A lot of PPTQ are coming near my area and here's the list I thought I would run. I don't have the Canopies but I believe I'd be able to borrow them so I want to focus on the main elements of the deck. Cavern of Souls naming Cat, Human or Angel is very good. Iterating on Merry's list I've cut one Mirran Crusader and one Serra Avenger to make room for a Brimaz, King of Oreskos and a Gisela, the Broken Blade. The latter is more of a meta call, since a lot of decks are now replacing Lightning Bolt in favor of Terminate. Once Gisela hits the battlefield it requires immediate action before she starts snowballing into a victory which in turn, leaves the main engine in place. In match-ups where Bolts are played (Blue Moon, Red, some variants of Jeskai Control) she can be easily boarded out for Dusk // Dawn (which I believe is a must verses control to out-value them and keep up tempo-wise).
The Brimaz on the other-end is just an all-around good creature. With vial on three, opponents will be playing around a Flickerwisp, not a Brimaz. It can quickly fill up your board to put even more pressure without capitalizing too much on board presence while also dodging Bolts on the few match-up where they are present.
All around I think the main deck list is quite good, I've been playing it for some days on MTGO and I think it does fine. My only problem right now is the sideboard. I feel like control match-ups are the worst against us. That's why Linvala and Dusk // Dawn are here. The former shots down man lands and planeswalker while the second one gets all our critters back once they've been countered. Sunlance is there for creatures that need-to-be-bolted-but-we're-stuck-in-white like Noble HierarchSignal Pest and a bunch of others. BFT is a must for the Burn and Storm MU. Overrall I think the sideboard covers a lot of the meta, but I'd like to hear you guys.
Unless you're bringing in Burrenton Forge-Tender against Storm for Bolts or Angers, it's not going to do much for you in that matchup. When you cast Grapeshot, it puts extra copies of the spell onto the stack that are all seperate instances of Grapeshot. So if you sac Forge Tender to prevent, you only actually end up preventing 1 damage out of the double digit storm that's about to hit you, which really isn't worth it
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern UR Storm URB Grixis Delver W Death and Taxes
Basically anything with Scalding Tarn
I see. I was fed false information then, thanks for clearing it up!
@dopespot So you suggest getting rid of the Gisela and going two Mirran Crusader MB while also changing the ratio of Cage/Relic? Would something like this work betterm going down one land to 22 to open up a space for Serra Avenger, removing the BFT for Kitchen Finks and going up one Mirran Crusader?
Does Kor Firewalker do work against Grapeshot, by the way? The wording is not really clear if the copies are cast or 'played' (for lack of a proper wording).
I run a couple of Firewalkers in my sideboard for Burn and Skred Red (which shows up quite a lot in my local meta).
Are there any recent good videos of an expert pilot commenting through his plays? I've watched Ari Lax's series, but he's not really an expert at the deck. I'd love to get someone who's really familiar with it and all the possible lines.
Does Kor Firewalker do work against Grapeshot, by the way? The wording is not really clear if the copies are cast or 'played' (for lack of a proper wording).
I run a couple of Firewalkers in my sideboard for Burn and Skred Red (which shows up quite a lot in my local meta).
Kor Firewalker is in the same camp as Burrenton Forge-Tender. When Grapeshot's storm trigger occurs, it puts a number of copies of Grapeshot equal to the number of spells cast before it that turn DIRECTLY on the stack. These copies are not cast, they just go on the stack, so Firewalker would only trigger for the original Grapeshot, meaning you would only gain 1 life
This is the same reason that casting a Grapeshot doesn't immediately double your storm count; if you cast a Grapeshot with a storm of 10, and then cast another Grapeshot after the first and all of it's copies resolve, your storm count will only be 11 instead of 21
Also note that because the copies of Grapeshot are not cast, Thalia's tax does not apply to them. So the original Grapeshot will have a tax imposed (base cost will be 3 instead of 2), but all of the Grapeshot copies will be unaffected. Same thing goes for Empty the Warrens
I'm a new Death & Taxes player and I have a couple questions. I bought into the deck based on the 2nd place deck at GP Vegas and have a couple questions. For starters, here's the list
1) How good is Weathered Wayfarer? It seems bad since it feels like your opponent will be short on lands from you Gqing them and Tec Edging them. The main reason I ask is I feel like Mirran Crusader seems REALLY good right now and I would like to up the count to 2 main and opening up a sideboard slot. Is Wayfarer that critical to the deck?
