Draft Build going to try this as soon as I get excavators
Meta as I've seen it is, 2x burn, 1 living end or ru control, 2 eldrazi tron, 1 Gx tron, 1 merfolk, 1 Junk, 1 azban coco, RW nahiri moon~decks I've seen less often 1 gifts storm, 1 grixis shadow, wu hexproof(bad), bw tokens (bad),
Any thoughts? Any must include hate bears for the above meta?
Played in a tournament last night and some thoughts on Vizier Knightfall:
At first, I didn't like Retreat to Coralhelm as it felt like diluting the Vizier/Druid combo. However, it was very impactful when on field (even w/o knight, it's a landfall ability), so I think deck lists with 2 Retreats are likely correct.
Rhonas was seldom a factor in this tournament. It doesn't help me come from behind because I'll need either lots of mana or a big KotR in play already.
Tireless Trackers were often sided out. They never had a chance to impact the game. But I still want to give them a chance.
Izzet Staticasters were game-changing when out. Surprising against Human Company matchup to pick off Noble Hierarchs and potentially Champion of Parish/Thalia's Lieutenant. Also picks off Eternal Witness to prevent them from blinking them in Kiki Chord, and hits small Thalia in Hatebear. I like them so much, I might play with 3 in sideboard.
Draft Build going to try this as soon as I get excavators
Meta as I've seen it is, 2x burn, 1 living end or ru control, 2 eldrazi tron, 1 Gx tron, 1 merfolk, 1 Junk, 1 azban coco, RW nahiri moon~decks I've seen less often 1 gifts storm, 1 grixis shadow, wu hexproof(bad), bw tokens (bad),
Any thoughts? Any must include hate bears for the above meta?
A+ for the name. Only 5 dorks and 21 3/4 drops seems too greedy, though.
I've been playing a Naya build for about a week now, basically I found when we cut queller for witness and the druid combo, blue is only really for retreat and sideboard cards.
Haven't missed retreat yet. Knight is good enough alone (and a combo piece with druid), and the cost of adding the enchantment is splashing a whole color.
Do you guys think cunning sparkmage is good enough to be in my sideboard? Or is it so much worse than staticaster that I should just run fiery justice
Played vizier knightfall to a 4-0 finish in my local FNM, vs monoW d&t, abzan vizier and two affinity. Playing chew's list except for rhonas instead of ballista and 1 card in the SB (1 nissa steward instead of meddling mage). Some thoughts on the deck:
Reflector mage and izzet staticaster are absurd. With time I convinced myself on the power of reflector mage but I was hesitant on maindecking them. They overperformed today. They're really good at buying turns, and that's exactly what I wanted to do most games. Staticaster, when sided in, is super impactful (vs most affinity creatures and hate like aven mindcensor)
I have to agree with what kelvin said about ghost quarter and queller. This new deck is faster so you don't need to mess with quarter slowing tron or killing manlands. Queller wasn't needed either - since games are faster, there are less threats that worry you. The things that this deck cares about are dealt better with reflector mage.
Knight/retreat were lackluster. I did combo twice with retreat, but I feel like they're too unrelated to vizier combo that we shouldn't be playing them together.
After playing both abzan vizier and this version, I think that four colors is one step in the right direction, but the sideboard had many things which made no sense and knight+retreat don't belong here. Trying to think about what to add to the deck instead of those cards but I can't decide on which ideas are good or bad. I'll put some of them here in case someone wants to try them or reply why they are good/bad. Constructive criticism is welcome!
-2 retreat -2 knight for some combination of finks/tracker/tamiyo field researcher. Finks buys some turns and is good with vizier even without the sac outlet. It's really bad vs grafdiggers cage though, which is played a lot this days. Tracker is great because it fuels our hand and we have tons of mana to spare in the lategame (20 lands + 12 dorks). It fits a similar role to duskwatch, while duskwatch is also a combo piece, so it's probably not worth it. Tamiyo is a nice way to draw cards and/or prevent damage, I like her more than nissa steward of elements (which is slower and less powerful overall)
Splashing blue in the abzan shells. That would allow playing both combos (life and mana) and reflector mage. Red splash isn't needed since there's no knight to fetch for kessig and orzhov pontiff plays as a different staticaster.
