What I'm hoping for out of Rivals is that Kumena (not the Speaker, the actual character in the Ixalan story) gets the Baral/Thalia treatment as a high-impact 2- or 3-drop. Kopala has certainly exceeded my expectations, so hopefully we can get lucky again. And Dominaria may have a hidden gem or two for us, even if it's not heavy on the tribal theme (as there will almost certainly be Merfolk in it).
Question, does Kopala work the same way as Kira? For Kira's ability to work, she must be on the battlefield before targets are declared. I'm assuming you cannot vial in Kopala in response to, say, bolt...well you can, but it won't do anything lol
Question, does Kopala work the same way as Kira? For Kira's ability to work, she must be on the battlefield before targets are declared. I'm assuming you cannot vial in Kopala in response to, say, bolt...well you can, but it won't do anything lol
Correct. Kopala needs to be on board for its ability to have an effect. Once bolt is on the stack, the targets have already been chosen, so putting Kopala in play does nothing.
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This is what I have gathered from testing Tropical fish. I cannot say one is better than the other right now but I have been enjoying the deck. The most noticeable difference has been just been the redundancy in efficient beaters. With mono U it was always relying on cursecarcher, silvergill, and harbinger to be the main threats. I was reluctant to swing into an established board with lords and risk a blow out but having speaker and branch walker out as extra muscle has felt good as I can be more aggressive. It also makes cheap removal a little less threatening because I can back that silvergill up with an extra branchwalker or speaker. I do not feel like this is a nrw turn for merfolk as a zoo style deck but more as a little more efficient and not worrying about waiting to late game to get in with wave tokens or try to wait for harbinger to get more value and swing.
I still flip between the two because I'm trying to figure it out and I'm trying master of waves in Tropical just to see what happens so hopefully it will be fun.
This reminds me of when eldrazi and taxes came out and everyone started arguing over whether it was "better" than mono white where really it only come down to what you like to play. Talk about what works in what you are playing and what doesn't.
Great points. How many Masters are you playing and in place of what? I tried one over the third Reej, and liked it, but overall I felt Reejery's interactions were more clutch. I'm hesitant to remove my interaction :/
Has anyone tried Vapor Snag in place of the two Dismembers? I feel like it is strong since we are ending games quicker and have more powerful alpha strikes, and we have 8 card draw targets to bounce for value in matches where creature interaction is not relevant. I haven't had the time to test this against too many different decks, but would like to know if it's working for anyone.
At the moment I am running the Master of Waves in lue of the dismembers or vapor snags. I have felt that with the master and the extra beaters it's mostly about walking past them them or over powering them. It has been OK so far. I definitely feel the lack of some sort of creature control beyond harbinger so I have thought of the two dismembers in the side board.
I agree with almost all the points from Nikachu. I don't like Phanstasmal Image in his list, but I approve his overall thoughts. However, I don't think this discussion in this forum is gonna go anywhere productive from this moment in time. There are way too many people here who are results oriented and want to wait for tropical fish to accumulate an overwhelming number of results before admitting that it is time to ditch monoblue.
Finally, I still think we should wait for Rivals as the game-changer. It could go either way, but what would make more sense in my mind is that they print a new lord in UG, the colors for merfolk in the block, since we are in a tribal block without any lords so far. The abilities of this lord will, of course, determine its viability. If it is a 2 mana lord, regardless of what else it does, I'm pretty sure it will be the nail in the coffin for the monoblue advocates. If it is a 3 mana lord we will have to wait and see what kind of ability it will bring with it. The most insane one I can imagine is hexproof. If it is not a viable lord and nothing else good shows up, this discussion will extend until monoblue players finally give up to the data. If something shows up that is very good and is just monoblue, we go back to the drawing board and test it in both shells to see which one prevails.
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Oh Jesus a 1GG merfolk that grants hexproof to all fish would be beyond broken.
I'm still not ready to move until I see Rivals since the meta at three different stores I've seen love their burn, Grixis, and Blood Moon decks. Like it was said if you're expecting the "top" meta with decks like Affinity, Eldrazi Tron, and Titanshift, Simic would be a good choice. It just isn't smart on my part for now.