2) How good is Phyrexian Revoker main? Seems to be great in certain matchups and not others but 1-of seems fine.
3) The graveyard hate in the board seems weird. The list has 1 Cage and 4 relics. Why no Rest in Peace? Or at least a 2-2 split? 1 Cage seems great vs. company decks and RIP just stone cold shuts off the graveyard.
4) How are 2 Burrenton-Forge Tenders? Isn't something like Blessed Alliance better since it can be brought in vs. other matchups as well (ie: shadow)?
5) What about a card like Worship in the side? It seems great vs. go wide decks like Merfolk, Elves (w/o black), Affinity (GQ their inkmoths), etc.
6) Affinity seems like a problem and I think I am going to up the Stony Silence to 3. Is that acceptable or bad?
I like weathered wayfarer more than most. Typically you look to board him out when on the play, but on the draw I almost always keep him in. If people want to take him out for another crusader I wouldn't argue, but I think he is under appreciated.
Yeah Revoker is hit for miss,but so is a lot of the deck. The idea is to keep your opponent tilted and Revoker goes a long way in doing so. Again, I keep mine in, but people that take it out for a crusader are probably fine.
You can try a 2/2 split, but I have tried it and I prefer the 4 relics. Though, that being said, I have lost a round because ingot chewer kills relic, but RIP would have been ok. The relics lack the brute strength of RIP, but are easier to cast (esp through thalia), are easier on the curve, and cantrip instead of being dead draws when in multiples.
The key difference between forge tender and alliance is that forge tender prevents red wrath effects from destroying your board presence. It's an ok card against burn, there are better cards, but it's an ok card against burn that is also an excellent card against red board wipes.
I like worship as a card. I hate facing a worship, but I also hate relying on it. Outside of merfolk decks typically have a way of dealing with it somehow, so I don't want to rely on it. For example, Affinity may not be able to destroy the worship, but an unanswered grid can just kill your creatures.
Stony silence is good, but in no way guarantees a win against affinity. If affinity is prevalent I think 3 is the way to go, rather than 2, but I think I'm going to try 4 fragmentise this weekend instead. My current build is slightly different, which is key, but I'm finding the vials to be more clutch in the affinity matchup than previously thought. The freeing up of your mana is huge against affinity so you can open your GQ and edges, while cantriping to relvent cards with canopy and clues.
I feel like a lot of your questions can be broken down into 1 decision. D&T is an aggro deck that plans to keep your opponent "off their game" and there are two ways to do that; more passively, with finesse, by throwing small hurdles in their way (revoker, wayfarer, relics); or with more brute strength with less efficient cards, but cards with more board presence (crusader, RIP, Stony). The question you need to ask yourself is, "which type of player am I?".
Do you want your opponent to respect your threats more than your ability to hinder theirs? Are you confident in your play decisions to make your game strategy one long story rather than trying to just out muscle them? To an extent D&T inherently is a strategy that does both, but your answer will help guide your flex spots.
I have just read something so simple and awesome that I have been laughing until my jaw hurts.
Someone in Twitter just said that if any white deck has problems with Grixis DS, he/she only have to play a Circle of Protection: Black.
Oh, it's so damm true that I have to try just to see the look in the face of mi rival.
I have just read something so simple and awesome that I have been laughing until my jaw hurts.
Someone in Twitter just said that if any white deck has problems with Grixis DS, he/she only have to play a Circle of Protection: Black.
Oh, it's so damm true that I have to try just to see the look in the face of mi rival.
I like weathered wayfarer more than most. Typically you look to board him out when on the play, but on the draw I almost always keep him in. If people want to take him out for another crusader I wouldn't argue, but I think he is under appreciated.
Yeah Revoker is hit for miss,but so is a lot of the deck. The idea is to keep your opponent tilted and Revoker goes a long way in doing so. Again, I keep mine in, but people that take it out for a crusader are probably fine.
