Hi guys, I'm a long time reader of this forum and i've learned a lot from your post and experience.
Just wanted to come and tell you that i decided to take D&T to the last WMCQ of the year, after a mediocre finish with my beloved elves in WMCQ#2.
I choose with monoW because i thing it's the best against most of the metagame, having a consistent mana base and allowing you to play a lots of utility lands.
Long story short, i made top 8 without losing a match in swiss round, defeating affinity, RG valakut (titans and scapeshift), UWR nahiri, UB thopter sword, RUG aggro and ID the last 2 rounds to end 5-0-2 in Third place going into the top 8. I lost to dredge in quarterfinals because i kept 2 bad hands games 2 and 3 (I won game 1 =)).
Here is what i played, i tried to take away all the 1-ofs and cutes sinergies and go for a more linear list.
The MVPs of the days were Blade Splicer, Selfless Spirit and Restoration Angel, allowing thalia and arbiter won me a lots of games and hitting in the air.
Playing millions of cards every turn... Slowly and systematically obliterating any chance my opponent has of winning... Clicking the multitude of locking mechanisms into place... Not even trying to win myself until turn 10+ once I have nigh absolute control... Watching my opponent desperately trying to navigate the labyrinthine prison that I've constructed... Seeing the light of hope fade and ultimately extinguished in an excruciatingly slow manner... THAT'S fun Magic.
We have 2-3 users that are dramatically making this thread incomprehensible and non-productive for anyone else to possibly join in the discussion. This needs to change.
Every time I see [ktkenshinx] post in here, I get the impression of a stern dad walking in on a bunch of kids trying to do something dumb and just shaking his head in disappointment.
Near Mint: The same as Slightly Played, but we threw some Altoids in the box we stored it in to cover up the scent of dead mice. Slightly Played: The base condition for all MTG cards. This card looks OK, but there’s one minor annoying ding in it that will always irritate and distract you whenever you draw it. Moderately Played: This card looks like it survived the Tet Offensive tucked inside the waistband of GI underwear. It may smell like it, too. Heavily Played: This card looks like the remains of Mohammed Atta’s passport after 9/11. It may be playable if you double-sleeve it to stop the chunks from falling out. The condition formerly known as "Washing Machine Grade" Damaged: This card is the unfortunate victim of a Mirrorweave/March of the Machines/Chaos Confetti/Mindslaver combo.
[M]aking counterfeit cards is the absolute height of dishonesty. Ask yourself this question: Since most people...are totally cool with the use of proxies...what purpose do [high] quality counterfeit cards serve?
But (in my case) Rest In Peace is a sideboard card so the first game resolve often as a lost for game1. Most of my match up, the dredge player is able to attack on turn 2 if he hit a narco with insolent during my turn. those remains explosive turn but it's difficult to recover from that. I was asking if I can name a dredge card with the phyrexian, this might help in game1.
To be fair you never posted your starting decklist or mentioned anything about wanting to utilize Phyrexian Revoker (it can name Insolent Neonate, but probably too late). You only mentioned Dredge was such a large presence in your meta that you were considering very atypical creatures like Malaren of the Mornsong and Yixlid Jailer.
If Dredge is such a problem that maindeck Yixlid Jailer seems reasonable, then perhaps you should consider promoting Rest in Peace (and/or Declaration in Stone) from the sideboard to the maindeck. Also, Surgical Extraction can be quite mean if you know there are a large number of targets in your meta (Dredge, Tron, etc.), especially if you have maindeck Stranglers to feed.
Is anyone else digging Smugler's Copter? I really am. I see it playing better in mono white then anything else, which is the variant I have the least amount of practice with as I've never ran it.
Pros:
Looting whenever it attacks or blocks.
Low crew cost.
Low mana cost.
Evasive.
3/3 flier in the air.
Sorcery speed removal can't hit it until after it blocks.
Vial allows you to flash in surprise crew.
Plays well with Mutavaults to avoid sweepers.
Gives pseudo haste to creatures.
Cons:
2 mana cost makes it Abrupt Decay bait which cost tempo since you loss an attacker/blocker to crew it.
3 toughness means bolt wrecks it.
Terrible topdecking.
Requires other creatures to function.
Cannot be vialed in.
