Man struggle real. I think Lantern is generally a good matchup for us because of Ancient Stirrings and World Breaker. Bad beats that he found Pixis right as you found Worldbreaker though. Zoo is fairly even. We have the answers and the clock to beat them but sometimes the draws won't be in your favor. One thing about the 8 rack matchup since you stated he was on budget. I wonder if he doesn't have Bridge. That really changes the outcome at times because it shuts down our initial aggro if they get it down. Oh well, maybe we'll have better luck next tournament. I wonder if we keep our SB artifact heavy if an Academy Ruins would be a worthwhile addition. Being able to "buy back" EE in particular seems really good in addition to any of our other hate that folks like to destroy.
The SB is still not perfect, but it was good enough to bring to a weekly and I went 4-1!
Specifically notable:
Round 3 was my only loss at 0-2 against Valakut and I think it might just be the worst MU for the deck. Valakut is REALLY good at getting a titan into play by turn 4. Even with a fast hand that went T2 TKS T3 Reality Smasher T4 Reality Smasher, I could only get him down to 2 before he killed me. Lets not talk about my other game that started out with a Noble into a Reshaper into 2 spellskites into nothing useful... Not sure where to go for this MU or if it's even worth trying to address.
Round 4 was against Affinity and the 3x Worship was absolutely sick tech. I brought him down to 6 before dying in G1. G2 and G3 were both defined by early Worships into Displacer/Drowner for a dozen tokens or so into "tap all your guys and kill you". I think the Worships are staying even if they're only good for a handful of MUs.
Other than that, TKS and Smashy Smashy just tore straight through my opponents. Great deck!
I've had similar experiences against Scapeshift/Valukut variants. As I wrote in my abridged guide to that matchup, it's a nightmare. One of the worst for our decks. We aren't quite fast enough and don't have enough disruption. We usually need all of these for it to work:
1) Fast Acceleration (Bird/Hierarch + Temple)
2) Cavern of Souls
3) Thought-Knot Seer
4) Reality Smasher
They can also just delay the game with Cryptic tapping the team and drawing a card. It's just a miserable matchup. Hope to outrace and outdraw them.
MD: -2 Spellskite, -1 Eldrazi Skyspawner, +3 Thalia, Guardian of Thraben
Just general good stuff for the deck. We don't cast many non-creature spells and her first strike is annoyingly relevant in combat. Thinking about the role that Spellskite performs in the deck, it's a pretty easy swap and I'm not going to miss the 3rd Skyspawner much.
SB: -2 World Breaker, +2 Leonin Arbiter, -1 Grafdigger's Cage +1 Rest in Peace
Control MUs are surprisingly easy. I just sorta run straight over my opponent and never look back, so the idea of bringing in World Breaker for recursion and targeted non-creature removal is ultimately pretty silly. +2 Leonin Arbiter fits much better as an answer to things we actually need help with like Scapeshift and Company, I think 3 would be the right number for those MUs, but can't decide where I want to put it. Rest in Peace just seems to have more general applicability than GDC, correct me if I'm wrong. I have yet to play against but have read that this deck can struggle in dealing with Living End. While RIP is by no means a game-ending answer to Living End by itself, it's something they have to spend significant effort to play around while we smash them in the face. Good enough. The card is already a staple in any Modern deck playing White (hey look at that, we play white) when attempting to deal with things like Abzan Company (a problematic MU for us), Dredgevine, Snapcaster Mage, and Tarmogoyf, all good things to be accidentally crapping on. The one consideration with RIP is that it's a nonbo with Matter Reshaper so you'll definitely want to heavily consider SBing those out when you bring it in. Possibly also an excuse to turn into a more general Bantdrazi Taxes style? Promote the Arbiters to MD, take out the Windswept Heaths, replace them with a couple Horizon Canopies, Ghost Quarters, and/or blue sources since we are starting to deny searching the library? Something to consider, but I'm sticking with this for now...
Going to give this a whirl next week and report back with change-related notes of interest.
