well, ancient stirrings isn't really there for ballista, right? Its a cantrip (because of the high number of artifact cantrips) that either says "draw a card" or "draw 5 towards a land, including hall of the bandit lord". Its a filtering spell that usually either finds the land you need or adds two types to your yard. The fact that it hits ballista is nice but secondary.
I also don't think Bandit Hall hurts much as a "tapland", especially in the traditional sense. The turn three haste druid has the same utility as the turn 2 sick one, so playing a Hall on turn two basically just lets you dig for an additional turn and play around sorcery speed removal. And then becomes extremely important as the game goes later, assuming you were disrupted.
I'm not trying to defend the deck, I agree with you that it seems way too all-in. Beating something like GDS sounds completely impossible. But I wouldn't criticize it's construction if you don't know why cards are there.
My post from a few pages back (includes some options against E-Tron)
My sideboard is built for my local meta. The range of decks I face varies massively, but I expect to face; E-Tron, Grixis Delver, Storm, DS Jund, Burn, Elves, Counters Company, Mono-Goblins, Merfolk, Bant Spirits, Affinity and some homebrews.
X1 sigarda, host of herons - useful against E-Tron, Delver and Jund
X1 linvala, keeper of silence - Useful against mirror, Elves, Affinity, E-Tron
X2 abrupt decay - Useful against most decks except E-Tron and storm
X2 path to exile - As above, except not very good against Bant Spirits
X1 kataki, war’s wage - Solely for Affinity hate
X1 qasali pridemage - Useful against Affinity and doubles up for removing blood moon etc
X1 kambal, consul of allocation - Useful against burn and storm
X1 thalia, heretic cathar - Useful against E-Tron, Goblins and Spirits
X2 sin collector - Useful against removal heavy decks
X1 orzhov pontiff - Useful against Affinity, elves and merfolk
X1 ethersworn canonist - easier to get than kambal versus storm
X1 anafenza, the foremost - additional graveyard hate and a good beater.
My current deck has both Druid and Finks combo and I’m not running any KotR. Using kitesail Freebooter, spellskite, renegade rallier and scavenging ooze as flex spots. Been happy with the results so far...
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Cheeri0s is the breakfast of championsWRU Everyone loves an angry mobRWG Why so Bloo?RU
Alrighty, had time to test Tracker a bit over the last couple days (10-5 online, above 50% winrate vs UWR Control in paper testing) and so far she's been pretty amazing. The increased beatdown plan forces our opponent to pretty much deal with whatever creature is on the board (unless they can go above us like Storm or Tron), as they either enable combos or smash faces real hard. The card advantage from the clues is obviously extremely valueable in grindy MU's, and helped me find the kill after assembling infinite mana with no finisher a few times. And even if that fizzles we're left with a 4/3 or 5/4 beatstick as well as infinite mana that has to be dealt with.
Also added a Phyrexian Revoker (Ballista, Walkers, Vial, Staticaster...) to the SB and cut the 4th Hierarch for a second Duskwatch Recruiter. So far both felt decent enough.
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"I can call an army to my side in the blink of an eye. Best not blink."
- Yeva, Nature's Herald
Careful with tracker - that card takes over games so completely its hard to remember when it does nothing. I've had some success with tracker in the past, but I'm not playing it right now (more due to theory than to any real bad results).
Instead of focusing on the games where tracker draws you five cards and carries the game, can I ask you how often it was too slow and sat in your hand? Or died without doing anything relevant because you didn't have lands? Or made three clues you never got to crack because your opponent was pressuring you?
Honestly these are the same types of questions I've been trying to figure out myself. I always seem to forgive tracker when it jams up my hand because of "last game when it drew me six cards". Gathering data from people is probably the best way to figure out if the card is amazing, or just an awkward, beefy duskwatch.
Tracker does die a lot, but in general it feels worth the risk. Worst case it still discards a removal spell for later combo attempts, best case it gives us a 5/4 with 2 additional cards next turn (or lets us hold up Coco while beating down). There is variance with the card, but the upside seems strong enough.
So far I've felt good about drawing her against most decks. Yeah, she's not the perfect play vs Storm or Scapeshift, but sometimes we don't have the fast kill and a 4/5 turn clock is all we get to make.
Can't remember not having time to crack the clues.
