1-2 vs Jeskai Control
G1 I made a mistake when I could have cracked STE and KHE at his eot to play a Titan in my turn with some mana up, but I thought that, as he had Cryptic mana up, it wouldn't be necessary and I could save both for when I had Valakut. Turns out he had only Mana Leak at the time and I would have resolved my Titan. Scapeshift got countered and a second Titan as well. Never drew a Valakut.
G2 I got really fast, winning through Boom (Boom/Bust) with a Scapeshift with 7 lands.
G3 Had to mull to 6 and didn't find much. He got Boom, Snap + Boom and that locked me out of the game.
2-0 vs Melira Company
Not too much to say here aside from Anger of the Gods.
1-2 vs RG Ponza
G1 he Blood Moons me on turn 2 and destroy a Forest on turn 3. I manage to Pact for Titan and he draws a land to destroy one of my remaining 2 forests and Pact kills me.
G2 he Blood Moons me on turn 2, play new Chandra on 3 and Baloth on 4. I destroyed his Moon at his end step with 7 life left and his Chandra at 7 loyalty and Baloth + Arbor Elf on his field. My turn, I Scapeshifted with 7 lands, dealing 3 to Chandra, killing his Elf and 12 damage to him, getting him down to 13. He cracks 2 fetches down to 11, pluses Chandra finding another Baloth that got him to 15 and attack me down to 3 life. I drew Explore, play it needing to find another land so my second Scapeshift in had would be lethal with the 3 remaining mountains on my deck. Drew a 2nd Valakut and got to win, Shifting for 3 mountains and dealing 18.
G3 he Blood Moons me on turn 2, destroys Forest on 3 and then Chandra finds Inferno Titan a few turns after.
This match sucks.
0-2 vs Monored Goblins
G1 he starts with Guide and follow with Legion Loyalist. Found an Anger on top killing 4 creatures a few turns later and he follows with Foundry Street into Reckless Bushwhacker. Next turn, Goblin Bushwhacker comes in and seals the deal.
G2 he got double Foundry Street followed by double Guide (that never found a land on top). I got to Fog one turn, but got stuck on 3 lands and kept drawing KHEs. Didn't take long for him to kill me.
Do you really think you need Cage? Honestly, dredge is a good matchup anyway
Dredge is a good MU but just marginally. On their good draws they can kill you anyway. Besides, cage neutralizes CoCo decks and Griselbrand decks.
Yeah, it makes each of those matchups marginally better but those aren't bad matchups. Name a COCO deck that has a good matchup against us. Also, if you really feel the need for grave hate, Relic is better because it helps in other matches that care about grave like popping it in response to a fetchland against grixis delver so they can't delve for Tasigur, or to stop Living end. Also, dredge will just draw to their Ancient Grudge for the Relic.
Mainboard and sideboard angers plus spot removal gives us a great game against elves and Abzan Coco and dredge. And Grishoalbrand isn't seeing play at all right now, but Relic stops it easily too.
Im gonna be playing titanshift at the RPTQ next sunday, and my sb is the following;
3 Obstitane Baloth
3 Chalice of the Void
2 Engineered Explosives
1 Ancient Grudge
2 Sudden Shock
2 Relic of Progenitus
I have to more slots, but i just cannot make a call between 2 Reclamation Sage or 2 Nature's Claim. What do you think its better?. I am playing 3 Anger of the Gods maindeck, thats why i remove it from sb.
Personally I like Nature's Claim. Mana-wise, I don't believe there is much of a difference, but it depends on if you want the instant speed interaction. You can Pact for Sage, but hardcasting it on turn 3 doesn't give you the option to nab an Inkmoth Nexus or mess with Affinity math.
I personally like the Sage. The instant speed isn't really necessary. Pact for sage, play him on that bloodmoon, then cast scapeshift for the win.
Sage is essentially in the deck for that kind of play. Basically it doesn't matter if you have to pay 3 or not because you can just scapeshift right after for the win. The argument otherwise would be to make sure you can remove bloodmoon and still be able to cast titan immediately following. Claim also needs us to take that 4 life into consideration for our combo in some situations.
I'm of the opinion that sage is more appropriate if you want to lean on Scapeshift over Titan and vice-versa.
