like catmix, charons nobile and spider have been having success with Gideon of the trials.
With the new planeswalkers rule would it make sense to include a 2/2 package of Gideon of the trials and Gideon ally of zendikar?
Here are some reasons why I think it should be considered:
1) Gideon of trials can replace mirran crusaders in the deaths shadow matchups and it doesn't get hit by kozileks return
2) Gideon of the trials is great against burn and replaces the need for burrenton and kor firewalker
3) The mana is bad in E&T but I have not had trouble getting the double white. Some lists have been having success with gonti and the double black seems much worse.
4) Great synergy with Gideon Ally of Zendikar
5)A wrath proof clock. Wrath effects can be devastating for us.
6)Utility against ad nauseum, Solid against decks with big creatures that don't go wide such as Eldrazi, goyf,sqooze, tasigur, gurmag angler, siege rhino
I have not tested this combination yet but I am excited to try it out. Has anyone tested this yet in a D&T type of list? Would love to hear everyone's thoughts on this idea.
I wouldn't play javelineers when I could have Walking Ballista, but I don't think that's good enough. Offtopic, is anyone having issues with notifications? I'm still subscribed to the forum, but all notifications has gone and I don't know where I can ask for help =/
Walking Ballista is not playable here because he comes down for 1 or 2 at best.. you don't have many lands and he is not as good as he is in Eldrazi Tron for example.. but you can flicker Icatian Javelineers and get the counter again.. so you go with land destruction + killing creatures with Javelineers and attacking with Flickerwisp and Resto Angel..
I'm not saying that ballista is playable. Icantian is less playable in my pov. I'd rather play a card "without" haste. Even for 2, ballista can play alone (again, I don't think both belong to Dnt, but I'd rather play ballista)
@SpiderSpace, how did that concoction I faced off against end up treating you? Based on the cards I saw, it looked an amalgam between Colorless Stompy and mono-white D&T. Inspired me to put together something similar (sans Chalice) that performed admirably; wondering if there's something there worth exploring more.
"Wow! Really? How many?" This puzzled him as he now stared at a field with a tapped fetch land and a Valakut as his remaining mana sources on turn 5. A Field of Ruin and pair of Ghost Quarter just brought shear misery for him. It was a truly apathetic scene. Leonin arbiter, Aether Vial, And Thalia, Heretic Cathar were threatening to end the game in a mere two turns.
What you need to know:
Mono-White has proven to be very powerful! While I was not certain about how many field of ruin to run, I was certain that the card is good. I am perfectly confident that two makes a world of difference in the deck. It does require a reimagining of the mana base, though. I have not done that work yet.
Where it matters:
It has bene good against pretty much everything other than Grixis Death Shadow. On paper it should seem like that's the prime match up but the mana requirements in that match up are a bit hard to pull the trick off. Affinity, Scapeshift, Tron variants, and even Burn, struggle when you have at least 6 Ghost Quarter affects in your deck. With or without Arbiter, the affect has major upsides. Fixing mana for color is great and depriving mana is greater.
Settle The Wreckage. Is it good?:
Seems like a reasonable sideboard option. I am not certain that it is a balanced SB option yet. It helps against problematic match ups but could be a card opps learn to play through if it proves to be popular.
Overall:
I am happy to see the additions from Ixalan actually being useful. We still have to wait and see what decks adopt new tools and if the ban list changes. But I think we can continue pushing as a tier 1 deck for the next few months! That's it! Tell me what you experience you have had with Field of Ruin!
-Catmix
I similarly have been testing field of ruin as a 2x. The card isn't phenomenal (it's not better than tec edge or GQ), but it is an effect we like to have as many as we can of and it's the next best option after GQ and Tec edge. It also does have corner cases where it's actually better than our other LD (when we need to activate it and our opponent doesn't have 4 lands and or we don't want to fall behind on lands), but they are corner cases for a reason. Still, having 10 LD effects in our deck makes taking people off colors or troublesome lands quite doable (with or without leonin arbiter). The question on how many to run hinges on how many we can fit. Since it's not replacing our other LD and we still want 13 colored sources, I believe that number to be 2 (making for 10 colorless LD lands).