I was checking mtggoldfish and it seems like the abzan blue idea that I had yesterday already went 5-0 (it splashed the wrong 1UW card though). Don't want to discuss it a lot here since it's not knightfall and I don't want to go off topic but maybe someone is interested in checking interesting ideas.
Sideboard discussion
2x Path to Exile Versus decks that you need to remove creatures, you really need this, 2 seams little.
2x Izzet Staticaster Really wanted 3 of those, but wanted to try out some other cards as well.
1x Unified Will Awesome vs Tron, should have at least 2.
1x Negate Would want 2 of these as well. Missing the control from the ordinary Knightfall.
2x Worship I love this card, or I rather want to love it. It can really lock down some games, but I still don't know if it deserves its slots.
1x Kor Firewalker Burn silver bullet vs no burn. Haven't got a Burrenton Forge-Tender yet. Gonna change it for that later.
2x Blessed Alliance I really like this card, but I can't say that I had any use for it that day.
2x Nissa, Steward of Elements Kevin Chew recommended this vs Deaths Shadow. Didn't face it and only played it once. He had Pithing Needle. Still don't know if it's worth playing.
1x Mirran Crusader Expecting Jund decks, never got to use it versus them. Worth playing this silver bullet? Might still have to sac it because of Liliana.
1x Reclamation Sage vs Qasali Pridemage - The thing I like with the Sage is that you get to keep it after destroying the artifact or entchantment. Versus decks with much removal and aggro, I tend to like her more than the Pridemage.
Path here is different than in regular knightfall. This is first a combo deck, path is just to stay alive and remove hate pieces. You don't need too many of those. 2-3 are enough. You are not casting path "for value" here, you don't try to dominate the board.
Unified will is better than negate here. Kind of the same argument as path, counters are not there "for value", you have them to save whatever tries to disrupt your combo.
Worship does nothing. You can play one in regular knightfall (even though it's slow and most decks have outs to it) but here you don't need it. It just doesn't go with your gameplan.
Matchup discussion
Me and 9 friends are going to have our own Modern torunament and we have already locked in archetypes, the thing is that I don't know if I dare to play the Vizier combo with so much removal.
So my big question is do you play Knightfall or Vizier Knightfall versus these decks? I assume that many will be siding in Grafdigger's Cage and Rest in Peace, what is the best tactics versus that card? It makes me want to use Qasali Pridemages instead. Please come with your input.
Instant Reanimator I've got nothing versus this deck, how do you beat it? Counterspells, which they remove on turn one doesn't solve anything? Feels so consistent. Knightfall feels better here for more control?
Mono Black Control Vizier Knightfall better at outvalueing?
BW Lifegain Probably no bigger threat vs Vizier with infinity dmg.
Grixis Control Okey, this is my nightmare. So much removal and then Snapcaster Mage to pick it up again.
Blue Moon Also Snapcaster Mages, I really fear them for some reason.
Cheeri0s What is best, fast clock with Reflector Mage or trying to control him with the regular build? Eidolon of Rhetoric feels like a must here.
Eldra Tron I also kinda dread this deck, I assume a fast deck is better versus it and hope for little removal? What should I have in the SB or even MB versus this? Worth playing Magus of the Moon?
Elves Should be no problems with Vizier Knightfall.
Abzan Company Vizier Knightfall should have the edge here, because even if they get infinity life, I can do infinity dmg. 4 Reflector Mage main here also seams very important.
Vs instant reanimator, hope that they have a slow start. Many cards are relevant here but they are often slow, so if they go T2 combo you are usually dead. Otherwise, unified will can be useful. Regular knightfall is better in this matchup (more SB counters, queller, vendilion, better control deck overall than vizier)
What is mono black control, 8 rack? smallpox? devotion?
Vs lifegain decks, the combo version is a bit better (but not a lot).
Vs grixis control regular knightfall is way better than the combo.
Don't fear snapcaster, ooze is a good card. And play around blood moon, fetch basics or something and you're good to go.
Vs cheerios, regular knightfall is better (again, because it's a better control deck).
Don't fear eldrazi, reflector mage swings the matchup in your favor.
Agree that elves should be no problem with vizier. Regular knightfall has game too, but it depends a lot on how many staticasters your sideboard.
