So sleeved up mono white for the first time ever. Ended up 3-1 at fnm tonight.
Match 1 eldrazi tron 1-0
Ghost quarter is king. 3 ghost quarters and a leonin kept him off tron. He didn't see a lot of action. Game 2 I saw no ghost quarters but he couldn't find tron through double arbiter.
Matcu 2 uw control 1-1
Game one I went vial into Thalia into arbiter/inspector. Great curve out i left vial on 2 and flashed in spirit in response to verdict turn 4. Scooped at that point.
Game 2 I kept a mana light hand with 2 aether vial. Turn 2 stony made sure I didn't have a lot of use for them. Onto game 3 due to not seeing another land
Game 3 I played 3 mutavaults just to try em out. And they did all the work in this match. But a Gideon jura and his +2 quickly allowed him to stabilize and find the removal he needed. Was a close game
Match 3 8 rack 2-1
This was another match where mutavault did work. He managed to stabilize and get the rack down but the 2 mutavaults I managed to keep on the field did the heavy lifting
Game 2 there's something to be said with a perfect curve and bouncing thraben inspectors. He didn't have the parts he needed to deal with me.
Match 4 junk 3-1
T1 vial and keeping him off black mana did the work here. Ghost quarter plus arbiter does such good work.
Game 2 was pretty Grindy but again my mutavaults were the real mvp. He found a way to stabilize the board but mutavaults kept crashing in till I could dusk//dawn to get all my creatures back he's killed. He scooped em up once he went into top deck mode after that.
All in all I was really surprised with how well the mutavaults performed. I think I'll be keeping them around. I cut 2 terramorphic expanse for them but I was pleasantly surprised. Has anyone else had much luck with then?
Could you share your list?
I suppose all of you know the great news.
FINALLY, Horizon Canopy has been reprinted in Iconic Masters... and as a rare not a mythic.
Hey my D&T peeps! I've been playing this archetype for 4 years now, and today is my first PPTQ. I'm a little nervous, but here is the deck list I'm running.
So yesterday I played 2 FNM at my LGS with mono white eldrazi taxes and I'm happy to say I topped both. First FNM I went 3-0 before splitting with my friend with who was also 3-0 and then they decided to do a single round elimination where I went 4-0. I got 2 fatal push promos and a good amount of store credit. I also treated myself to a foil flickerwisp. I just wanna thank the forum for helping me become a better D&T player.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern
Death & Taxes
Fish
EDH
Teysa, Orzhov Scion
Roon of the Hidden Realm
Xenagos, God of Revels
Thank you! Here's the list I'm currently using right now for my meta. It's pretty diversee ranging from combo decks like storm and abzan vizier druid combo to aggro decks like merfolk, jund vengewine, affinity and mid range decks. There alot of abzan and there grixis DS too. In addition theres also control decks like grixis control and espur control. And a good amount of tron too. So yeah very diverse
If anyone has any questions about my build i'll be happy to answer them. I'm thinking of adding 2 Horizon Canopy just for draw power. Shefet dunes is really good for late game and it keep my displacers active too but I think I'll cut one for one of the canopies when I'm able to get one.
I have been thinking about adding more blade splicers to the deck but so far 2 has been alright. I've been liking matter reshaper tho just because I can have a 3/2 by turn 2 with temple as opposed to spliced where I would have to wait for a third land to cast it or vial on three and it's a good blocker too in addition to board/card advantage if it dies. It can cheat in pretty much 90% of my deck if it dies including blade splicer. Nothing beats the feeling of having a reshaper die and having a Serra avenger, a displacer, or blade splicer on the field for free. Also filtering too. If it dies I can filter the land that I was going to draw next turn by just having it on the field. Though I did cut it down to 2 because it's not something I always want especially late game but it does add it's own value. Plus since I run the play set of displacer and wisp I feel 2 splicers is good since I'm going to be blinking those however I'll try out three see if I like that more.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern
Death & Taxes
Fish
EDH
Teysa, Orzhov Scion
Roon of the Hidden Realm
Xenagos, God of Revels
Today, @CharonsObol and myself went to a PPTQ and I'd like to share my results/story. (CharonsObol might fill you in on his journey so I'll omit his data). I ended up in 4th place with a record of 3-0-2. Both draws were intentional BTW lol.
The deck performed very well and I believe the continuous feedback between @Spiderspace, CharonsObol and myself really allowed me to find the 75 I felt most comfortable with. Here goes a quick recap of the tournament.
It was 25+ players with 5 rounds ending the top 8 standings. Then Top 8 play for the invite.
R1 vs. CharonsObol aka Mirror: ID
We drove together, test together, theorize together and planned the trip together. It was for the best sake of friendship and time that we decided to face the odds with an intentional draw. We knew this was not great for the breakers at the end of our 5 rounds but bros before pros* (tour qualifiers).
R2 vs Storm: match 2-1 and tournament 1-0-1
G1 I was able to secure multiple Leonin Arbiters and then big Thalia. The game ended pretty quickly.
G2 He empties for 12 on turn two. I scoop on site.
G3 I have a slow but reliable hand with gq and arbiter. Opponent mulligans and falls victim to arbiter, timely removal for Storm Lords and a Follow up Thalia.
R3 vs Saheeli Combo: match 2-1 and tournament 2-0-1
G1 I stumble with all four thraben inspectors and never rip into action. Opponent plays combo out by turn four with no disruption on my part.
G2 Sunlance and Journey keep his board clear until I resolve big Thalia. She keeps the opponent off kilter enough until I assemble air beats with copter and wisp.
G3 we slog back and forth on this one until I have Displacer and Splicer making golems every turn. He attempts to combo but I use drazi x wisp shenanigans to pause if for the turn and then win on the attack back.
R4 vs RG Zoo* (Shamans x Reckless Bush): match 2-0 and tournament 3-0-1
G1 I turned a bigger creature with first strike to every threat he proposed. I eventually overwhelm him with board presence.
G2 he ambushes. E down to turn in the first few turns. Arbiter and big Thalia choke his mana enough to allow 3 Restorations Angels to win in the air.