The reality of the matter is that it's not going to revolutionize our deck. It's a slight change, but one that I believe does make our deck a better deck. It gives our LD element of our deck some more redundancy. Where I'll depart from catmix's mana is in our basic count. Since running field of ruin, I've noticed that having those extra basics to search out can matter. 8 plains seems to be the magic number (there's also the whole debate on 23 vs 22 lands and 4x canopy or not, but I'm not getting into that here as it's not the focus of the matter).
I have successfully taken many decks off a color with my 10 LD lands. This does include DS MUs. It usually only happens in the grindier games, but many decks having only 2-3 basics means that even without arbiter, we can simply remove all of our opponents colored sources of a particular kind over the course of a longer game.
Settle the Wreckage has been good in my testing. It seems that opponents expect resto when we have 4 mana up and have to attack either wide to go around her or attack with their better creatures. Even if they play around the card, it often results in a 2 for 1. After playing with catmix in the mirror, we saw that the card was still strong when we expected, albeit less strong than it would be if our opponents didn't know about the card.
Has anyone put in the work to compile a 'basics being played' list for every deck? Since this is usually the same number for the already established decks it might be a nice resource to have access to? I think it's important to know the number of basics every deck usually plays so we know when GQ / Field of Ruin are at their best
As far as I'm aware, the answer is no. Typically people check general lists on place like here. The problem with making such a resource is that decks update their land counts now and again, altho it's not a bad idea. For now, I'd just go ahead and use metagame sites like the aforementioned. As you get a feel for the format, you'll also have a good idea of how many basics the main decks run. I can start to compile something to that effect, although it may be a bit.
@Darkest_before_dawn Yes it's quite the powerful list. There's a whole forum for that sister deck here.
What's funny is I've most certainly read that thread before (with interest) but somehow forgot it's existence when I actually ran into someone playing the deck. Appreciate the reminder!
I want to comment my first 4-0 with my mono white D&T. Four rounds, 20 people, some of them who are part of an well known and established Magic team here in Spain. Here comes my list. Pretty pretty standard and focused on the Team Trios Modern GP Madrid in December.
The base of the deck is the typical one. I have two main Mindcensor because Valakut is on a roar since more or less a month and the Finks due to the future obvious prevalence of Burn in the Team Trios GP. No Cage in the side for the same reason (one of my teammates really needs it in his deck). Also, no Canopy due to monetary reason (Please, Iconic arrive, please). Revoker has possibilities to enter.
Well, let's go with the report.
Round 1: Death Cloud. (2-0)
- Match 1: Pretty boring match. He only played two BG fetches, a Search for Tomorrow, two Sakuras and a bunch of Swamps and Forests. Just hitting him with the creatures until death.
Side: I had no idea what the deck was so I didn't side anything.
- Match 2: At the beginning more or less the same, except for a Finks that eat a Path. Then in turn 6 or 7, Death Cloud for 4, crushing my lands and board. Lucky I have a Vial active and three clues of my Inspector. Went to reconstruct my board through Vial and clues, but LD every land I was able to in order to avoid a second Cloud. Second Cloud for 1 arrived and I pathed my fourth Inspector in order to have a least one Plain alive. Then, vial an angel to take the last points of life.
MVP: Vial without a doubt.
Round 2: Valakut. (2-1)
- Match 1: Advancing my board carefully with one Arbiter lightly taxing his searching and hitting with him, Mirran and Thraben. Then, Anger comes but I was able to save the arbiter through vialing a Flickerwisp in response. Titan arrived, Valakut exterminated my Arbiter. GQ Valakut, Path the Titan and Angel finished the job.
Side: -2 Mirran, +2 Burrenton.
- Match 2: Mulligan to 5. Just one Arbiter that eat a Lightning. Try to go Scapeshift but Mindcensor interrupted. Mindcensor burnt by Valakut trigger, double GQ two Valakut but Titan arrived. The other two Valakuts on the table, tons of triggers and a Titan stomping. I'm done.