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I'm gonna throw in another vote for Natures Claim. Because we ramp so much faster and harder than RUGshift and have Titans, the life gain doesn't matter but being able to cast it early or at instant speed to shut down shenanigans like a cranial Plating, inkmoth nexus, or that enchantment that Ponza and G devotion use to make so much mana with Arbor Elf is really important.
Also, I lent the deck out at a modern tournament on Saturday to one of the middle schoolers at my LGS and he went 3-1 with it. I don't know all of his matchups but I know he beat Merfolk and lost to Bant Eldrazi. He picked up the deck pretty fast and did well. I'm not sure what that says about our deck versus what it says about him being good at magic but it's interesting.
Has anyone ever tried splashing white for sideboard stuff, like Blessed Alliance, Ghostly Prison and such?
The only color I'd consider splashing is black. It gives you Abrupt Decay, Maelstrom Pulse, Slaughter Games, Kolaghan's Command, Terminate, Dismember. All in all the deck is good against creature based decks, so removal is not all that crazy. Decay and Pulse help against Blood Moon, Kommand helps against Lantern Control and to grind getting back Titans and also dead baloths in response to Lili's +1. Slaugher Games can be good against U based Scapeshift which is an unwinnable MU (although no one plays it anymore), and grants free wins vs random combo decks. The other cards you could bring off B are discard spells (Thoughtseize, Inquisition of Kozilek, Duress and Collective Brutality). Discard could be helpful but it's not the deck's usual path, it could prove a great addition for the infect and burn MUs though, and help against moon decks too (except burtality). The last card Black brings is Night of Souls' Betrayal which a really far fetched card, as getting double black can prove more than just difficult although it single handedly wrecks Infect. The problem with the card is that we have no way of tutoring it like Melira and Rec Sage.
I think if I were to splash I'd add +1 Blood Crypt +1 Smoldering Marsh to the MD and rework the SB like this:
But I think it's a very long shot and needs to be properly tested. I think the deck being RG is fine, we just need to find the perfect 15 for the local metagame and the perfect 15 for the open metagame.
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Has anyone ever tried splashing white for sideboard stuff, like Blessed Alliance, Ghostly Prison and such?
If you check out nookularboys posts he has a blog where he rights about this deck a bit and he tried a white splash for a while. He ran some paths, some Phyrexian Unlife's for aggro matchups. You should read his posts about it and maybe try it yourself. I think the only change in the mana-base are a temple garden replacing a forest and a sacred foundry replacing a basic mountain.
Has anyone ever tried splashing white for sideboard stuff, like Blessed Alliance, Ghostly Prison and such?
Yes.
Here is my list. I've gone mostly 3-1 at most weekly grinders. As of lately, I've been losing to just unlucky draws.
I won a modern 1k with this list, but for the GPTs as of lately, it hasn't done that well. I think its more because my meta knows I play the deck. So I'll be swapping off it for a while.
I'm actually in the middle of revisiting this idea. When I did it for the tournament, it was for Unlife, which was good but never came up much. Now, I'm just looking for some percentage points in aggro matchups, which I think will help out in tournaments. Right now, the splash is only for some Paths and Blessed Alliance in the SB. The manabase I think should look like this:
As of now, I'm keeping the 4 Bolts MD so this setup gives 12 Mountains, 11 T1 Green (18.3%), 6 T1 White (10%), 14 T1 Red (23.3%). The MD hasn't been worked out yet, but its looking like a standard setup as the G1 plan is pretty potent. If anyone has suggestions or has tested anything out, I'd love to hear it.
I have been following this thread for a few weeks now since I am seriously considering buying into TitanShift. I do have some questions thought. My LGS is mostly aggro (2 Boggles, 1 Infect, Merfolk, Grixis Delver, Eldrazi and Taxes, Burn and some homebrews). In such a metagame, does it make sense to drop down to 2 farseek, 2 explore alongside 4 Searh and 3 KHE and run more Anger of the Gods / Engineered Explosives / Spellksite mb? Does sacrificing some land search in favor of pre-board removal make sense?
I play tested several games on cockatrice, and I really like the deck. I am just concerned about the Aggro matchups since aside from Tribe-Elder and Bolt, the maindeck usually doesn't run much disruption.
Also, what sideboard advice do you have for such a metagame? I was thinking of the following:
4 Anger of the Gods main (since it is the most broad answer - although I could see an argument for a 2/2 split with Explosives
SB would be:
2 Engineered Explosives (or 2 Anger if EE goes main)
2 Ancient Grudge
1 Gaea's Revenge (we have some occasional UB control)
3 Nature's Claim
2 Back to Nature (2 boggles players)
2 Wheel of Sun and Moon
2 Spellskite
1 Crumble to Dust
PS: I often end up running 61 cards main (personal preference), so I can always pack an extra Explore / Pia and Kiran Nalaar / ...
I have been following this thread for a few weeks now since I am seriously considering buying into TitanShift. I do have some questions thought. My LGS is mostly aggro (2 Boggles, 1 Infect, Merfolk, Grixis Delver, Eldrazi and Taxes, Burn and some homebrews). In such a metagame, does it make sense to drop down to 2 farseek, 2 explore alongside 4 Searh and 3 KHE and run more Anger of the Gods / Engineered Explosives / Spellksite mb? Does sacrificing some land search in favor of pre-board removal make sense?
I play tested several games on cockatrice, and I really like the deck. I am just concerned about the Aggro matchups since aside from Tribe-Elder and Bolt, the maindeck usually doesn't run much disruption.
Also, what sideboard advice do you have for such a metagame? I was thinking of the following:
4 Anger of the Gods main (since it is the most broad answer - although I could see an argument for a 2/2 split with Explosives
SB would be:
2 Engineered Explosives (or 2 Anger if EE goes main)
2 Ancient Grudge
1 Gaea's Revenge (we have some occasional UB control)
3 Nature's Claim
2 Back to Nature (2 boggles players)
2 Wheel of Sun and Moon
2 Spellskite
1 Crumble to Dust
PS: I often end up running 61 cards main (personal preference), so I can always pack an extra Explore / Pia and Kiran Nalaar / ...
Yes, if your meta is really heavy Aggro all the time you can have good results mainboarding more sweepers. My meta used to be all Aggro all the time and I mainboarded 3 Angers and sideboarded the fourth and 2 clasms. Plus 4 bolts maindeck. It worked just fine. Another option that can be really good (especially if you run into things that are less like Elves where it's sweeper or die often times) is running 2 Courser of Kruphix, it blocks well, makes your fetchlands painless, and adds gain 1 life to every ramp spell. It even has staying power against grindy decks post board as a way to generate card advantage and gain life.
Also, I'm not gonna say I can recommend running 61 cards, but if I were to do it, I would add another Anger of the Gods
Hello Titanshift maniacs!!!, this sunday I will go to play Titanshift, I hate Khalni Heart Expedition (KHE) and I will replace it with Hunting Wilds (HW), I like more HW because:
PRO:
1. In late game is better: 8 manas with valakut can attack and damage with valakut
2.The next turn can scapeshift the opponent with other land in hand (with 27 lands is easy)
3. Spell snare don´t problema
4. The deck 4 Search for tomorrow, 4 Farseek,4 Sakura and 3 HW I think is more faster
CONTRA:
1. The KHE, with Scapeshift can put a counters and damage post scape but this action is when the pression us.
What do you think?
There is no faster ramp than KHE, it's 2 lands for 2 mana and it gets online very fast. It's the most explosive ramp spell in the deck, period. It's the worse card to top deck in the late game, but even there it can be game winning. It enables shennanigans with scapeshift and titan. I'd never play less than 2 expeditions.
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I honestly cant see playing hunting wilds you will never want to kick it because its a waste of 8 mana if you don't have something better to do with 8 mana you have built your deck wrong. I would never want to turn my lands into creatures because it opens them up to a huge amount of removal. The strength of this deck is that lands are hard to kill/destroy. Also it only pulls forests which we run way less of. I do however wish you luck it may play fantastic for you and I will at least test it, but atm its not even good enough on paper to test in my deck.
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1-2 vs Jeskai Control
G1 I made a mistake when I could have cracked STE and KHE at his eot to play a Titan in my turn with some mana up, but I thought that, as he had Cryptic mana up, it wouldn't be necessary and I could save both for when I had Valakut. Turns out he had only Mana Leak at the time and I would have resolved my Titan. Scapeshift got countered and a second Titan as well. Never drew a Valakut.
G2 I got really fast, winning through Boom (Boom/Bust) with a Scapeshift with 7 lands.
G3 Had to mull to 6 and didn't find much. He got Boom, Snap + Boom and that locked me out of the game.
2-0 vs Melira Company
Not too much to say here aside from Anger of the Gods.
1-2 vs RG Ponza
G1 he Blood Moons me on turn 2 and destroy a Forest on turn 3. I manage to Pact for Titan and he draws a land to destroy one of my remaining 2 forests and Pact kills me.
G2 he Blood Moons me on turn 2, play new Chandra on 3 and Baloth on 4. I destroyed his Moon at his end step with 7 life left and his Chandra at 7 loyalty and Baloth + Arbor Elf on his field. My turn, I Scapeshifted with 7 lands, dealing 3 to Chandra, killing his Elf and 12 damage to him, getting him down to 13. He cracks 2 fetches down to 11, pluses Chandra finding another Baloth that got him to 15 and attack me down to 3 life. I drew Explore, play it needing to find another land so my second Scapeshift in had would be lethal with the 3 remaining mountains on my deck. Drew a 2nd Valakut and got to win, Shifting for 3 mountains and dealing 18.
G3 he Blood Moons me on turn 2, destroys Forest on 3 and then Chandra finds Inferno Titan a few turns after.
This match sucks.
0-2 vs Monored Goblins
G1 he starts with Guide and follow with Legion Loyalist. Found an Anger on top killing 4 creatures a few turns later and he follows with Foundry Street into Reckless Bushwhacker. Next turn, Goblin Bushwhacker comes in and seals the deal.
G2 he got double Foundry Street followed by double Guide (that never found a land on top). I got to Fog one turn, but got stuck on 3 lands and kept drawing KHEs. Didn't take long for him to kill me.
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
Yeah, it makes each of those matchups marginally better but those aren't bad matchups. Name a COCO deck that has a good matchup against us. Also, if you really feel the need for grave hate, Relic is better because it helps in other matches that care about grave like popping it in response to a fetchland against grixis delver so they can't delve for Tasigur, or to stop Living end. Also, dredge will just draw to their Ancient Grudge for the Relic.
Mainboard and sideboard angers plus spot removal gives us a great game against elves and Abzan Coco and dredge. And Grishoalbrand isn't seeing play at all right now, but Relic stops it easily too.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
3 Obstitane Baloth
3 Chalice of the Void
2 Engineered Explosives
1 Ancient Grudge
2 Sudden Shock
2 Relic of Progenitus
I have to more slots, but i just cannot make a call between 2 Reclamation Sage or 2 Nature's Claim. What do you think its better?. I am playing 3 Anger of the Gods maindeck, thats why i remove it from sb.
2-3 is a good number for the SB for either card.
Fetch-Shock-Blog
Moderator of /r/Scapeshift
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
Sage is essentially in the deck for that kind of play. Basically it doesn't matter if you have to pay 3 or not because you can just scapeshift right after for the win. The argument otherwise would be to make sure you can remove bloodmoon and still be able to cast titan immediately following. Claim also needs us to take that 4 life into consideration for our combo in some situations.
I'm of the opinion that sage is more appropriate if you want to lean on Scapeshift over Titan and vice-versa.
Signature by Rivenor of Miraculous Recovery Signatures
"In response.. Mana Leak?"
"Every game loss is due to your inability to interact with your opponent"
I lost the match up lottery today lol
Go 1-1-3
Draw vs UB The Rack : (lot of discards + counterspells and maindeck Zur's Weirding for control the draw + Witchbane Orb post-side)
0-2 vs Abzan coco (I keep hands with no kill condition And I was punished for this)
Bye
2-0 vs Burn
0-2 vs UW Gift Tron (Counterspells, Torpor Orb, Leyline...)