Abzan company matchup was discussed a lot some pages earlier, check it if you want.
Reanimator> you do have Scooze and Chord to get it. That archetype isn't consistent, so you can steal games by being faster (beatdown or combo). Scooze #2, Queller, counterspells help.
One common philosphy shared with Elves and Cheerios : Fast combo MU = mulligan hard and be lucky. You can't always win against combos, that's why you play one yourself.
MBC> I assume it's 8-rack and not Devotion, in which case heavy-landers are great opening hands. Try not to mulligan and keep average hands. Mana is the most important in order to cast Coco and Chord, even though you may also cut Chords because they're difficult to cast.
Snap decks> basically, control decks are difficult MUs because they're not very common decks in Modern, so one's not used to know how the deck plays out in such uncommon scenarios. No over-extension, Gideon can be good here, and you need a way to stop their wincon (PWs or fast-clock creatures usually). Cut some cards among the combo, only the beatdown and slow grind will get you there.
Fiendslayer Paladin doesn't get quite there for Modern. Auriok Champion is better against Burn, Dredge and Death's Shadow decks. Mirran Crusader is good enough against black decks even though it dies to Bolt.
Just tested nissa a bit today (vs a friend, playing post board games of regular knightfall vs bant eldrazi, grixis shadow and jeskai control)
While I understimated the card, I feel like it's still not good enough. It's more of a silver bullet vs shadow decks than a real card for the deck to be honest. In the end, it doesn't solve any of the problems that the deck has. Quick overview.
+2 is unsynergistic with all the shuffling that this deck tends to do (I often had to fetch mainphase before +2). Courser of kruphix scry works better with what this deck does.
0 requires setup and grafdiggers cage shuts it off (and that card is boarded a lot vs this deck). In my experience, tireless tracker has been better for the card advantage
Removing her from the battlefield is quite easy. She has low starting loyalty and doesn't protect herself like gideon or elspeth. In addition to that, explosives for 2 kills her, and explosives is boarded vs us a lot too.
As soon as you face a grafdiggers cage, she turns into a slow scry engine, and that's definitely not what I want out of a planeswalker.
I can understand arguments for playing her in the vizier version since courser and tracker are not good cards there. But I don't think that it's worth it for regular knightfall.
A general comment, when checking lists from MTGO we should keep in mind that the online meta is super skewed towards death shadow. Some are playing nissa maindeck, mindcensor maindeck and even mirran crusader. That doesn't mean that those cards are good here, it just means that they are playing pre sideboarded games.
It's because her value is way under from a value engine perspective. You might as well play Domri, which CAN generate insane value from +1, kill their creatures, and an ultimate that offers a more reliable method of killing your opponent as opposed to making 2 5/5s that can just die.
It's because her value is way under from a value engine perspective. You might as well play Domri, which CAN generate insane value from +1, kill their creatures, and an ultimate that offers a more reliable method of killing your opponent as opposed to making 2 5/5s that can just die.
True. Indeed, I ultimated nissa vs bant eldrazi and still lost. Effect is too temporary, definitely not one of the best ultimates out there.
I'm reading domri again and wow that card is soo close to being good. Changing his +1 just slightly (seeing 2 cards instead of one, or letting you choose if you put the card on top or bottom) would have made it great.
Went 2-0 vs merfolk, 2-1 vs UR storm, 2-0 vs grixis DS, 2-1 vs 4c humans
I really like how well tuned this version is. While vizier decks are cool, I feel like no one "broke" the archetype and the most optimal configuration is yet to be found (I think that four colors and reflector mage are steps in the right direction, but still don't know many other card choices).
Comments about card choices:
Selfless wasn't missed. It would be great in the humans matchup (you have the inevitability and selfless gives you turns to stabilize) and vs control, but those two slots were better occupied by voice and reflector mage.
The reflector mage maindeck crazyness. They're awesome in the current metagame, and maindecking them is correct. I could see coming back to selfless, courser and witness at some point in the future. In the end, both reflector and those cards are there to grind, just different ways to do so.
I'm splitting reflector mage and tracker 3/1 maindeck and 1/1 sideboard, which might seem weird, but there's a reason. Since we cut courser and witness we're pretty low on card advantage MB. Reflector mage is good most of the time, but there are matchups where it's dead or you don't need all 4 copies. The first copy of tracker has much more impact than the second one, and gives us that card advantage that we lost. Thus, I feel like 1 tracker has more value than the fourth reflector mage. Post sideboard, we have one more copy of each to adjust numbers as needed.