You can try a 2/2 split, but I have tried it and I prefer the 4 relics. Though, that being said, I have lost a round because ingot chewer kills relic, but RIP would have been ok. The relics lack the brute strength of RIP, but are easier to cast (esp through thalia), are easier on the curve, and cantrip instead of being dead draws when in multiples.
The key difference between forge tender and alliance is that forge tender prevents red wrath effects from destroying your board presence. It's an ok card against burn, there are better cards, but it's an ok card against burn that is also an excellent card against red board wipes.
I like worship as a card. I hate facing a worship, but I also hate relying on it. Outside of merfolk decks typically have a way of dealing with it somehow, so I don't want to rely on it. For example, Affinity may not be able to destroy the worship, but an unanswered grid can just kill your creatures.
Stony silence is good, but in no way guarantees a win against affinity. If affinity is prevalent I think 3 is the way to go, rather than 2, but I think I'm going to try 4 fragmentise this weekend instead. My current build is slightly different, which is key, but I'm finding the vials to be more clutch in the affinity matchup than previously thought. The freeing up of your mana is huge against affinity so you can open your GQ and edges, while cantriping to relvent cards with canopy and clues.
I feel like a lot of your questions can be broken down into 1 decision. D&T is an aggro deck that plans to keep your opponent "off their game" and there are two ways to do that; more passively, with finesse, by throwing small hurdles in their way (revoker, wayfarer, relics); or with more brute strength with less efficient cards, but cards with more board presence (crusader, RIP, Stony). The question you need to ask yourself is, "which type of player am I?".
Do you want your opponent to respect your threats more than your ability to hinder theirs? Are you confident in your play decisions to make your game strategy one long story rather than trying to just out muscle them? To an extent D&T inherently is a strategy that does both, but your answer will help guide your flex spots.
I GREATLY appreciate your reply. Your post was very imformative and belpful.
A) I guess I am comparing Wayfarer to Grim Lavamancer (whether thats right or wrong) where untapping with Lavamancer late game is still great while Wayfarer can still just be a 1/1, especially with moderns low landcount and our LD plan.
B) Ill probably do a 2/2 split. However looking at it, I feel like I have too much graveyard hate. 1 Grafdigger's Cage, 2 Relics, and 2 RIPs. I think i can safely cut one. Which would you cut? I feel like cutting a Relic (which shows what kind of player I am pertaining to the end of your post, haha)
C) I TOTALLY forgot about Aethergrid. But then again, if they land Aethergrid, I feel like we are kind of screwed unless we draw a 1of Aetherize or something.
I also have some more questions after some playtesting
1) The current manabase has 4 Ghost Quarters and 4 Tectonic Edge. The Edges seem REALLY lacklustsr. I feel like Sea Gate Wreckage and manlands like Mutavault or Blinkmoth Nexus are better suited. 4 GQs, 2 Tec Edge, and then maybe a Wreckage and a manland? Thoughts?
2) What cards are usually brought in vs go wide decks? I previoualy posted about Worship and it obviously has its flaws. Wraths seem bad in the deck. Maybe something like Silent Arbiter? Lol
I feel the same way about tectonic edge, but I still run 4. Our LD abilites are sometimes better than we know; that is, we don't always know how much it messes with out opponent because they never play the cards we stopping them from playing. That being said I still consider shaving one or two sometimes. My front runner lands are mutavault, sea gate wreckage, radiant fountain, hostile desert, scavenger grounds, and caverns. My front runners are fountain, mutavault and seagate.
Also, keep in mind my build has smuggler's copter so I'm also a little partial to wayfarer as it's another one drop that can crew it.
For wide decks the current plan, including mine, is dusk//dawn, though I think there are valid claims for wrath of god (against elves for example), but I prefer the card advantage dusk//dawn brings
Edit: also I wouldn't recommend cutting any graveyard hate. g1s against graveyard decks tend to not be very great so you need to win the next 2, also cage helps against non-graveyard decks like elves and company
I think Tec Edge shines strongest against control. They need to play 4 lands to play Cryptic Command or Supreme Verdict so you'll always get to use it. If you sacrifice one and then another whilst the first one is on the stack, setting them back to 2 lands is highly relevant. Also having 8 lands (Tec Edge, Ghost Quarter) which serve as a removal spells for one of their main win conditions (Celestial Colonnade) is gravy.