Analysis of Vehicles
Vehicles behave as a bizzaro equipment. It actually almost functions in reverse. For us the best use is to play the Copter on curve and then tap creatures the turn we play them to crew the vehicle to attack where equipment often is played after the threat so it can get a swing in at least once before being removed. The reason I feel it functions best in a mono white shell is because Mono white has room for Mutavault which is a cheap crew outlet that also survives sweepers. Elspeth, Sorin and Gideon all provide ample bodies to crew the Copter. Brimaz and Blade Splicer also help to pUllman the load.
I'm going deep here, but it makes me think about running order of whiteclay.
I've got a funny feeling that Stoneforge Mystic is coming off the banlist so I'm trying to figure out how the various Swords of x&y might rank. I haven't actually used swords since forever so jump onto every fault I'd might make:
Sword of Fire and Ice, value town. To many probably the first pick. It oozes CA and comes with built-in anti-Bolt/Terminate. DnT lacks card draw and don't have many x-damage abilities so this is somewhat perfect. Sword of Light and shadow, Path and black-based immunity. Gives us lifegain and recycles lost creatures. Extra juicy with Selfless Spirit and our old trusty Sword weilder Judge's Familiar. Also lets us punch through soul tokens. Sword of Feast and Famine, black-based immunity and punches through Goyfs. I used to neglect this sword but the synergy with Eldrazi Displacer is rather promising. The discard is also welcome. Sword of War and Peace, faster clock and lifegain. But most importantly it gives us immunity from Path, Bolt and Terminate. Sword of Body and Mind, worst choice by a landslide. Usually helps the opponent. (Delve, Dredge, Living End, Snapcaster) Ignore this one.
I don't think she's ever coming off the list to be honest. Yes she helps us tremendously, but I don't think she makes the color white stronger in the format as a whole. Her power level is comparable to Snapcaster Mage in modern, but the deck constraints are entirely different. 4 Snaps completely change how your deck has to be constructed and represents a very real cost. A snapcaster package represents 12-16 slots depending on the number of Snaps you run. Stoneforge is only seven. Stoneforge is extremely splashable which means more people won't run white, they'll simply run Stoneforge. The cost to run her in your deck in terms of mana base is negligible.
I'd love to see her come off the list. It would instantly make our deck stronger and also help control, but my fear is that she could warp the metagame in an overall negative manner.
I've got a funny feeling that Stoneforge Mystic is coming off the banlist so I'm trying to figure out how the various Swords of x&y might rank. I haven't actually used swords since forever so jump onto every fault I'd might make:
Sword of Fire and Ice, value town. To many probably the first pick. It oozes CA and comes with built-in anti-Bolt/Terminate. DnT lacks card draw and don't have many x-damage abilities so this is somewhat perfect. Sword of Light and shadow, Path and black-based immunity. Gives us lifegain and recycles lost creatures. Extra juicy with Selfless Spirit and our old trusty Sword weilder Judge's Familiar. Also lets us punch through soul tokens. Sword of Feast and Famine, black-based immunity and punches through Goyfs. I used to neglect this sword but the synergy with Eldrazi Displacer is rather promising. The discard is also welcome. Sword of War and Peace, faster clock and lifegain. But most importantly it gives us immunity from Path, Bolt and Terminate. Sword of Body and Mind, worst choice by a landslide. Usually helps the opponent. (Delve, Dredge, Living End, Snapcaster) Ignore this one.
I don't think she's ever coming off the list to be honest. Yes she helps us tremendously, but I don't think she makes the color white stronger in the format as a whole. Her power level is comparable to Snapcaster Mage in modern, but the deck constraints are entirely different. 4 Snaps completely change how your deck has to be constructed and represents a very real cost. A snapcaster package represents 12-16 slots depending on the number of Snaps you run. Stoneforge is only seven. Stoneforge is extremely splashable which means more people won't run white, they'll simply run Stoneforge. The cost to run her in your deck in terms of mana base is negligible.
I'd love to see her come off the list. It would instantly make our deck stronger and also help control, but my fear is that she could warp the metagame in an overall negative manner.
the unbanning of Stoneforge Mystic is a great help to us, modern D&T decks could work most like Legacy's, however is important think about that one of our specialties is don't let people search in their libraries with leonin Arbiter, mostly because modern format is based in this kind of plays in almost every strong deck starting with fetching lands. Some people say that Leonin Arbiter is the strongest and the weakest card in the deck and i feel the same, sometimes work, sometimes doesn't but maybe if we change it for Stoneforge Mystic we make our strategy weaker in the format.