Nikachu, the best Merfolk player, has given his clear verdict, with a very concise analysis, which confirms what some other people have been saying here much to the dismay of mono-U emotional purists: Simic is way better.
I recommend we lay this matter to rest until Rivals brings some new cards, until then keep Simicing and stop being emotional.
Jeez do you only post Simic > All comments in here? If you watched the video Nikachu is still unsure considering how soft his opponents have been. He even adds it's not even set in stone that Simic is better.
This "emotional purists" and "results oriented" labeling crap needs to stop. It doesn't contribute anything. Quit trying to persuade people to play one over the other. This community is perfectly capable of having a conversation about the best mono blue and the best simic build at the same time. If people want to play one over the other and discuss that particular build, then let them. Otherwise break this forum in to simic and mono blue and let it go.
Most threats need to be answered at instant speed, and you're not going to have vial at 3 often. Harbinger costs less and is a bigger tempo play against creature decks.
At 3 mana I'd want it do something more powerful. If it tapped down a permanent instead of just creatures it might have been considered.
In my admittedly limited testing, Cosi's Trickster is bigger than Kumena's Speaker on average. But there has been no one save me discussing the card lately, because it was long ago dismissed. Why? Because being slightly bigger didn't matter back then. Well now, with Cursecatcher and Master of Waves in decline and people splashing green for what amounts to a single extra point of power here-or-there, maybe it's time to dust off some of those old things we dismissed?
I suspect the same notion could be applied in the white splash. There were tons of cool white Merfolk from the Lorwyn days that just simply lacked the evasive or disruptive capabilities of blue, and thus fell out of favor--and discussion. But they could generate a much bigger and powerful board state. Maybe it's time to look there again, since wide-strategies seem to be doing pretty well right now?
I'm not honestly sure what the answer is. I'm definitely not the best Merfolk-player around. But I can sense dogmatism when I hear it, and it's never helpful.
There is no argument that the mono-blue build has gotten weaker on an absolute scale. There is argument that the green-blue build has improved relatively, due to the addition of some new, decent cards. But I suspect that this relative increase in performance has more to do with the former than the latter, in which case we shouldn't be saying "Tropical is the future," as if it were dogma. What we should be doing is recognizing that the format has changed, reconsidering whether our old assumptions still hold true, and scouring the past for ideas relevant to the current day.
Which, you know, is both a scientific and historically sound way to look at anything.
In my admittedly limited testing, Cosi's Trickster is bigger than Kumena's Speaker on average. But there has been no one save me discussing the card lately, because it was long ago dismissed. Why? Because being slightly bigger didn't matter back then. Well now, with Cursecatcher and Master of Waves in decline and people splashing green for what amounts to a single extra point of power here-or-there, maybe it's time to dust off some of those old things we dismissed?
I didn't test Cosi's trickster. However, even without testing, I can raise some questions regarding the efficiency of the card when compared to kumena's speaker. First: Nikachu said in one of his videos that trickster would just get its 1 extra point of power in 20% of cases. Honestly, I thought this number was too low, but it was he saying, not me. Regardless, you ignore the greatest difference between trickster and kumena: the opponent's ability to control the size of your creature. Just by this, you can imagine trickster being a terrible topdeck, since later in the game it is very unlikely that the opponent would make it grow of his own volition. Now, earlier in the game, if you're on the play, sure, it will probably be bigger due to fetchlands (assuming your opponent plays them). But if you're on the draw and have an aether vial and a trickster, chosing to play the vial means you already gave your opponent opportunity to fetch twice and trickster is probably not gonna grow very much. Not to mention that the matches where you don't have fetchlands (affinity, e-tron, eldrazi and taxes) are matches where trickster is gonna be a fugitive wizard that gets pumped by our lords. Is that acceptable for you?
I think this is a sufficiently great number of differences to say that Kumena is clearly better. Now, you're saying that on average it is BIGGER than kumena. I find that incredibly hard to believe. You're saying that on average it gets 2 to 3 points of power every game, even when you draw it late game. I would suggest you increase your data to see if this trend continues.