I'm pretty happy with the sideboard as it is now, but kitchen finks and eldritch evolution could be other cards. I really don't want to be vulnerable to grafdiggers cage.
One last comment on the humans matchup, as it's pretty new. I'll explain my view on the matchup, if someone disagrees or has any tips please let me know
On the play/on the draw matters a lot. Going first, playing a dork and then playing any three drop is really important. Best cards in the matchup are reflector mage, path and knight, followed up by voice and queller. Knight and fliers are what gives us the inevitability. Their best cards are reflector mage, champion of the parish and thalia's liutenant, those are the ones that allow their aggressive and tempo positive starts.
I would sideboard this way vs them:
-2 qasali (no targets other than RIP)
-2 ooze (leave only one copy, you want to draw it late in the game not early)
-2 retreat (they have RIP and we have inevitability, this isn't needed)
+2 kitchen finks (nice blocker)
+1 reflector mage +1 tireless tracker (grindy) On the play: +2 izzet staticaster (T2 staticaster on the play kills important pieces of their deck: their turn one dork, lieutenant, champion of the parish. On the draw it's too slow, and their creatures grow out of staticaster range) On the draw: +2 negate (Counters their collected company, which will come online faster than ours, and path. Also fringe stuff like worship in case they play that)
I had a couple of domri's in my board for a while. They were good against other creature decks (-2 is awesome with knight), but it really wasn't where we want to be against shadow. Doesn't draw enough cards.
Has anyone tried 1GG Nissa? The plants are good at blocking shadows, it can add a ton of power to the board, and ultimating ends games
Nissa is just so bad if you don't play her on turn 2. Adding a ton of power isn't as relevant as adding numerous bodies that are RELEVANT in regards to their stats or the impact they have on the board. If you wanted weak tokens, you should just play Elspeth, Knight-Errant. It floods your board with 1/1 creatures and can turn those 1/1's into lethal 4/4 Flying Serrra Angel threats.
I went with the Vizier Knightfall last week and that was sad (1-3, mull a lot missing lands, weak beatdown), so today I went with the Knightfall version (3-1 and almost 4-0).
Vs Mardu Control (2-1)
Game 1 went to the combo turn 4 when he tapped all.
Game 2 Push in my Noble then Blood Moon turn 2 and I had no white source.
Game 3 Spell Queller was a MVP, casted all 4 and won in the beatdown.
Vs Grixis DS (1-2)
Game 1 IoK in my Mirran, tons of removals and I draw so many lands.
Game 2 I oppened a god hand, dork, lands, Mirran, Path, but he discarded my Mirran, and did again, I had my Nissa dropping creatures and my Path for his creatures, won in the beatdown.
Game 3 was very grindy, discarded 3 Mirran (...), in the end, he had 1 life and attacked me with DS and no blocks, Company EoT, no creatures (yep...), lost to my bad luck.
Vs Latern Control (2-0)
Game 1 easy combo.
Game 2 he had 3 Bridges and tons of artifacts and that enchant, I had Stony Silence and Nissa dropping creatures (10+, for real), just waited for Birds and Wolf Run. Spell Queller for all removals.
Vs Jund (2-0)
Game 1 beatdown plan, Ooze and Knight won here.
Game 2 Queller again saving me a lot, Mirran showed his power too.
Traditional Knightfall is the best option to this actual meta for me.
Thinking about cut another Reflector Mage in MB, he is powerfull, but sometimes just 2/3 for 3, missed Witness sometimes, mainly against DS.
Side was based in my LGS.
I liked the Nissa, sometimes she drops important creatures, easy to cast and much better then 1/1 tokens.
Tought that DS was a bad MU, but isn't, really happy with this list, just need more luck.
I went with the Vizier Knightfall last week and that was sad (1-3, mull a lot missing lands, weak beatdown), so today I went with the Knightfall version (3-1 and almost 4-0).
Vs Mardu Control (2-1)
Game 1 went to the combo turn 4 when he tapped all.
Game 2 Push in my Noble then Blood Moon turn 2 and I had no white source.
