List looks fine. i never had a problem with aggro decks using bant eldrazi. Reshaper is very good vs zoo, so maybe try out the 4th. Sea Gate is not good vs these aggro decks.
A 6th mana dork would be good vs zoo/burn as well, but that's up to you
List looks fine. i never had a problem with aggro decks using bant eldrazi. Reshaper is very good vs zoo, so maybe try out the 4th. Sea Gate is not good vs these aggro decks.
A 6th mana dork would be good vs zoo/burn as well, but that's up to you
I tested a 6th mana dork, i prefer 5, which i think is the optimal number
What can i try instead of seagate wreckage? Ghost quarter is not good as well vs zoo...
List looks fine. i never had a problem with aggro decks using bant eldrazi. Reshaper is very good vs zoo, so maybe try out the 4th. Sea Gate is not good vs these aggro decks.
A 6th mana dork would be good vs zoo/burn as well, but that's up to you
I tested a 6th mana dork, i prefer 5, which i think is the optimal number
What can i try instead of seagate wreckage? Ghost quarter is not good as well vs zoo...
Yeah it's not that it's a bad land, you just won't be able to use it against the fast decks. Ghost Quarter on the other hand can color-screw a burn or zoo opponent because they often play very few basics. Quarter on Temple Garden or Sacred Foundry can shut them off of white, for instance, because they don't play basic plains.
List looks fine. i never had a problem with aggro decks using bant eldrazi. Reshaper is very good vs zoo, so maybe try out the 4th. Sea Gate is not good vs these aggro decks.
A 6th mana dork would be good vs zoo/burn as well, but that's up to you
I tested a 6th mana dork, i prefer 5, which i think is the optimal number
What can i try instead of seagate wreckage? Ghost quarter is not good as well vs zoo...
Yeah it's not that it's a bad land, you just won't be able to use it against the fast decks. Ghost Quarter on the other hand can color-screw a burn or zoo opponent because they often play very few basics. Quarter on Temple Garden or Sacred Foundry can shut them off of white, for instance, because they don't play basic plains.
I typically run Westvale Abbey instead of Seagate due to me wanting a 1/1 for "6" and a life vs a random card off the top when hellbent for "4". Westvale Abbey is also practically irremovable for certain decks and sometimes it's not to difficult to flip. Primarily it's there for the control/grindy matchups which is what Seagate is for as well.
It can be used as ancient stirring 5-8
Matthew Dilks finish 12th at GP Charlotte with a list playing three oath of nissa (and sakura tribe) : http://www.mtggoldfish.com/deck/421082
Damn! My last brushland and cavern are not arrived at home for tournament
I will sleeve a third yavimaya coast (replace brushland) and a corrupted crossroad (replace cavern)
I will post a small report tonight
Results :
1-2 5c goodstuff
2-0 suicide zoo
2-1 infect
2-1 bushwacker zoo
(I expected an aggro meta, i was good :') )
Semi :
2-1 5c goodstuff of R1
Final :
1-2 affinity
I finally got my 3rd brushland at the gs, just missing a cavern replaced by crossroad.
I think i will tune the sb to improve the affinity mu, it is one of our worst i guess! (And affinity represent a decent part of the field...)
Any idea about sb cards? I play 2 explosives, 2 stony, 1 needle, 1 fracturing gust.
Edit : kitchen finks don't impress me, i will return on 2 timely renforcements
The steve version looks very interesting. I think I will try that out for tomorrow.
Mana dorks always seemed to be a bit fragile in here, and are such bad topdecks in the late game. At least Steve acts as deck thinning + a chump blocker.
Oath of Nissa sounds wonderful as well, providing additional card selection, as well as replacing the one drop slot normally occupied by a dork
The steve version looks very interesting. I think I will try that out for tomorrow.
Mana dorks always seemed to be a bit fragile in here, and are such bad topdecks in the late game. At least Steve acts as deck thinning + a chump blocker.
Oath of Nissa sounds wonderful as well, providing additional card selection, as well as replacing the one drop slot normally occupied by a dork
But without dork and 4 sakura tribe you can't drop TKS on turn 2, that is the strongest play of the deck...
The steve version looks very interesting. I think I will try that out for tomorrow.
Mana dorks always seemed to be a bit fragile in here, and are such bad topdecks in the late game. At least Steve acts as deck thinning + a chump blocker.
Oath of Nissa sounds wonderful as well, providing additional card selection, as well as replacing the one drop slot normally occupied by a dork
But without dork and 4 sakura tribe you can't drop TKS on turn 2, that is the strongest play of the deck...
Agreed - the busted starts you can get with this deck of T2 TKS into T3 Smasher should be the #1 priority of this deck. Think of it like a combo deck in the sense of how important it is. You need to be able to cast T2 TKS into T3 Smasher as reliably and consistently as possible - build the deck around that. That's basically what has warped the Bant Eldrazi shell into what it is today.
It's not that the deck cannot win without T2 TKS / T3 Smasher, it's just that you very often steal the game with that start.
I think i will tune the sb to improve the affinity mu, it is one of our worst i guess! (And affinity represent a decent part of the field...)
I have a lot of affinity in my meta too. I been using 4 eldrazi skyspawner in the main and use 3 birds/2 nobles. the flyers definitely help in the match up without hindering our other match ups too much.
I think i will tune the sb to improve the affinity mu, it is one of our worst i guess! (And affinity represent a decent part of the field...)