R5 vs UW Spirits* (I think): ID 3-0-2
With my undefeated performance up until this point, I'm now actually top 8 regardless of final match play out. I use this time to get food and watch Charons play.
After realizing how tired I am and the only reason to play top 8 is for the invite (which I won't be able to attend) I drop from the tournament. I locked up a fourth place finish and really enjoyed the list.
Some decks that were in the meta:
Tron, Death Shadow variants, GB/x, Scapeshift, RG Ponza, Creature toolbox variants, RU Moon, W/x Prison variants, Bant Humans, Mardu Tokens.
What I would change in the main:
-1 Shefet Dunes +1 plains. The rest of the main deck felt great. Probably won't make changes until Ixalan.
In the sideboard:
-1 Elspeth, +1????
I don't know if I need this many walkers anymore. Death Shadow is not as scary as it use to be and I might want to open up the sb against tougher match ups.
Well that's all I have for now, hit me with any questions you have!
-Catmix
Excellent results and I really like the list except for the fact that you miss write down the restos you talked about in the recap.
I have I big doubt: Why not Stony Silence? How would you face the affinity match up without them?
I didn't do quite as well as Catmix, but the deck still felt really strong. My matchups felt winnable, but I needed more practice with the deck. (I haven't played a mono-white list in about a year.) I ended up going 2-2-1, although my last round was a win-and-in for T8.
Catmix and I piloted similar lists, although there were small variations in our 75:
R1 vs. CharonsObol aka Mirror: ID
We drove together, test together, theorize together and planned the trip together. It was for the best sake of friendship and time that we decided to face the odds with an intentional draw. We knew this was not great for the breakers at the end of our 5 rounds but bros before pros* (tour qualifiers).
This. And in the end, Catmix managed to ID into T8, and I still had a win-and-in. Worth it.
R2 vs. UW Prison: match 2-0 and tournament 1-0-1
G1: T1 Inspector into T2 Copter, while my opponent goes T2 and T3 Suppression Field. Double Suppression field is annoying against this deck, but I manage to chip away damage until I finally just bounce his Phyrexian Unlife with a Flickerwisp.
G2: Again, T1 Inspector into T2 Copter, except this time I actually get to crew things without paying 4. Much better. Pressure on his mana meant that he was only able to Entreat the Angels for 1, and a Flickerwisp made quick work of the angel token.
R3 vs. Mardu: match 0-2 and tournament 1-1-1
G1: His T1 Thoughtseize grabbed my Arbiter, which was unfortunate given how shaky his manabase was. I ultimately drew 3x Ghost Quarter and didn't basic-check him quickly enough, but eventually I just started to Strip Mine things. Also, free paths feel pretty good. I lost this game having gotten him down to either 1 or 2 life, and he had played 2-3 Lightning Helixes. He ultimately ran away with the game when he cast (and flashed back) Lingering Souls with 2x Young Pyromancer on the battlefield.
G2: More or less the same as G1, with slightly different details. I was way ahead and simply ran out of gas.
Note: Both games, my opponent had a T2 Dark Confidant, and in retrospect, I should probably have stopped taking aggressive lines on the ground and forced him to remove his own creature. At the time, I thought the aggressive line was the right one (because I didn't want him to keep drawing cards), but now I think I punted both games by swinging on the ground and letting him block when he had around 5 life left.
R4 vs. Scapeshift: match 2-0 tournament 2-1-1
G1: T3 Aven Mindcensor made things really tough for him. I was on the play, and he never quite got going. Felt really good having Mindcensor in the maindeck.
G2: He played Anger of the Gods when I had 2x Arbiter and an Inspector. Smuggler's Copter survived though, which meant the subsequent turn Blade Splicer felt pretty good. He had to Summoner's Pact for a Reclamation Sage in order to remove the Copter, so I knew I was pretty far ahead. I followed up with a Flickerwisp targeting Splicer, which basically ended the game.
Note: Shoutout to my R4 opponent, who was a super nice guy. It's hard to sit across from a really bad matchup and still be a positive person, but he deserves some kudos for doing it. It was fun talking with him afterward, too.
At this point, I actually was in a perfect spot to sneak into the T8 based on standings, provided I won the final match (which I didn't).
R5 vs. RG Ponza: match 0-2 tournament 2-2-1
G1: I'm on the play, but he played a T2 Blood Moon, which really slowed things down. It was actually worse than that; by the end of T2 he had Blood Moon, Utopia Sprawl, and 2x Arbor Elf. It was a very good draw. I actually had a T3 land destruction play that was no longer an option (Blood Moon takes Ghost Quarter offline), which really hurt me in the short and long run. I used a Path on his inevitable Inferno Titan, and actually managed to make a game out of this. I ultimately lost to 2x Huntmaster of the Fells transforming and dealing 4 damage to the Restoration Angel that represented lethal. Rough break.
G2: I mull to 6, and keep a 2-land hand with a Thraben Inspector and Smuggler's Copter. Not a bad start against most decks, but this really wasn't the interaction that I needed for this matchup. It wasn't much of a game, because my 3rd land got Stone Rain'd and I never recovered. In retrospect, I probably sideboarded incorrectly. It's also possible that I should have gone to 5, looking for more interactive cards.
In the end, the deck was much better than my record suggests. Don't let my piloting errors scare you off this list; Catmix and I played 57 of the same cards in the maindeck. The list was pretty great.
Things I would change in the maindeck:
-1 Stonecloaker
-2 Eldrazi Displacer
+1 Gideon of the Trials
+2 ???
Things I would change in the sideboard:
Honestly, I'm not sure. The whole day, I almost never saw any sideboard cards. I played Burrenton Forge-Tender twice, saw a Mirran Crusader once (but never cast it) and the rest of my cards never made an appearance. That was pretty unfortunate, to be honest. I could really have used a lot of them.
Like Catmix, that's all I've got for now. Happy taxing!
-CharonsObol
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
Excellent results and I really like the list except for the fact that you miss write down the restos you talked about in the recap.
I have I big doubt: Why not Stony Silence? How would you face the affinity match up without them?