Game 3 Spell Queller was a MVP, casted all 4 and won in the beatdown.
Vs Grixis DS (1-2)
Game 1 IoK in my Mirran, tons of removals and I draw so many lands.
Game 2 I oppened a god hand, dork, lands, Mirran, Path, but he discarded my Mirran, and did again, I had my Nissa dropping creatures and my Path for his creatures, won in the beatdown.
Game 3 was very grindy, discarded 3 Mirran (...), in the end, he had 1 life and attacked me with DS and no blocks, Company EoT, no creatures (yep...), lost to my bad luck.
Vs Latern Control (2-0)
Game 1 easy combo.
Game 2 he had 3 Bridges and tons of artifacts and that enchant, I had Stony Silence and Nissa dropping creatures (10+, for real), just waited for Birds and Wolf Run. Spell Queller for all removals.
Vs Jund (2-0)
Game 1 beatdown plan, Ooze and Knight won here.
Game 2 Queller again saving me a lot, Mirran showed his power too.
Traditional Knightfall is the best option to this actual meta for me.
Thinking about cut another Reflector Mage in MB, he is powerfull, but sometimes just 2/3 for 3, missed Witness sometimes, mainly against DS.
Side was based in my LGS.
I liked the Nissa, sometimes she drops important creatures, easy to cast and much better then 1/1 tokens.
Tought that DS was a bad MU, but isn't, really happy with this list, just need more luck.
Why don't you play Eternal Witness? You can reap so much value from it.
Option 1: take back a fetch if your in a mana screw
Option 2 (my favorite): get it off of CoCo and get CoCo back, along with getting another creature.
Option 3: Get back disruption like path or reflector mage
All in all e-wit seems necessary
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Draft Build going to try this as soon as I get excavators
Meta as I've seen it is, 2x burn, 1 living end or ru control, 2 eldrazi tron, 1 Gx tron, 1 merfolk, 1 Junk, 1 azban coco, RW nahiri moon~decks I've seen less often 1 gifts storm, 1 grixis shadow, wu hexproof(bad), bw tokens (bad),
Any thoughts? Any must include hate bears for the above meta?
At first, I didn't like Retreat to Coralhelm as it felt like diluting the Vizier/Druid combo. However, it was very impactful when on field (even w/o knight, it's a landfall ability), so I think deck lists with 2 Retreats are likely correct.
Rhonas was seldom a factor in this tournament. It doesn't help me come from behind because I'll need either lots of mana or a big KotR in play already.
Tireless Trackers were often sided out. They never had a chance to impact the game. But I still want to give them a chance.
Izzet Staticasters were game-changing when out. Surprising against Human Company matchup to pick off Noble Hierarchs and potentially Champion of Parish/Thalia's Lieutenant. Also picks off Eternal Witness to prevent them from blinking them in Kiki Chord, and hits small Thalia in Hatebear. I like them so much, I might play with 3 in sideboard.
MVPs: Retreat to Coralhelm and Izzet.
A+ for the name. Only 5 dorks and 21 3/4 drops seems too greedy, though.
GWU Knightfall Spirit Company GWU
GWB Abzan Evolution GWB
Haven't missed retreat yet. Knight is good enough alone (and a combo piece with druid), and the cost of adding the enchantment is splashing a whole color.
Do you guys think cunning sparkmage is good enough to be in my sideboard? Or is it so much worse than staticaster that I should just run fiery justice
L: Maverick
Path here is different than in regular knightfall. This is first a combo deck, path is just to stay alive and remove hate pieces. You don't need too many of those. 2-3 are enough. You are not casting path "for value" here, you don't try to dominate the board.
Unified will is better than negate here. Kind of the same argument as path, counters are not there "for value", you have them to save whatever tries to disrupt your combo.
Worship does nothing. You can play one in regular knightfall (even though it's slow and most decks have outs to it) but here you don't need it. It just doesn't go with your gameplan.
Vs instant reanimator, hope that they have a slow start. Many cards are relevant here but they are often slow, so if they go T2 combo you are usually dead. Otherwise, unified will can be useful. Regular knightfall is better in this matchup (more SB counters, queller, vendilion, better control deck overall than vizier)
What is mono black control, 8 rack? smallpox? devotion?