- Match 3: Tremendously long game that went into extra turns. Early Arbiter eat a Lightning, Anger cleans a light board of Thraben, Golem and Splicer. He went to crack a fetch and put a Titan on the table thinking that the play was sure when I play a Mindcensor and crushed the play. Edge a shock and Censor eat a Lightning. Three or four turns of stalemate, he drew tutors and fetches but no Valakuts and I always leave untapped my two GQ and other three lands because of the second Mindcensor and only played a Thraben and a Burrenton. Anger cleaned the Thraben and Titan arrived again but my second Mindcensor comes with him. No search for him, Path for the Titan and Mindcensor an Burrenton did the job in the second of the extra turns. Edgy but sweet games. I learned a lot during them.
MVP: The Fu**ing Aven Midcensor. What a brutal hoser!!!
Round 3: Grixis Death Shadow.
Match 1: I really don't remember too much about this match except for one risky thing. I keep on the draw a hand without a white source with Vial. A T1 discard and I was out. No discard appeared and I drew two plains in the next two turns but... Puff! Risky, risky!
Side: -1 Vial, -1 Resto, -1 Thraben, -1 Splicer; +2 RiP, +2 Dusk. About this siding: I think I made a mistake siding in the second Dusk, I should left it out and maintained the fourth Splicer in.
Match 2: Good start without vial. Thraben into Arbiter into Thalia into Splicer but I made a huge mistake. I was so focused in breaking the clue at the end of his T3 that I didn't realized that I have a Arbiter in my hand. Fatal my arbiter, put a Gurmag. Next turn, I ate five and then he played the fourth land and I went into double sweet Edge taking away the red and put him back to 2 lands. Path the Gurmag. Fetched to another Crypt, terminated my Thalia but the LD continued with another double GQ to his crypt and other dual with Mindcensor saying "Not in my watch" and he stayed with only a basic Island and Swamp. He put a ginormous Shadow (he was at 6) and I took another risk. I have a Splicer and two Mindcensor on the board and an avenger in hand. Smelling a possible Temur Battle Rage, I could go for five damage, leave him at 1, cutting any kind of fetching for any of his two last crypt or his only basic mountain and play the avenger to defend (I was at 15) or I could attack with less and left more defense. I went for the major attack, leave at 1 and he didn't draw the mountain. Yes, he had the Temur in hand.
Round 4: Burn
Match 1: Pretty simple. Thalia taxing him a lot, two Golem token dominating the board and a vialing Flickerwisp saving Thalia. Six minutes and out. Common day in Death & Taxes workplace. XDDD
Match 2: Long match. Typical development of this match. Creatures in my board, lightnings and blazes on his. Again, Golem tokens dominating the field and as soon as I saw a white land I GQ or Edge it. Then, another stalemate/lock appeared. I put him at 2 with two Eidolon and a Monastery in his side; I was at 7 with a Thraben, two golems and Splicer. He cannot play anything without dying and with more than 20 minutes of round I just take the safe route waiting until a Kitchen or a Restoration arrived. Kitchen was the first. I path one eidolon, went to 3, play the Kitchen and the next turn, attack for the win. After the match, someone who was watching the match told us that the burn player should have lost before because he played a Blaze to my Flicker with the two eidolon on the table when he was at 2. None of us realized the triggers. Shame on me!
MVP: Golem tokens. Sorry men, you can't go through this first striking wall.
To sum up, the best tournament of my life without a doubt. Not only for the 4-0, but I learned a lot about my deck, about the others and, even with some gruesome mistakes (not playing the Arbiter *facepalm*), I stayed focus, played slower than other matches and thought very well each and every play.
Very surprised about the power of the Mindcensor and even more that people don't know how it works.
Future changes in the deck or the side depends on changes on the metagame and if I may acquire canopy or not.
Hey guys, I just ordered the pieces for Eldrazi and Taxes
Is there a good resource for sideboard guides, or very good primers?
I tried googling, checking channelfireball and whatnot, but didn't see anything too detailed
I mainly want to see a resource guide so I can grasp what cards are good and bad against archetypes and what to sideboard in and out as reference points
He opened a hand with natural tron, smasher, balista, the equipment with deattouch and lifelink, i just scooped.
EDIT: i'm playing E&T
Nothing. As someone who plays E-Tron, there's some hands where I think it's nearly impossible to beat unless you're a combo deck that can win on the spot. Decks aren't designed to beat turn 2 thought knots into back to back 5/5s
He opened a hand with natural tron, smasher, balista, the equipment with deattouch and lifelink, i just scooped.