Neither Catmix nor I wanted to dedicate entire sideboard slots to the Affinity matchup. Instead, he and I had versatile spot removal that would have come in, had either of us played against Affinity.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
It make sense the introduction of spot removal. Maybe even add disenchant to cover some enchantment trouble too. I'm going to try your type of list.
Other doubt, what are your conclusions on displacer? Worth it?
I'm looking to build into Death & Taxes soon, but I am not sure which variant to build, choosing between Mono W, GW and Eldrazi and Taxes. Which is currently best? I've at least proxied out Eldrazi and Taxes, but the main problem I face is I have no idea how to mulligan. Is there a mulligan guide out there?
Hey my D&T peeps! I've been playing this archetype for 4 years now, and today is my first PPTQ. I'm a little nervous, but here is the deck list I'm running.
I'll consider posting about my matches afterwards.
So, PPTQ happened the match-ups were:
round 1: Lantern Control
usually this is considered a good match up for us since we have a main deck answer to ensnaring bridge in the form of Flickerwisp. however, wasn't able to find them in time before my opponent milled one and then used Surgical Extraction. Funnily enough, we both learned that Aven Mindcensor doesn't care whose library is searched as long as it's an opponent doing the searching, so he only got to look at the top 4 of my library. Still, didn't matter, he eventually found the other wisps. Game 2 I brought in 8 cards, all my graveyard and artifact hate. I was able to get a Stony Silence down but they brought in Abrupt Decay and other types of enchantment and artifact removal. He was able to deal with my side board cards long enough to establish a lock and take the match.
Round 2: Jeskai Goodstuff
That might not be the most accurate description of the deck, but I honestly didn't get to see much of what he was playing beyond cards like Geist of Saint Traft, Spell Queller, and Lightning Bolt. I kept him off of his lands by denying searches and using ghost quarters, making sure to keep him off of red and double white as best I could to avoid efficient removal and wraths. Our second game went much the same and I picked up a quick 2-0.
At this point I'd like to take a moment to talk about Spell Queller. Neither my opponent or I were very impressed by it's performance. He was able to exile some of my spells with it, but I was always able to get them back through wisps or my own removal. The card just never seemed to do enough to justify its place in the deck. I've seen a few U/W D&T lists floating around and honestly I don't think it's the right card for us. it's just two easy to get the exiled spell back. If we were comboing off the next turn this discussion would be different, but as it stands I don't think this kind of tempo card is right for us. Moving on...
Round 3: Naya Burn
It's match-ups like this where thalia really shines. Even with thalia, these games were close. I took Game 1, but lost game 2 through additional damage dealt by a few Destructive Revelry. For that game I had taken my copies of Restoration Angel out thinking I needed to try to speed my deck up, but then I realized that maybe that was a mistake. I decided that in this match-up, I needed to be the control deck, not try to outpace a burn deck. I brought the angels back in, removed targets for Destructive Revelry, and won the final game.
Round 4: Bant Eerie Interlude
So this one kind of threw me off my game. I didn't really understand what I was playing against until they had established a soft lock. Basically, their deck play mana dorks and cards like Wall of Omens and Wall of Roots to hold down the board and generate card advantage and mana. Then they use Eerie Interlude to draw more cards, reset there Wall of Roots and eventually establish a soft lock with Eternal Witness to recur Eerie Interlude and Vender, Shaper Savant to bounce all of the opponents creatures and lands. This felt like a brutal match up for us. There mana dorks negate mana denial strategies and the 8 main deck walls stops combat dead. The only outs I can think of are to draw my Mirran Crusader and hope they can't remove it or try to fly over them, which can be difficult because this deck also runs 4 Restoration Angel which blanks all the flyers in our deck. Also because of all the flicker effects, trying to use Path to Exile is very tricky. Suffice it to say, I lost this match 0-2.
The best cards I can think of to counter this deck hard areHushwing Gryff and Hallowed Moonlight. I'm a little dubious of playing the gryff since it shuts down many of the tricks in our deck too, but it definetly would slow down our opponent in this case. Alternatively, moonlight has applications against reanimator strategies, chord and company decks, and a few others such that it might be a possible sideboard inclusion if I want to try to shore up my match-up here. Admittedly though, you shouldn't sideboard too heavily against niche decks. That's why I think moonlight would be decent, since it effects multiple decks.
After going 2-2, I was pushed out of making it to top 8 so I decided to drop. I had a fun time, and I'm already making plans to attend another PPTQ next weekend. Some last thoughts I have on the experience is that Smuggler's Copter is really good in this deck. We really need all the draw power we can get and in so many ways I just prefer this card to Serra Avenger. Also in glad I made the decision to main board 4 Thalia, Guardian of Thraben. It was always relevant and a must-destroy target.
any thoughts from anyone? I'd love any advice on my deck list or on the matches I lost so I'll be ready next time.
It make sense the introduction of spot removal. Maybe even add disenchant to cover some enchantment trouble too. I'm going to try your type of list.
Other doubt, what are your conclusions on displacer? Worth it?
Short answer: Try it and see if it works for you.
Long answer: Displacer is a really difficult card to evaluate. It's objectively good - arguably one of the best cards in the deck. The problem is that it costs 3 mana and has no immediate impact on the board state. For those of you who have been reading the thread for a while, this is known as the Mangara problem.
In theory, Mangara is one of the best possible cards for our deck. It can hit any troublesomepermanent, includinglands, and you can flicker it for value. For a while, it was a staple in the Legacy D&T lists, because of its interactions with Karakas. So why isn't it played in Modern?
It isn't played because, unlike the Legacy version, we can't protectit long enough to get value out of it. As soon as Mangara hits the battlefield, it gets removedatatempoloss. So despite it seeming like a great card for the deck, it consistently underperforms because every opponent is going to remove it at a tempo advantage. Hence, the Mangara problem.
