If one were interested in a silver bullet for Dredge, Ravenous Trap might fit the bill. It's pretty crappy card outside of that match-up, it must be said.
And yet we see another take on the manabase! Did you guys watch the streaming? Was the 2+1 split of Spirebluff Canals and Darkslick Shores relevant? I'd love to hear Jones' reasoning!
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Modern: BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH: UG Edric, Spymaster of Goodstuff UG
Seems fine with 11 Cantrips, 19 lands and WITHOUT Blood Moon in the side. Otherwise i would not run less than 10 fetchland and more than 2 fastlands alongside Moon.
I would like to hear why he only played 2 copies of Terminate.
Two Terminates plus one Murderous Cut is what a lot of people have been using. I am testing it as well, so far so good. Delve 4 is really easy to attain, so it is typically a 1 mana Terminate. Most of my games I don't have more than 3 or 4 lands in play by mid game, so being able to kill a creature and leave up Snare + Leak or another Terminate or something is pretty beneficial, especially when creating Pyro tokens.
And yet we see another take on the manabase! Did you guys watch the streaming? Was the 2+1 split of Spirebluff Canals and Darkslick Shores relevant? I'd love to hear Jones' reasoning!
I got to watch a little, his round versus Affinity was great. I did find it fascinating that he only had 8 Fetchlands and only 2 Spirebluff Canal , clearly it worked for his particular style of deck. Other curiosity was 2 Electrolyze and only 1 Kolaghan's Command mainboard (with another in sideboard), but again I guess it comes down to play style. 2 Painful Truths in the sideboard...I guess he was expecting more controlling matchups?
However, his games reinforce that I don't think you need Gurmag Angler and only need Tasigur. Regarding only 2 Terminates, I don't think it's that bad. He also has the Murderous Cut too, so there's that.
Hey guys! I know this list is very unconventional for Grxis delver, but I'd like to share it.
I have gone 4-0 for the past 3 weeks at my LGS FNM's and have had succes against many modern decks ( valakut.dredge.infect.death and taxes. Abzan. Control) .
The deck works by playing hand hate early game then following up with attrition and creature removal. You also run many redundant spells to see your opponents hand constantly.
The main idea is to delay early game and play lots of instants/ sorceress as well as loose life. Then when you and your opponent are both at low or no cards. U follow up with a bedlam reveler. Discard usually 1 or 0 cards then draw 3.
We are a suicide deck so deaths shadow can easily close up games but the life loss mechanic is optional . Against burn we choose to pay for our probes and fetches as to not take to much damage to fast . Anyway lemme know what you think!
Hey guys! I know this list is very unconventional for Grxis delver, but I'd like to share it.
I have gone 4-0 for the past 3 weeks at my LGS FNM's and have had succes against many modern decks ( valakut.dredge.infect.death and taxes. Abzan. Control) .
The deck works by playing hand hate early game then following up with attrition and creature removal. You also run many redundant spells to see your opponents hand constantly.
The main idea is to delay early game and play lots of instants/ sorceress as well as loose life. Then when you and your opponent are both at low or no cards. U follow up with a bedlam reveler. Discard usually 1 or 0 cards then draw 3.
We are a suicide deck so deaths shadow can easily close up games but the life loss mechanic is optional . Against burn we choose to pay for our probes and fetches as to not take to much damage to fast . Anyway lemme know what you think!
Well, firstly, your deck is not unconventional, Grixis Death's Shadow has been around; its a thing. nice deck, by the way.
Secondly, Grixis Delver is not a suicide deck. Its manabase was pretty suicidal before UR fastlands, but that's a downside rather than an objective. We have capitalized on it in Burn match ups by having Death's Shadow in the side, but again, that's more of improvising rather than the intended outcome.
Your deck is built specifically to move toward the low life total while the Delver decks are playing fairly with theirs. Incidentally, I am surprised to see zero copies of Temur Battle Rage. That's the spell that makes Death Shadow so scary. I can understand not playing 4, but zero seems to be giving up the best part of playing Shadow.