@JuwillZoozie Not a problem, my tone can sound cold but I wasn't intending to call you rude in any way; I was just trying to highlight that we cannot read minds.
But to be clear about Phyrexian Revoker remember that the activated abilities which Revoker stops have the template "Pay Cost: Receive benefit."
Phyrexian Revoker (non-)Targets in Modern Dredge:
Dredge X is a static ability (not an activated ability) so Revoker naming dredge cards doesn't stop the named cards from dredging.
Flashback is also a static ability (not an activated ability) so Revoker naming flashback cards doesn't stop the named cards from being cast from the grave.
I guess that the problem with dredge is that they develop their battlefield as fast as (or faster than) affinity and they have conflagrate with life from the loam and sometimes bridge from below as backup.
I guess that the problem with dredge is that they develop their battlefield as fast as (or faster than) affinity and they have conflagrate with life from the loam and sometimes bridge from below as backup.
I have been play testing JVP, but not the other two (at least not any time recently). I've had decent success with my JVP list and have gone 4-1 and 3-2 a number of times (never higher or lower) in modern leagues. I like him.
Actually, I've played the version against dredge and have been slowly changing the board to better fight them, but I'd say I'm at about 60% winrate now against dredge. It's funny how well skaab ruinator can fight their zombies all day. In the last dredge game I played, I stabilized and actually watched my opponent mill himself. I wasn't even running rip at the time (I was running surgical extraction and worship out of the board. prized amalgam was one of the most important cards to hit with surgical. Also moorland haunt can buy a lot of time and will pretty much say I win in combination with worship. conflagrate would kill us, but with haunt up, they really can't remove all our dudes. For reference, in the game where my opponent milled himself, I did not have worship up. That won me the other game (after losing game 1 in that particular round) against my opponent.
Did not had a good weekend.. played at a pptq with my death and taxes and well was the worst performance I ever had with this deck (or any other serious deck for the record). Faces 4 junds in a row and 1 Bant eldrazi and lost all the matchs, THe only rounds I won were 2 times I got the double G.Quarter + leonin and 1 that a jund player flooded.
My feeling is still that Bob is our worse enemy in this match, it allows them to buy more threats that are larger than ours more answers AND more lands that deny everything that thalia brings to us after turn 3.
The new lili that 3 of the jund decks were using also is CRUSHING against our small creatures.
The worse part is that I brought along my tier Funny deck (a doran one) and played one game against each one after I lost each round and won every single one then :/ That added insult to the injury.
I've got a funny feeling that Stoneforge Mystic is coming off the banlist so I'm trying to figure out how the various Swords of x&y might rank. I haven't actually used swords since forever so jump onto every fault I'd might make:
Sword of Fire and Ice, value town. To many probably the first pick. It oozes CA and comes with built-in anti-Bolt/Terminate. DnT lacks card draw and don't have many x-damage abilities so this is somewhat perfect. Sword of Light and shadow, Path and black-based immunity. Gives us lifegain and recycles lost creatures. Extra juicy with Selfless Spirit and our old trusty Sword weilder Judge's Familiar. Also lets us punch through soul tokens. Sword of Feast and Famine, black-based immunity and punches through Goyfs. I used to neglect this sword but the synergy with Eldrazi Displacer is rather promising. The discard is also welcome. Sword of War and Peace, faster clock and lifegain. But most importantly it gives us immunity from Path, Bolt and Terminate. Sword of Body and Mind, worst choice by a landslide. Usually helps the opponent. (Delve, Dredge, Living End, Snapcaster) Ignore this one.
I don't think she's ever coming off the list to be honest. Yes she helps us tremendously, but I don't think she makes the color white stronger in the format as a whole. Her power level is comparable to Snapcaster Mage in modern, but the deck constraints are entirely different. 4 Snaps completely change how your deck has to be constructed and represents a very real cost. A snapcaster package represents 12-16 slots depending on the number of Snaps you run. Stoneforge is only seven. Stoneforge is extremely splashable which means more people won't run white, they'll simply run Stoneforge. The cost to run her in your deck in terms of mana base is negligible.