Eldrazi Displacer is not always a 3-drop. In fact, it usually isn't a 3-drop. Like Managara, if it sticks on the battlefield, you eventually win. But no opponent is going to let you keep it, and they're all going to use removal spells that cost less than 3 CMC to get rid of it. Catmix really likes the card (and justifiably so), but he will often play it like a 6-drop. That's right; Eldrazi Displacer is competing with Sun Titan. (I'm joking. Please don't try to play Sun Titan.) In order to play Displacer effectively, one of two things has to be true: (1) you can activate Displacer as soon as it enters the battlefield (either you have 6 mana or a Vial on 3), or (2) you have to be reasonably certain that your opponent is out of removal (so Displacer should almost always be the last or second-to-last card in your hand when you finally cast it).
But the above, in a nutshell, is a kind of Mangara problem. Displacer is better than Mangara though, because there are reasonable ways for Displacer to effectively have haste (either you have 6 mana or you have an active Vial on 3, allowing Displacer to be activated immediately when it enters the battlefield).
Okay, so now glance back at my tournament report. I got to play 4 rounds of Magic, and the last 3 rounds were against red decks all running some combination of Bolt, Helix, and Anger of the Gods. Every time I would play Displacer on turn 3 or 4 (which, admittedly, was often a mistake), it would immediately get removed. As a result, Displacer underperformed all day and probably cost me a game or two. By contrast, Catmix will tell you that there were matchups he couldn't have won without Displacer. He was more comfortable playing with it than I was, and his results yesterday show it.
If you want to be an aggro deck, play Brimaz or something similar in that slot. If you want to be a control deck, play Displacer instead.
Looking at my matchups yesterday, those Displacers really needed to be something more aggressive, like Brimaz or Walking Ballista. But if my matchups were different, I could be saying something else today.
Try Displacer and see if you like it, but make sure you're playing it properly. For examples of how to play it properly, watch Catmix on his stream.
At this point I'd like to take a moment to talk about Spell Queller. Neither my opponent or I were very impressed by it's performance. He was able to exile some of my spells with it, but I was always able to get them back through wisps or my own removal. The card just never seemed to do enough to justify its place in the deck. I've seen a few U/W D&T lists floating around and honestly I don't think it's the right card for us. it's just two easy to get the exiled spell back. If we were comboing off the next turn this discussion would be different, but as it stands I don't think this kind of tempo card is right for us. Moving on...
This sentiment almost couldn't be more wrong. Your logic would also apply to Tidehollow Sculler in WB, and Sculler puts in a lot of work in WB D&T lists. Honestly, Spell Queller is one of the best reasons to play WU (and Queller in WU is much better than Sculler in WB).
Queller is a tough card to play properly. You have to know when to play it as an aggressive beater and when to hold it up to hit an opponent's spell. If you're consistently catching a random spell on T3, you're probably playing the card wrong, because your opponent's hand will still be filled with removal spells at that point in the game. Queller basically locks your opponent out of his or her endgame, allowing you to push through damage. If you need something that you can deploy aggressively, Reflector Mage is what you're looking for instead.
It sounds like either your opponent didn't really know how to play his or her deck, or more likely, he or she was forced into playing Queller at inopportune times because you had applied so much pressure (to both his/her manabase and life total).
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
Went 4-2 at the pptq this weekend with the mono white eldrazi lusty ice been running lately. Matter reshaper had been great for me in this list in the splicer spot and I didn't miss the smasher at all.
Round 1. Eldrazi tron 2-1. Game one opponent had t1 temple map t2 second revoker scratch for third endbringet the have went on lo get but never drew path. Game 2 I have t2 stony silence versus his collar ballista and map. Game 3 reshaper t2 into thought-knot t3 and t4 gets me easy win.
Round 2 grixis deaths shadow 2-0. Game 1 a couple matter reshaper held down the ground while flyers got there. G2 triple reshaper keeps the board stalled until I get displacer to tap his team and swing in.
Round 3 abzan company 2-1 game 1i got a bit greedy and used displacer to tap down his blockers son I cupid present lethal even though he had 6 mana for company (with Thalia and wingmare) he companies into devoted druid and chump blocker, then had chord chord for the win. Game 2 art buyer slowed him down enough to where I overwhelmed him. G3 I won the race due to opponent flooding out.
Round 4 storm 0-2, Game1 no mulled to 5 3 lands wingmare and mindcensor tried to scrye to 2 drop wastes to the bottom, don't draw 2 drop die before I cast anything. Game 2 I play t2 spirit, opponent dismember, the untapa storms if tip make 8 goblins. I cast eidolon and eventually stabilize at 4 end if one of my turns he bolts me. So I thought knot seer... wiff he has grape shot on top.
Round 5- jeskai control 2-1. Game one I miss on action early and opponent eventually wins with 2x spell queller. Game 2 Gideon wins ot for me. G3 t2 rest In peace ,t3 tks t4 Elspeth (since I knew the coast was clear.
Round 6. titan shift (1-2). Game one he had early scapeshift. G2 I go wide with swindled spirit up and win. G3 I legit mindcensor alive and it came down tip weather opponent find a mountain in top 4 I was at 3 and had more than lethal in nazi swing with shefet dunes. He found a mountain, valakut triggered and I lost.
Matter reshaper was very good when I saw it, same with spirit of the labyrinth getting I early hits sand randomly hurting opponent's strategy. The rest of the deck is pretty common. I will be going forward with builds very similar to this, probably keep tweaking sb.
you have to be reasonably certain that your opponent is out of removal (so Displacer should almost always be the last or second-to-last card in your hand when you finally cast it).
That's why Displacer is usually most played in the BW E&T build. It has hand disruption and 4 temples.
Question about using Dark Confidant in WB versions. For those playing Bob, I am looking to understand your experiences playing the card because it seems such a high risk to reward and therefore almost counter-intuitive for the deck, given that we have so many 3- and 4-drop cards and not much to compensate with lifegain. How often has Bob killed you in games? Do you find you side him out in a lot of match-ups? How has he won you games? Thus far, I have only played about a dozen or so matches. I have seen Bob (I have been playing 2 in the deck) in just a few games, and usually late, and he has been almost instantly removed. The one time he wasn't removed I effectively bolted myself with a 3-drop draw next turn and then got hit for 4 more with TKS....
Bob is one of my favorite cards to have in hand. With an Aether Vial out we can usually play 2 card between draw steps, running you into top deck mode fast. My #1 way of losing is drawing lands after stabilizing the board. Bob decreases the chance of this happening.