I suspect the same notion could be applied in the white splash. There were tons of cool white Merfolk from the Lorwyn days that just simply lacked the evasive or disruptive capabilities of blue, and thus fell out of favor--and discussion. But they could generate a much bigger and powerful board state. Maybe it's time to look there again, since wide-strategies seem to be doing pretty well right now?
Tons of cool white merfolk?? There were SIX white merfolk (one being a spell), all of which I would never play in modern. There were also TWO hybrid merfolk in white/blue, of which I MIGHT consider Sygg, River Guide, and possibly just as 1-of. Tell me: which great white merfolk are you talking about? I don't see any. The white splash was much more about the access to path to exile and good sideboard cards than quality merfolk in the color.
I'm not honestly sure what the answer is. I'm definitely not the best Merfolk-player around. But I can sense dogmatism when I hear it, and it's never helpful.
There is no argument that the mono-blue build has gotten weaker on an absolute scale. There is argument that the green-blue build has improved relatively, due to the addition of some new, decent cards. But I suspect that this relative increase in performance has more to do with the former than the latter, in which case we shouldn't be saying "Tropical is the future," as if it were dogma. What we should be doing is recognizing that the format has changed, reconsidering whether our old assumptions still hold true, and scouring the past for ideas relevant to the current day.
Which, you know, is both a scientific and historically sound way to look at anything.
This last part is so full of self-aggrandizing that it is hard to even respond to it. What dogmatism? Do you not see, in clear numbers, that people are winning more with tropical fish? Do you not see pro-players saying that the deck is better? For someone that claims to think based on evidence, you're clearly ignoring what is front of you, which shows that the dogma is most likely the other way around. In any case, there are two reasons why I wouldn't jump ship completely from monoblue: there is a chance that this is, in fact, a metagame phenomenon - meaning in the future tropical fish might be worse if the meta changes. However, that is a mere supposition. What we know now is that in the current metagame tropical fish is putting up results while monoblue isn't. The other reason is to wait for Rivals of Ixalan. It would be unwise to advocate for a complete abandonment of a very old strategy in the middle of a tribal block that could provide new cards for it. That's it. Everything else is just going around in circles.
Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
To be honest, Watertrap Weaver may merit some consideration. It's an absolute beating off a Vial on 3, as it takes an attacker out of commission for 2 combat phases (as opposed to 1 for Harbinger). If there's anything that Kopala's taught me over the course of my testing (where it's been excellent), it's that I shouldn't underestimate the power of having a Merfolk body to project pump effects on along with a useful secondary effect. I agree with mtgnorin - it should be considered in ADDITION to Harbinger of the Tides, not instead of it. I might take it out for a spin and see.
@lord_darkview: You raise an interesting point. The only thing I'm cautious about regarding Cosi's Trickster is that it's somewhat difficult to control the pump effect. But maybe slimming down and going more aggressive is a way to adapt to a meta in which Master is poor, though I think I'd give Weaver a shot (as described above) before I revisited Trickster.
I'll be ignoring the dogmatists from here on out, otherwise I might say something that would invite moderator action. If you want to convince me, present data. If you just have an axe to grind, well, you do you.
Re: Watertrap Weaver: It's an interesting effect. I'm not sure about the mana cost, but it's not absurdly high. As the format slides to more single powerful creatures like DS and Angler rather than wide play, this gets better. The question is what to play it over.
Cosi's Trickster is a vanilla beater at low cost. It's not a mid-cost disruptive effect. I'd never say to compare it with Watertrap. The two have completely different goals, and probably aren't in competition for the same spot. It may also be less reliable in the mid-game, but one point of power is rarely relevant by that point anyway.
As for Master of Waves, we need a different strategy for this card. It used to be the thing we could chuck down on turn 4 and think victory was assured. However, in black-heavy metas, that's no longer the case: instead of trading 4 mana to win, we trade it for 1 mana and lose a lot of tempo as the enemy can use the rest of his mana. That doesn't mean it's useless, though. It might have a different role, either in the SB or as a 2x to generate an "answer or die" threat in the midgame (this is how I use it). After all, removal in hand is often depleted by this point, and even if they kill it for 1-2 mana, who cares if they don't really benefit from casting something with the rest. The idea then is to accept it for what it is (not a guarantee, but a situational big-upside play), and use it accordingly.