I'd love to see her come off the list. It would instantly make our deck stronger and also help control, but my fear is that she could warp the metagame in an overall negative manner.
the unbanning of Stoneforge Mystic is a great help to us, modern D&T decks could work most like Legacy's, however is important think about that one of our specialties is don't let people search in their libraries with leonin Arbiter, mostly because modern format is based in this kind of plays in almost every strong deck starting with fetching lands. Some people say that Leonin Arbiter is the strongest and the weakest card in the deck and i feel the same, sometimes work, sometimes doesn't but maybe if we change it for Stoneforge Mystic we make our strategy weaker in the format.
Stoneforge can never be unbanned as long as batterskull is here. It is simply too opressive.
If Wizards printed a 2 mana bear that just TUTOT the equipment then it would be a great card. But if this block doe snto brign one, I do not see it appearing anytime soon.
having done some playtesting with SFM in modern I can tell you it's anything but oppressive even with batterskull. Jitte is what is oppressive. If you want to argue it might homogenize white midrange/control decks for a while that's a different discusion but i belive from what i've seen people will realize she is not for every deck and that will shake itself out. Though this diiscussion isn't for this thread i believe.
I've continued to test nahiri and taxes and i believe the deck needs a little more aggression to supplement the broken draws. What aggressive 1 and 2 drops have people had success with. My gut is telling me to start with dryad militant but i'm not positive
@ASteelersMidget SFM is not a discussion for this thread, but I'd like to say my opinion about it. I also think that sfm is oppressive because not every deck has answer just in time for her or a batterskull. If it resolves, it'll be close to impossible to turn the game in your favor again.
About early aggression, I always think about a WR taxes with Lightning Bolts, Restoration Angels with Kiki-Jiki and blade Splicer... Have anyone tested it? I'm still not so sure if it works. Also, with Nahiri + Emrakul, that could give 2 main combos alongside the aggro plan. Theorically speaking, it seems amazing...
@ASteelersMidget SFM is not a discussion for this thread, but I'd like to say my opinion about it. I also think that sfm is oppressive because not every deck has answer just in time for her or a batterskull. If it resolves, it'll be close to impossible to turn the game in your favor again.
About early aggression, I always think about a WR taxes with Lightning Bolts, Restoration Angels with Kiki-Jiki and blade Splicer... Have anyone tested it? I'm still not so sure if it works. Also, with Nahiri + Emrakul, that could give 2 main combos alongside the aggro plan. Theorically speaking, it seems amazing...
I've tried several R/W taxes decks including Ajani, Nahiri, Akroma, and SSG accelerant variants - but never jammed kiki-jiki in any of them. It's generally hard enough to get double red up consistently let alone triple. The 5 cost is also very prohibitive due to the tendency to use up ghost quarters and the like. The same thing can be said of main deck planeswalkers (especially while thalia/ wingmare is out). The deck, IMO, will work best when focused as more of a soft control deck than trying to jam combos in there.
My experience (which is admittedly about a different variant of the deck) is that this doesn't want 4 mana planeswalkers. They're a win more card that is difficult to cast much of the time and won't save us when we're behind.
The possible exception is Gideon, ally of zendikar in grindy attrition games as he can make bodies and also give permanent anthem effects.
Private Mod Note
():
Rollback Post to RevisionRollBack
Your success in playing dnt/hatebears is determined largely by your ability to read and prepare for the meta that you will be playing in. Furthermore, it has an absolutely brutal learning curve. Expect to lose; a lot.
You want none or all the cards you look, but you have to choose one. Leaves non-flying body, bad clock, block some weenies
Mulldrifter's situations: (CMC 2U in convoke or 4U to leave body, 2/2 flying)
You want one, none or all the cards you draw, but you have to get both. Leaves no body when evoked, but leaves a blocker when hard cast or blinked. When it stays, is a cool evasion attacker, not so good on defense.
Great in creature-based matchups, subpar to horrible in control-based matchups.
I went and picked up more pieces for BW D&T, myself. I think I'll be playing the Eldrazi variant, just because I have such a huge control meta here. Having essentially 8 recurrable Thoughtseizes with bodies-- one of which can be played Fiend Hunter-style-- could be super useful. And indeed, if Concealed Courtyard proves itself good, then maybe IoK can make an appearance too, though I don't know how I feel about trading creatures for it.