I've been testing out Bant Eldrazi for the past three weeks now at my local gaming store for SCG Dallas next weekend. My overall record is 10-3. My three loses were to Allies (lots of lifegain), Boggles (he path'd my spellskites), and Primeval Titan/Valakut. Based on my testing, I added two Thalia, Guardian of Thraben to the sideboard. Here is the list I plan to take to SCG Dallas.
Although I can't remember every deck I won against, I know I beat infect (twice), grixis control (twice), U/B control, affinity, Tron, and elves. Any thoughts or suggests are appreciated.
-- editted out portion, Matter Reshaper in fact is nonbo with RIP --
One of the best parts about Cage when compared to RIP is it is fetchable by Stirrings making fewer copies required to play. It also is colorless and can be played as early as turn 1. Finally, it stops Chord, Coco, and Nahiri ultimate which I think are more troublesome for this deck.
-- editted out portion, Matter Reshaper in fact is nonbo with RIP --
One of the best parts about Cage when compared to RIP is it is fetchable by Stirrings making fewer copies required to play. It also is colorless and can be played as early as turn 1. Finally, it stops Chord, Coco, and Nahiri ultimate which I think are more troublesome for this deck.
I agree, I think Cage is better because I have won games against Abzan and Dredge by being able to Ancient Stirrings and finding another one after they hit the one on board with Reclamation Sage or Abrupt Decay.
Hi guys
Why most of lists plays timely renforcements in sb? Feed the clan isn't better?
Feed the clans only gives life gain and honestly 3 bodies plus 6 life is better than 10 life, IMO. Considering the decks you are bringing it in against are fast aggro decks, being able to throw out chump blockers can be HUGE in the long run. IE: The opponent has 3 2/2s on the field, if you cast feed the clans you get 10 life, then they can hit you next turn for possible 6 damage; with Timely Reinforcements, you gain 6 life then you get 3 1/1, on their next attack you can choose to trade with one guy or chump all three(for the sake of this argument the latter) which saves you another 6 life, so 12 life overall.
Thragtusk is also where a good number of people seem to be moving for their SB lifegain(Swagtusk needs no explanation ).
R1: 2-0 vs Grixis Delver - Cavern of Souls > Counterspells.
R2: 2-1 vs RG LD Bonfire Control ... - He ripped a Miracle Bonfire G1 to win it. Made me laugh.
R3: 2-1 Infect ... - Turn 2 kill through a path ... shrug ...
R4: 2-0 Jund - Holy hell ... is this an easy match up or something???
This deck was magnificent. Wouldn't change a thing in the 75 as I think it is perfect. Has answers to most of everything and provides a fast enough clock to give deck fits. Obviously the SB changes to the metagame but man this deck was a blast to play ...
Cutting 1 displacer and 1 reshapper for 2 skyspwaner cause it help a lot in the affinity MU that was difficult in G1 in my testing (and sometimes the scion token is usefull du cast drowner a turn earlier)
Most of people explain spellskite is in MD cause our bad MU are infect and bogles. Thalia slow them and is usefull vs spell based combo (wich they are bad MU too : ad naus, storm...) and tron, that's why i play it *3 instead spellskite/mimic. Spellskite also grow enemy tarmogoyf to get them bigger than our smasher...
The sb is pretty classic, nothing special to tell about that
We talk about that 4 post higher.
We need timely renforcement vs super aggro deck to buy time. It give us 3 1/1 to chump + 6 life, it's better than only 10 life (feed the clan). With pulse of murasa i don't think you can rebuy a good card in early game, so it's just a "gain 6 life" card, which is not good....
Looks like the solid list, bacepi! Glad you had a good run.
Did you find that perhaps an additional skyspawner may have been good today?
Skyspawner is a complete metagame decision but ... if you are facing a TON of flyers then sure you can consider it but ... even with Skyspawners I don't think Affinity is favorable g1. ESky is just not a good card imo.