What I don't like about Cosi's Trickster is that you're never in control of how it grows. I don't like giving my opponents choices regarding my own creatures.
No arguing that issue exists regarding Cosi's Trickster. But with the amount of fetches in the format, I find it is really difficult for most opponents to just leave it at 1/1, especially if you play it on turn 1 or 2. Getting to 3/3 is fairly common. It is, of course, fairly lackluster in the mid-game. Then again, so are most other vanilla beaters.
I'll be ignoring the dogmatists from here on out, otherwise I might say something that would invite moderator action. If you want to convince me, present data. If you just have an axe to grind, well, you do you.
In the last weeks since Alan Cummings made top 8 with U/G merfolk, 3 of the 4 top fish decks are U/G. Notice also how the recently perfomance from U/G is better than monoblue, that makes top 8 in smaller tournaments (denoted by the number of stars).
You can see the same clear trend here. Up until Alan Cummings put the deck on the map after the SCGopen, one win in a league. After that, people are basically just playing U/G to have results. Of the last 7 merfolk decks that finished in relevant positions in tournaments, 6 were U/G.
Now please, answer the data. Unless your plan is to call people dogmatic, get called out on your hypocrisy, only for then to claim that you will ignore the others due to 'lack of data' (when the data not only exists, but is clearly pointing towards one direction).
Would you like to read Commander stories? Check my latest stories, coming from Lorwyn and Innistrad: Ghoulcaller Gisa and Doran, The Siege Tower! If you like my writing, ask me to write something for your commander as well!
Regarding the data you represent: I don't agree it's conclusive. Yes, blue-green has been performing better than mono-blue recently. However, two weeks is not enough time for a metagame to incorporate and respond to a new build. Weaknesses and counterplay for blue-green will be uncovered, but it will take more time than that. If blue-green continues to show superior results to mono-blue in another four weeks, we will be past the point of argument. Until then, we have an insufficient dataset to justify your your level of certainty.
Regarding everything else: when blue-green first showed up, I was skeptical but not dismissive. Currently, I'm less skeptical, but still not convinced that it is the one, true way. To clarify, this admission of uncertainty and openness to other possibilities is precisely the opposite of dogmatic, so your assertion of hypocrisy falls flat on its face. In contrast, your attitude has expressed precisely that dogma, condescension towards anyone who didn't agree, and seeking some vindication or vengeance against some perceived sleight. I'm honestly not sure why.
Now, the data may eventually bear out that you are correct in this matter. The trend is clearly looking your way (though, as Yogi Berra once said: it's tough to make predictions, especially about the future). However, even a broken clock can be right twice a day. Being right about one thing in a vacuum neither makes you brilliant, nor a prophet, and certainly doesn't justify the rudeness you have born towards basically everyone that disagrees with you (however politely they may do it).
I'm hoping the thread can return to discussing the merits of different configuration based on facts and theory, with less emotion and condescension in general. It really sucks when discussions about Magic look like domestic politics in the USA.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
I still flip between the two because I'm trying to figure it out and I'm trying master of waves in Tropical just to see what happens so hopefully it will be fun.
This reminds me of when eldrazi and taxes came out and everyone started arguing over whether it was "better" than mono white where really it only come down to what you like to play. Talk about what works in what you are playing and what doesn't.
Has anyone tried Vapor Snag in place of the two Dismembers? I feel like it is strong since we are ending games quicker and have more powerful alpha strikes, and we have 8 card draw targets to bounce for value in matches where creature interaction is not relevant. I haven't had the time to test this against too many different decks, but would like to know if it's working for anyone.