It's hard to keep actual data for that kinda stuff sadly, I'll try to focus a bit more on it in further testing tho, to have clearer answers than "I feel like this or that" All together, Tracker seems like a good backup card that can sometimes help us combo. She's not a combo piece, which is the biggest issue, but I'm not sold that the alternatives are better (Sculler, Knight, Toolboxy guys, more Duskwatch). Seeing our main strength beside the fast combo is our ability to grind out fair decks and rebuild after a lot of disruption, having a fair card that can assist the unfair plan seems really strong.
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"I can call an army to my side in the blink of an eye. Best not blink."
- Yeva, Nature's Herald
So I’m about 50 matches deep in testing Abzan Counter on MTGO.
Big Mana Decks(Tron & Valakut) and Humans feel really good.
Been struggling Against Control-UW Grixis, interactive Comboes- UR storm & Breach and Fish Strageties- GDS, Bant Company(Knightfall & Spirits) Jeskai Geist.
Any tips or Sideboard choice that help in these match ups. was planning to try sideboard thoughtseizes since it fits the Curve better then Sculler.
I'm curious why you're doing well against tron and valakut, I generally feel like I get rocked against them.
I feel the same way. I actually do better vs. the decks that he has trouble with, but lose pretty badly to Tron and Titanshift when I run Abzan Counters. I haven't tried the new 4 Tidehollow Sculler list though.
Well, technically, I haven't faced Storm or UR Breach with this deck yet, having only played it a little bit.
Legacy - Sneak Show, BR Reanimator, Miracles, UW Stoneblade
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/ Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander - Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build) (dead format for me)
@Oathbreaker
If you post your list here, we'll be able to give a lot more detailed insight
Counterspell decks require a lot of discipline and timing, so mostly practice stuff. Discard isn't super great there, as they'll generally be fairly redundant in the interaction department. Beatdown/value cards like Tracker and Knight can also help a lot. VS Storm you want Eidolon of Rhetoric, Aven Mindcensor, Orzhov Pontiff, Scavenging Ooze, creature removal etc. Discard can buy you that one turn, but it's a high risk strategy.
Fish... I don't know, maybe Decay, Pridemage, Rec Sage, stuff like that to blow up Cages and Aether Vials. I've never had problems with that MU, so I'm not sure.
Company mirrors (combo or not) can call for Orzhov Pontiff, Linvala (if you want to run CMC4 bullets), Aven Mindcensor, creature removal, Ooze, Phyrexian Revoker.. depends on what you're having problems with.
Not a fan of a discard focus in this deck (especially non-creature based one). I feel our strength lies in creating value and being redundant on top of our potential t3 kill, not dealing with their resources. We have a lot of permanent hate available that can do a much better job at dealing with problems.
@Akmer
I find the big mana decks to be pretty doable if we are combo heavy enough (not great by any means, but fairly even in my experience). They have to respect the t3 kill, so they need interaction + ramp + payoff. Sometimes they have it all (and we don't get to hate them out for a turn or two), but over many games, the fast kill backed by some hate should give us a pretty decent shot. Depends a lot on play/draw and sideboarding plans.
@Oathbreaker
If you post your list here, we'll be able to give a lot more detailed insight
Counterspell decks require a lot of discipline and timing, so mostly practice stuff. Discard isn't super great there, as they'll generally be fairly redundant in the interaction department. Beatdown/value cards like Tracker and Knight can also help a lot. VS Storm you want Eidolon of Rhetoric, Aven Mindcensor, Orzhov Pontiff, Scavenging Ooze, creature removal etc. Discard can buy you that one turn, but it's a high risk strategy.
Fish... I don't know, maybe Decay, Pridemage, Rec Sage, stuff like that to blow up Cages and Aether Vials. I've never had problems with that MU, so I'm not sure.
Company mirrors (combo or not) can call for Orzhov Pontiff, Linvala (if you want to run CMC4 bullets), Aven Mindcensor, creature removal, Ooze, Phyrexian Revoker.. depends on what you're having problems with.
Not a fan of a discard focus in this deck (especially non-creature based one). I feel our strength lies in creating value and being redundant on top of our potential t3 kill, not dealing with their resources. We have a lot of permanent hate available that can do a much better job at dealing with problems.
I just feel the deck is really weak to Tempo and Draw-go, we don't have the inevitability that these decks can produce(tho i could wrong 50 matches isn't much) so plan is to get out ahead of the and make them have the answers in these match ups(could well be the wrong Plan).