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BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Hey guys! I know this list is very unconventional for Grxis delver, but I'd like to share it.
I have gone 4-0 for the past 3 weeks at my LGS FNM's and have had succes against many modern decks ( valakut.dredge.infect.death and taxes. Abzan. Control) .
The deck works by playing hand hate early game then following up with attrition and creature removal. You also run many redundant spells to see your opponents hand constantly.
The main idea is to delay early game and play lots of instants/ sorceress as well as loose life. Then when you and your opponent are both at low or no cards. U follow up with a bedlam reveler. Discard usually 1 or 0 cards then draw 3.
We are a suicide deck so deaths shadow can easily close up games but the life loss mechanic is optional . Against burn we choose to pay for our probes and fetches as to not take to much damage to fast . Anyway lemme know what you think!
as @MarcWizard points out, this strategy is not really where Grixis Delver is at right now. With that being said, I would like to comment on a single detail on your list. Our Grixis teachings point that Countersquall is a better card in that Negate slot in your sideboard. Not sure how successfully would your 17 lander support it, but it's worth a shot.
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Modern: BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH: UG Edric, Spymaster of Goodstuff UG
Hey guys! I know this list is very unconventional for Grxis delver, but I'd like to share it.
I have gone 4-0 for the past 3 weeks at my LGS FNM's and have had succes against many modern decks ( valakut.dredge.infect.death and taxes. Abzan. Control) .
The deck works by playing hand hate early game then following up with attrition and creature removal. You also run many redundant spells to see your opponents hand constantly.
The main idea is to delay early game and play lots of instants/ sorceress as well as loose life. Then when you and your opponent are both at low or no cards. U follow up with a bedlam reveler. Discard usually 1 or 0 cards then draw 3.
We are a suicide deck so deaths shadow can easily close up games but the life loss mechanic is optional . Against burn we choose to pay for our probes and fetches as to not take to much damage to fast . Anyway lemme know what you think!
It's like you want to play Delver and Zoocide. Maybe you could use 1 Tasigur (better than bedlam) + 1 Temur Battle Rage (=win, most of the time if resolved) + 1 Stubborn Denial -3 Thoughtseize.
I'm playing a 3/1 split on terminate/cut and sometimes still feel like i'm running out of removals when things get super grindy (Jund comes to mind here), or bolt won't cut it (Eldrazi, Suicide Zoo etc.). That's why i'm asking. I know there's snapcaster but i would much rather like to use mine for flashing back bolts instead of terminates. This split is for sure a meta dependent choice but maybe i should try out a copy of electrolyze again. Seems like everyone beside me has great succes with that card.
Well, if your meta is Jund / Eldrazi / Suicide Zoo then I'd say that Electrolyze is not the best choice and your removal suite is much better. I have a lot of Affinity and Infect and also a B/W Tokens player in my meta so I will have an additional Electrolyze in my sideboard in addition to 1 mainboard.
vs kuldotha red
Game 1 he gets me with a simian into bolt when i tap out. Game 2 and 3, I play control and win. Win 2-1
vs jund (splash lingering souls)
He snatched game 1 with lingering souls. Game 2 I do stuff and win. Game 3, loot house digging deep during a board stall, gets me a bolt for the win. Win 2-1
vs u/r kiln feind
Lost 2 games to thing in the ice. I need more practice in this matchup. loss 1-2
vs blue tron
I basically had all the answers and beat delver beats both games. Win 2-1
Good stuff today. MVP's from the side were countersquall all day today.
Thing in the Ice is propably too slow. It also bounces flipped Delvers, Peezy and Tokens and Delve Fatties. An Antisynergy with all our creaures.
@gkourou: In my experience the preboard Jund Match is slightly favorable. After sideboarding it's definitely favorable with Painful Truths or Ancestral Vision.
In my experience, it is too, but the thing is that I have spoken with many experienced Grixis Delver players and they think it's very, very hard preboard and I can get it. The difference with Grixis Control is that we give them an Abrupt Decay+lightning Bolt target in Delver Of Secrets, while the control deck does not.