If you're getting really low on life you can remove him with a path, (or wasteland strangler if you're running it). Running shambling vent also helps. But our curve and timing is very similar to Jund which lives off of Dark Confidant with less life gain options.
2, T, sacrifice Field of Ruin: Destroy target nonbasic land your opponent controls, each player may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
It seems like it has a home in the deck. Arbiter and even Aven Mindcensor could be justefied. 8 serach hosers, and now 8 cards that snipes non-basic lands. How good do you think the new land is in a Death and Taxes shell?
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2, T, sacrifice Field of Ruin: Destroy target nonbasic land your opponent controls, each player may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
It seems like it has a home in the deck. Arbiter and even Aven Mindcensor could be justefied. 8 serach hosers, and now 8 cards that snipes non-basic lands. How good do you think the new land is in a Death and Taxes shell?
I'm very excited about this card. I think in a build with arbiter and mindcensor it's an upgrade over tec edge.
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Could you share your list?
I suppose all of you know the great news.
FINALLY, Horizon Canopy has been reprinted in Iconic Masters... and as a rare not a mythic.
4 Thraben Inspector
4 Path to Exile
4 Thalia, Guardian of Thraben
4 Leonin Arbiter
2 Smuggler's Copter
4 Flickerwisp
4 Blade Splicer
2 Aven Mindcensor
3 Mirran Crusader
3 Restoration Angel
10 Plains
4 Ghost Quarter
3 Tectonic Edge
2 Mutavault
1 Cavern of Souls
1 Scavenger Grounds
1 Eiganjo Castle
2 Ethersworn Canonist
2 Kataki, War's Wage
1 Grafdigger's Cage
1 Blessed Alliance
1 Pithing Needle
1 Relic of Progenitus
2 Rest in Peace
2 Stony Silence
1 Sunlance
I'll consider posting about my matches afterwards.
Death & Taxes
Fish
Teysa, Orzhov Scion
Roon of the Hidden Realm
Xenagos, God of Revels
Much appreciated!
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
4x Thraben Inspector
4x Thalia, Guardian of Thraben
4x Leonin Arbiter
4x Flickerwisp
4x Eldrazi Displacer
4x Thought-knot Seer
2x Serra Avenger
2x Matter Reshaper
2x Blade Splicer
4x Aether Vial
4x Path to Exile
Lands
7x Plains
4x Shefet dunes
4x Eldrazi Temple
4x Ghost Quarter
1x Eiganjo Castle
1x Flagstones of Trokair
1x Wastes
3x Rest in Peace
3x Mirran Crusader
2x Stony Silence
2x Sunlance
2x Burrenton Forge-Tender
1x Gideon, Ally of Zendikar
1x Elspeth, Knight-Errant
1x Oblivion Ring
If anyone has any questions about my build i'll be happy to answer them. I'm thinking of adding 2 Horizon Canopy just for draw power. Shefet dunes is really good for late game and it keep my displacers active too but I think I'll cut one for one of the canopies when I'm able to get one.
Death & Taxes
Fish
Teysa, Orzhov Scion
Roon of the Hidden Realm
Xenagos, God of Revels
Death & Taxes
Fish
Teysa, Orzhov Scion
Roon of the Hidden Realm
Xenagos, God of Revels
Today, @CharonsObol and myself went to a PPTQ and I'd like to share my results/story. (CharonsObol might fill you in on his journey so I'll omit his data). I ended up in 4th place with a record of 3-0-2. Both draws were intentional BTW lol.
Deck List:
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Smuggler's Copter
4 Flickerwisp
3 Blade Splicer
2 Thalia, Heretic Cathar
2 Eldrazi Displacer
4 restoration angel (edit)
4 Tectonic Edge
4 Ghost Quarter
6 Plains
3 Shefet Dunes
2 Horizon Canopy
3 Flagstones
2 Sunlance
2 Burrenton Forge-Tender
1 Spellskite
2 Journey to Nowhere
2 Rest In Peace
2 Oblivion Ring
2 Gideon of the Trials
1 Elspeth, Knight-Errant
The deck performed very well and I believe the continuous feedback between @Spiderspace, CharonsObol and myself really allowed me to find the 75 I felt most comfortable with. Here goes a quick recap of the tournament.
It was 25+ players with 5 rounds ending the top 8 standings. Then Top 8 play for the invite.
R1 vs. CharonsObol aka Mirror: ID
We drove together, test together, theorize together and planned the trip together. It was for the best sake of friendship and time that we decided to face the odds with an intentional draw. We knew this was not great for the breakers at the end of our 5 rounds but bros before pros* (tour qualifiers).
R2 vs Storm: match 2-1 and tournament 1-0-1
G1 I was able to secure multiple Leonin Arbiters and then big Thalia. The game ended pretty quickly.
G2 He empties for 12 on turn two. I scoop on site.
G3 I have a slow but reliable hand with gq and arbiter. Opponent mulligans and falls victim to arbiter, timely removal for Storm Lords and a Follow up Thalia.
R3 vs Saheeli Combo: match 2-1 and tournament 2-0-1
G1 I stumble with all four thraben inspectors and never rip into action. Opponent plays combo out by turn four with no disruption on my part.
G2 Sunlance and Journey keep his board clear until I resolve big Thalia. She keeps the opponent off kilter enough until I assemble air beats with copter and wisp.
G3 we slog back and forth on this one until I have Displacer and Splicer making golems every turn. He attempts to combo but I use drazi x wisp shenanigans to pause if for the turn and then win on the attack back.
R4 vs RG Zoo* (Shamans x Reckless Bush): match 2-0 and tournament 3-0-1
G1 I turned a bigger creature with first strike to every threat he proposed. I eventually overwhelm him with board presence.
G2 he ambushes. E down to turn in the first few turns. Arbiter and big Thalia choke his mana enough to allow 3 Restorations Angels to win in the air.
R5 vs UW Spirits* (I think): ID 3-0-2
With my undefeated performance up until this point, I'm now actually top 8 regardless of final match play out. I use this time to get food and watch Charons play.
