Hey guys is anyone still playing this deck ? I feel like it is well positioned in this meta but I can't find 60 cards that satisfie me. Have anyone find a list that works ?
I've found the deck to be very meta-specific. Either it overperforms or it gets crushed by the linear decks. Goyfs seem to be a necessary creature now I feel, and it's only because the deck is lacking some real powerhouse like Eldrazi Displacer (and Eldrazi Obligator doesn't make up for that.)
I have been testing this deck a lot on xmage. Played at least 50 matches. Had a ton of success. I dropped the matter reshapers for Eldrazi obligators. I found that with 2 temples and another land the 3/1 with haste taking their creature for a turn is really good. Also turn two 3/1 with haste has been better than matter reshaper. It also makes siding better because I feel I pull my talismans a lot game 2-3 which means less targets for reshaper. I have also been using a 1 of batterskull. Also I notice no lists run a copy of wastes. Against blood moon you can't cast anything very much without a talisman with no wastes.
Would love to know of anyone else is using or has tried Eldrazi obligator.
More talismans fix the Blood Moon problem. I have been very happy with 3 or even 4 of them. Reshapers are great because you get to ramp which the deck desperately needs with trying to get to World Breaker and all, and they are going to die at some point, otherwise they are as effective as the 3/x of Obligator.
I hope others have been working on this deck. And I been finding the ramp with the Talisman's to be lacking. I took a Magus of the Candelabra as my ramp. Now the deck seems to be as fast as Bant Eldrazi, but without all the clutter and it helps with added land hate. It's also really cool to have turn 2 TKS and turn 3 Smasher. I think I may need to use Endbringer or Mimics over Endless ones, but I think it's a start. And nothing stops a Garruk Ultimate with Eldrazi's.
I also think Beast Within has a lot of merit in the deck as you can potentially turn 2 Beast Within and completely wreck their landbase. And the guys you have are generally bigger than the 3/3 they get, so it's of minor inconvenience.
I hope others have been working on this deck. And I been finding the ramp with the Talisman's to be lacking. I took a Magus of the Candelabra as my ramp. Now the deck seems to be as fast as Bant Eldrazi, but without all the clutter and it helps with added land hate. It's also really cool to have turn 2 TKS and turn 3 Smasher. I think I may need to use Endbringer or Mimics over Endless ones, but I think it's a start. And nothing stops a Garruk Ultimate with Eldrazi's.
I also think Beast Within has a lot of merit in the deck as you can potentially turn 2 Beast Within and completely wreck their landbase. And the guys you have are generally bigger than the 3/3 they get, so it's of minor inconvenience.
The thing about Magus of the Candelabra is that he is only working with Eldrazi Temple or Utopia Sprawl to net positive mana. This means that you are playing 4 cards that only do something if you have 1 of your other 8 cards. Those numbers aren't great so you have to ask yourself if it is better than just playing Birds of Paradise. Birds even has the advantage of flying over stuff and Kessig Wolf Run being able to attack under an Bridge from BelowEnsnaring Bridge.
I really want the RG shell to have some turn 1 ramp, but for now I'm skeptical until I test it out.
Our best ramps are Talisman and Scrying, no question about it.
I didn't like Talisman because you're using your turn 2 to ramp. I really felt having more options for a turn 2 TKS, K. Returns, or Matter Reshaper was highly needed to compete with the other decks. Call it more risk more reward.
As for Magus, I understand that it can get clunky if there's nothing to ramp into. But I still feel it's worth it to do some crafty math to get the colors needed. Like I said, I'm still testing it out, but I really feel there's something there.
It's a janky topdeck for sure, but a T1 Bird into Eldrazi T2 seems pretty strong to me.
It dies to Kozilek's Return. I thought about running dorks before and tried to find alternatives. If you go back a few pages then you can see what I was talking about. Usually we just want to keep out acceleration alive which is why we run the Talismans or ways to directly get lands. Perhaps that first turn boost is good enough though that we can afford to kill off the dorks. It would mean that World Breaker gets delayed and probably stuck in our hand.
Well part of the point of playing RG is for Kozilek's Return. It shores up matchups vs. Abzan Company, Affinity, Infect, Burn, etc... The instant speed is very valuable I've found. Getting to re-use it with World Breaker for what is 99% of the time a full board wipe is super useful too. It is great vs BG/x too because discarding it to a Liliana or Inquisition of Kozilek is great value.