EDIT: i'm playing E&T
They have some god hands like that which are tough to beat. Our plan is essentially to keep them in an earlier stage of the game where we're favored via mana denial since their late game is so good. stony silence is fine vs them, but vial helps our plan vs them a lot. If you're looking for a good SB card, big game hunter is also excellent vs them.
4 Thraben Inspector
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Glint-Sleeve Siphoner
4 Blade Splicer
4 Flickerwisp
4 Ruin Raider
2 Aven Mindcensor
Spells 8
4 Fatal Push
4 Aether Vial
4 Concealed Courtyard
4 Marsh Flats
3 Godless Shrine
2 Shambling Vent
4 Ghost Quarter
3 Tectonic Edge
2 Plains
1 Swamp
3 Kambal, Consul of Allocation
3 Thoughtseie
3 zealous persecution
2 stony silence
2 Rest in peace
2 path to exile
WDeath and TaxesW
RWGBurnGWR
WDeath and TaxesW
RWGBurnGWR
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
Im a merfolk player and looking for a second deck to love. Since I already have the Aether Vials, and D&T are well posicioned, looks like a smart choice.
What lists are better now? Eldrazi way, or mono white ? Im really aprecied about any help. Thanks
Offtopic, is anyone having issues with notifications? I'm still subscribed to the forum, but all notifications has gone and I don't know where I can ask for help =/
I have been looking at a number of different E&T and mono white D&T lists and some of the flex spots in the sideboard seems to be mirran crusader, kor firewalker, burrenton forgetender, Gideon ally of zendikar.
In this meta I feel like Gideon ally of Zendikar is needed in order for us to grind against decks such as UW Control, sun and moon, grixis control, grixis shadow, jeskai.
It also seems like catmix, charons nobile and spider have been having success with Gideon of the trials.
With the new planeswalkers rule would it make sense to include a 2/2 package of Gideon of the trials and Gideon ally of zendikar?
Here are some reasons why I think it should be considered:
1) Gideon of trials can replace mirran crusaders in the deaths shadow matchups and it doesn't get hit by kozileks return
2) Gideon of the trials is great against burn and replaces the need for burrenton and kor firewalker
3) The mana is bad in E&T but I have not had trouble getting the double white. Some lists have been having success with gonti and the double black seems much worse.
4) Great synergy with Gideon Ally of Zendikar
5)A wrath proof clock. Wrath effects can be devastating for us.
6)Utility against ad nauseum, Solid against decks with big creatures that don't go wide such as Eldrazi, goyf,sqooze, tasigur, gurmag angler, siege rhino
I have not tested this combination yet but I am excited to try it out. Has anyone tested this yet in a D&T type of list? Would love to hear everyone's thoughts on this idea.
-Tdog
I similarly have been testing field of ruin as a 2x. The card isn't phenomenal (it's not better than tec edge or GQ), but it is an effect we like to have as many as we can of and it's the next best option after GQ and Tec edge. It also does have corner cases where it's actually better than our other LD (when we need to activate it and our opponent doesn't have 4 lands and or we don't want to fall behind on lands), but they are corner cases for a reason. Still, having 10 LD effects in our deck makes taking people off colors or troublesome lands quite doable (with or without leonin arbiter). The question on how many to run hinges on how many we can fit. Since it's not replacing our other LD and we still want 13 colored sources, I believe that number to be 2 (making for 10 colorless LD lands).
The reality of the matter is that it's not going to revolutionize our deck. It's a slight change, but one that I believe does make our deck a better deck. It gives our LD element of our deck some more redundancy. Where I'll depart from catmix's mana is in our basic count. Since running field of ruin, I've noticed that having those extra basics to search out can matter. 8 plains seems to be the magic number (there's also the whole debate on 23 vs 22 lands and 4x canopy or not, but I'm not getting into that here as it's not the focus of the matter).
I have successfully taken many decks off a color with my 10 LD lands. This does include DS MUs. It usually only happens in the grindier games, but many decks having only 2-3 basics means that even without arbiter, we can simply remove all of our opponents colored sources of a particular kind over the course of a longer game.