After realizing how tired I am and the only reason to play top 8 is for the invite (which I won't be able to attend) I drop from the tournament. I locked up a fourth place finish and really enjoyed the list.
Some decks that were in the meta:
Tron, Death Shadow variants, GB/x, Scapeshift, RG Ponza, Creature toolbox variants, RU Moon, W/x Prison variants, Bant Humans, Mardu Tokens.
What I would change in the main:
-1 Shefet Dunes +1 plains. The rest of the main deck felt great. Probably won't make changes until Ixalan.
In the sideboard:
-1 Elspeth, +1????
I don't know if I need this many walkers anymore. Death Shadow is not as scary as it use to be and I might want to open up the sb against tougher match ups.
Well that's all I have for now, hit me with any questions you have!
-Catmix
WWModern Death And Taxes (w/ Militia Bugler) (JUL '19)
GWModern Maverick (JUL '19)
WBCatmix on Twitch!
WWCatmix on Youtube
I have I big doubt: Why not Stony Silence? How would you face the affinity match up without them?
Catmix and I piloted similar lists, although there were small variations in our 75:
4 Aether Vial
3 Thalia, Guardian of Thraben
2 Leonin Arbiter
4 Flickerwisp
4 Path to Exile
Secondary Core (9)
4 Thraben Inspector
3 Smuggler's Copter
2 Aven Mindcensor
Flex Slots (12)
4 Restoration Angel
3 Blade Splicer
2 Thalia, Heretic Cathar
2 Eldrazi Displacer
1 Stonecloaker
4 Ghost Quarter
4 Tectonic Edge
3 Flagstones of Trokair
2 Horizon Canopy
3 Shefet Dunes
6 Plains
2 Rest in Peace
1 Eidolon of Rhetoric
1 Thalia, Guardian of Thraben
2 Leonin Arbiter
2 Burrenton Forge-Tender
2 Mirran Crusader
2 Sunlance
2 Shining Shoal
1 Gideon of the Trials
R1 vs. Catmix: ID 0-0-1 This. And in the end, Catmix managed to ID into T8, and I still had a win-and-in. Worth it.
R2 vs. UW Prison: match 2-0 and tournament 1-0-1
G1: T1 Inspector into T2 Copter, while my opponent goes T2 and T3 Suppression Field. Double Suppression field is annoying against this deck, but I manage to chip away damage until I finally just bounce his Phyrexian Unlife with a Flickerwisp.
G2: Again, T1 Inspector into T2 Copter, except this time I actually get to crew things without paying 4. Much better. Pressure on his mana meant that he was only able to Entreat the Angels for 1, and a Flickerwisp made quick work of the angel token.
R3 vs. Mardu: match 0-2 and tournament 1-1-1
G1: His T1 Thoughtseize grabbed my Arbiter, which was unfortunate given how shaky his manabase was. I ultimately drew 3x Ghost Quarter and didn't basic-check him quickly enough, but eventually I just started to Strip Mine things. Also, free paths feel pretty good. I lost this game having gotten him down to either 1 or 2 life, and he had played 2-3 Lightning Helixes. He ultimately ran away with the game when he cast (and flashed back) Lingering Souls with 2x Young Pyromancer on the battlefield.
G2: More or less the same as G1, with slightly different details. I was way ahead and simply ran out of gas.
Note: Both games, my opponent had a T2 Dark Confidant, and in retrospect, I should probably have stopped taking aggressive lines on the ground and forced him to remove his own creature. At the time, I thought the aggressive line was the right one (because I didn't want him to keep drawing cards), but now I think I punted both games by swinging on the ground and letting him block when he had around 5 life left.
R4 vs. Scapeshift: match 2-0 tournament 2-1-1
G1: T3 Aven Mindcensor made things really tough for him. I was on the play, and he never quite got going. Felt really good having Mindcensor in the maindeck.
G2: He played Anger of the Gods when I had 2x Arbiter and an Inspector. Smuggler's Copter survived though, which meant the subsequent turn Blade Splicer felt pretty good. He had to Summoner's Pact for a Reclamation Sage in order to remove the Copter, so I knew I was pretty far ahead. I followed up with a Flickerwisp targeting Splicer, which basically ended the game.
Note: Shoutout to my R4 opponent, who was a super nice guy. It's hard to sit across from a really bad matchup and still be a positive person, but he deserves some kudos for doing it. It was fun talking with him afterward, too.
At this point, I actually was in a perfect spot to sneak into the T8 based on standings, provided I won the final match (which I didn't).
R5 vs. RG Ponza: match 0-2 tournament 2-2-1
G1: I'm on the play, but he played a T2 Blood Moon, which really slowed things down. It was actually worse than that; by the end of T2 he had Blood Moon, Utopia Sprawl, and 2x Arbor Elf. It was a very good draw. I actually had a T3 land destruction play that was no longer an option (Blood Moon takes Ghost Quarter offline), which really hurt me in the short and long run. I used a Path on his inevitable Inferno Titan, and actually managed to make a game out of this. I ultimately lost to 2x Huntmaster of the Fells transforming and dealing 4 damage to the Restoration Angel that represented lethal. Rough break.
G2: I mull to 6, and keep a 2-land hand with a Thraben Inspector and Smuggler's Copter. Not a bad start against most decks, but this really wasn't the interaction that I needed for this matchup. It wasn't much of a game, because my 3rd land got Stone Rain'd and I never recovered. In retrospect, I probably sideboarded incorrectly. It's also possible that I should have gone to 5, looking for more interactive cards.
In the end, the deck was much better than my record suggests. Don't let my piloting errors scare you off this list; Catmix and I played 57 of the same cards in the maindeck. The list was pretty great.
Things I would change in the maindeck:
-1 Stonecloaker
-2 Eldrazi Displacer
+1 Gideon of the Trials
+2 ???
Things I would change in the sideboard:
Honestly, I'm not sure. The whole day, I almost never saw any sideboard cards. I played Burrenton Forge-Tender twice, saw a Mirran Crusader once (but never cast it) and the rest of my cards never made an appearance. That was pretty unfortunate, to be honest. I could really have used a lot of them.