Finally, I still think we should wait for Rivals as the game-changer. It could go either way, but what would make more sense in my mind is that they print a new lord in UG, the colors for merfolk in the block, since we are in a tribal block without any lords so far. The abilities of this lord will, of course, determine its viability. If it is a 2 mana lord, regardless of what else it does, I'm pretty sure it will be the nail in the coffin for the monoblue advocates. If it is a 3 mana lord we will have to wait and see what kind of ability it will bring with it. The most insane one I can imagine is hexproof. If it is not a viable lord and nothing else good shows up, this discussion will extend until monoblue players finally give up to the data. If something shows up that is very good and is just monoblue, we go back to the drawing board and test it in both shells to see which one prevails.
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
I'm still not ready to move until I see Rivals since the meta at three different stores I've seen love their burn, Grixis, and Blood Moon decks. Like it was said if you're expecting the "top" meta with decks like Affinity, Eldrazi Tron, and Titanshift, Simic would be a good choice. It just isn't smart on my part for now.
Jeez do you only post Simic > All comments in here? If you watched the video Nikachu is still unsure considering how soft his opponents have been. He even adds it's not even set in stone that Simic is better.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
BLiliana, Heretical HealerB| |GTitania, Protector of ArgothG
GWBDoom Plane EnchantressBWG
I also haven't seen people tinkering with mono-blue as much lately, and it is completely possible there is other technology people aren't exploiting.
I'm a scientist. I believe in facts. Show me the data, and I will follow.
Until then, save your condescension and ad hominem.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
You mean Watertrap Weaver? Merrow Reejerey is a million times better.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
At 3 mana I'd want it do something more powerful. If it tapped down a permanent instead of just creatures it might have been considered.
Standard: BG Golgari Midrange
Modern: U Merfolk GWUBR 5 Color Humans UBW Esper Gifts GW Bogles
I suspect the same notion could be applied in the white splash. There were tons of cool white Merfolk from the Lorwyn days that just simply lacked the evasive or disruptive capabilities of blue, and thus fell out of favor--and discussion. But they could generate a much bigger and powerful board state. Maybe it's time to look there again, since wide-strategies seem to be doing pretty well right now?
I'm not honestly sure what the answer is. I'm definitely not the best Merfolk-player around. But I can sense dogmatism when I hear it, and it's never helpful.
There is no argument that the mono-blue build has gotten weaker on an absolute scale. There is argument that the green-blue build has improved relatively, due to the addition of some new, decent cards. But I suspect that this relative increase in performance has more to do with the former than the latter, in which case we shouldn't be saying "Tropical is the future," as if it were dogma. What we should be doing is recognizing that the format has changed, reconsidering whether our old assumptions still hold true, and scouring the past for ideas relevant to the current day.
Which, you know, is both a scientific and historically sound way to look at anything.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
I think this is a sufficiently great number of differences to say that Kumena is clearly better. Now, you're saying that on average it is BIGGER than kumena. I find that incredibly hard to believe. You're saying that on average it gets 2 to 3 points of power every game, even when you draw it late game. I would suggest you increase your data to see if this trend continues.
Tons of cool white merfolk?? There were SIX white merfolk (one being a spell), all of which I would never play in modern. There were also TWO hybrid merfolk in white/blue, of which I MIGHT consider Sygg, River Guide, and possibly just as 1-of. Tell me: which great white merfolk are you talking about? I don't see any. The white splash was much more about the access to path to exile and good sideboard cards than quality merfolk in the color.
This last part is so full of self-aggrandizing that it is hard to even respond to it. What dogmatism? Do you not see, in clear numbers, that people are winning more with tropical fish? Do you not see pro-players saying that the deck is better? For someone that claims to think based on evidence, you're clearly ignoring what is front of you, which shows that the dogma is most likely the other way around. In any case, there are two reasons why I wouldn't jump ship completely from monoblue: there is a chance that this is, in fact, a metagame phenomenon - meaning in the future tropical fish might be worse if the meta changes. However, that is a mere supposition. What we know now is that in the current metagame tropical fish is putting up results while monoblue isn't. The other reason is to wait for Rivals of Ixalan. It would be unwise to advocate for a complete abandonment of a very old strategy in the middle of a tribal block that could provide new cards for it. That's it. Everything else is just going around in circles.