Settle the Wreckage has been good in my testing. It seems that opponents expect resto when we have 4 mana up and have to attack either wide to go around her or attack with their better creatures. Even if they play around the card, it often results in a 2 for 1. After playing with catmix in the mirror, we saw that the card was still strong when we expected, albeit less strong than it would be if our opponents didn't know about the card.
Ultimately between thalia, heretic cathar, ghost quarter, path to exile, and field of ruin (and the potential SB settle the wreckage) we can apply quite a bit of pressure on our opponents basics count. That's not even mentioning the added tectonic edge.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
As far as I'm aware, the answer is no. Typically people check general lists on place like here. The problem with making such a resource is that decks update their land counts now and again, altho it's not a bad idea. For now, I'd just go ahead and use metagame sites like the aforementioned. As you get a feel for the format, you'll also have a good idea of how many basics the main decks run. I can start to compile something to that effect, although it may be a bit.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
What's funny is I've most certainly read that thread before (with interest) but somehow forgot it's existence when I actually ran into someone playing the deck. Appreciate the reminder!
I want to comment my first 4-0 with my mono white D&T. Four rounds, 20 people, some of them who are part of an well known and established Magic team here in Spain. Here comes my list. Pretty pretty standard and focused on the Team Trios Modern GP Madrid in December.
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
4 Flickerwisp
4 Restoration Angel
4 Blade Splicer
4 Thraben Inspector
2 Serra Avenger
2 Mirran Crusader
2 Aven Mindcensor
4 Path to Exile
4 Aether Vial
22 Lands
12 Plains
4 Ghost Quarter
4 Tectonic Edge
2 Flagstones of Trokair
2 Burrenton Forge-Tender
2 Rest in Peace
3 Stony Silence
2 Sunlance
2 Dusk/Dawn
2 Eidolon of Rhetoric
2 Kitchen Finks
The base of the deck is the typical one. I have two main Mindcensor because Valakut is on a roar since more or less a month and the Finks due to the future obvious prevalence of Burn in the Team Trios GP. No Cage in the side for the same reason (one of my teammates really needs it in his deck). Also, no Canopy due to monetary reason (Please, Iconic arrive, please). Revoker has possibilities to enter.
Well, let's go with the report.
Round 1: Death Cloud. (2-0)
- Match 1: Pretty boring match. He only played two BG fetches, a Search for Tomorrow, two Sakuras and a bunch of Swamps and Forests. Just hitting him with the creatures until death.
Side: I had no idea what the deck was so I didn't side anything.
- Match 2: At the beginning more or less the same, except for a Finks that eat a Path. Then in turn 6 or 7, Death Cloud for 4, crushing my lands and board. Lucky I have a Vial active and three clues of my Inspector. Went to reconstruct my board through Vial and clues, but LD every land I was able to in order to avoid a second Cloud. Second Cloud for 1 arrived and I pathed my fourth Inspector in order to have a least one Plain alive. Then, vial an angel to take the last points of life.
MVP: Vial without a doubt.
Round 2: Valakut. (2-1)
- Match 1: Advancing my board carefully with one Arbiter lightly taxing his searching and hitting with him, Mirran and Thraben. Then, Anger comes but I was able to save the arbiter through vialing a Flickerwisp in response. Titan arrived, Valakut exterminated my Arbiter. GQ Valakut, Path the Titan and Angel finished the job.
Side: -2 Mirran, +2 Burrenton.
- Match 2: Mulligan to 5. Just one Arbiter that eat a Lightning. Try to go Scapeshift but Mindcensor interrupted. Mindcensor burnt by Valakut trigger, double GQ two Valakut but Titan arrived. The other two Valakuts on the table, tons of triggers and a Titan stomping. I'm done.
- Match 3: Tremendously long game that went into extra turns. Early Arbiter eat a Lightning, Anger cleans a light board of Thraben, Golem and Splicer. He went to crack a fetch and put a Titan on the table thinking that the play was sure when I play a Mindcensor and crushed the play. Edge a shock and Censor eat a Lightning. Three or four turns of stalemate, he drew tutors and fetches but no Valakuts and I always leave untapped my two GQ and other three lands because of the second Mindcensor and only played a Thraben and a Burrenton. Anger cleaned the Thraben and Titan arrived again but my second Mindcensor comes with him. No search for him, Path for the Titan and Mindcensor an Burrenton did the job in the second of the extra turns. Edgy but sweet games. I learned a lot during them.