Like Catmix, that's all I've got for now. Happy taxing!
-CharonsObol
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
Neither Catmix nor I wanted to dedicate entire sideboard slots to the Affinity matchup. Instead, he and I had versatile spot removal that would have come in, had either of us played against Affinity.
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
Other doubt, what are your conclusions on displacer? Worth it?
So, PPTQ happened the match-ups were:
round 1: Lantern Control
usually this is considered a good match up for us since we have a main deck answer to ensnaring bridge in the form of Flickerwisp. however, wasn't able to find them in time before my opponent milled one and then used Surgical Extraction. Funnily enough, we both learned that Aven Mindcensor doesn't care whose library is searched as long as it's an opponent doing the searching, so he only got to look at the top 4 of my library. Still, didn't matter, he eventually found the other wisps. Game 2 I brought in 8 cards, all my graveyard and artifact hate. I was able to get a Stony Silence down but they brought in Abrupt Decay and other types of enchantment and artifact removal. He was able to deal with my side board cards long enough to establish a lock and take the match.
Round 2: Jeskai Goodstuff
That might not be the most accurate description of the deck, but I honestly didn't get to see much of what he was playing beyond cards like Geist of Saint Traft, Spell Queller, and Lightning Bolt. I kept him off of his lands by denying searches and using ghost quarters, making sure to keep him off of red and double white as best I could to avoid efficient removal and wraths. Our second game went much the same and I picked up a quick 2-0.
At this point I'd like to take a moment to talk about Spell Queller. Neither my opponent or I were very impressed by it's performance. He was able to exile some of my spells with it, but I was always able to get them back through wisps or my own removal. The card just never seemed to do enough to justify its place in the deck. I've seen a few U/W D&T lists floating around and honestly I don't think it's the right card for us. it's just two easy to get the exiled spell back. If we were comboing off the next turn this discussion would be different, but as it stands I don't think this kind of tempo card is right for us. Moving on...
Round 3: Naya Burn
It's match-ups like this where thalia really shines. Even with thalia, these games were close. I took Game 1, but lost game 2 through additional damage dealt by a few Destructive Revelry. For that game I had taken my copies of Restoration Angel out thinking I needed to try to speed my deck up, but then I realized that maybe that was a mistake. I decided that in this match-up, I needed to be the control deck, not try to outpace a burn deck. I brought the angels back in, removed targets for Destructive Revelry, and won the final game.
Round 4: Bant Eerie Interlude
So this one kind of threw me off my game. I didn't really understand what I was playing against until they had established a soft lock. Basically, their deck play mana dorks and cards like Wall of Omens and Wall of Roots to hold down the board and generate card advantage and mana. Then they use Eerie Interlude to draw more cards, reset there Wall of Roots and eventually establish a soft lock with Eternal Witness to recur Eerie Interlude and Vender, Shaper Savant to bounce all of the opponents creatures and lands. This felt like a brutal match up for us. There mana dorks negate mana denial strategies and the 8 main deck walls stops combat dead. The only outs I can think of are to draw my Mirran Crusader and hope they can't remove it or try to fly over them, which can be difficult because this deck also runs 4 Restoration Angel which blanks all the flyers in our deck. Also because of all the flicker effects, trying to use Path to Exile is very tricky. Suffice it to say, I lost this match 0-2.
The best cards I can think of to counter this deck hard areHushwing Gryff and Hallowed Moonlight. I'm a little dubious of playing the gryff since it shuts down many of the tricks in our deck too, but it definetly would slow down our opponent in this case. Alternatively, moonlight has applications against reanimator strategies, chord and company decks, and a few others such that it might be a possible sideboard inclusion if I want to try to shore up my match-up here. Admittedly though, you shouldn't sideboard too heavily against niche decks. That's why I think moonlight would be decent, since it effects multiple decks.
After going 2-2, I was pushed out of making it to top 8 so I decided to drop. I had a fun time, and I'm already making plans to attend another PPTQ next weekend. Some last thoughts I have on the experience is that Smuggler's Copter is really good in this deck. We really need all the draw power we can get and in so many ways I just prefer this card to Serra Avenger. Also in glad I made the decision to main board 4 Thalia, Guardian of Thraben. It was always relevant and a must-destroy target.
any thoughts from anyone? I'd love any advice on my deck list or on the matches I lost so I'll be ready next time.
Long answer: Displacer is a really difficult card to evaluate. It's objectively good - arguably one of the best cards in the deck. The problem is that it costs 3 mana and has no immediate impact on the board state. For those of you who have been reading the thread for a while, this is known as the Mangara problem.
In theory, Mangara is one of the best possible cards for our deck. It can hit any troublesome permanent, including lands, and you can flicker it for value. For a while, it was a staple in the Legacy D&T lists, because of its interactions with Karakas. So why isn't it played in Modern?
It isn't played because, unlike the Legacy version, we can't protect it long enough to get value out of it. As soon as Mangara hits the battlefield, it gets removed at a tempo loss. So despite it seeming like a great card for the deck, it consistently underperforms because every opponent is going to remove it at a tempo advantage. Hence, the Mangara problem.
Eldrazi Displacer is not always a 3-drop. In fact, it usually isn't a 3-drop. Like Managara, if it sticks on the battlefield, you eventually win. But no opponent is going to let you keep it, and they're all going to use removal spells that cost less than 3 CMC to get rid of it. Catmix really likes the card (and justifiably so), but he will often play it like a 6-drop. That's right; Eldrazi Displacer is competing with Sun Titan. (I'm joking. Please don't try to play Sun Titan.) In order to play Displacer effectively, one of two things has to be true: (1) you can activate Displacer as soon as it enters the battlefield (either you have 6 mana or a Vial on 3), or (2) you have to be reasonably certain that your opponent is out of removal (so Displacer should almost always be the last or second-to-last card in your hand when you finally cast it).
But the above, in a nutshell, is a kind of Mangara problem. Displacer is better than Mangara though, because there are reasonable ways for Displacer to effectively have haste (either you have 6 mana or you have an active Vial on 3, allowing Displacer to be activated immediately when it enters the battlefield).