I have a lot of affinity in my meta too. I been using 4 eldrazi skyspawner in the main and use 3 birds/2 nobles. the flyers definitely help in the match up without hindering our other match ups too much.
At the event i played 2 skyspawner, i will try 3/3/3 skyspawner/reforger/displacer. I remove 1 grafdigger cage for an engineered explosives in sb, now i must try hard the MU
I don't think it's a good idea too remove some hierarch for birds, exalt is too strong
Grats on the first place finish Neofit! My list is very similar to yours at the moment. Though burn doesn't seem to be an unfavorable matchup, I'm not sure if it is very favorable for us. Zoo is definitely not in our favor - decks that can out race us and go wide are big issues. 3 Explosives help though of course.
The steve version looks very interesting. I think I will try that out for tomorrow.
Mana dorks always seemed to be a bit fragile in here, and are such bad topdecks in the late game. At least Steve acts as deck thinning + a chump blocker.
Oath of Nissa sounds wonderful as well, providing additional card selection, as well as replacing the one drop slot normally occupied by a dork
I didn't encountered any real flood issues, sometimes I drew lands before finding action when I needed it asap but my board was already threatening enough my opponents to keep them occupied in the meantime. That's the way magic is anyway. Though, I recommend you to not keep hands with at least 5 mana sources and only one threat, in that configuration you may not find relevant threat of the top.
About the 23 lands I think it is dangerous because in some match up you will want to side out your mana dorks and you may have problems to curve out and cast your spells in time.
Which matchups do you really want to board them out, I guess vs. Jund and UWR with Electrolyze? I tend to keep them in (sure Birds is a horrible top deck later on) vs Jund because they always seem to take the bait and wreck the dork.. clearing a path for Displacers. I haven't found a real consensus on what to board out when, I shave a lot.
With what card you replace the 24th land? A 3 mana eldrazi?
What land you cut? GQ?
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A 6th mana dork would be good vs zoo/burn as well, but that's up to you
I tested a 6th mana dork, i prefer 5, which i think is the optimal number
What can i try instead of seagate wreckage? Ghost quarter is not good as well vs zoo...
Yeah it's not that it's a bad land, you just won't be able to use it against the fast decks. Ghost Quarter on the other hand can color-screw a burn or zoo opponent because they often play very few basics. Quarter on Temple Garden or Sacred Foundry can shut them off of white, for instance, because they don't play basic plains.
I typically run Westvale Abbey instead of Seagate due to me wanting a 1/1 for "6" and a life vs a random card off the top when hellbent for "4". Westvale Abbey is also practically irremovable for certain decks and sometimes it's not to difficult to flip. Primarily it's there for the control/grindy matchups which is what Seagate is for as well.
Currently, I run
4 Birds and 2 Sakura Tribe Elders in place of the standard 5 dorks
(For lands, 1 wastes, 2 adarkar wastes and an extra brushland)
Apart from that it's the standard build
Matthew Dilks finish 12th at GP Charlotte with a list playing three oath of nissa (and sakura tribe) : http://www.mtggoldfish.com/deck/421082
I will sleeve a third yavimaya coast (replace brushland) and a corrupted crossroad (replace cavern)
I will post a small report tonight
I tried it for a while, but only digging 3 deep didn't feel good enough for the slot. I almost always would rather have it be another threat instead.
EDH: Rakdos, Lord of Riots
Results :
1-2 5c goodstuff
2-0 suicide zoo
2-1 infect
2-1 bushwacker zoo
(I expected an aggro meta, i was good :') )
Semi :
2-1 5c goodstuff of R1
Final :
1-2 affinity
I finally got my 3rd brushland at the gs, just missing a cavern replaced by crossroad.
I think i will tune the sb to improve the affinity mu, it is one of our worst i guess! (And affinity represent a decent part of the field...)
Any idea about sb cards? I play 2 explosives, 2 stony, 1 needle, 1 fracturing gust.
Edit : kitchen finks don't impress me, i will return on 2 timely renforcements
Mana dorks always seemed to be a bit fragile in here, and are such bad topdecks in the late game. At least Steve acts as deck thinning + a chump blocker.
Oath of Nissa sounds wonderful as well, providing additional card selection, as well as replacing the one drop slot normally occupied by a dork
But without dork and 4 sakura tribe you can't drop TKS on turn 2, that is the strongest play of the deck...
Agreed - the busted starts you can get with this deck of T2 TKS into T3 Smasher should be the #1 priority of this deck. Think of it like a combo deck in the sense of how important it is. You need to be able to cast T2 TKS into T3 Smasher as reliably and consistently as possible - build the deck around that. That's basically what has warped the Bant Eldrazi shell into what it is today.
It's not that the deck cannot win without T2 TKS / T3 Smasher, it's just that you very often steal the game with that start.
EDH: Rakdos, Lord of Riots
I have a lot of affinity in my meta too. I been using 4 eldrazi skyspawner in the main and use 3 birds/2 nobles. the flyers definitely help in the match up without hindering our other match ups too much.
At the event i played 2 skyspawner, i will try 3/3/3 skyspawner/reforger/displacer. I remove 1 grafdigger cage for an engineered explosives in sb, now i must try hard the MU
I don't think it's a good idea too remove some hierarch for birds, exalt is too strong
EDH: Rakdos, Lord of Riots
Who/what is the "Steve" version?
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Standard Deck:
BUPirates
Modern Deck:
B8-Rack
With what card you replace the 24th land? A 3 mana eldrazi?
What land you cut? GQ?