My general strat vs Titan is a Fast Combo Kill or Try and Turbo Out a Eidolon to slow them down Game 1 and hope that's enough to lock the game up.
Regular Tron i feel the Deck is slow enough that unless turbo out an Ugin thing don't get out of hand.
In Games Against 2 & 3 Discard Creatures are extreme good here. Chording during their Draw-step can becomes a 5-6 mana Timewalk.
Tempo is definately the hardest thing to beat, as all our stuff is really expensive.
With Draw-go I disagree. Yes, we can't say "let me get to 10 mana and eat Ulamogs each turn" but we still threaten a kill whenever they run out of answers for a turn. We basically want to get one or two small things down and then constantly trade so they won't have time or resources to deal with our board.
Yeah, fast combo is generally the way to go vs big mana and other combo. If they disrupt us, we go again or disrupt them back.
The drawstep discard can be very strong in certain MU's, yeah. VS Tron/Titan I kinda like it, vs control it's so risky to tap out when they can answer our 5-mana play with a Dispel or Negate and have a bunch of mana left.
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"I can call an army to my side in the blink of an eye. Best not blink."
- Yeva, Nature's Herald
Tempo is definately the hardest thing to beat, as all our stuff is really expensive.
With Draw-go I disagree. Yes, we can't say "let me get to 10 mana and eat Ulamogs each turn" but we still threaten a kill whenever they run out of answers for a turn. We basically want to get one or two small things down and then constantly trade so they won't have time or resources to deal with our board.
Yeah, fast combo is generally the way to go vs big mana and other combo. If they disrupt us, we go again or disrupt them back.
The drawstep discard can be very strong in certain MU's, yeah. VS Tron/Titan I kinda like it, vs control it's so risky to tap out when they can answer our 5-mana play with a Dispel or Negate and have a bunch of mana left.
Lol my bad I deleted that list last night after Tinkering, I fixed the link.I cut 2 Voices from the MD for some bullets from the board to make room for an additional Sin Collect and trying a Mindbender which puts me to 6 Discard creatures after board. Without Voice I’m leaning hard on Pharika and Finks vs Humans to body the board. I cut a Fiend hunter to try a 2nd track in the MD.
I’m looking to fill 1-2 slots in the sideboard for graveyard hate. Some great dredge players and living end in my meta. Other than ooze main I got nothing.
Thinking about cards like surgical extraction (no way to tutor this, doesn’t win the game but can hit conflagrate or other problems), anafenza the foremost, loaming shaman, pharika(not really a hate card but not nothing) and even like Rest In Peace boarding our witness.
Another ooze is probably your best bet. I've never found those decks particularly scary tbh.
Dromoka's command is pretty exceptional vs. Dredge since if you can blank one conflagrate you usually win even if they hit big dredges and you usually get a lot of value since they have to spend several turns stocking their hand to do it again. It's also pretty good at helping you finish winning through combat since it can represent 4-6 life points (block favorably, kill a creature, and then crack back). Much much better than path.
The frustrating thing about matchups like dredge and LE is they are quite variance heavy but lots of times you will just combo kill them and you have to take your lumps when they essentially combo kill you.
Sigarda is pretty good against LE, they essentialy have no answer for it once it hits the table.
I had a lot of luck vs. LE being heavy on Renegade Ralliers / Witnesses, since once the yard gets full of those they struggle to be able to make LE profitable for them.
@Oathbreaker
Apart from the illegal 16th card the SB seems fine Discard/Value in vs fair decks, Paths in vs Bant Company maybe, should be fine, really.
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"I can call an army to my side in the blink of an eye. Best not blink."
- Yeva, Nature's Herald
@Oathbreaker
Apart from the illegal 16th card the SB seems fine Discard/Value in vs fair decks, Paths in vs Bant Company maybe, should be fine, really.
yea I’m on vaca with my Gfs family so car rides I’m tinkering around for when I get back to my laptop to test at night.
@oathbreaker do you mind if I ask what eidolon is doing in your maindeck?
Non-combo slots are already at a premium, and I've found when boarding that eidolon is a massive problem - for my own deck. Our combo nearly always involves multiple spells in a turn.
@oathbreaker do you mind if I ask what eidolon is doing in your maindeck?
Non-combo slots are already at a premium, and I've found when boarding that eidolon is a massive problem - for my own deck. Our combo nearly always involves multiple spells in a turn.
Instead of playing a Pridemage MD I’m playing the Eidolon to help my Storm/Ad Naus Match up. It has good utility against other decks too.I haven’t had any issues with the card hurting my game plan. Keep in mind that I’m only casting/chording it out as a safety Valve. The thought process is if it’s hurting me in play, I would have lost the game already if I didn’t.
Well... That logic only makes sense if you never naturally draw it, right?
Actually this is something I wouldn't mind people's opinions on (I might be totally wrong).
I don't play any "bullets" in my main deck at all right now. For one thing I think that greatly improves my decks natural consistency, but for another I think my thought has always been "just kill them".
Druid + vizier kills storm just as dead as eidolon + vizier (I know this is a simplification).
I guess you could sum up what I'm saying with: "eidolon, ooze, pridemage, selfless spirit, etc... Get their relevant matchups in maybe 1 in 10 games. And in half of those games getting a combo piece will be better (or also win). Is it worth playing weaker cards for that 1/20 advantage?"
You make an interesting point. Oscar Christensen deck (Birmingham GP) was very combo focused. Played playsets of Druid, Vizier and Duskwatch... I’ve opted for a slightly modified build with the following silver bullets; 3 kitesail Freebooter, 1 spellskite and 1 scavenging ooze.
I’ve been really happy so far. I like Freebooter not only for its ability, but having a flying creature can make a real difference with our Plan B. I know the discussion about Spellskite has gone around the houses, but I quite like having it in the deck. This is one slot that I may swap around. I also really like having a Scooze... not ever really been sorry to see this card.
All of those cards are there to protect the combo or prevent my opponents utility.And.... remember you may have the option of Chording for any of these cards. Admittedly, you’re more likely to hit them off CoCo.... timing is everything!
I also don't think Bandit Hall hurts much as a "tapland", especially in the traditional sense. The turn three haste druid has the same utility as the turn 2 sick one, so playing a Hall on turn two basically just lets you dig for an additional turn and play around sorcery speed removal. And then becomes extremely important as the game goes later, assuming you were disrupted.
I'm not trying to defend the deck, I agree with you that it seems way too all-in. Beating something like GDS sounds completely impossible. But I wouldn't criticize it's construction if you don't know why cards are there.
My sideboard is built for my local meta. The range of decks I face varies massively, but I expect to face; E-Tron, Grixis Delver, Storm, DS Jund, Burn, Elves, Counters Company, Mono-Goblins, Merfolk, Bant Spirits, Affinity and some homebrews.
X1 sigarda, host of herons - useful against E-Tron, Delver and Jund
X1 linvala, keeper of silence - Useful against mirror, Elves, Affinity, E-Tron
X2 abrupt decay - Useful against most decks except E-Tron and storm
X2 path to exile - As above, except not very good against Bant Spirits
X1 kataki, war’s wage - Solely for Affinity hate
X1 qasali pridemage - Useful against Affinity and doubles up for removing blood moon etc
X1 kambal, consul of allocation - Useful against burn and storm
X1 thalia, heretic cathar - Useful against E-Tron, Goblins and Spirits
X2 sin collector - Useful against removal heavy decks
X1 orzhov pontiff - Useful against Affinity, elves and merfolk
X1 ethersworn canonist - easier to get than kambal versus storm
X1 anafenza, the foremost - additional graveyard hate and a good beater.
My current deck has both Druid and Finks combo and I’m not running any KotR. Using kitesail Freebooter, spellskite, renegade rallier and scavenging ooze as flex spots. Been happy with the results so far...
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Why so Bloo? RU
Also added a Phyrexian Revoker (Ballista, Walkers, Vial, Staticaster...) to the SB and cut the 4th Hierarch for a second Duskwatch Recruiter. So far both felt decent enough.
- Yeva, Nature's Herald
Abzan Toolbox Primer
GWBAbzan CompanyBWG
GWBUGifts RockUBWG
Instead of focusing on the games where tracker draws you five cards and carries the game, can I ask you how often it was too slow and sat in your hand? Or died without doing anything relevant because you didn't have lands? Or made three clues you never got to crack because your opponent was pressuring you?
Honestly these are the same types of questions I've been trying to figure out myself. I always seem to forgive tracker when it jams up my hand because of "last game when it drew me six cards". Gathering data from people is probably the best way to figure out if the card is amazing, or just an awkward, beefy duskwatch.