@Aqua_Benta, I don't think you will want Sea gate oracle or mulldrifter tbh, the later cant be vialed in and the first one is a 3 mana creature that doesnt really impact anything, I'd play wall of omens before this. BUT try it out and see!
I see your point... but my meta is full of discard spells and grindy matchups. Jace, architect of thought was better than I expected, but I was thinking about something that'd give me card selection or draw, idk... I'll test both and let you know how it performed.
Just wanted to come and tell you that i decided to take D&T to the last WMCQ of the year, after a mediocre finish with my beloved elves in WMCQ#2.
I choose with monoW because i thing it's the best against most of the metagame, having a consistent mana base and allowing you to play a lots of utility lands.
Long story short, i made top 8 without losing a match in swiss round, defeating affinity, RG valakut (titans and scapeshift), UWR nahiri, UB thopter sword, RUG aggro and ID the last 2 rounds to end 5-0-2 in Third place going into the top 8. I lost to dredge in quarterfinals because i kept 2 bad hands games 2 and 3 (I won game 1 =)).
Here is what i played, i tried to take away all the 1-ofs and cutes sinergies and go for a more linear list.
The MVPs of the days were Blade Splicer, Selfless Spirit and Restoration Angel, allowing thalia and arbiter won me a lots of games and hitting in the air.
4 Path to Exile
4 Leonin Arbiter
4 Selfless Spirit
4 Thalia, Guardian of Thraben
4 Blade Splicer
4 Flickerwisp
4 Restoration Angel
2 Aven Mindsensor
2 Brimaz, King of Oreskos
1 Mirran Crusader
3 Tectonic Edge
1 Mutavault
1 Eiganjo Castle
2 Horizon Canopy
11 Plains
2 Sunlance
2 Burrenton Forge-Tender
1 Gut Shot
2 Stony Silence
1 Rest in Peace
1 Blessed Alliance
1 Dismember
2 Mirran Crusader
1 Wrath of God
1 Elspeth, Knight Errant
1 Odric, Lunarch Marshal
I'm sorry if my english is a bit off, it's not my native language and don't doubt in asking me anything or make any critique. =)
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If Dredge is such a problem that maindeck Yixlid Jailer seems reasonable, then perhaps you should consider promoting Rest in Peace (and/or Declaration in Stone) from the sideboard to the maindeck. Also, Surgical Extraction can be quite mean if you know there are a large number of targets in your meta (Dredge, Tron, etc.), especially if you have maindeck Stranglers to feed.
I'm going deep here, but it makes me think about running order of whiteclay.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
I don't think she's ever coming off the list to be honest. Yes she helps us tremendously, but I don't think she makes the color white stronger in the format as a whole. Her power level is comparable to Snapcaster Mage in modern, but the deck constraints are entirely different. 4 Snaps completely change how your deck has to be constructed and represents a very real cost. A snapcaster package represents 12-16 slots depending on the number of Snaps you run. Stoneforge is only seven. Stoneforge is extremely splashable which means more people won't run white, they'll simply run Stoneforge. The cost to run her in your deck in terms of mana base is negligible.
I'd love to see her come off the list. It would instantly make our deck stronger and also help control, but my fear is that she could warp the metagame in an overall negative manner.
the unbanning of Stoneforge Mystic is a great help to us, modern D&T decks could work most like Legacy's, however is important think about that one of our specialties is don't let people search in their libraries with leonin Arbiter, mostly because modern format is based in this kind of plays in almost every strong deck starting with fetching lands. Some people say that Leonin Arbiter is the strongest and the weakest card in the deck and i feel the same, sometimes work, sometimes doesn't but maybe if we change it for Stoneforge Mystic we make our strategy weaker in the format.
But to be clear about Phyrexian Revoker remember that the activated abilities which Revoker stops have the template "Pay Cost: Receive benefit."
Phyrexian Revoker (non-)Targets in Modern Dredge:
I searched but still haven't found who was testing a W/u taxes with Jace, Vryn's Prodigy / Gitaxian Probe / Meddling Mage. I'd like to know how the tests are going so far.
I have been play testing JVP, but not the other two (at least not any time recently). I've had decent success with my JVP list and have gone 4-1 and 3-2 a number of times (never higher or lower) in modern leagues. I like him.