I like a full playset of Tectonic Edge. When you have two, you can hold priority and activate both of them to blow up two lands. Sometimes taking your opponent from 4 lands to 2 ends games.
I think Sea Gate Wreckage is in opposition of the Thraben Inspector/Flicker/Horizon Canopy plan to put more cards in your hand. I'm not in love with it, especially if you run any number of Canopies. Also, having the colorless mana to activate Sea Gate isn't a sure thing when you're prone to sac your other colorless lands.
I'm running Wrath of God for go wide decks, since I think it's better in matchups where you need help (Elves, Merfolk, Collected Company Combo, and Affinity).
On graveyard hate: 1 mana graveyard hate on turn 1 is more difficult for blue decks (IE Snapcaster decks) to interact with than 2 mana GY hate is on turn 2. If you're on the play with Rest in Peace, it can be hit with Spell Snare or Stubborn Denial, and on the draw it's hit by any of the various 2 mana counterspells running around in U/x/(y) control decks. When you're a turn faster with GY hate, those aren't options for those decks, and getting under Thalia is another upside. I think running either 4 or 5 pieces of GY hate in the board is reasonable, but GY hate is very important right now. I'd have to have something very specific in mind to want to devote a sideboard slot to another non-GY matchup. For example, for the venue I play at on Mondays, there are a lot of activated creature abilities showing up (Affinity, Counters Company, Eldrazi Tron, Elves, and Bant Eldrazi, sometimes in multiples) and fewer GY loving decks that show up. So because of that, I have a Linvala, Keeper of Silence to put in my board for rooms like that at the cost of 1 Relic of Progenitus. I wouldn't do that against a wide, unknown field though. For that room though, it's fine.
For Burn hate, I'm running 2 Burrenton Forge-Tender and 1 Blessed Alliance in the board. BFT is excellent against red sweepers, which you're weak to. The BA is a part of 3 additional removal spells in my board, (1 Sunlance, 1 Dismember, 1 Blessed Alliance). Rarely do all three come in, but frequently 2 will come in post-board. I do miss having a main deck Kitchen Finks in the burn matchup, but it's not a great card currently. It is currently in my "options" box in case the metagame shifts back to Finks being better than Mirran Crusader in those 3 CMC flex slots.
A) 3 wraths are a little iffy to me. I might cut 1 Dusk/Dawn for a Worship.
B) What is better: 2 Sunlance or 1 Sunlance & 1 Dismember
C) BIG QUESTION: Do you board in Burrenton Forge Tender in against something like Grixis Shadow (theyll probably board in Kozileks Return, or Anger of some sort right?)
D) Am I missing any other sideboard tech? Im considering cutting the 3rd crusader in the side if need be.
I'd probably keep the 3 wraths rather than a worship, but I also don't play 3 wraths.
Is the dismember for anything in particular?
I won't bring in the forgetender against grixis. With 3 crusaders and dusk//dawn to bring them back from the graveyard my preference is to keep my card draw in the deck to keep a steady pace in the game and not stall out.
A) 3 wraths are a little iffy to me. I might cut 1 Dusk/Dawn for a Worship.
B) What is better: 2 Sunlance or 1 Sunlance & 1 Dismember
C) BIG QUESTION: Do you board in Burrenton Forge Tender in against something like Grixis Shadow (theyll probably board in Kozileks Return, or Anger of some sort right?)
D) Am I missing any other sideboard tech? Im considering cutting the 3rd crusader in the side if need be.
An idea I have in mind is possibly add another Blessed Alliance mainly because the meta right now is very aggressive in creatures getting in there. Another good thing because of that card, it adds life for target player, which can hurt Death's Shadow decks trying to go all in.
We cut Restoration Angel, Horizon Canopy, heavy Tec Edge package for some hand disruption of TKS and Eldrazi Displacer which allow ultimate shenanigans with all out ETB creatures. Reality Smasher in sideboard give us huge gunpower in some matches.
Unless you're bringing in Burrenton Forge-Tender against Storm for Bolts or Angers, it's not going to do much for you in that matchup. When you cast Grapeshot, it puts extra copies of the spell onto the stack that are all seperate instances of Grapeshot. So if you sac Forge Tender to prevent, you only actually end up preventing 1 damage out of the double digit storm that's about to hit you, which really isn't worth it
UR Storm
URB Grixis Delver
W Death and Taxes
Basically anything with Scalding Tarn
@dopespot So you suggest getting rid of the Gisela and going two Mirran Crusader MB while also changing the ratio of Cage/Relic? Would something like this work betterm going down one land to 22 to open up a space for Serra Avenger, removing the BFT for Kitchen Finks and going up one Mirran Crusader?
1x Eiganjo Castle
4x Ghost Quarter
12x Plains
4x Tectonic Edge
4x Path to Exile
4x Aether Vial
4x Thraben Inspector
1x Weathered Wayfarer
4x Leonin Arbiter
4x Thalia, Guardian of Thraben
1x Phyrexian Revoker
4x Blade Splicer
4x Flickerwisp
2x Mirran Crusader
1x Serra Avenger
4x Restoration Angel
1x Brimaz, King of Oreskos
2x Sunlance
2x Stony Silence
2x Mirran Crusader
2x Dusk // Dawn
2x Grafdigger's Cage
3x Relic of Progenitus
I run a couple of Firewalkers in my sideboard for Burn and Skred Red (which shows up quite a lot in my local meta).
This is the same reason that casting a Grapeshot doesn't immediately double your storm count; if you cast a Grapeshot with a storm of 10, and then cast another Grapeshot after the first and all of it's copies resolve, your storm count will only be 11 instead of 21
Also note that because the copies of Grapeshot are not cast, Thalia's tax does not apply to them. So the original Grapeshot will have a tax imposed (base cost will be 3 instead of 2), but all of the Grapeshot copies will be unaffected. Same thing goes for Empty the Warrens
UR Storm
URB Grixis Delver
W Death and Taxes
Basically anything with Scalding Tarn
I'm a new Death & Taxes player and I have a couple questions. I bought into the deck based on the 2nd place deck at GP Vegas and have a couple questions. For starters, here's the list
1 Cavern of Souls
1 Eiganjo Castle
4 Ghost Quarter
4 Horizon Canopy
9 Plains
4 Tectonic Edge
Creatures (29)
4 Thraben Inspector
1 Weathered Wayfarer
4 Leonin ARbiter
1 Phyrexian Revoker
2 Serra Avenger
4 Thalia, Guardian of Thraben
4 Blade Splicer
4 Flickerwisp
1 Mirran Crusader
4 Restoration Angel
4 Aether Vial
Instants (4)
4 Path to Exile
2 Burrenton Forge-Tender
2 Dusk // Dawn
1 Grafdigger's Cage
2 Mirran Crusader
4 Relic of Progenitus
2 Stony Silence
2 Sunlance
1) How good is Weathered Wayfarer? It seems bad since it feels like your opponent will be short on lands from you Gqing them and Tec Edging them. The main reason I ask is I feel like Mirran Crusader seems REALLY good right now and I would like to up the count to 2 main and opening up a sideboard slot. Is Wayfarer that critical to the deck?
2) How good is Phyrexian Revoker main? Seems to be great in certain matchups and not others but 1-of seems fine.
3) The graveyard hate in the board seems weird. The list has 1 Cage and 4 relics. Why no Rest in Peace? Or at least a 2-2 split? 1 Cage seems great vs. company decks and RIP just stone cold shuts off the graveyard.
4) How are 2 Burrenton-Forge Tenders? Isn't something like Blessed Alliance better since it can be brought in vs. other matchups as well (ie: shadow)?
5) What about a card like Worship in the side? It seems great vs. go wide decks like Merfolk, Elves (w/o black), Affinity (GQ their inkmoths), etc.
6) Affinity seems like a problem and I think I am going to up the Stony Silence to 3. Is that acceptable or bad?
Thanks for peoples help.
Yeah Revoker is hit for miss,but so is a lot of the deck. The idea is to keep your opponent tilted and Revoker goes a long way in doing so. Again, I keep mine in, but people that take it out for a crusader are probably fine.
You can try a 2/2 split, but I have tried it and I prefer the 4 relics. Though, that being said, I have lost a round because ingot chewer kills relic, but RIP would have been ok. The relics lack the brute strength of RIP, but are easier to cast (esp through thalia), are easier on the curve, and cantrip instead of being dead draws when in multiples.
The key difference between forge tender and alliance is that forge tender prevents red wrath effects from destroying your board presence. It's an ok card against burn, there are better cards, but it's an ok card against burn that is also an excellent card against red board wipes.
I like worship as a card. I hate facing a worship, but I also hate relying on it. Outside of merfolk decks typically have a way of dealing with it somehow, so I don't want to rely on it. For example, Affinity may not be able to destroy the worship, but an unanswered grid can just kill your creatures.
Stony silence is good, but in no way guarantees a win against affinity. If affinity is prevalent I think 3 is the way to go, rather than 2, but I think I'm going to try 4 fragmentise this weekend instead. My current build is slightly different, which is key, but I'm finding the vials to be more clutch in the affinity matchup than previously thought. The freeing up of your mana is huge against affinity so you can open your GQ and edges, while cantriping to relvent cards with canopy and clues.
I feel like a lot of your questions can be broken down into 1 decision. D&T is an aggro deck that plans to keep your opponent "off their game" and there are two ways to do that; more passively, with finesse, by throwing small hurdles in their way (revoker, wayfarer, relics); or with more brute strength with less efficient cards, but cards with more board presence (crusader, RIP, Stony). The question you need to ask yourself is, "which type of player am I?".
Do you want your opponent to respect your threats more than your ability to hinder theirs? Are you confident in your play decisions to make your game strategy one long story rather than trying to just out muscle them? To an extent D&T inherently is a strategy that does both, but your answer will help guide your flex spots.
Someone in Twitter just said that if any white deck has problems with Grixis DS, he/she only have to play a Circle of Protection: Black.
Oh, it's so damm true that I have to try just to see the look in the face of mi rival.
That's devilishly genius, haha!
I GREATLY appreciate your reply. Your post was very imformative and belpful.
A) I guess I am comparing Wayfarer to Grim Lavamancer (whether thats right or wrong) where untapping with Lavamancer late game is still great while Wayfarer can still just be a 1/1, especially with moderns low landcount and our LD plan.
B) Ill probably do a 2/2 split. However looking at it, I feel like I have too much graveyard hate. 1 Grafdigger's Cage, 2 Relics, and 2 RIPs. I think i can safely cut one. Which would you cut? I feel like cutting a Relic (which shows what kind of player I am pertaining to the end of your post, haha)
C) I TOTALLY forgot about Aethergrid. But then again, if they land Aethergrid, I feel like we are kind of screwed unless we draw a 1of Aetherize or something.
I also have some more questions after some playtesting
1) The current manabase has 4 Ghost Quarters and 4 Tectonic Edge. The Edges seem REALLY lacklustsr. I feel like Sea Gate Wreckage and manlands like Mutavault or Blinkmoth Nexus are better suited. 4 GQs, 2 Tec Edge, and then maybe a Wreckage and a manland? Thoughts?
2) What cards are usually brought in vs go wide decks? I previoualy posted about Worship and it obviously has its flaws. Wraths seem bad in the deck. Maybe something like Silent Arbiter? Lol
Also, keep in mind my build has smuggler's copter so I'm also a little partial to wayfarer as it's another one drop that can crew it.
For wide decks the current plan, including mine, is dusk//dawn, though I think there are valid claims for wrath of god (against elves for example), but I prefer the card advantage dusk//dawn brings
Edit: also I wouldn't recommend cutting any graveyard hate. g1s against graveyard decks tend to not be very great so you need to win the next 2, also cage helps against non-graveyard decks like elves and company
I think Sea Gate Wreckage is in opposition of the Thraben Inspector/Flicker/Horizon Canopy plan to put more cards in your hand. I'm not in love with it, especially if you run any number of Canopies. Also, having the colorless mana to activate Sea Gate isn't a sure thing when you're prone to sac your other colorless lands.
I'm running Wrath of God for go wide decks, since I think it's better in matchups where you need help (Elves, Merfolk, Collected Company Combo, and Affinity).
On graveyard hate: 1 mana graveyard hate on turn 1 is more difficult for blue decks (IE Snapcaster decks) to interact with than 2 mana GY hate is on turn 2. If you're on the play with Rest in Peace, it can be hit with Spell Snare or Stubborn Denial, and on the draw it's hit by any of the various 2 mana counterspells running around in U/x/(y) control decks. When you're a turn faster with GY hate, those aren't options for those decks, and getting under Thalia is another upside. I think running either 4 or 5 pieces of GY hate in the board is reasonable, but GY hate is very important right now. I'd have to have something very specific in mind to want to devote a sideboard slot to another non-GY matchup. For example, for the venue I play at on Mondays, there are a lot of activated creature abilities showing up (Affinity, Counters Company, Eldrazi Tron, Elves, and Bant Eldrazi, sometimes in multiples) and fewer GY loving decks that show up. So because of that, I have a Linvala, Keeper of Silence to put in my board for rooms like that at the cost of 1 Relic of Progenitus. I wouldn't do that against a wide, unknown field though. For that room though, it's fine.
For Burn hate, I'm running 2 Burrenton Forge-Tender and 1 Blessed Alliance in the board. BFT is excellent against red sweepers, which you're weak to. The BA is a part of 3 additional removal spells in my board, (1 Sunlance, 1 Dismember, 1 Blessed Alliance). Rarely do all three come in, but frequently 2 will come in post-board. I do miss having a main deck Kitchen Finks in the burn matchup, but it's not a great card currently. It is currently in my "options" box in case the metagame shifts back to Finks being better than Mirran Crusader in those 3 CMC flex slots.
1 Cavern of Souls
1 Eiganjo Castle
4 Ghost Quarter
4 Horizon Canopy
9 Plains
4 Tectonic Edge
Creatures (29)
4 Thraben Inspector
4 Leonin Arbiter
1 Phyrexian Revoker
2 Serra Avenger
4 Thalia, Guardian of Thraben
4 Blade Splicer
4 Flickerwisp
2 Mirran Crusader
4 Restoration Angel
4 Aether Vial
Instants (4)
4 Path to Exile
1 Blessed Alliance
2 Burrenton Forge-Tender
2 Dusk // Dawn
1 Grafdigger's Cage
1 Mirran Crusader
1 Relic of Progenitus
2 Rest in Peace
3 Stony Silence
2 Sunlance
1 Wrath of God
How does it look?
A) 3 wraths are a little iffy to me. I might cut 1 Dusk/Dawn for a Worship.
B) What is better: 2 Sunlance or 1 Sunlance & 1 Dismember
C) BIG QUESTION: Do you board in Burrenton Forge Tender in against something like Grixis Shadow (theyll probably board in Kozileks Return, or Anger of some sort right?)
D) Am I missing any other sideboard tech? Im considering cutting the 3rd crusader in the side if need be.
I'd probably keep the 3 wraths rather than a worship, but I also don't play 3 wraths.
Is the dismember for anything in particular?
I won't bring in the forgetender against grixis. With 3 crusaders and dusk//dawn to bring them back from the graveyard my preference is to keep my card draw in the deck to keep a steady pace in the game and not stall out.
I don't see any glaring holes in your sb plan.
Keep us posted.
BFT doesn't stop Kozilek's Return (colorless) and it's easy enough to keep GDS off RR for Anger.
I like 1 Sunlance and 1 Dismember.
I'm running one Linvala, Keeper of Secrets occasionally in the board.
An idea I have in mind is possibly add another Blessed Alliance mainly because the meta right now is very aggressive in creatures getting in there. Another good thing because of that card, it adds life for target player, which can hurt Death's Shadow decks trying to go all in.
Here's a sample list.
https://www.mtggoldfish.com/deck/710761#paper
We cut Restoration Angel, Horizon Canopy, heavy Tec Edge package for some hand disruption of TKS and Eldrazi Displacer which allow ultimate shenanigans with all out ETB creatures. Reality Smasher in sideboard give us huge gunpower in some matches.
To the people discussing Sea Gate Wreckage, I'd really recommend trying out Geier Reach Sanitarium - I've found it does serious work.