Bonfire of the damned could be good, but it will require tapping out for the turn we Miracle it (which is going to be completely random) meaning we can't keep developing the board on a turn we have say 5 mana for Reality Smasher, and if it ever gets stuck in our hand then it's not going to be as impactful. Although we do ramp, usually 1-2 of that mana is coming from Eldrazi Temple so Bonfire won't be as powerful as just casting huge Eldrazi.
My thoughts, but try it out and see if it is better than I think.
Alright I'm back after a few weeks of testing with Magus of the Candelabra There are some changes such as removing the Endless Ones and tossing in Endbringer and Arlinn Kord. The reason behind it was that I find out with a Utopia Sprawl and/or Magus engine out, you ramp up so fast to 6-7 mana by turn 3. A turn 3 World Breaker is just backbreaking for any deck.
As for testing, the deck has the possibility of being more explosive than Bant Eldrazi. You have more lines to get out a turn 2 Thought Knot, and more sweepers to take out dorks and swarmers. There's also outs to beat Valukut and greedy mana decks main board. There's still some trouble with Lantern and decks that can grow big and fast, like Affinity with Ravager dumping everything, but I think having a good sideboard of Beast Within and other artifact hate also helps. Arlinn Kord is something I just tossed in after a week or so, the best use for it is that it does help beat other Eldrazi decks and sometimes Jund.
I like the deck a lot, it does bog down a bit and there are some really clunky draws like having land and utopia sprawl with no forest to put on top. But when it goes, it really goes. I'm going to continue testing, but I like it.
I remember playing RG Eldrazi quite a while ago...
Mike Sigrist put up an article about a version they played before the PT but tried to keep hidden. Now with Jace going to be entering the format I think it's time to break out the hasty dudes once more. Their list for the PT was this:
Reality Smasher and Eldrazi Obligator are great at flying in and taking out a Jace and adding in Bloodbraid Elf would probably only make that easier. The deck does seem quire well rounded with all of the creatures being big enough to take out most other creatures in the format. Eldrazi Obligator can steal opposing Death's Shadows or Primeval Titans that we can't attack through, and Endbringer is a swiss army knife of reach paired with Lightning Bolt or a card advantage engine. You still get the same possibility of a Turn 2 Thought-Knot Seer as Bant Eldrazi, and by not playing sweepers in the main you keep the dorks around. The deck does seem very well positioned against Affinity, Humans, Burn, and all of the other low to the ground linear aggro decks. Cavern of Souls helps against Blue decks, so it's only the combo or big mana decks that look to be a real problem. Where Bant Eldrazi has the grinding power with Eldrazi Displacer and Drowner of Hope, this deck has a faster clock. A rough draft jamming in BBE could look like this:
Reality Smasher and Eldrazi Obligator are great at flying in and taking out a Jace and adding in Bloodbraid Elf would probably only make that easier. The deck does seem quire well rounded with all of the creatures being big enough to take out most other creatures in the format. Eldrazi Obligator can steal opposing Death's Shadows or Primeval Titans that we can't attack through, and Endbringer is a swiss army knife of reach paired with Lightning Bolt or a card advantage engine. You still get the same possibility of a Turn 2 Thought-Knot Seer as Bant Eldrazi, and by not playing sweepers in the main you keep the dorks around. The deck does seem very well positioned against Affinity, Humans, Burn, and all of the other low to the ground linear aggro decks. Cavern of Souls helps against Blue decks, so it's only the combo or big mana decks that look to be a real problem. Where Bant Eldrazi has the grinding power with Eldrazi Displacer and Drowner of Hope, this deck has a faster clock. A rough draft jamming in BBE could look like this:
BBE isn't as powerful as in other decks like Jund, but it could really add to the aggro plan by hitting a Bolt or Obligator.
Hey Torpf, a deck similar to this 5-0'd today.
BBE is powerful here - if I'm not mistaken, you can BBE into Obligator and then use the cast trigger on Obligator to steal an opponents creature.