MVP: The Fu**ing Aven Midcensor. What a brutal hoser!!!
Round 3: Grixis Death Shadow.
Match 1: I really don't remember too much about this match except for one risky thing. I keep on the draw a hand without a white source with Vial. A T1 discard and I was out. No discard appeared and I drew two plains in the next two turns but... Puff! Risky, risky!
Side: -1 Vial, -1 Resto, -1 Thraben, -1 Splicer; +2 RiP, +2 Dusk. About this siding: I think I made a mistake siding in the second Dusk, I should left it out and maintained the fourth Splicer in.
Match 2: Good start without vial. Thraben into Arbiter into Thalia into Splicer but I made a huge mistake. I was so focused in breaking the clue at the end of his T3 that I didn't realized that I have a Arbiter in my hand. Fatal my arbiter, put a Gurmag. Next turn, I ate five and then he played the fourth land and I went into double sweet Edge taking away the red and put him back to 2 lands. Path the Gurmag. Fetched to another Crypt, terminated my Thalia but the LD continued with another double GQ to his crypt and other dual with Mindcensor saying "Not in my watch" and he stayed with only a basic Island and Swamp. He put a ginormous Shadow (he was at 6) and I took another risk. I have a Splicer and two Mindcensor on the board and an avenger in hand. Smelling a possible Temur Battle Rage, I could go for five damage, leave him at 1, cutting any kind of fetching for any of his two last crypt or his only basic mountain and play the avenger to defend (I was at 15) or I could attack with less and left more defense. I went for the major attack, leave at 1 and he didn't draw the mountain. Yes, he had the Temur in hand.
Round 4: Burn
Match 1: Pretty simple. Thalia taxing him a lot, two Golem token dominating the board and a vialing Flickerwisp saving Thalia. Six minutes and out. Common day in Death & Taxes workplace. XDDD
Side: -4 Vial, -2 Mirran ; +2 Sunlance, +2 Burrenton, +2 Kitchen
Match 2: Long match. Typical development of this match. Creatures in my board, lightnings and blazes on his. Again, Golem tokens dominating the field and as soon as I saw a white land I GQ or Edge it. Then, another stalemate/lock appeared. I put him at 2 with two Eidolon and a Monastery in his side; I was at 7 with a Thraben, two golems and Splicer. He cannot play anything without dying and with more than 20 minutes of round I just take the safe route waiting until a Kitchen or a Restoration arrived. Kitchen was the first. I path one eidolon, went to 3, play the Kitchen and the next turn, attack for the win. After the match, someone who was watching the match told us that the burn player should have lost before because he played a Blaze to my Flicker with the two eidolon on the table when he was at 2. None of us realized the triggers. Shame on me!
MVP: Golem tokens. Sorry men, you can't go through this first striking wall.
To sum up, the best tournament of my life without a doubt. Not only for the 4-0, but I learned a lot about my deck, about the others and, even with some gruesome mistakes (not playing the Arbiter *facepalm*), I stayed focus, played slower than other matches and thought very well each and every play.
Very surprised about the power of the Mindcensor and even more that people don't know how it works.
Future changes in the deck or the side depends on changes on the metagame and if I may acquire canopy or not.
Is there a good resource for sideboard guides, or very good primers?
I tried googling, checking channelfireball and whatnot, but didn't see anything too detailed
I mainly want to see a resource guide so I can grasp what cards are good and bad against archetypes and what to sideboard in and out as reference points
Nothing. As someone who plays E-Tron, there's some hands where I think it's nearly impossible to beat unless you're a combo deck that can win on the spot. Decks aren't designed to beat turn 2 thought knots into back to back 5/5s
They have some god hands like that which are tough to beat. Our plan is essentially to keep them in an earlier stage of the game where we're favored via mana denial since their late game is so good. stony silence is fine vs them, but vial helps our plan vs them a lot. If you're looking for a good SB card, big game hunter is also excellent vs them.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance