Sorry I haven't been around yall, I was sick as a dog all weekend and I usually only post while I am at work (took Friday and Monday off because of being sick). I've caught up on most of the posts and will edit this one as I read more. First I'll give my Decklist and first OGW FNM with 67 people.
Round 1 Burn (1-2) [0-1]
I lost game 1 pretty handedly as he was able to race in for damage before I could get too much gas on the table. Game 2 I won off the back of Thought-Knot Seer. One hell of a card. He bolted and traded a swiftspear for the first one I had dropped turn 2 and couldn't answer the 2nd one on Turn 3. Game 3 was close but he drew 3 Skull Cracks and 2 Atarka's command. Without the ability to gain life, he finally was able to kill me.
Round 2 Zoo (2-0) [1-1]
These 2 games were an absolute showcase of the power of TKS and Reality Smasher. Game 1 I played double Thought Knot Seer turn 4 (he made the "mistake" of pathing the first one in response to the trigger which allowed me to see he had 2 Rampagers in hand. I ripped both of them and rode easily to victory). Game 2 I wiped his T2 Emmisary->New Bushwacker with a flaying tendrils on turn 3 and played Blight Herder and Reality Smasher T4 (swinging the smasher in to put him down to 10 and unable to mount a big enough crack back without worrying about being blown out).
Round 3 Jund (1-2) [1-2]
My luck with Jund lately, I TS and Inquisition T1 and T2.. He still draws into a Lili T3 and I draw blanks for days. Game 2 was normal grindy game in which we easily win. Game 3 He T1 inquisitioned to take Lingering Souls (I had that and Blight Herder in hand), T2 GQ'd my temple and then surgical extractioned both my Temple and Lingering souls. i proceed to draw nothing the rest of the game. Sigh.. more terrible topdecks from me against a favorable matchup.
Round 4 Zoo (2-0) [2-2]
Second verse same as the first. He was able to EXPLODE onto the board all 3 games but Flaying Tendrils is a house. Sure it doesn't kill Nactals or goyf sometimes but they often (against me) get Emissary into 2 dudes. Very nice to clear away the Emissary, Guides, Swiftspears and other such things. It also curves EXTREMELY well into Blight Herder. I did get extremely fortunate game 3 where I ripped a Timely Reinforcements to stall for a turn (he just shrugged like it didn't matter) and I ripped another land the following turn which let me cast All is Dust and then run away with it.
All in all, the new cards are AMAZING. I see a lot of pessimism around Reality Smasher and I couldn't be happier with him... as a 2x. Sure he is just a wall/beater but in a lot of aggro matchups (like Zoo), they tend to hurt themselves a lot as they try to race you down. Being able to jam in 5 damage has rapidly flipped the tables and put them on their heels. Couple that with Vault of the Archangel which makes you Trample over for 4 damage always.. it's really good. Thought-knot Seer (as we have all attested to) is amazing. He rips cards, he gets in for beats and even when he is removed, he still has gotten in a ton of value. I am absolutely in love.
I am wondering if we should start running Leyline of Sanctity in the Sideboard. I feel like against Burn it really hoses them over. I remember with other decks it just forces them to point their burn at dudes and they swing through anyway but against us... we have SO many big dudes.. I think that could make it too awkward for them. Other things it helps against is mirror match for the discard/o. sower/TKS, Liliana's Edict/Ult, Karn's + (and if he -3's we likely kill it in my experience).. I'm sure there are others. I am not sold on it in the least but it does still seem worthwhile.
I can also agree with what many of you have noticed so far... Aggro decks are everywhere as people are already trying to 1up the perceived GR Tron boogyman. All in all, I think we have a fairly sound aggro matchup with the right sideboard. Zoo was everywhere which surprised me a little bit but with the New Bushwacker... they are pretty good.
I still need to pick up 2 Warping Wails and I'll test them out in place of Go for the Throat but I am still unsure. If the number of aggro decks stays where it's at, I may move the Flaying Tendrils to the MB and just call it a day.
Edit: Oh and to Deaddrift (and others curious about the SB cheatsheet I was using), it was taken down from where I initially found it so I will be re-typing it and upload it shortly.
Sorry I haven't been around yall, I was sick as a dog all weekend and I usually only post while I am at work (took Friday and Monday off because of being sick). I've caught up on most of the posts and will edit this one as I read more. First I'll give my Decklist and first OGW FNM with 67 people.
Round 1 Burn (1-2) [0-1]
I lost game 1 pretty handedly as he was able to race in for damage before I could get too much gas on the table. Game 2 I won off the back of Thought-Knot Seer. One hell of a card. He bolted and traded a swiftspear for the first one I had dropped turn 2 and couldn't answer the 2nd one on Turn 3. Game 3 was close but he drew 3 Skull Cracks and 2 Atarka's command. Without the ability to gain life, he finally was able to kill me.
Round 2 Zoo (2-0) [1-1]
These 2 games were an absolute showcase of the power of TKS and Reality Smasher. Game 1 I played double Thought Knot Seer turn 4 (he made the "mistake" of pathing the first one in response to the trigger which allowed me to see he had 2 Rampagers in hand. I ripped both of them and rode easily to victory). Game 2 I wiped his T2 Emmisary->New Bushwacker with a flaying tendrils on turn 3 and played Blight Herder and Reality Smasher T4 (swinging the smasher in to put him down to 10 and unable to mount a big enough crack back without worrying about being blown out).
Round 3 Jund (1-2) [1-2]
My luck with Jund lately, I TS and Inquisition T1 and T2.. He still draws into a Lili T3 and I draw blanks for days. Game 2 was normal grindy game in which we easily win. Game 3 He T1 inquisitioned to take Lingering Souls (I had that and Blight Herder in hand), T2 GQ'd my temple and then surgical extractioned both my Temple and Lingering souls. i proceed to draw nothing the rest of the game. Sigh.. more terrible topdecks from me against a favorable matchup.
Round 4 Zoo (2-0) [2-2]
Second verse same as the first. He was able to EXPLODE onto the board all 3 games but Flaying Tendrils is a house. Sure it doesn't kill Nactals or goyf sometimes but they often (against me) get Emissary into 2 dudes. Very nice to clear away the Emissary, Guides, Swiftspears and other such things. It also curves EXTREMELY well into Blight Herder. I did get extremely fortunate game 3 where I ripped a Timely Reinforcements to stall for a turn (he just shrugged like it didn't matter) and I ripped another land the following turn which let me cast All is Dust and then run away with it.
All in all, the new cards are AMAZING. I see a lot of pessimism around Reality Smasher and I couldn't be happier with him... as a 2x. Sure he is just a wall/beater but in a lot of aggro matchups (like Zoo), they tend to hurt themselves a lot as they try to race you down. Being able to jam in 5 damage has rapidly flipped the tables and put them on their heels. Couple that with Vault of the Archangel which makes you Trample over for 4 damage always.. it's really good. Thought-knot Seer (as we have all attested to) is amazing. He rips cards, he gets in for beats and even when he is removed, he still has gotten in a ton of value. I am absolutely in love.
I am wondering if we should start running Leyline of Sanctity in the Sideboard. I feel like against Burn it really hoses them over. I remember with other decks it just forces them to point their burn at dudes and they swing through anyway but against us... we have SO many big dudes.. I think that could make it too awkward for them. Other things it helps against is mirror match for the discard/o. sower/TKS, Liliana's Edict/Ult, Karn's + (and if he -3's we likely kill it in my experience).. I'm sure there are others. I am not sold on it in the least but it does still seem worthwhile.
I can also agree with what many of you have noticed so far... Aggro decks are everywhere as people are already trying to 1up the perceived GR Tron boogyman. All in all, I think we have a fairly sound aggro matchup with the right sideboard. Zoo was everywhere which surprised me a little bit but with the New Bushwacker... they are pretty good.
I still need to pick up 2 Warping Wails and I'll test them out in place of Go for the Throat but I am still unsure. If the number of aggro decks stays where it's at, I may move the Flaying Tendrils to the MB and just call it a day.
Edit: Oh and to Deaddrift (and others curious about the SB cheatsheet I was using), it was taken down from where I initially found it so I will be re-typing it and upload it shortly.
Love these details. Would you make any other changes to the main deck? Would you add anymore reality smashers or change up the mana? Would you increase IOK and decrease Thoughtseize?
Love these details. Would you make any other changes to the main deck? Would you add anymore reality smashers or change up the mana? Would you increase IOK and decrease Thoughtseize?
I totally like the creature base as of now. Totally should have 2-2 of TS and Inquisition at least but I didn't have Inquisitions before they jumped to $30.. it hasn't been too much of a loss. I love my mana base. It's been very very stable for me and I love not having fetches. I would add a 1 of Cavern of Souls as soon as I pick one up (I bought one after I went 4-0 last tuesday and got $70 store credit but I traded for all my new OGW cards for it and I was more than happy to cut it for that). I got 4 tournaments this week and then 3 next week with Regionals on the weekend. Super stoked and I'll keep yall updated.
Love these details. Would you make any other changes to the main deck? Would you add anymore reality smashers or change up the mana? Would you increase IOK and decrease Thoughtseize?
I totally like the creature base as of now. Totally should have 2-2 of TS and Inquisition at least but I didn't have Inquisitions before they jumped to $30.. it hasn't been too much of a loss. I love my mana base. It's been very very stable for me and I love not having fetches. I would add a 1 of Cavern of Souls as soon as I pick one up (I bought one after I went 4-0 last tuesday and got $70 store credit but I traded for all my new OGW cards for it and I was more than happy to cut it for that). I got 4 tournaments this week and then 3 next week with Regionals on the weekend. Super stoked and I'll keep yall updated.
Love these details. Would you make any other changes to the main deck? Would you add anymore reality smashers or change up the mana? Would you increase IOK and decrease Thoughtseize?
I totally like the creature base as of now. Totally should have 2-2 of TS and Inquisition at least but I didn't have Inquisitions before they jumped to $30.. it hasn't been too much of a loss. I love my mana base. It's been very very stable for me and I love not having fetches. I would add a 1 of Cavern of Souls as soon as I pick one up (I bought one after I went 4-0 last tuesday and got $70 store credit but I traded for all my new OGW cards for it and I was more than happy to cut it for that). I got 4 tournaments this week and then 3 next week with Regionals on the weekend. Super stoked and I'll keep yall updated.
Thanks for the quick response!
Not a problem. I am usually active enough during the day while I am at work to post tournament results and respond with comments and answers. I play in 3-4 tournaments a week, 1-2 being 12-20 people in size and the others anywhere between 40-80. All these reps IRL really help. I don't play on Modo and I know the meta there is its own animal.
How's your mana base treating you? Would you adjust? I like the four-of Cave of Koilos because it's cheap, but also because it seems like the pain lands are better than fetches in a deck that needs access to colorless mana sources.
How's the mainboard All is Dust been? I've been running a pretty similar list to you, the major differences being Dismembers over Go for the Throats, a slightly different mana base and a 25th land over the AiD. I've been thinking about dropping a land for another spell but every time I'm about to make the change I get mana screwed and reconsider.
How essential do you feel map is? I'm playing a similar list to yours but with md surgical extractions instead of map. I'm happy w/ my results thus far but I'm curious if you have it in there because you feel it ups your chance of consistently casting eldrazi early or because you feel the deck needs it to function.
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My Decks:
UG Merfolk RG 8-Whack BWG Abzan midrange GRB Living End UWB Spirit Control
GU Kruphix's "Hug Assassin" RW Kalemne's "Play Fatties and Hope for the Best!" BUGW Atraxa's "All counters, all the time"
How's the mainboard All is Dust been? I've been running a pretty similar list to you, the major differences being Dismembers over Go for the Throats, a slightly different mana base and a 25th land over the AiD. I've been thinking about dropping a land for another spell but every time I'm about to make the change I get mana screwed and reconsider.
It is the most ridiculous life saving card ever. I'd say it is relevant in about 25-33% of games and when I play it I generally win. In an open meta like a SCG open or GP, I won't cut it. If my local meta is all hyper fast aggro I would replace it for another sweeper. But it break parity, and it pulls you back from a losing position extremely well.
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Current Decks
Modern
No idea because my favorite decks keep getting banned or having the rules changed against them
I have been kicking this around with a friend who is a really good BGx player, a 1x Sorin, Solemn Visitor in the board. He has been having s lot of success with him in his MD while playing Abzan. With all of the tokens this deck makes, Sorin could be absolutely back breaking in grindy matches.
I think I am going to try him out to see how he feels.
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This is my current decklist. I haven't got a chance to play with this version yet. The list i had prior to OGW went 3-1 losing to an aggro goblins deck (bad beats).
I know i will see a rise of R/G Tron and Jeskai control. Right now I'm missing 5 cards in the sideboard. Should i go 2-3 rest for the weary , vampiric link , or timely reinforcements for lifegain? Then 1-2 disenchant or leave no trace? Then there is also the possibility of engineered explosives as a 1 of. Each of the cards has its own special niche to them.
This is my current decklist. I haven't got a chance to play with this version yet. The list i had prior to OGW went 3-1 losing to an aggro goblins deck (bad beats).
I know i will see a rise of R/G Tron and Jeskai control. Right now I'm missing 5 cards in the sideboard. Should i go 2-3 rest for the weary , vampiric link , or timely reinforcements for lifegain? Then 1-2 disenchant or leave no trace? Then there is also the possibility of engineered explosives as a 1 of. Each of the cards has its own special niche to them.
Rest for the Weary > Timely Reinforcements. 8 life is at worst 2 cards from Burn. Think of it like a Mind Wrench. But in reality it's about 2.66 cards which makes it insane. I run 3 Rests in my SB.
This is my current decklist. I haven't got a chance to play with this version yet. The list i had prior to OGW went 3-1 losing to an aggro goblins deck (bad beats).
I know i will see a rise of R/G Tron and Jeskai control. Right now I'm missing 5 cards in the sideboard. Should i go 2-3 rest for the weary , vampiric link , or timely reinforcements for lifegain? Then 1-2 disenchant or leave no trace? Then there is also the possibility of engineered explosives as a 1 of. Each of the cards has its own special niche to them.
Rest for the Weary > Timely Reinforcements. 8 life is at worst 2 cards from Burn. Think of it like a Mind Wrench. But in reality it's about 2.66 cards which makes it insane. I run 3 Rests in my SB.
I have gone to a 2/2 split of Rest/Timely. All four come in vs. Burn, Rest vs. Scapeshift, Timely vs. Zoo etc.
My board is in a constant state of flux though. I am trying to shore up Burn, fast aggro, Tron, Scapeshift/combo, and Lantern Control. It is not easy.
This is my current decklist. I haven't got a chance to play with this version yet. The list i had prior to OGW went 3-1 losing to an aggro goblins deck (bad beats).
I know i will see a rise of R/G Tron and Jeskai control. Right now I'm missing 5 cards in the sideboard. Should i go 2-3 rest for the weary , vampiric link , or timely reinforcements for lifegain? Then 1-2 disenchant or leave no trace? Then there is also the possibility of engineered explosives as a 1 of. Each of the cards has its own special niche to them.
Rest for the Weary > Timely Reinforcements. 8 life is at worst 2 cards from Burn. Think of it like a Mind Wrench. But in reality it's about 2.66 cards which makes it insane. I run 3 Rests in my SB.
I have gone to a 2/2 split of Rest/Timely. All four come in vs. Burn, Rest vs. Scapeshift, Timely vs. Zoo etc.
My board is in a constant state of flux though. I am trying to shore up Burn, fast aggro, Tron, Scapeshift/combo, and Lantern Control. It is not easy.
Thank you for your comments. I am going to try out 2/1 split on Rest & Timely and 1 disenchant & 1 leave no trace .
The fact that we don't take much damage from our land base helps vs. Scapeshift. With the ability to take their combo out via memoricide is nice along with life gain. Ghost quarters main also help the match up a little bit.
Lantern control is tough since they can mill away our win cons. To bad emrakul can't fix that for us. ratchet bomb helps take out the soft lock while they wait for academy ruins and then we are forced to play newalmog to blow up ensnaring bridges or their ruins. pithing needle helps a little bit.
Im playing doom blade over go for the throat. Black creatures are non-existent (or they are actively bad).
The fish, tasigur, Bob and rhino all disagree with your assessment that black creatures are actively bad.
While I agree that those cards good and merit removal I would say that Go For the Throat vs. Doom Blade is a meta call. I've taken to running Doom Blade myself, because I don't see that many decks packing scary black creatures anymore (most of the Grixis players have turned to other combinations without black and there's hardly any jund/junk), however, affinity is played heavily in my meta, so Go For the Throat is often blanked in G1, leaving Doom Blade the better option.
I've noticed that several lists have cut 1 Lingering Souls to make room for the new OGW Eldrazi. While I haven't had a chance to test out the new cards I'm skeptical of cutting Lingering Souls, as in my experience no single card has stolen the game as many times as Lingering Souls (supported by one of the pioneers of this deck, who had his win% go from 34% to 70% after adding Lingering Souls). From walling off affinity to dealing with Liliana to just straight out beating my opponent for the win - it has many applications and I'm (almost) never unhappy when I draw into it. I can't see how you'd want to play less than 4.
The 4 creatures listed here are all in our best matchups (They are not good creatures in this context). The matchups are good enough that the change in win rate is not significant. You would be much better vs affinity on the other hand if you make this switch.
I once dropped 1 Lingering Souls, thinking that it is too slow against aggro/burn. However I missed winning with the spirits in grindy matchups so now I cut 1 Oblivion Sower to put the 4th Lingering Souls back. TL;DR: Dont cut Lingering Souls.
Im playing doom blade over go for the throat. Black creatures are non-existent (or they are actively bad).
The fish, tasigur, Bob and rhino all disagree with your assessment that black creatures are actively bad.
While I agree that those cards good and merit removal I would say that Go For the Throat vs. Doom Blade is a meta call. I've taken to running Doom Blade myself, because I don't see that many decks packing scary black creatures anymore (most of the Grixis players have turned to other combinations without black and there's hardly any jund/junk), however, affinity is played heavily in my meta, so Go For the Throat is often blanked in G1, leaving Doom Blade the better option.
I've noticed that several lists have cut 1 Lingering Souls to make room for the new OGW Eldrazi. While I haven't had a chance to test out the new cards I'm skeptical of cutting Lingering Souls, as in my experience no single card has stolen the game as many times as Lingering Souls (supported by one of the pioneers of this deck, who had his win% go from 34% to 70% after adding Lingering Souls). From walling off affinity to dealing with Liliana to just straight out beating my opponent for the win - it has many applications and I'm (almost) never unhappy when I draw into it. I can't see how you'd want to play less than 4.
I definitely agree with doom blade over go for the throat. The only black creature worth killing is dark confidant cause it provides card advantage. We go bigger than rhinos, tasigurs, and anglers. We need quick kill spells to deal with affinity over hitting everything else, but affinity creatures.
I love lingering souls , it really does wonders sometimes, but i don't want multiple copies of it in my hand. 3 feels right in the deck. I'll find out later today how it works out.
Thanks for the write up. In the Kiki chord match up taking Kiki with the first memoricide is normally the correct play from my play testing. Taking Chord reduces their flexibility, but Kiki (normally 2 copies) is what makes their deck do obscene things. You saw some of the issues with Pia. But remember they can also do Kiki + voice/wall of omens/witness to create an engine you won't dig out of and they will eventually find the combo.
The whole deck is based on out valuing you and Kiki just makes the value take off.
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what do you think?
Mainboard
3 Wasteland Strangler
3 Thought-Knot Seer
4 Blight Herder
3 Reality Smasher
2 Oblivion Sower
1 Ulamog, the Ceaseless Hunger
4 Relic of Progenitus
1 Dismember
2 Warping Wail
4 Path to Exile
3 Inquisition of Kozilek
3 Lingering Souls
2 Thoughtseize
1 Plains
2 Swamp
4 Caves of Koilos
4 Eldrazi Temple
3 Ghost Quarter
2 Godless Shrine
3 Marsh Flats
1 Vault of the Archangel
3 Eye of Ugin
2 Urborg, Tomb of Yawgmoth
Sideboard
1 Spellskite
3 Stony Silence
2 Disenchant
2 Surgical Extraction
2 Flaying Tendrils
3 Rest for the Way
1 Memoricide
1 Celestial Purge
3x Wasteland Strangler
3x Thought-knot Seer
4x Blight Herder
2x Reality Smasher
2x Oblivion Sower
1x Ulamog, the Ceaseless Hunger
Instants (6):
4x Path to Exile
2x Go for the Throat
Sorceries (9):
1x Inquisition of Kozilek
3x Thoughtseize
4x Lingering Souls
1x All is Dust
Artifact (6):
4x Relic of Progenitus
2x Expedition Map
4x Eldrazi Temple
2x Eye of Ugin
2x Urborg, Tomb of the Yawgmoth
4x Cave of Koilos
4x Godless Shrine
2x Ghost Quarter
1x Swamp
1x Plains
1x Waste
1x Bojuka Bog
1x Vault of the Archangel
1x Shambling Vent
2x Timely Reinforcements
2x Stony Silence
2x Flaying Tendrils
1x Damnation
2x Surgical Extraction
1x Ghost Quarter
1x Spellskite
2x Duress
1x Disenchant
1x Memorcide
67 Man FNM Tournament Report:
Round 1 Burn (1-2) [0-1]
I lost game 1 pretty handedly as he was able to race in for damage before I could get too much gas on the table. Game 2 I won off the back of Thought-Knot Seer. One hell of a card. He bolted and traded a swiftspear for the first one I had dropped turn 2 and couldn't answer the 2nd one on Turn 3. Game 3 was close but he drew 3 Skull Cracks and 2 Atarka's command. Without the ability to gain life, he finally was able to kill me.
Round 2 Zoo (2-0) [1-1]
These 2 games were an absolute showcase of the power of TKS and Reality Smasher. Game 1 I played double Thought Knot Seer turn 4 (he made the "mistake" of pathing the first one in response to the trigger which allowed me to see he had 2 Rampagers in hand. I ripped both of them and rode easily to victory). Game 2 I wiped his T2 Emmisary->New Bushwacker with a flaying tendrils on turn 3 and played Blight Herder and Reality Smasher T4 (swinging the smasher in to put him down to 10 and unable to mount a big enough crack back without worrying about being blown out).
Round 3 Jund (1-2) [1-2]
My luck with Jund lately, I TS and Inquisition T1 and T2.. He still draws into a Lili T3 and I draw blanks for days. Game 2 was normal grindy game in which we easily win. Game 3 He T1 inquisitioned to take Lingering Souls (I had that and Blight Herder in hand), T2 GQ'd my temple and then surgical extractioned both my Temple and Lingering souls. i proceed to draw nothing the rest of the game. Sigh.. more terrible topdecks from me against a favorable matchup.
Round 4 Zoo (2-0) [2-2]
Second verse same as the first. He was able to EXPLODE onto the board all 3 games but Flaying Tendrils is a house. Sure it doesn't kill Nactals or goyf sometimes but they often (against me) get Emissary into 2 dudes. Very nice to clear away the Emissary, Guides, Swiftspears and other such things. It also curves EXTREMELY well into Blight Herder. I did get extremely fortunate game 3 where I ripped a Timely Reinforcements to stall for a turn (he just shrugged like it didn't matter) and I ripped another land the following turn which let me cast All is Dust and then run away with it.
All in all, the new cards are AMAZING. I see a lot of pessimism around Reality Smasher and I couldn't be happier with him... as a 2x. Sure he is just a wall/beater but in a lot of aggro matchups (like Zoo), they tend to hurt themselves a lot as they try to race you down. Being able to jam in 5 damage has rapidly flipped the tables and put them on their heels. Couple that with Vault of the Archangel which makes you Trample over for 4 damage always.. it's really good. Thought-knot Seer (as we have all attested to) is amazing. He rips cards, he gets in for beats and even when he is removed, he still has gotten in a ton of value. I am absolutely in love.
I am wondering if we should start running Leyline of Sanctity in the Sideboard. I feel like against Burn it really hoses them over. I remember with other decks it just forces them to point their burn at dudes and they swing through anyway but against us... we have SO many big dudes.. I think that could make it too awkward for them. Other things it helps against is mirror match for the discard/o. sower/TKS, Liliana's Edict/Ult, Karn's + (and if he -3's we likely kill it in my experience).. I'm sure there are others. I am not sold on it in the least but it does still seem worthwhile.
I can also agree with what many of you have noticed so far... Aggro decks are everywhere as people are already trying to 1up the perceived GR Tron boogyman. All in all, I think we have a fairly sound aggro matchup with the right sideboard. Zoo was everywhere which surprised me a little bit but with the New Bushwacker... they are pretty good.
I still need to pick up 2 Warping Wails and I'll test them out in place of Go for the Throat but I am still unsure. If the number of aggro decks stays where it's at, I may move the Flaying Tendrils to the MB and just call it a day.
Edit: Oh and to Deaddrift (and others curious about the SB cheatsheet I was using), it was taken down from where I initially found it so I will be re-typing it and upload it shortly.
Edit #2: Here is a link to the cheatsheet. This is by no means 100%. Just a general guide that can help you sideboard sometimes. https://drive.google.com/file/d/0B0MFQfYtTS-mdV80NmxpdmZPMW8/view?usp=sharing
Love these details. Would you make any other changes to the main deck? Would you add anymore reality smashers or change up the mana? Would you increase IOK and decrease Thoughtseize?
I totally like the creature base as of now. Totally should have 2-2 of TS and Inquisition at least but I didn't have Inquisitions before they jumped to $30.. it hasn't been too much of a loss. I love my mana base. It's been very very stable for me and I love not having fetches. I would add a 1 of Cavern of Souls as soon as I pick one up (I bought one after I went 4-0 last tuesday and got $70 store credit but I traded for all my new OGW cards for it and I was more than happy to cut it for that). I got 4 tournaments this week and then 3 next week with Regionals on the weekend. Super stoked and I'll keep yall updated.
Thanks for the quick response!
Not a problem. I am usually active enough during the day while I am at work to post tournament results and respond with comments and answers. I play in 3-4 tournaments a week, 1-2 being 12-20 people in size and the others anywhere between 40-80. All these reps IRL really help. I don't play on Modo and I know the meta there is its own animal.
RG 8-Whack
BWG Abzan midrange
GRB Living End
UWB Spirit Control
GU Kruphix's "Hug Assassin"
RW Kalemne's "Play Fatties and Hope for the Best!"
BUGW Atraxa's "All counters, all the time"
It is the most ridiculous life saving card ever. I'd say it is relevant in about 25-33% of games and when I play it I generally win. In an open meta like a SCG open or GP, I won't cut it. If my local meta is all hyper fast aggro I would replace it for another sweeper. But it break parity, and it pulls you back from a losing position extremely well.
I think I am going to try him out to see how he feels.
The fish, tasigur, Bob and rhino all disagree with your assessment that black creatures are actively bad.
1 Cavern of Souls
3 Caves of Koilos
4 Eldrazi Temple
3 Eye of Ugin
3 Ghost Quarter
1 Godless Shrine
2 Plains
1 Shambling Vent
2 Swamp
3 Urborg, Tomb of Yawgmoth
1 Vault of the Archangel
// Creatures
4 Blight Herder
3 Oblivion Sower
3 Thought-Knot Seer
2 Ulamog, the Ceaseless Hunger
3 Wasteland Strangler
1 Dismember
1 Doom Blade
4 Path to Exile
// Sorceries
1 All Is Dust
3 Inquisition of Kozilek
3 Lingering Souls
2 Thoughtseize
// Artifacts
2 Expedition Map
4 Relic of Progenitus
2 Flaying Tendrils
2 Memoricide
2 Pithing Needle
2 Ratchet Bomb
2 Spellskite
I know i will see a rise of R/G Tron and Jeskai control. Right now I'm missing 5 cards in the sideboard. Should i go 2-3 rest for the weary , vampiric link , or timely reinforcements for lifegain? Then 1-2 disenchant or leave no trace? Then there is also the possibility of engineered explosives as a 1 of. Each of the cards has its own special niche to them.
Rest for the Weary > Timely Reinforcements. 8 life is at worst 2 cards from Burn. Think of it like a Mind Wrench. But in reality it's about 2.66 cards which makes it insane. I run 3 Rests in my SB.
My board is in a constant state of flux though. I am trying to shore up Burn, fast aggro, Tron, Scapeshift/combo, and Lantern Control. It is not easy.
Tron match up is hard. The best we can do is pithing needle or hero's downfall out of the side. I would rather run crucible of worlds and go the ghost quarter route before heros downfall.
The fact that we don't take much damage from our land base helps vs. Scapeshift. With the ability to take their combo out via memoricide is nice along with life gain. Ghost quarters main also help the match up a little bit.
Lantern control is tough since they can mill away our win cons. To bad emrakul can't fix that for us. ratchet bomb helps take out the soft lock while they wait for academy ruins and then we are forced to play newalmog to blow up ensnaring bridges or their ruins. pithing needle helps a little bit.
The 4 creatures listed here are all in our best matchups (They are not good creatures in this context). The matchups are good enough that the change in win rate is not significant. You would be much better vs affinity on the other hand if you make this switch.
I once dropped 1 Lingering Souls, thinking that it is too slow against aggro/burn. However I missed winning with the spirits in grindy matchups so now I cut 1 Oblivion Sower to put the 4th Lingering Souls back. TL;DR: Dont cut Lingering Souls.
I love lingering souls , it really does wonders sometimes, but i don't want multiple copies of it in my hand. 3 feels right in the deck. I'll find out later today how it works out.
The whole deck is based on out valuing you and Kiki just makes the value take off.