Vs lifegain decks, the combo version is a bit better (but not a lot).
Vs grixis control regular knightfall is way better than the combo.
Don't fear snapcaster, ooze is a good card. And play around blood moon, fetch basics or something and you're good to go.
Vs cheerios, regular knightfall is better (again, because it's a better control deck).
Don't fear eldrazi, reflector mage swings the matchup in your favor.
Agree that elves should be no problem with vizier. Regular knightfall has game too, but it depends a lot on how many staticasters your sideboard.
Abzan company matchup was discussed a lot some pages earlier, check it if you want.
L: Maverick
Reanimator> you do have Scooze and Chord to get it. That archetype isn't consistent, so you can steal games by being faster (beatdown or combo). Scooze #2, Queller, counterspells help.
One common philosphy shared with Elves and Cheerios : Fast combo MU = mulligan hard and be lucky. You can't always win against combos, that's why you play one yourself.
MBC> I assume it's 8-rack and not Devotion, in which case heavy-landers are great opening hands. Try not to mulligan and keep average hands. Mana is the most important in order to cast Coco and Chord, even though you may also cut Chords because they're difficult to cast.
Snap decks> basically, control decks are difficult MUs because they're not very common decks in Modern, so one's not used to know how the deck plays out in such uncommon scenarios. No over-extension, Gideon can be good here, and you need a way to stop their wincon (PWs or fast-clock creatures usually). Cut some cards among the combo, only the beatdown and slow grind will get you there.
Fiendslayer Paladin doesn't get quite there for Modern. Auriok Champion is better against Burn, Dredge and Death's Shadow decks. Mirran Crusader is good enough against black decks even though it dies to Bolt.
While I understimated the card, I feel like it's still not good enough. It's more of a silver bullet vs shadow decks than a real card for the deck to be honest. In the end, it doesn't solve any of the problems that the deck has. Quick overview.
I can understand arguments for playing her in the vizier version since courser and tracker are not good cards there. But I don't think that it's worth it for regular knightfall.
A general comment, when checking lists from MTGO we should keep in mind that the online meta is super skewed towards death shadow. Some are playing nissa maindeck, mindcensor maindeck and even mirran crusader. That doesn't mean that those cards are good here, it just means that they are playing pre sideboarded games.
L: Maverick
Card advantage -> Tireless Tracker and Retreat to Coralhelm > Nissa, Steward of Elements
Getting more creatures -> Collected Company > Nissa, Steward of Elements
Mana Outlet -> Rhonas, the Indomitable and Kessig Wolf Run > Nissa, Steward of Elements
All in all, I wind up using her as a meat shield instead of a planeswalker.
-1 Nissa
+1 Voice of Resurgence
True. Indeed, I ultimated nissa vs bant eldrazi and still lost. Effect is too temporary, definitely not one of the best ultimates out there.
I'm reading domri again and wow that card is soo close to being good. Changing his +1 just slightly (seeing 2 cards instead of one, or letting you choose if you put the card on top or bottom) would have made it great.
L: Maverick
1 Botanical Sanctum
1 Breeding Pool
1 Flooded Strand
3 Forest
1 Gavony Township
1 Ghost Quarter
1 Hallowed Fountain
1 Horizon Canopy
1 Kessig Wolf Run
4 Misty Rainforest
1 Plains
1 Stomping Ground
1 Temple Garden
4 Windswept Heath
2 Retreat to Coralhelm
//Instants
4 Collected Company
4 Path to Exile
//Creatures
4 Birds of Paradise
4 Knight of the Reliquary
4 Noble Hierarch
2 Qasali Pridemage
3 Reflector Mage
3 Scavenging Ooze
4 Spell Queller
1 Tireless Tracker
3 Voice of Resurgence
1 Eldritch Evolution
2 Negate
2 Unified Will
1 Burrenton Forge-Tender
1 Gaddock Teeg
1 Vendilion Clique
2 Kitchen Finks
1 Tireless Tracker
1 Eidolon of Rhetoric
1 Reflector Mage
2 Izzet Staticaster
Went 2-0 vs merfolk, 2-1 vs UR storm, 2-0 vs grixis DS, 2-1 vs 4c humans
I really like how well tuned this version is. While vizier decks are cool, I feel like no one "broke" the archetype and the most optimal configuration is yet to be found (I think that four colors and reflector mage are steps in the right direction, but still don't know many other card choices).