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
@lord_darkview: You raise an interesting point. The only thing I'm cautious about regarding Cosi's Trickster is that it's somewhat difficult to control the pump effect. But maybe slimming down and going more aggressive is a way to adapt to a meta in which Master is poor, though I think I'd give Weaver a shot (as described above) before I revisited Trickster.
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Re: Watertrap Weaver: It's an interesting effect. I'm not sure about the mana cost, but it's not absurdly high. As the format slides to more single powerful creatures like DS and Angler rather than wide play, this gets better. The question is what to play it over.
Cosi's Trickster is a vanilla beater at low cost. It's not a mid-cost disruptive effect. I'd never say to compare it with Watertrap. The two have completely different goals, and probably aren't in competition for the same spot. It may also be less reliable in the mid-game, but one point of power is rarely relevant by that point anyway.
As for Master of Waves, we need a different strategy for this card. It used to be the thing we could chuck down on turn 4 and think victory was assured. However, in black-heavy metas, that's no longer the case: instead of trading 4 mana to win, we trade it for 1 mana and lose a lot of tempo as the enemy can use the rest of his mana. That doesn't mean it's useless, though. It might have a different role, either in the SB or as a 2x to generate an "answer or die" threat in the midgame (this is how I use it). After all, removal in hand is often depleted by this point, and even if they kill it for 1-2 mana, who cares if they don't really benefit from casting something with the rest. The idea then is to accept it for what it is (not a guarantee, but a situational big-upside play), and use it accordingly.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB
In the last weeks since Alan Cummings made top 8 with U/G merfolk, 3 of the 4 top fish decks are U/G. Notice also how the recently perfomance from U/G is better than monoblue, that makes top 8 in smaller tournaments (denoted by the number of stars).
https://mtgdecks.net/Modern/merfolk
You can see the same clear trend here. Up until Alan Cummings put the deck on the map after the SCGopen, one win in a league. After that, people are basically just playing U/G to have results. Of the last 7 merfolk decks that finished in relevant positions in tournaments, 6 were U/G.
Now please, answer the data. Unless your plan is to call people dogmatic, get called out on your hypocrisy, only for then to claim that you will ignore the others due to 'lack of data' (when the data not only exists, but is clearly pointing towards one direction).
Read my other stories as well (some ongoing):
Reaper King (a horror story), Kaalia of the Vast (an origin story), Sequels for Innistrad (Alternative sequels for Inn), Grey Areas (Odric's fanfic), Royal Succession (goblins),The Tracker's Message (eldrazi on Innistrad) and Ugin and his Eye (the end of OGW).
Regarding the data you represent: I don't agree it's conclusive. Yes, blue-green has been performing better than mono-blue recently. However, two weeks is not enough time for a metagame to incorporate and respond to a new build. Weaknesses and counterplay for blue-green will be uncovered, but it will take more time than that. If blue-green continues to show superior results to mono-blue in another four weeks, we will be past the point of argument. Until then, we have an insufficient dataset to justify your your level of certainty.
Regarding everything else: when blue-green first showed up, I was skeptical but not dismissive. Currently, I'm less skeptical, but still not convinced that it is the one, true way. To clarify, this admission of uncertainty and openness to other possibilities is precisely the opposite of dogmatic, so your assertion of hypocrisy falls flat on its face. In contrast, your attitude has expressed precisely that dogma, condescension towards anyone who didn't agree, and seeking some vindication or vengeance against some perceived sleight. I'm honestly not sure why.
Now, the data may eventually bear out that you are correct in this matter. The trend is clearly looking your way (though, as Yogi Berra once said: it's tough to make predictions, especially about the future). However, even a broken clock can be right twice a day. Being right about one thing in a vacuum neither makes you brilliant, nor a prophet, and certainly doesn't justify the rudeness you have born towards basically everyone that disagrees with you (however politely they may do it).
I'm hoping the thread can return to discussing the merits of different configuration based on facts and theory, with less emotion and condescension in general. It really sucks when discussions about Magic look like domestic politics in the USA.
Modern: Merfolk UU // Green Devotion GG // SkRed Red RR
Legacy: Death & Taxes WW // Burn RR // Death's Shadow Delver UB
Commander: Brago UW // Karlov WB