So far I've felt good about drawing her against most decks. Yeah, she's not the perfect play vs Storm or Scapeshift, but sometimes we don't have the fast kill and a 4/5 turn clock is all we get to make.
Can't remember not having time to crack the clues.
It's hard to keep actual data for that kinda stuff sadly, I'll try to focus a bit more on it in further testing tho, to have clearer answers than "I feel like this or that" All together, Tracker seems like a good backup card that can sometimes help us combo. She's not a combo piece, which is the biggest issue, but I'm not sold that the alternatives are better (Sculler, Knight, Toolboxy guys, more Duskwatch). Seeing our main strength beside the fast combo is our ability to grind out fair decks and rebuild after a lot of disruption, having a fair card that can assist the unfair plan seems really strong.
- Yeva, Nature's Herald
Abzan Toolbox Primer
GWBAbzan CompanyBWG
GWBUGifts RockUBWG
Big Mana Decks(Tron & Valakut) and Humans feel really good.
Been struggling Against Control-UW Grixis, interactive Comboes- UR storm & Breach and Fish Strageties- GDS, Bant Company(Knightfall & Spirits) Jeskai Geist.
Any tips or Sideboard choice that help in these match ups. was planning to try sideboard thoughtseizes since it fits the Curve better then Sculler.
"Reveal a Dragon"
I feel the same way. I actually do better vs. the decks that he has trouble with, but lose pretty badly to Tron and Titanshift when I run Abzan Counters. I haven't tried the new 4 Tidehollow Sculler list though.
Well, technically, I haven't faced Storm or UR Breach with this deck yet, having only played it a little bit.
Premodern - Trix, RecSur, Enchantress, Reanimator, Elves https://www.facebook.com/groups/PremodernUSA/
Modern - Neobrand, Hogaak Vine, Elves
Standard - Mono Red (6-2 and 5-3 in 2 McQ)
Draft - (I wish I had more time for limited...)
Commander -
Norin the Wary, Grimgrin, Adun Oakenshield (taking forever to build)(dead format for me)If you post your list here, we'll be able to give a lot more detailed insight
Counterspell decks require a lot of discipline and timing, so mostly practice stuff. Discard isn't super great there, as they'll generally be fairly redundant in the interaction department. Beatdown/value cards like Tracker and Knight can also help a lot. VS Storm you want Eidolon of Rhetoric, Aven Mindcensor, Orzhov Pontiff, Scavenging Ooze, creature removal etc. Discard can buy you that one turn, but it's a high risk strategy.
Fish... I don't know, maybe Decay, Pridemage, Rec Sage, stuff like that to blow up Cages and Aether Vials. I've never had problems with that MU, so I'm not sure.
Company mirrors (combo or not) can call for Orzhov Pontiff, Linvala (if you want to run CMC4 bullets), Aven Mindcensor, creature removal, Ooze, Phyrexian Revoker.. depends on what you're having problems with.
Not a fan of a discard focus in this deck (especially non-creature based one). I feel our strength lies in creating value and being redundant on top of our potential t3 kill, not dealing with their resources. We have a lot of permanent hate available that can do a much better job at dealing with problems.
@Akmer
I find the big mana decks to be pretty doable if we are combo heavy enough (not great by any means, but fairly even in my experience). They have to respect the t3 kill, so they need interaction + ramp + payoff. Sometimes they have it all (and we don't get to hate them out for a turn or two), but over many games, the fast kill backed by some hate should give us a pretty decent shot. Depends a lot on play/draw and sideboarding plans.
- Yeva, Nature's Herald
Abzan Toolbox Primer
GWBAbzan CompanyBWG
GWBUGifts RockUBWG
My List:
https://www.mtggoldfish.com/deck/864244#online
I just feel the deck is really weak to Tempo and Draw-go, we don't have the inevitability that these decks can produce(tho i could wrong 50 matches isn't much) so plan is to get out ahead of the and make them have the answers in these match ups(could well be the wrong Plan).
My general strat vs Titan is a Fast Combo Kill or Try and Turbo Out a Eidolon to slow them down Game 1 and hope that's enough to lock the game up.
Regular Tron i feel the Deck is slow enough that unless turbo out an Ugin thing don't get out of hand.
In Games Against 2 & 3 Discard Creatures are extreme good here. Chording during their Draw-step can becomes a 5-6 mana Timewalk.