Comments about card choices:
One last comment on the humans matchup, as it's pretty new. I'll explain my view on the matchup, if someone disagrees or has any tips please let me know
On the play/on the draw matters a lot. Going first, playing a dork and then playing any three drop is really important. Best cards in the matchup are reflector mage, path and knight, followed up by voice and queller. Knight and fliers are what gives us the inevitability. Their best cards are reflector mage, champion of the parish and thalia's liutenant, those are the ones that allow their aggressive and tempo positive starts.
I would sideboard this way vs them:
-2 qasali (no targets other than RIP)
-2 ooze (leave only one copy, you want to draw it late in the game not early)
-2 retreat (they have RIP and we have inevitability, this isn't needed)
+2 kitchen finks (nice blocker)
+1 reflector mage +1 tireless tracker (grindy)
On the play: +2 izzet staticaster (T2 staticaster on the play kills important pieces of their deck: their turn one dork, lieutenant, champion of the parish. On the draw it's too slow, and their creatures grow out of staticaster range)
On the draw: +2 negate (Counters their collected company, which will come online faster than ours, and path. Also fringe stuff like worship in case they play that)
L: Maverick
Has anyone tried 1GG Nissa? The plants are good at blocking shadows, it can add a ton of power to the board, and ultimating ends games
1 Gavony Township
1 Horizon Canopy
3 Forest
4 Misty Rainforest
1 Hallowed Fountain
1 Temple Garden
1 Plains
1 Flooded Strand
1 Ghost Quarter
1 Botanical Sanctum
1 Stomping Ground
1 Kessig Wolf Run
4 Windswept Heath
4 Knight of the Reliquary
1 Tireless Tracker
1 Mirran Crusader
4 Noble Hierarch
2 Scavenging Ooze
2 Qasali Pridemage
3 Reflector Mage
4 Spell Queller
3 Voice of Resurgence
4 Path to Exile
4 Collected Company
2 Retreat to Coralhelm
1 Kataki, War's Wage
2 Mirran Crusader
1 Izzet Staticaster
1 Tireless Tracker
2 Unified Will
1 Burrenton Forge-Tender
1 Selfless Spirit
2 Nissa, Steward of Elements
1 Reclamation Sage
Vs Mardu Control (2-1)
Game 1 went to the combo turn 4 when he tapped all.
Game 2 Push in my Noble then Blood Moon turn 2 and I had no white source.
Game 3 Spell Queller was a MVP, casted all 4 and won in the beatdown.
Vs Grixis DS (1-2)
Game 1 IoK in my Mirran, tons of removals and I draw so many lands.
Game 2 I oppened a god hand, dork, lands, Mirran, Path, but he discarded my Mirran, and did again, I had my Nissa dropping creatures and my Path for his creatures, won in the beatdown.
Game 3 was very grindy, discarded 3 Mirran (...), in the end, he had 1 life and attacked me with DS and no blocks, Company EoT, no creatures (yep...), lost to my bad luck.
Vs Latern Control (2-0)
Game 1 easy combo.
Game 2 he had 3 Bridges and tons of artifacts and that enchant, I had Stony Silence and Nissa dropping creatures (10+, for real), just waited for Birds and Wolf Run. Spell Queller for all removals.
Vs Jund (2-0)
Game 1 beatdown plan, Ooze and Knight won here.
Game 2 Queller again saving me a lot, Mirran showed his power too.
Traditional Knightfall is the best option to this actual meta for me.
Thinking about cut another Reflector Mage in MB, he is powerfull, but sometimes just 2/3 for 3, missed Witness sometimes, mainly against DS.
Side was based in my LGS.
I liked the Nissa, sometimes she drops important creatures, easy to cast and much better then 1/1 tokens.
Tought that DS was a bad MU, but isn't, really happy with this list, just need more luck.
Why don't you play Eternal Witness? You can reap so much value from it.
Option 1: take back a fetch if your in a mana screw
Option 2 (my favorite): get it off of CoCo and get CoCo back, along with getting another creature.
Option 3: Get back disruption like path or reflector mage
All in all e-wit seems necessary