Another T8 on modo PTQ. Basically either the 2nd BOP vs 1st Mimic & 4th Drowner vs 1st Garruk Relentless are the only decisions to make. I am of the camp of 2nd Bird and 4th Drowner. And SB Glare of Subdual is cute.
Really don't think anybody should play anything 2 off the stock lists ... or adding anything new like Skyspawners ...
I tested for a bit for grindy matchups since I found the deck had a bad habit of running out of gas if your opponent dealt with the initial onslaught. It ended up being pretty meh. I imagine it would be solid against jund, but everyone in my meta plays paths so it didn't really help. Against aggro its just gain six life and make a land drop.
Played the Sunday event to much better results: 3-1 overall.
Round 1: Infect (budget) (2-0)
I don't really remember the details here that much but this was a budget version of infect. She mulled pretty hard both games and was playing suboptimal cards like Ichorclaw Myr.
Round 2: Infect (non-budget) (2-0)
G1: Had T2 Spellskite into T3 double Skyspawner. He had an Elf, Hierarch, and 2 Inkmoth out. I survived the onslaught and he never drew an answer to Spellskite.
G2: He played Elf on T1 and I Gut Shot it on his end step. Had T1 Hierarch, T2 Skyspawner, T3 Spellskite. Then just some other random eldrazi and a 2nd Spellskite (after he killed the first) to close out the game.
Round 3: Grixis Control w/GDD-Boom/Bust/AV (2-1)
G1: Did the usual Eldrazi stuff against him and he couldn't kill or counter enough to win.
G2: Had 2 Reshapers out early on, he Anger of the Gods cleared them. He also did Bust on my Cavern and then a couple turns later went GDD into Boom Bust and just kept swinging with GDD for the win.
G3: Similar to game 1, except he also got stuck on lands. I Worldbreaker'd him, he kills it with Terminate, I recur it later on and exile another land keeping him down to 3 lands. I attack with World Breaker and Displacer when he's at 3 and he flashes in Snapcaster to flashback bolt on the Displacer, which I Stubborn Denial to close out the game.
Round 4: 8-whack Goblins (0-2)
Holy hell is this deck fast! That's all there is to say. I don't know if he could have had a better hand in game 1 - he just kept dumping his hand and lord on T3, double whacker on T4 was just unreal. Game 2 I had to mull to 5 (1-lander, 0-lander, then meh keep). Again he didn't stumble at all. EE and Timely/Tusk or bust here.
Overall.... (3-1)
There's at least 3 regular infect players in my meta so Skyspawner has been doing work, as has Spellskite. In the last 2 rounds I would have preferred the more traditional builds. Tough to say which one I like better. Skyspawner being 2 bodies for 1 and mana fixing (say vs Blood Moon or when have no colorless sources) or ramping has been useful in countless games. Reshaper is better in a straight up aggro game where you can block on the ground, or just against a non-path removal heavy deck like Jund, which we already are favored against anyways. Spellskite is good in the mirror, Infect, Tron, Boggles, and Scapeshift. Sometimes worth keeping in against removal heavy decks just to protect your other threats. I haven't seen much results with Thalia.
My list is basically this: http://www.mtggoldfish.com/deck/430006#paper
Took 3rd at a SCG Modern IQ so I also disagree with whoever said we need to stick with non-Skyspawner builds absolutely. There still is room for minor changes in the build.
I tested for a bit for grindy matchups since I found the deck had a bad habit of running out of gas if your opponent dealt with the initial onslaught. It ended up being pretty meh. I imagine it would be solid against jund, but everyone in my meta plays paths so it didn't really help. Against aggro its just gain six life and make a land drop.
Hmmm.. thanks for the input. i was thinking of salvaging our cards in the graveyard. like a smasher, temple or a ghost quarter. having it at instant speed also means we can disrupt some combat math and make the card salvaged available for the next turn. IMO.
Adjustments after criticisms from this thread. Will be running this later this week and likely at an IQ next month.
Play the same list as you but -1 waste / +1 forest.
Skyspawner help a lot in very aggressive MU and vs deck with flyers, i definitily want to play 2 of it!
I also love 3 thalia, she is relevant in nearly all MU!
About your sb, how leonin arbiter works for you? When you side it in?
I found his sideboarding decisions very interesting in particular. I occasionally would cut a Bird against some decks, but he does that and cutting Hierarchs fairly often against decks packing removal like Jund and Grixis. Against UR Delver he even ended up cutting ALL the Hierarchs and Birds. It slows down the deck, but the Bird/Hierarch often would die early anyways. Frank is undoubtably a much better player than I am, though he did seem to have no experience playing the deck before. I'll have to reconsider some of my sideboarding choices in some matchups.
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Modern: Bant Eldrazi EDH: Rakdos, Lord of Riots
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3x Brushland
2x Yavimaya Coast
4x Cavern of Souls
4x Eldrazi Temple
1x Ghost Quarter
1x Breeding Pool
1x Hallowed Fountain
1x Temple Garden
1x Forest
1x Plains
1x Wastes
4x Windswept Heath
4x Noble Hierarch
1x Birds of Paradise
3x Eldrazi Displacer
3x Eldrazi Skyspawner
3x Matter Reshaper
4x Drowner of Hope
4x Reality Smasher
4x Thought-Knot Seer
2x Spellskite
Sorcery (4)
4x Ancient Stirrings
Instant (4)
4x Path to Exile
2x Dismember
1x Engineered Explosives
1x Rest in Peace
1x Grafdigger's Cage
1x Gut Shot
2x World Breaker
2x Stony Silence
2x Stubborn Denial
3x Worship
The SB is still not perfect, but it was good enough to bring to a weekly and I went 4-1!
Specifically notable:
Round 3 was my only loss at 0-2 against Valakut and I think it might just be the worst MU for the deck. Valakut is REALLY good at getting a titan into play by turn 4. Even with a fast hand that went T2 TKS T3 Reality Smasher T4 Reality Smasher, I could only get him down to 2 before he killed me. Lets not talk about my other game that started out with a Noble into a Reshaper into 2 spellskites into nothing useful... Not sure where to go for this MU or if it's even worth trying to address.
Round 4 was against Affinity and the 3x Worship was absolutely sick tech. I brought him down to 6 before dying in G1. G2 and G3 were both defined by early Worships into Displacer/Drowner for a dozen tokens or so into "tap all your guys and kill you". I think the Worships are staying even if they're only good for a handful of MUs.
Other than that, TKS and Smashy Smashy just tore straight through my opponents. Great deck!
1) Fast Acceleration (Bird/Hierarch + Temple)
2) Cavern of Souls
3) Thought-Knot Seer
4) Reality Smasher
They can also just delay the game with Cryptic tapping the team and drawing a card. It's just a miserable matchup. Hope to outrace and outdraw them.
EDH: Rakdos, Lord of Riots
3x Brushland
2x Yavimaya Coast
4x Cavern of Souls
4x Eldrazi Temple
1x Ghost Quarter
1x Breeding Pool
1x Hallowed Fountain
1x Temple Garden
1x Forest
1x Plains
1x Wastes
4x Windswept Heath
4x Noble Hierarch
1x Birds of Paradise
3x Eldrazi Displacer
2x Eldrazi Skyspawner
3x Matter Reshaper
4x Drowner of Hope
4x Reality Smasher
4x Thought-Knot Seer
3x Thalia, Guardian of Thraben
Sorcery (4)
4x Ancient Stirrings
Instant (4)
4x Path to Exile
2x Dismember
1x Engineered Explosives
2x Rest in Peace
1x Gut Shot
2x Leonin Arbiter
2x Stony Silence
2x Stubborn Denial
3x Worship
MD: -2 Spellskite, -1 Eldrazi Skyspawner, +3 Thalia, Guardian of Thraben
Just general good stuff for the deck. We don't cast many non-creature spells and her first strike is annoyingly relevant in combat. Thinking about the role that Spellskite performs in the deck, it's a pretty easy swap and I'm not going to miss the 3rd Skyspawner much.
SB: -2 World Breaker, +2 Leonin Arbiter, -1 Grafdigger's Cage +1 Rest in Peace
Control MUs are surprisingly easy. I just sorta run straight over my opponent and never look back, so the idea of bringing in World Breaker for recursion and targeted non-creature removal is ultimately pretty silly. +2 Leonin Arbiter fits much better as an answer to things we actually need help with like Scapeshift and Company, I think 3 would be the right number for those MUs, but can't decide where I want to put it. Rest in Peace just seems to have more general applicability than GDC, correct me if I'm wrong. I have yet to play against but have read that this deck can struggle in dealing with Living End. While RIP is by no means a game-ending answer to Living End by itself, it's something they have to spend significant effort to play around while we smash them in the face. Good enough. The card is already a staple in any Modern deck playing White (hey look at that, we play white) when attempting to deal with things like Abzan Company (a problematic MU for us), Dredgevine, Snapcaster Mage, and Tarmogoyf, all good things to be accidentally crapping on. The one consideration with RIP is that it's a nonbo with Matter Reshaper so you'll definitely want to heavily consider SBing those out when you bring it in. Possibly also an excuse to turn into a more general Bantdrazi Taxes style? Promote the Arbiters to MD, take out the Windswept Heaths, replace them with a couple Horizon Canopies, Ghost Quarters, and/or blue sources since we are starting to deny searching the library? Something to consider, but I'm sticking with this for now...
Going to give this a whirl next week and report back with change-related notes of interest.
Although I can't remember every deck I won against, I know I beat infect (twice), grixis control (twice), U/B control, affinity, Tron, and elves. Any thoughts or suggests are appreciated.
One of the best parts about Cage when compared to RIP is it is fetchable by Stirrings making fewer copies required to play. It also is colorless and can be played as early as turn 1. Finally, it stops Chord, Coco, and Nahiri ultimate which I think are more troublesome for this deck.
EDH: Rakdos, Lord of Riots
Why most of lists plays timely renforcements in sb? Feed the clan isn't better?
I agree, I think Cage is better because I have won games against Abzan and Dredge by being able to Ancient Stirrings and finding another one after they hit the one on board with Reclamation Sage or Abrupt Decay.
Feed the clans only gives life gain and honestly 3 bodies plus 6 life is better than 10 life, IMO. Considering the decks you are bringing it in against are fast aggro decks, being able to throw out chump blockers can be HUGE in the long run. IE: The opponent has 3 2/2s on the field, if you cast feed the clans you get 10 life, then they can hit you next turn for possible 6 damage; with Timely Reinforcements, you gain 6 life then you get 3 1/1, on their next attack you can choose to trade with one guy or chump all three(for the sake of this argument the latter) which saves you another 6 life, so 12 life overall.
Thragtusk is also where a good number of people seem to be moving for their SB lifegain(Swagtusk needs no explanation ).
I Stream MTGO on Twitch: broodwarjc
I also post recordings of those streams on Youtube: broodwarjcavidgamer
Standard Deck:
BUPirates
Modern Deck:
B8-Rack
MAINDECK
4 Noble Hierarch
2 Birds of Paradise
2 Spellskite
4 Eldrazi Displacer
4 Matter Reshaper
4 Thought-Knot Seer
4 Reality Smasher
4 Drowner of Hope
4 Path to Exile
4 Ancient Stirrings
1 Hallowed Fountain
1 Temple Garden
1 Breeding Pool
3 Brushland
2 Yavimaya Coast
4 Cavern of Souls
4 Eldrazi Temple
4 Windswept Heath
2 Forest
1 Ghost Quarter
1 Plains
SIDEBOARD
1 Dismember
3 Engineered Explosives
1 Fracturing Gust
2 Grafdigger's Cage
1 Negate
2 Stony Silence
2 Stubborn Denial
2 Timely Reinforcements
1 World Breaker
R1: 2-0 vs Grixis Delver - Cavern of Souls > Counterspells.
R2: 2-1 vs RG LD Bonfire Control ... - He ripped a Miracle Bonfire G1 to win it. Made me laugh.
R3: 2-1 Infect ... - Turn 2 kill through a path ... shrug ...
R4: 2-0 Jund - Holy hell ... is this an easy match up or something???
This deck was magnificent. Wouldn't change a thing in the 75 as I think it is perfect. Has answers to most of everything and provides a fast enough clock to give deck fits. Obviously the SB changes to the metagame but man this deck was a blast to play ...
Did you find that perhaps an additional skyspawner may have been good today?
4 Reality Smasher
4 Drowner of Hope
4 Thought-Knot Seer
2 Eldrazi Skyspawner
3 Matter Reshaper
3 Eldrazi Displacer
3 Thalia, Guardian of Thraben
1 Birds of Paradise
4 Noble Hierarch
4 Path to Exile
4 Ancient Stirrings
2 Yavimaya Coast
1 Plains
2 Forest
1 Temple Garden
1 Breeding Pool
1 Ghost Quarter
1 Hallowed Fountain
4 Windswept Heath
4 Eldrazi Temple
4 Cavern of Souls
1 World Breaker
1 Fracturing Gust
1 Dismember
2 Timely Reinforcements
1 Negate
2 Stony silence
3 Grafdigger's Cage
2 Stubborn Denial
2 Engineered Explosives
Cutting 1 displacer and 1 reshapper for 2 skyspwaner cause it help a lot in the affinity MU that was difficult in G1 in my testing (and sometimes the scion token is usefull du cast drowner a turn earlier)
Most of people explain spellskite is in MD cause our bad MU are infect and bogles. Thalia slow them and is usefull vs spell based combo (wich they are bad MU too : ad naus, storm...) and tron, that's why i play it *3 instead spellskite/mimic. Spellskite also grow enemy tarmogoyf to get them bigger than our smasher...
The sb is pretty classic, nothing special to tell about that
Any thoughts?
We talk about that 4 post higher.
We need timely renforcement vs super aggro deck to buy time. It give us 3 1/1 to chump + 6 life, it's better than only 10 life (feed the clan). With pulse of murasa i don't think you can rebuy a good card in early game, so it's just a "gain 6 life" card, which is not good....
Skyspawner is a complete metagame decision but ... if you are facing a TON of flyers then sure you can consider it but ... even with Skyspawners I don't think Affinity is favorable g1. ESky is just not a good card imo.
Another T8 on modo PTQ. Basically either the 2nd BOP vs 1st Mimic & 4th Drowner vs 1st Garruk Relentless are the only decisions to make. I am of the camp of 2nd Bird and 4th Drowner. And SB Glare of Subdual is cute.
Really don't think anybody should play anything 2 off the stock lists ... or adding anything new like Skyspawners ...
I tested for a bit for grindy matchups since I found the deck had a bad habit of running out of gas if your opponent dealt with the initial onslaught. It ended up being pretty meh. I imagine it would be solid against jund, but everyone in my meta plays paths so it didn't really help. Against aggro its just gain six life and make a land drop.
Round 1: Infect (budget) (2-0)
I don't really remember the details here that much but this was a budget version of infect. She mulled pretty hard both games and was playing suboptimal cards like Ichorclaw Myr.
Round 2: Infect (non-budget) (2-0)
G1: Had T2 Spellskite into T3 double Skyspawner. He had an Elf, Hierarch, and 2 Inkmoth out. I survived the onslaught and he never drew an answer to Spellskite.
G2: He played Elf on T1 and I Gut Shot it on his end step. Had T1 Hierarch, T2 Skyspawner, T3 Spellskite. Then just some other random eldrazi and a 2nd Spellskite (after he killed the first) to close out the game.
Round 3: Grixis Control w/GDD-Boom/Bust/AV (2-1)
G1: Did the usual Eldrazi stuff against him and he couldn't kill or counter enough to win.
G2: Had 2 Reshapers out early on, he Anger of the Gods cleared them. He also did Bust on my Cavern and then a couple turns later went GDD into Boom Bust and just kept swinging with GDD for the win.
G3: Similar to game 1, except he also got stuck on lands. I Worldbreaker'd him, he kills it with Terminate, I recur it later on and exile another land keeping him down to 3 lands. I attack with World Breaker and Displacer when he's at 3 and he flashes in Snapcaster to flashback bolt on the Displacer, which I Stubborn Denial to close out the game.
Round 4: 8-whack Goblins (0-2)
Holy hell is this deck fast! That's all there is to say. I don't know if he could have had a better hand in game 1 - he just kept dumping his hand and lord on T3, double whacker on T4 was just unreal. Game 2 I had to mull to 5 (1-lander, 0-lander, then meh keep). Again he didn't stumble at all. EE and Timely/Tusk or bust here.
Overall.... (3-1)
There's at least 3 regular infect players in my meta so Skyspawner has been doing work, as has Spellskite. In the last 2 rounds I would have preferred the more traditional builds. Tough to say which one I like better. Skyspawner being 2 bodies for 1 and mana fixing (say vs Blood Moon or when have no colorless sources) or ramping has been useful in countless games. Reshaper is better in a straight up aggro game where you can block on the ground, or just against a non-path removal heavy deck like Jund, which we already are favored against anyways. Spellskite is good in the mirror, Infect, Tron, Boggles, and Scapeshift. Sometimes worth keeping in against removal heavy decks just to protect your other threats. I haven't seen much results with Thalia.
My list is basically this:
http://www.mtggoldfish.com/deck/430006#paper
Took 3rd at a SCG Modern IQ so I also disagree with whoever said we need to stick with non-Skyspawner builds absolutely. There still is room for minor changes in the build.
EDH: Rakdos, Lord of Riots
Hmmm.. thanks for the input. i was thinking of salvaging our cards in the graveyard. like a smasher, temple or a ghost quarter. having it at instant speed also means we can disrupt some combat math and make the card salvaged available for the next turn. IMO.
will report back after more playtesting.
3x Brushland
2x Yavimaya Coast
4x Cavern of Souls
4x Eldrazi Temple
1x Ghost Quarter
1x Breeding Pool
1x Hallowed Fountain
1x Temple Garden
1x Forest
1x Plains
1x Wastes
4x Windswept Heath
4x Noble Hierarch
1x Birds of Paradise
3x Eldrazi Displacer
2x Eldrazi Skyspawner
3x Matter Reshaper
4x Drowner of Hope
4x Reality Smasher
4x Thought-Knot Seer
3x Thalia, Guardian of Thraben
Sorcery (4)
4x Ancient Stirrings
Instant (4)
4x Path to Exile
2x Dismember
1x Engineered Explosives
2x Grafdigger's Cage
3x Leonin Arbiter
2x Stony Silence
2x Stubborn Denial
3x Worship
Adjustments after criticisms from this thread. Will be running this later this week and likely at an IQ next month.
Play the same list as you but -1 waste / +1 forest.
Skyspawner help a lot in very aggressive MU and vs deck with flyers, i definitily want to play 2 of it!
I also love 3 thalia, she is relevant in nearly all MU!
About your sb, how leonin arbiter works for you? When you side it in?
https://www.youtube.com/playlist?list=PLg6xT6v31c2-O-RHI2N8qZHRpbD3GVdDK
I found his sideboarding decisions very interesting in particular. I occasionally would cut a Bird against some decks, but he does that and cutting Hierarchs fairly often against decks packing removal like Jund and Grixis. Against UR Delver he even ended up cutting ALL the Hierarchs and Birds. It slows down the deck, but the Bird/Hierarch often would die early anyways. Frank is undoubtably a much better player than I am, though he did seem to have no experience playing the deck before. I'll have to reconsider some of my sideboarding choices in some matchups.
EDH: Rakdos, Lord of Riots