Link doesn't work :/
Tempo is definately the hardest thing to beat, as all our stuff is really expensive.
With Draw-go I disagree. Yes, we can't say "let me get to 10 mana and eat Ulamogs each turn" but we still threaten a kill whenever they run out of answers for a turn. We basically want to get one or two small things down and then constantly trade so they won't have time or resources to deal with our board.
Yeah, fast combo is generally the way to go vs big mana and other combo. If they disrupt us, we go again or disrupt them back.
The drawstep discard can be very strong in certain MU's, yeah. VS Tron/Titan I kinda like it, vs control it's so risky to tap out when they can answer our 5-mana play with a Dispel or Negate and have a bunch of mana left.
- Yeva, Nature's Herald
Abzan Toolbox Primer
GWBAbzan CompanyBWG
GWBUGifts RockUBWG
Lol my bad I deleted that list last night after Tinkering, I fixed the link.I cut 2 Voices from the MD for some bullets from the board to make room for an additional Sin Collect and trying a Mindbender which puts me to 6 Discard creatures after board. Without Voice I’m leaning hard on Pharika and Finks vs Humans to body the board. I cut a Fiend hunter to try a 2nd track in the MD.
I’m looking to fill 1-2 slots in the sideboard for graveyard hate. Some great dredge players and living end in my meta. Other than ooze main I got nothing.
Thinking about cards like surgical extraction (no way to tutor this, doesn’t win the game but can hit conflagrate or other problems), anafenza the foremost, loaming shaman, pharika(not really a hate card but not nothing) and even like Rest In Peace boarding our witness.
Any of you guys have opinions on this?
Dromoka's command is pretty exceptional vs. Dredge since if you can blank one conflagrate you usually win even if they hit big dredges and you usually get a lot of value since they have to spend several turns stocking their hand to do it again. It's also pretty good at helping you finish winning through combat since it can represent 4-6 life points (block favorably, kill a creature, and then crack back). Much much better than path.
The frustrating thing about matchups like dredge and LE is they are quite variance heavy but lots of times you will just combo kill them and you have to take your lumps when they essentially combo kill you.
Sigarda is pretty good against LE, they essentialy have no answer for it once it hits the table.
I had a lot of luck vs. LE being heavy on Renegade Ralliers / Witnesses, since once the yard gets full of those they struggle to be able to make LE profitable for them.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Apart from the illegal 16th card the SB seems fine Discard/Value in vs fair decks, Paths in vs Bant Company maybe, should be fine, really.
- Yeva, Nature's Herald
Abzan Toolbox Primer
GWBAbzan CompanyBWG
GWBUGifts RockUBWG
yea I’m on vaca with my Gfs family so car rides I’m tinkering around for when I get back to my laptop to test at night.
Non-combo slots are already at a premium, and I've found when boarding that eidolon is a massive problem - for my own deck. Our combo nearly always involves multiple spells in a turn.
Instead of playing a Pridemage MD I’m playing the Eidolon to help my Storm/Ad Naus Match up. It has good utility against other decks too.I haven’t had any issues with the card hurting my game plan. Keep in mind that I’m only casting/chording it out as a safety Valve. The thought process is if it’s hurting me in play, I would have lost the game already if I didn’t.
Actually this is something I wouldn't mind people's opinions on (I might be totally wrong).
I don't play any "bullets" in my main deck at all right now. For one thing I think that greatly improves my decks natural consistency, but for another I think my thought has always been "just kill them".
Druid + vizier kills storm just as dead as eidolon + vizier (I know this is a simplification).
I guess you could sum up what I'm saying with: "eidolon, ooze, pridemage, selfless spirit, etc... Get their relevant matchups in maybe 1 in 10 games. And in half of those games getting a combo piece will be better (or also win). Is it worth playing weaker cards for that 1/20 advantage?"
I’ve been really happy so far. I like Freebooter not only for its ability, but having a flying creature can make a real difference with our Plan B. I know the discussion about Spellskite has gone around the houses, but I quite like having it in the deck. This is one slot that I may swap around. I also really like having a Scooze... not ever really been sorry to see this card.
All of those cards are there to protect the combo or prevent my opponents utility.And.... remember you may have the option of Chording for any of these cards. Admittedly, you’re more likely to hit them off CoCo.... timing is everything!
Everyone loves an angry mob RWG
Why so Bloo? RU