Actually, I've played the version against dredge and have been slowly changing the board to better fight them, but I'd say I'm at about 60% winrate now against dredge. It's funny how well skaab ruinator can fight their zombies all day. In the last dredge game I played, I stabilized and actually watched my opponent mill himself. I wasn't even running rip at the time (I was running surgical extraction and worship out of the board. prized amalgam was one of the most important cards to hit with surgical. Also moorland haunt can buy a lot of time and will pretty much say I win in combination with worship. conflagrate would kill us, but with haunt up, they really can't remove all our dudes. For reference, in the game where my opponent milled himself, I did not have worship up. That won me the other game (after losing game 1 in that particular round) against my opponent.
4 tectonic edge
4 ghost quarter
2 sea gate wreckage
2 horizon canopy
1 Gemstone Caverns
1 Eiganjo Castle
9 Plains
8 non creature spells
4 Aether Vial
4 Path to Exile
4 Leonin Arbiter
4 Thalia, Guardian of Thraben
3 Selfless Spirit
2 Spellskite
1 Phyrexian Revoker
3 blade splicer
3 Eldrazi Displacer
2 Fiend Hunter
4 Flickerwisp
3 Restoration Angel
2 Blessed Alliance
2 Rest in Peace
2 Stony Silence
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
2 Surgical Extraction
1 Sundering Growth
2 Plains
1 Forest
2 Razorverge Thicket
1 Temple Garden
2 Brushland
3 Horizon Canopy
4 Ghost Quarter
2 stirring wildwood
2 Gavony Township
1 tectonic edge
1 gemstone caverns
10 noncreature spells
4 Path to Exile
4 Aether Vial
2 Collected Company
28 creatures
4 Noble Hierarch
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
2 Scavenging Ooze
2 Spellskite
1 Selfless Spirit
4 Flickerwisp
2 Thalia, Heretic Cathar
2 Courser of Kruphix
1 Eternal Witness
1 Eldrazi Displacer
2 Restoration Angel
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
2 Ghostly Prison
1 Worship
1 Gideon, Ally of Zendikar
4 Caves of Koilos
4 Concealed Courtyard
2 Godless Shrine
1 Shambling Vent
4 Ghost Quarter
4 Eldrazi Temple
1 Vault of the Archangel
2 Plains
1 Gemstone Caverns
8 Noncreature Spells
4 Aether Vial
4 Path to Exile
4 Tidehollow Sculler
4 Leonin Arbiter
3 Thalia, Guardian of Thraben
4 Flickerwisp
4 Eldrazi Displacer
2 Spellskite
2 Selfless Spirit
3 Wasteland Strangler
4 Thought-Knot Seer
2 Surgical Extraction
2 Rest in Peace
2 Gideon, Ally of Zendikar
2 Sin Collector
2 Orzhov Pontiff
2 Blessed Alliance
2 Burrenton Forge-Tender
1 Worship
3 Brushland
3 Eldrazi Temple
1 Forest
2 Gavony Township
1 Gemstone Caverns
4 Ghost Quarter
2 Plains
3 Razorverge Thicket
2 Stirring Wildwood
1 Temple Garden
10 noncreature spells
4 Aether Vial
2 Ancient Stirrings
4 Path to exile
4 Noble Hierarch
3 Thalia, Guardian of Thraben
3 Leonin Arbiter
1 Aven Mindcensor
1 Thalia, Heretic Cathar
1 Spellskite
1 Scavenging Ooze
3 Eldrazi Displacer
4 Flickerwisp
1 Eternal Witness
4 Thought-knot seer
2 Reality Smasher
1 Reclamation Sage
2 Stony Silence
2 Rest in Peace
2 Surgical Extraction
2 Burrenton Forge-Tender
2 Blessed Alliance
1 Worship
1 Spellskite
2 Gideon, Ally of Zendikar
4 Ghost Quarter
1 Hallowed Fountain
4 Seachrome Coast
1 Eiganjo Castle
2 Tectonic Edge
1 Moorland Haunt
2 Mutavault
1 Island
2 Plains
2 Horizon Canopy
1 adarkar wastes
1 flooded strand
9 noncreature spells
4 Aether Vial
4 Path to Exile
1 detention sphere
28 creatures
3 Spell Queller
3 Selfless Spirit
3 Thalia, Guardian of Thraben
3 eldrazi displacer
3 Reflector Mage
4 Flickerwisp
2 Phyrexian Revoker
3 leonin arbiter
2 Venser, Shaper Savant
2 spellskite
2 Rest in Peace
2 stony silence
1 Engineered Explosives
1 Gideon, Ally of Zendikar
2 ghostly prison
2 burrenton forge-tender
2 Surgical Extraction
1 kira, great glass-spinner
1 blessed alliance
My feeling is still that Bob is our worse enemy in this match, it allows them to buy more threats that are larger than ours more answers AND more lands that deny everything that thalia brings to us after turn 3.