1-2 vs Double Moon Walkers (Blood Moon maindeck + Leyline post-side)
RG Titan Scapeshift GR
UBWAd Nauseam WBU
CEldrazi TronC
Also, I lent the deck out at a modern tournament on Saturday to one of the middle schoolers at my LGS and he went 3-1 with it. I don't know all of his matchups but I know he beat Merfolk and lost to Bant Eldrazi. He picked up the deck pretty fast and did well. I'm not sure what that says about our deck versus what it says about him being good at magic but it's interesting.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
The only color I'd consider splashing is black. It gives you Abrupt Decay, Maelstrom Pulse, Slaughter Games, Kolaghan's Command, Terminate, Dismember. All in all the deck is good against creature based decks, so removal is not all that crazy. Decay and Pulse help against Blood Moon, Kommand helps against Lantern Control and to grind getting back Titans and also dead baloths in response to Lili's +1. Slaugher Games can be good against U based Scapeshift which is an unwinnable MU (although no one plays it anymore), and grants free wins vs random combo decks. The other cards you could bring off B are discard spells (Thoughtseize, Inquisition of Kozilek, Duress and Collective Brutality). Discard could be helpful but it's not the deck's usual path, it could prove a great addition for the infect and burn MUs though, and help against moon decks too (except burtality). The last card Black brings is Night of Souls' Betrayal which a really far fetched card, as getting double black can prove more than just difficult although it single handedly wrecks Infect. The problem with the card is that we have no way of tutoring it like Melira and Rec Sage.
I think if I were to splash I'd add +1 Blood Crypt +1 Smoldering Marsh to the MD and rework the SB like this:
2x Collective Brutality
2x Sudden Shock
1x Ancient Grudge
1x Melira, Sylvok Outcast
2x Abrupt Decay
1x Kolaghan's Command
1x Maelstrom Pulse
3x Obstinate Baloth
But I think it's a very long shot and needs to be properly tested. I think the deck being RG is fine, we just need to find the perfect 15 for the local metagame and the perfect 15 for the open metagame.
If you check out nookularboys posts he has a blog where he rights about this deck a bit and he tried a white splash for a while. He ran some paths, some Phyrexian Unlife's for aggro matchups. You should read his posts about it and maybe try it yourself. I think the only change in the mana-base are a temple garden replacing a forest and a sacred foundry replacing a basic mountain.
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
2-0 vs Jund
2-1 vs RG Tron
1-2 vs Dredge (Mull'd to 5 on the third game and almost got there)
2-0 vs Abzan Company
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
Yes.
Here is my list. I've gone mostly 3-1 at most weekly grinders. As of lately, I've been losing to just unlucky draws.
I won a modern 1k with this list, but for the GPTs as of lately, it hasn't done that well. I think its more because my meta knows I play the deck. So I'll be swapping off it for a while.
Lands:
2 Arid Mesa
4 Wooded Foothills
2 Cinder Glade
2 Forest
6 Mountain
1 Plains
4 Stomping Ground
1 Sacred Foundry
3 Valakut, the Molten Pinnacle
Spells:
3 Anger of the Gods
2 Farseek
4 Search for Tomorrow
1 Summoner's Pact
1 Summoning Trap
4 Through the Breach
1 Chalice of the Void
1 Scapeshift
2 Sudden Shock
2 Nahiri, the Harbinger
3 Emrakul, the Aeons Torn
4 Primeval Titan
4 Sakura-Tribe Elder
1 Obstinate Baloth
2 Courser of Kruphix
2 Blessed Alliance
1 Choke
2 Oblivion Ring
1 Obstinate Baloth
3 Rest in Peace
1 Stony Silence
2 Sudden Shock
2 Chalice of the Void
1 Ricochet Trap
4 Wooded Foothills
2 Forest
7 Mountain
4 Stomping Ground
3 Windswept Heath
4 Valakut, the Molten Pin..
4 Sakura-Tribe Elder
2 Courser of Kruphix
4 Primeval Titan
4 Search for Tomorrow
4 Explore
3 Anger of the Gods
1 Harmonize
3 Scapeshift
2 Summoner's Pact
4 Lightning Bolt
3 Obstinate Baloth
2 Tireless Tracker
1 Reclamation Sage
2 Chalice of the Void
3 Sudden Shock
2 Engineered Explosives
2 Grafdigger's Cage
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
What kind match up people side Tireless Tracker?
Overall is a interesting list , I dont know why people always drop Khalni Heart Expedition...
She can ramp mana very fast... and I think is better for the current metagame
Hey I just saw your post. I think someone mentioned in below, but I tried a white splash out at an SCG event. I did a writeup at the link below:
https://fetchshockblog.wordpress.com/2016/06/07/scg-modern-classic-report-naya-scapeshift/
I'm actually in the middle of revisiting this idea. When I did it for the tournament, it was for Unlife, which was good but never came up much. Now, I'm just looking for some percentage points in aggro matchups, which I think will help out in tournaments. Right now, the splash is only for some Paths and Blessed Alliance in the SB. The manabase I think should look like this:
4 Wooded Foothills
4 Valakut
2 Cinder Glade
2 Stomping Ground
2 Sacred Foundry
6 Mountain
2 Forest
1 Plains
As of now, I'm keeping the 4 Bolts MD so this setup gives 12 Mountains, 11 T1 Green (18.3%), 6 T1 White (10%), 14 T1 Red (23.3%). The MD hasn't been worked out yet, but its looking like a standard setup as the G1 plan is pretty potent. If anyone has suggestions or has tested anything out, I'd love to hear it.
Fetch-Shock-Blog
Moderator of /r/Scapeshift
I have been following this thread for a few weeks now since I am seriously considering buying into TitanShift. I do have some questions thought. My LGS is mostly aggro (2 Boggles, 1 Infect, Merfolk, Grixis Delver, Eldrazi and Taxes, Burn and some homebrews). In such a metagame, does it make sense to drop down to 2 farseek, 2 explore alongside 4 Searh and 3 KHE and run more Anger of the Gods / Engineered Explosives / Spellksite mb? Does sacrificing some land search in favor of pre-board removal make sense?
I play tested several games on cockatrice, and I really like the deck. I am just concerned about the Aggro matchups since aside from Tribe-Elder and Bolt, the maindeck usually doesn't run much disruption.
Also, what sideboard advice do you have for such a metagame? I was thinking of the following:
4 Anger of the Gods main (since it is the most broad answer - although I could see an argument for a 2/2 split with Explosives
SB would be:
2 Engineered Explosives (or 2 Anger if EE goes main)
2 Ancient Grudge
1 Gaea's Revenge (we have some occasional UB control)
3 Nature's Claim
2 Back to Nature (2 boggles players)
2 Wheel of Sun and Moon
2 Spellskite
1 Crumble to Dust
PS: I often end up running 61 cards main (personal preference), so I can always pack an extra Explore / Pia and Kiran Nalaar / ...
Yes, if your meta is really heavy Aggro all the time you can have good results mainboarding more sweepers. My meta used to be all Aggro all the time and I mainboarded 3 Angers and sideboarded the fourth and 2 clasms. Plus 4 bolts maindeck. It worked just fine. Another option that can be really good (especially if you run into things that are less like Elves where it's sweeper or die often times) is running 2 Courser of Kruphix, it blocks well, makes your fetchlands painless, and adds gain 1 life to every ramp spell. It even has staying power against grindy decks post board as a way to generate card advantage and gain life.
Also, I'm not gonna say I can recommend running 61 cards, but if I were to do it, I would add another Anger of the Gods
Marath, Will of the Wild Tokens!! / Karrthus, Tyrant of Jund Dragons! / Muzzio, Visionary Architect / Brago, King Eternal / Daretti, Scrap Savant / Narset, Enlightened Master / Alesha, Who Smiles at Death / Bruna, Light of Alabaster / Marchesa, the Black Rose / Iroas, God of Victory / Freyalise, Llanowar's Fury / Omnath, Locus of rage / Titania, Protector of Argoth / Kozilek, the Great Distortion
Modern
Elves / Titanshift / Merfolk
There is no faster ramp than KHE, it's 2 lands for 2 mana and it gets online very fast. It's the most explosive ramp spell in the deck, period. It's the worse card to top deck in the late game, but even there it can be game winning. It enables shennanigans with scapeshift and titan. I'd never play less than 2 expeditions.