Sureley all of the Abberations must be sided out? At least, I am siding all of them them out for 2 Painful Truths plus 1 Countersquall,1 Engineered Explosives, 1 Kolaghan's Command, 1 Desolate Lighthouse(I also side out 1 or 2 thought scours as well)
IMO Jund is favored 55-45 preboard, and is more like 50-50 post. It's a battle of attrition, trading your worse cards for their good ones. My SB plan is something like -4 delver, -3 probe, -1 electrolyze, +1 loothouse, +2 countersquall, +1 EE, +1 painful truths, +1 spell pierce, +2 magma spray (heavy finks in my meta)
I like TITI for it's inevitably. People need to remove it asap (But you could say the same for delver itself) against decks with no removal or only bolts it's great. But young pyro probably fulfills the same roll better.
Do you guys think it's possible to run 2 Cryptic Command in Midrange Delver Builds?
You'll need more lands to run 2 Cryptics I guess, and with more lands you will need to remove creatures or spells. If you remove spells your Delver will flip less, if you remove creatures you will be playing Grixis Control. So...
Do you guys think it's possible to run 2 Cryptic Command in Midrange Delver Builds?
You'll need more lands to run 2 Cryptics I guess, and with more lands you will need to remove creatures or spells. If you remove spells your Delver will flip less, if you remove creatures you will be playing Grixis Control. So...
Do you see a problem running 2 Cryptic with 20 Lands?
The problem is finding 4 lands, 3 of which tap for blue mana. With only 20 lands you'll run into consistency problems even looking for 4 lands, much less the right colours. I mean, it's possible to run it, but anything higher than 3 on the mana curve runs counter-productive to what the deck is trying to do.
I've been playing around with tossing a 1 of either P&K or Kalitas as a 4 drop silver bullet and while they're not extremely hard to cast they can prove problematic. I see that being much worse with Cryptic needing 3 blue.
Kevin Jones playing delver at the WMCQ. Just beat Jund in game 1.
I like how the commentators are all "Grixis Delver has such a hard time with Jund hurr durr". It's clear that Marshall doesn't know Modern very well.
Actually, on average, he's right. Grixis Control has a better matchup against Jund. Grixis Delver does not unless you're going with the value Grixis lists, and I'm pretty sure they don't run Delver or end up boarding them out as well.
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Frenzy-Affinity-Ghost Quarter-Rock-Tokens- RGWPhyrexian Zoo- WVial KnightsStandard:
BW Knights(Rotated)Pioneer: RW Knights - BW Rally Zombies - UW Heroes
Commander:WUG
Jenara, Asura of War- WGSigarda, Host of HeronsCasualties of economicsLegacy: Good-night, sweet prince. Mono-R Burn
And yet we see another take on the manabase! Did you guys watch the streaming? Was the 2+1 split of Spirebluff Canals and Darkslick Shores relevant? I'd love to hear Jones' reasoning!
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
Two Terminates plus one Murderous Cut is what a lot of people have been using. I am testing it as well, so far so good. Delve 4 is really easy to attain, so it is typically a 1 mana Terminate. Most of my games I don't have more than 3 or 4 lands in play by mid game, so being able to kill a creature and leave up Snare + Leak or another Terminate or something is pretty beneficial, especially when creating Pyro tokens.
I got to watch a little, his round versus Affinity was great. I did find it fascinating that he only had 8 Fetchlands and only 2 Spirebluff Canal , clearly it worked for his particular style of deck. Other curiosity was 2 Electrolyze and only 1 Kolaghan's Command mainboard (with another in sideboard), but again I guess it comes down to play style. 2 Painful Truths in the sideboard...I guess he was expecting more controlling matchups?
However, his games reinforce that I don't think you need Gurmag Angler and only need Tasigur. Regarding only 2 Terminates, I don't think it's that bad. He also has the Murderous Cut too, so there's that.