Three hasty creatures and remove an opponents creature - all for 4 mana + an Eldrazi Temple - I know I'll be trying this out soon
Yeah, I saw that deck this morning and got excited. It looks like a lot of fun to play. BBE into Obligator looks just brutal. BBE into Matter Reshaper feels pretty good, too. Fortunately, I'm on colorless Eldrazi right now, so it'll be an easy transition for me card-wise. I'll post it here for discussion.
Replace Hazoretx2 with Rhonasx2. The Relic's are great MD vs a ton of decks right now... Mardu Pyromancer, opposing goyfs, storm, snapcaster mages, hollow one, dredge, all the traverse decks....
Also having only 4 Stirrings and potentially a good boltable target is not enough for an ideal first turn in this format, jace or not... You want some kind of action on t1 and Relic provides more spells to cast t1, go with dorks if you really dont like relic but just remember the card draw is incredibly relevant.
I do agree about Blood Moon, relying completely on talisman and 1 basic forest with no fetches to cast your spells seems really loose with or without stirrings.
Side side note, Replacing the Blood Moon's with Blood Sun's seems super legit.... Shutting down GQ, Inkmoth, Blinkmoth, Field of Ruin, and a multitude of other utility lands people are running right now. The only negative effect on you would be shutting down caverns that come down post blood sun.
Glad to see interest for the deck is picking up again. I'll make a primer for it in the coming weeks since it will probably see some play now.
EDIT: Well it made top8 at GP Lyon. Looks like I should really make that primer now.... and I probably should have never removed it from Developing Competitive
Glad to see interest for the deck is picking up again. I'll make a primer for it in the coming weeks since it will probably see some play now.
EDIT: Well it made top8 at GP Lyon. Looks like I should really make that primer now.... and I probably should have never removed it from Developing Competitive
Make that a victory in GP Lyons. Gregorz has said he will be releasing a deck guide article here shortly. Also, the possibility of BBE is a fun consideration moving forward.
I wonder why the deck isn't playing Talisman of Impulse (or more Mind Stone) over the mana dorks to be less vulnerable against early removal spells.
Way back I was playing talismans as a way to ramp, but I was also playing sweepers maineck. I never wanted to play dorks because the sweepers would just kill them, but I was always a turn behind on my ramp because of it. Dorks provide you a mana advantage right from the start, allow for a T2 TKS, and can provide you more coloured mana when you have Caverns and temples in hand. Exalted is also really night on a Reality Smasher as it an attack past Anglers. Removing sweepers to the sideboard and playing dorks in the main is clearly the way to go.
Hiya all, I was looking at the mana base and I was wondering why the full 4 karpulsan forest and mountain? The deck has quite enough colorless sources of mana. Seems like 2 could go for two more fetches. I guess the mountain is there in case of ghost quarter but it seems like a forest plays better overall; after all, blood moon won't stop the red spells.
More talismans fix the Blood Moon problem. I have been very happy with 3 or even 4 of them. Reshapers are great because you get to ramp which the deck desperately needs with trying to get to World Breaker and all, and they are going to die at some point, otherwise they are as effective as the 3/x of Obligator.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I also think Beast Within has a lot of merit in the deck as you can potentially turn 2 Beast Within and completely wreck their landbase. And the guys you have are generally bigger than the 3/3 they get, so it's of minor inconvenience.
4 Karplusan Forest
4 Stomping Ground
4 Forest
1 Mountain
4 Ghost Quarter
4 Thought-Knot Seer
4 Reality Smasher
4 Matter Reshaper
4 Endless One
3 World Breaker
4 Ancient Stirrings
4 Utopia Sprawl
2 Kozilek's Return
2 Garruk Wildspeaker
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
Bridge from BelowEnsnaring Bridge.I really want the RG shell to have some turn 1 ramp, but for now I'm skeptical until I test it out.
EDIT: TheAller was right.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
I didn't like Talisman because you're using your turn 2 to ramp. I really felt having more options for a turn 2 TKS, K. Returns, or Matter Reshaper was highly needed to compete with the other decks. Call it more risk more reward.
As for Magus, I understand that it can get clunky if there's nothing to ramp into. But I still feel it's worth it to do some crafty math to get the colors needed. Like I said, I'm still testing it out, but I really feel there's something there.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
It's a janky topdeck for sure, but a T1 Bird into Eldrazi T2 seems pretty strong to me.