The new lili that 3 of the jund decks were using also is CRUSHING against our small creatures.
The worse part is that I brought along my tier Funny deck (a doran one) and played one game against each one after I lost each round and won every single one then :/ That added insult to the injury.
Stoneforge can never be unbanned as long as batterskull is here. It is simply too opressive.
If Wizards printed a 2 mana bear that just TUTOT the equipment then it would be a great card. But if this block doe snto brign one, I do not see it appearing anytime soon.
I've continued to test nahiri and taxes and i believe the deck needs a little more aggression to supplement the broken draws. What aggressive 1 and 2 drops have people had success with. My gut is telling me to start with dryad militant but i'm not positive
About early aggression, I always think about a WR taxes with Lightning Bolts, Restoration Angels with Kiki-Jiki and blade Splicer... Have anyone tested it? I'm still not so sure if it works. Also, with Nahiri + Emrakul, that could give 2 main combos alongside the aggro plan. Theorically speaking, it seems amazing...
I've tried several R/W taxes decks including Ajani, Nahiri, Akroma, and SSG accelerant variants - but never jammed kiki-jiki in any of them. It's generally hard enough to get double red up consistently let alone triple. The 5 cost is also very prohibitive due to the tendency to use up ghost quarters and the like. The same thing can be said of main deck planeswalkers (especially while thalia/ wingmare is out). The deck, IMO, will work best when focused as more of a soft control deck than trying to jam combos in there.
Affinity
Death & Taxes
Mardu Nahiri
Forcing people to merge with twitch is stupid
The possible exception is Gideon, ally of zendikar in grindy attrition games as he can make bodies and also give permanent anthem effects.
I'm not fan of Spell Queller, but I see its potential. I'd like to read some opinions about 2 three drops (aka 3 and 5-drop) in W/U right now:
Sea Gate Oracle and Mulldrifter:
Sea Gate Oracle's situations: (CMC: 2U, 1/3)
4 Aether Vial
4 Path to Exile
CREATURES [30]
4 Thalia Guardian of Thraben
4 Selfless Spirit
4 Leonin Arbiter
2 Thalia, Heretic Cathar
3 Sea Gate Oracle
2 Blade Splicer
4 Flickerwisp
4 Reflector Mage
3 Restoration Angel
LANDS [22]
4 Seachrome Coast
4 Hallowed Fountain
3 Adarkar Wastes
4 Ghost Quarter
2 Faerie Conclave
3 Plains
1 Island
1 Moorland Haunt
Grindy matchups
1 Gideon, Ally of Zendikar
2 Jace, Architect of thought
1 Citadel Siege
2 Stony Silence
2 Rest in Peace
2 Grafdigger's Cage
Pliable
1 declaration in stone
2 detention sphere
2 Meddling Mage
I went and picked up more pieces for BW D&T, myself. I think I'll be playing the Eldrazi variant, just because I have such a huge control meta here. Having essentially 8 recurrable Thoughtseizes with bodies-- one of which can be played Fiend Hunter-style-- could be super useful. And indeed, if Concealed Courtyard proves itself good, then maybe IoK can make an appearance too, though I don't know how I feel about trading creatures for it.
WB Ayli, Eternal Pilgrim | WBR Queen Marchesa | WUBR Breya, Etherium Shaper
Modern:
/ Death and Taxes | W/ Soul Sisters | Spirits | U Faeries | Tempered Steel Affinity
I see your point... but my meta is full of discard spells and grindy matchups. Jace, architect of thought was better than I expected, but I was thinking about something that'd give me card selection or draw, idk... I'll test both and let you know how it performed.
Reflector Mage is insanely good, imo. Current meta has bant eldrazi, d&t, GBx, affinity, infect, dredge... all decks that he shines.