I have gone 4-0 for the past 3 weeks at my LGS FNM's and have had succes against many modern decks ( valakut.dredge.infect.death and taxes. Abzan. Control) .
The deck works by playing hand hate early game then following up with attrition and creature removal. You also run many redundant spells to see your opponents hand constantly.
The main idea is to delay early game and play lots of instants/ sorceress as well as loose life. Then when you and your opponent are both at low or no cards. U follow up with a bedlam reveler. Discard usually 1 or 0 cards then draw 3.
We are a suicide deck so deaths shadow can easily close up games but the life loss mechanic is optional . Against burn we choose to pay for our probes and fetches as to not take to much damage to fast . Anyway lemme know what you think!
http://tappedout.net/mtg-decks/shadow-delver-3/
Well, firstly, your deck is not unconventional, Grixis Death's Shadow has been around; its a thing. nice deck, by the way.
Secondly, Grixis Delver is not a suicide deck. Its manabase was pretty suicidal before UR fastlands, but that's a downside rather than an objective. We have capitalized on it in Burn match ups by having Death's Shadow in the side, but again, that's more of improvising rather than the intended outcome.
Your deck is built specifically to move toward the low life total while the Delver decks are playing fairly with theirs. Incidentally, I am surprised to see zero copies of Temur Battle Rage. That's the spell that makes Death Shadow so scary. I can understand not playing 4, but zero seems to be giving up the best part of playing Shadow.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Hey @dylanyad, how is it going?
as @MarcWizard points out, this strategy is not really where Grixis Delver is at right now. With that being said, I would like to comment on a single detail on your list. Our Grixis teachings point that Countersquall is a better card in that Negate slot in your sideboard. Not sure how successfully would your 17 lander support it, but it's worth a shot.
BUR Grixis Death's Shadow/Control BUR & WBC Eldrazi & Taxes WBC
EDH:
UG Edric, Spymaster of Goodstuff UG
It's like you want to play Delver and Zoocide. Maybe you could use 1 Tasigur (better than bedlam) + 1 Temur Battle Rage (=win, most of the time if resolved) + 1 Stubborn Denial -3 Thoughtseize.
Well, if your meta is Jund / Eldrazi / Suicide Zoo then I'd say that Electrolyze is not the best choice and your removal suite is much better. I have a lot of Affinity and Infect and also a B/W Tokens player in my meta so I will have an additional Electrolyze in my sideboard in addition to 1 mainboard.
Went 3-1 tonight.
vs kuldotha red
Game 1 he gets me with a simian into bolt when i tap out. Game 2 and 3, I play control and win. Win 2-1
vs jund (splash lingering souls)
He snatched game 1 with lingering souls. Game 2 I do stuff and win. Game 3, loot house digging deep during a board stall, gets me a bolt for the win. Win 2-1
vs u/r kiln feind
Lost 2 games to thing in the ice. I need more practice in this matchup. loss 1-2
vs blue tron
I basically had all the answers and beat delver beats both games. Win 2-1
Good stuff today. MVP's from the side were countersquall all day today.
IMO Jund is favored 55-45 preboard, and is more like 50-50 post. It's a battle of attrition, trading your worse cards for their good ones. My SB plan is something like -4 delver, -3 probe, -1 electrolyze, +1 loothouse, +2 countersquall, +1 EE, +1 painful truths, +1 spell pierce, +2 magma spray (heavy finks in my meta)
You'll need more lands to run 2 Cryptics I guess, and with more lands you will need to remove creatures or spells. If you remove spells your Delver will flip less, if you remove creatures you will be playing Grixis Control. So...
Do you see a problem running 2 Cryptic with 20 Lands?
I like how the commentators are all "Grixis Delver has such a hard time with Jund hurr durr". It's clear that Marshall doesn't know Modern very well.
Actually, on average, he's right. Grixis Control has a better matchup against Jund. Grixis Delver does not unless you're going with the value Grixis lists, and I'm pretty sure they don't run Delver or end up boarding them out as well.