Green @ it's best
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Green @ it's best
Bonfire of the damned could be good, but it will require tapping out for the turn we Miracle it (which is going to be completely random) meaning we can't keep developing the board on a turn we have say 5 mana for Reality Smasher, and if it ever gets stuck in our hand then it's not going to be as impactful. Although we do ramp, usually 1-2 of that mana is coming from Eldrazi Temple so Bonfire won't be as powerful as just casting huge Eldrazi.
My thoughts, but try it out and see if it is better than I think.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
4 Karplusan Forest
4 Stomping Ground
4 Forest
1 Mountain
4 Ghost Quarter
4 Magus of the Candelabra
4 Thought-Knot Seer
4 Reality Smasher
4 Matter Reshaper
2 Endbringer
3 World Breaker
4 Ancient Stirrings
4 Utopia Sprawl
3 Kozilek's Return
2 Garruk Wildspeaker
1 Arlinn Kord
2 Anger of the Gods
3 Pithing Needle
2 Beast Within
2 Ancient Grudge
2 Relic of Progenitus
1 Surgical Extraction
2 Feed the Clan
As for testing, the deck has the possibility of being more explosive than Bant Eldrazi. You have more lines to get out a turn 2 Thought Knot, and more sweepers to take out dorks and swarmers. There's also outs to beat Valukut and greedy mana decks main board. There's still some trouble with Lantern and decks that can grow big and fast, like Affinity with Ravager dumping everything, but I think having a good sideboard of Beast Within and other artifact hate also helps. Arlinn Kord is something I just tossed in after a week or so, the best use for it is that it does help beat other Eldrazi decks and sometimes Jund.
I like the deck a lot, it does bog down a bit and there are some really clunky draws like having land and utopia sprawl with no forest to put on top. But when it goes, it really goes. I'm going to continue testing, but I like it.
Modern Tallowisp Spirits - A Modern Tallowisp Deck UW
Eldrazi Ninjas - Summoning Octopus Jutsu YYYYAAAHHHH!
STANDARD
Naban Wizards
Mike Sigrist put up an article about a version they played before the PT but tried to keep hidden. Now with Jace going to be entering the format I think it's time to break out the hasty dudes once more. Their list for the PT was this:
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
4 Eldrazi Obligator
3 Scavenging Ooze
1 Birds of Paradise
4 Noble Hierarch
2 Endbringer
Spells
4 Ancient Stirrings
1 Forked Bolt
4 Lightning Bolt
2 Dismember
1 Mind Stone
1 Forest
1 Mountain
4 Cavern of Souls
4 Eldrazi Temple
4 Karplusan Forest
1 Kessig Wolf Run
1 Stomping Ground
2 Wooded Foothills
4 Grove of the Burnwillows
1 Kozilek’s Return
2 Ancient Grudge
2 Natural State
2 Grafdigger’s Cage
2 Relic of Progenitus
2 Engineered Explosives
1 Chalice of the Void
1 Ulvenwald Tracker
2 Crumble to Dust
Reality Smasher and Eldrazi Obligator are great at flying in and taking out a Jace and adding in Bloodbraid Elf would probably only make that easier. The deck does seem quire well rounded with all of the creatures being big enough to take out most other creatures in the format. Eldrazi Obligator can steal opposing Death's Shadows or Primeval Titans that we can't attack through, and Endbringer is a swiss army knife of reach paired with Lightning Bolt or a card advantage engine. You still get the same possibility of a Turn 2 Thought-Knot Seer as Bant Eldrazi, and by not playing sweepers in the main you keep the dorks around. The deck does seem very well positioned against Affinity, Humans, Burn, and all of the other low to the ground linear aggro decks. Cavern of Souls helps against Blue decks, so it's only the combo or big mana decks that look to be a real problem. Where Bant Eldrazi has the grinding power with Eldrazi Displacer and Drowner of Hope, this deck has a faster clock. A rough draft jamming in BBE could look like this:
1 Birds of Paradise
4 Noble Hierarch
2 Scavenging Ooze
3 Eldrazi Obligator
4 Matter Reshaper
4 Thought-Knot Seer
3 Bloodbraid Elf
4 Reality Smasher
2 Endbringer
4 Ancient Stirrings
4 Lightning Bolt
2 Dismember
1 Mind Stone
Lands
2 Forest
4 Cavern of Souls
4 Eldrazi Temple
4 Karplusan Forest
1 Kessig Wolf Run
1 Stomping Ground
2 Wooded Foothills
4 Grove of the Burnwillows
BBE isn't as powerful as in other decks like Jund, but it could really add to the aggro plan by hitting a Bolt or Obligator.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Hey Torpf, a deck similar to this 5-0'd today.