Okay, so now glance back at my tournament report. I got to play 4 rounds of Magic, and the last 3 rounds were against red decks all running some combination of Bolt, Helix, and Anger of the Gods. Every time I would play Displacer on turn 3 or 4 (which, admittedly, was often a mistake), it would immediately get removed. As a result, Displacer underperformed all day and probably cost me a game or two. By contrast, Catmix will tell you that there were matchups he couldn't have won without Displacer. He was more comfortable playing with it than I was, and his results yesterday show it.
If you want to be an aggro deck, play Brimaz or something similar in that slot. If you want to be a control deck, play Displacer instead.
Looking at my matchups yesterday, those Displacers really needed to be something more aggressive, like Brimaz or Walking Ballista. But if my matchups were different, I could be saying something else today.
Try Displacer and see if you like it, but make sure you're playing it properly. For examples of how to play it properly, watch Catmix on his stream.
This sentiment almost couldn't be more wrong. Your logic would also apply to Tidehollow Sculler in WB, and Sculler puts in a lot of work in WB D&T lists. Honestly, Spell Queller is one of the best reasons to play WU (and Queller in WU is much better than Sculler in WB).
Queller is a tough card to play properly. You have to know when to play it as an aggressive beater and when to hold it up to hit an opponent's spell. If you're consistently catching a random spell on T3, you're probably playing the card wrong, because your opponent's hand will still be filled with removal spells at that point in the game. Queller basically locks your opponent out of his or her endgame, allowing you to push through damage. If you need something that you can deploy aggressively, Reflector Mage is what you're looking for instead.
It sounds like either your opponent didn't really know how to play his or her deck, or more likely, he or she was forced into playing Queller at inopportune times because you had applied so much pressure (to both his/her manabase and life total).
WUDeath&TaxesWG
Legacy
UBRGDredgeUBRG
UHigh TideU
URGLandsURG
WR Card Choice List
WUR American D&T
WUB Esper D&T
The Reserved List
Heat Maps
4 leonin arbiter
3 Thalia, guardian of thraben
2 spirit of the labyrinth
4 flickerwisp
4 matter reshaper
4 eldrazi displacer
2 aven mindcensor
2 vryn wingmare
4 thought-knot seer
4 aether vial
4 path to exile
Lands 23
4 ghost quarter
4 eldrazi displacer
3 shefet dunes
1 cavern of souls
1 wastes
10 plains
2 Sunlance
2 stony silence
2 rest in peace
1 grafdigger's cage
3 selfless spirit
1 eidolon of rhetoric
2 lone missionary
1 Elspeth, knight-errant
1 Gideon, ally of Zendikar
Round 1. Eldrazi tron 2-1. Game one opponent had t1 temple map t2 second revoker scratch for third endbringet the have went on lo get but never drew path. Game 2 I have t2 stony silence versus his collar ballista and map. Game 3 reshaper t2 into thought-knot t3 and t4 gets me easy win.
Round 2 grixis deaths shadow 2-0. Game 1 a couple matter reshaper held down the ground while flyers got there. G2 triple reshaper keeps the board stalled until I get displacer to tap his team and swing in.
Round 3 abzan company 2-1 game 1i got a bit greedy and used displacer to tap down his blockers son I cupid present lethal even though he had 6 mana for company (with Thalia and wingmare) he companies into devoted druid and chump blocker, then had chord chord for the win. Game 2 art buyer slowed him down enough to where I overwhelmed him. G3 I won the race due to opponent flooding out.
Round 4 storm 0-2, Game1 no mulled to 5 3 lands wingmare and mindcensor tried to scrye to 2 drop wastes to the bottom, don't draw 2 drop die before I cast anything. Game 2 I play t2 spirit, opponent dismember, the untapa storms if tip make 8 goblins. I cast eidolon and eventually stabilize at 4 end if one of my turns he bolts me. So I thought knot seer... wiff he has grape shot on top.
Round 5- jeskai control 2-1. Game one I miss on action early and opponent eventually wins with 2x spell queller. Game 2 Gideon wins ot for me. G3 t2 rest In peace ,t3 tks t4 Elspeth (since I knew the coast was clear.
Round 6. titan shift (1-2). Game one he had early scapeshift. G2 I go wide with swindled spirit up and win. G3 I legit mindcensor alive and it came down tip weather opponent find a mountain in top 4 I was at 3 and had more than lethal in nazi swing with shefet dunes. He found a mountain, valakut triggered and I lost.
Matter reshaper was very good when I saw it, same with spirit of the labyrinth getting I early hits sand randomly hurting opponent's strategy. The rest of the deck is pretty common. I will be going forward with builds very similar to this, probably keep tweaking sb.
WDeath and TaxesW
RWGBurnGWR
That's why Displacer is usually most played in the BW E&T build. It has hand disruption and 4 temples.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
Bob is one of my favorite cards to have in hand. With an Aether Vial out we can usually play 2 card between draw steps, running you into top deck mode fast. My #1 way of losing is drawing lands after stabilizing the board. Bob decreases the chance of this happening.
If you're getting really low on life you can remove him with a path, (or wasteland strangler if you're running it). Running shambling vent also helps. But our curve and timing is very similar to Jund which lives off of Dark Confidant with less life gain options.
5c Death Shadow|Traditional Jund
BW Death and Taxes|UW Death and Taxes
(In Progress) Jeskai Geist
Simic/Sultai Infect
8 Rack
EDH
5c Bad Stuff
Field of Ruin
Land
T: Add <> to your mana pool.
2, T, sacrifice Field of Ruin: Destroy target nonbasic land your opponent controls, each player may search his or her library for a basic land card, put it onto the battlefield, then shuffle his or her library.
Source: http://mythicspoiler.com/ixa/cards/fieldofruin.html
It seems like it has a home in the deck. Arbiter and even Aven Mindcensor could be justefied. 8 serach hosers, and now 8 cards that snipes non-basic lands. How good do you think the new land is in a Death and Taxes shell?
I'm very excited about this card. I think in a build with arbiter and mindcensor it's an upgrade over tec edge.