BBE is powerful here - if I'm not mistaken, you can BBE into Obligator and then use the cast trigger on Obligator to steal an opponents creature.
Three hasty creatures and remove an opponents creature - all for 4 mana + an Eldrazi Temple - I know I'll be trying this out soon
4 Bloodbraid Elf
4 Eldrazi Obligator
2 Hazoret the Fervent
4 Matter Reshaper
4 Reality Smasher
4 Thought-Knot Seer
Sorcery (4)
4 Ancient Stirrings
Instant (4)
4 Lightning Bolt
Artifact (7)
3 Relic of Progenitus
4 Talisman of Impulse
4 Cavern of Souls
3 Copperline Gorge
4 Eldrazi Temple
1 Forest
4 Grove of the Burnwillows
4 Karplusan Forest
2 Mountain
1 Stomping Ground
1 Relic of Progenitus
2 Ancient Grudge
3 Blood Moon
2 Dismember
3 Engineered Explosives
2 Natural State
2 Pithing Needle
I'm not sold on Hazoret, but it seems like a decent core.
CG
This list looks very strange.
Why would an Eldrazi deck play Blood Moon (even in the SB) ? This is just bad deckbuilding.
Maindeck Relic also looks very mediocre here in a list without processors or Eternal Scourge, it can probably be Goyf instead.
Hazoret seems pretty redundant in a deck that has Reality Smasher, it can probably be replaced by a removal spell like maindeck Explosives/Dismember or maybe Smuggler's Copter as an evasive threat/looter.
Replace Hazoretx2 with Rhonasx2. The Relic's are great MD vs a ton of decks right now... Mardu Pyromancer, opposing goyfs, storm, snapcaster mages, hollow one, dredge, all the traverse decks....
Also having only 4 Stirrings and potentially a good boltable target is not enough for an ideal first turn in this format, jace or not... You want some kind of action on t1 and Relic provides more spells to cast t1, go with dorks if you really dont like relic but just remember the card draw is incredibly relevant.
I do agree about Blood Moon, relying completely on talisman and 1 basic forest with no fetches to cast your spells seems really loose with or without stirrings.
Side side note, Replacing the Blood Moon's with Blood Sun's seems super legit.... Shutting down GQ, Inkmoth, Blinkmoth, Field of Ruin, and a multitude of other utility lands people are running right now. The only negative effect on you would be shutting down caverns that come down post blood sun.
EDIT: Well it made top8 at GP Lyon. Looks like I should really make that primer now.... and I probably should have never removed it from Developing Competitive
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
Make that a victory in GP Lyons. Gregorz has said he will be releasing a deck guide article here shortly. Also, the possibility of BBE is a fun consideration moving forward.
https://magic.wizards.com/en/events/coverage/ptrix/deck-tech-rg-eldrazi-grzegorz-kowalski-2018-02-03
And some gameplay videos:
http://www.starcitygames.com/article/36600_Video-Daily-Digest-Christmas-Eldrazi.html
http://magic.tcgplayer.com/db/article.asp?ID=14446
I wonder why the deck isn't playing Talisman of Impulse (or more Mind Stone) over the mana dorks to be less vulnerable against early removal spells.
Ancient Stirrings finding Crumble to Dust isn't something I thought about before and seems like a good combination to deal with other Tron/Ramp decks.
MTGO/MTGA: Tyclone
My Primers ~ GWx Vizier Company ~ Knightfall ~ RG Eldrazi ~ Green's Sun's Zenith
More Brews ~ Modern Four Horsemen ~ Gitrog Dredge
GUInfect UMerfolk RW Burn GRWBU Humans GWUBant Eldrazi GR RG EldraziC Serum Powder EldraziC Eldrazi TronGB GB Rock
Legacy:
GUInfect
RGLands