Quarter vs valakut is useful if you can run them out of mountains or surgically extract their valakut. It depends on what you are playing against though, not all valakut decks run the same amount of mountains.
Another funny interaction. Valakut triggers check on resolution too, and BTL scapeshift usually runs 1-2 basic mountains. You can make the triggers fizzle by blowing up lands with quarter in response (something like, scapeshift into valakut and 5 mountains wont kill you if you have a quarter and they have no basic mountains, for example)
Not rude at all falchion, that's a good point I didn't think of haha. Well I went 3-2 and had a good time, that's all that counts and two of those wins were having zulaport on board and getting to sac the board to drain them dead! Thanks for the advice though, if I ever fire this deck up again I'll look to get the more standard build together first.
Sometimes we overlook the fun factor! Gratz on your results!
Not sure what this was exactly. A number of cards I don't really see, but going for infinite creatures with about a 3-4 card combo. Teenager. I don't even get to sideboard. I infinite both games.
Round 2: Merfolk 2-1
First round he has plenty of Merfolk and Spreading Seas my Canopy for lethal. I put in Path, Decay, and Spellskite. Take out Voices, Ralliers. I overwhelm with Township and bolsters G2, and infinite Scrye/Life/Bolster G3.
Round 3: Eldrazi Tron 0-2
I just can't get a good CoCo to save my life, and he gets Tron online both games. Really feeling I need some Land Destro. Way back in Eldrazi Winter, I did the heavier black list with Dark Confidant, Baby Lily, Fulminators (for recursion). May want to go back to that. It was quite good against big mana at the time.
Round 4: Jund 1-2
Again, my CoCos wiff, and game 3 his Scooze gets huge. I did infinite the 2nd game. His man lands hurt me, and Goyf I just don't deal with well even with SB path and decay.
I'm really with the "when rallier works it really works" and Saffi has value. Voice for the second week in a row is just meh. I never get useful Elementals. Yes, they tend to suck up the targeted removal, but I feel it's just better against a control heavy meta. The meta is not control friendly. So feel I need 3 Scullers instead of Sin Collectors, need a Fiend Hunter main (Flickerwisp was okay, but I wish I had Fiend Hunter too) and until Tron gets enough heat, 2 Surgical Extraction and 3 Fulminators in SB. Put Spellskite and Scooze in the MD. Drop Saffi, Rallier, and go up to 2 or 3 Witness.
Distended Mindbender.
Saw this in two sideboard this week-end.
In guess this usefull against Tron. But isn t this to slow.
I've had this for a while. It's great against tron, Ad Nauseam and control. I've also seen people play tidehollow scullers in side, not sure which is best. Mindbender has instantly won me many games when I've cast it though.
The ideal is turn 3.. It's occasionally too slow against tron yes, but I feel either this or tidehollow sculler is the best plan.. Loading up on fulminator mages that are just really good in tron matchups, and not even that good there is not how I'd want to aproach the matchup.. Not to mention them being meh in other matchups and take up many sideboard spots.
Mindbender is more flexible, coming in for more matchups. Against control or ad nauseam it's fast enough, and can be really backbreaking.
Now with renegade rallier I can see tidehollow sculler as a good option, repeadedly taking cards with the same sculler could be good, but someone that tested it more can probably give more insight than me how it works in practice.
I just really do not understand the idea of sideboarding cards that can't be hit by company against Jund/grixis/sultai when company is amongst our best cards against all of them (even with dispels and such).
Pharika already exists and is nearly unstoppable by those decks.
Not only not hitting it off CoCo, but the difficulty of cording for it as well. Even if it is a powerful card. Plus wed be hoping to discard one of our 3CMC to hopefully get Mind bender fast enough. Sculler is fine.
In the Grixis Delver thread, a Eldrazi Tron player stopped in. Gave some hints at what to do and what not to do. Said destroying land is kind of futile. Fulminator by itself isn't a great creature, and doesn't advance board state sufficiently because it only sets them back a turn, and is too. Better off disrupting searches or discard. Maybe mind censor should be SB.
Having played both Tron and Company in competitive events, I can confidently say that land destruction is futile unless it's backed up by either some kind of exile or recursion, or a very fast clock. If you're not packing surgicals (and honestly you shouldn't be) hand disruption is where we can slow Tron down enough to get the combo online, or just get in with combat. Sculler is great if combo or Tron is in your meta.
Mind Censor is a little too narrow, and sometimes just backfires, IMO
Tuning up for Wednesday night Modern.
Meta is varied but feels control heavy (maybe because I routinely lose to control).
I've regularly seen Lantern Control, Esper Control (a couple of draw-go folks and an Ashiok mill horror), in addition to Jund, Affinity, Grixis Delver, Knightfall, Naya Zoo Company. Intermittent combo representation including Living End and Thing Ascension.
Notable tiered absences are Tron, Valakut, Infect, Ad Nauseam (and other combo except the two I listed), Dredge.
Sorry for no proper deck list but I'm planning: 23 lands 8 spells 11 combo pieces 9 dorks 1 Pridemage 1 Fiend Hunter 1 Scooze 1 Spellskite/Saffi. That leaves 5 utility slots.
Options are basically
A) new school Rallier/Voice/Saffi - obviously VoR nice for control
B) grindier EWit/Tracker plus or minus Courser - card draw is nice but I find I'm usually on Gavony pumps as my mana sink and don't feel good cracking my clues
C) AngelFeeder combo plus some other interaction/protection - as per Severson GP Vancouver list
I thought I would try Scullers out of the SB. I've not had much luck executing the Sculler sac trick to permanently exile opponent's pieces but maybe I'm not setting it up right or just it's that's not that important if I have protection for Sculler such as Spellskite or Selfless Spirit.
Sorry for a wandering set of questions; any thoughts are appreciated.
I agree with Gideon being 2 clunky, I tried it once and it was good but ultimately it's a nombo with Coco and chord. I'm gonna try pharika instead.
Also probably gonna play BGH or Intrepid Hero because of the uptick of eldrazi tron and death's shadow.
I'm also planning to play thalia, heretic cathar MB to battle the unfair decks like tron and ad nauseum, hopefully slowing them down enough to combo or beat them to a pulp. She seems like a sweet one-off to run main.
Options are basically
A) new school Rallier/Voice/Saffi - obviously VoR nice for control
B) grindier EWit/Tracker plus or minus Courser - card draw is nice but I find I'm usually on Gavony pumps as my mana sink and don't feel good cracking my clues
C) AngelFeeder combo plus some other interaction/protection - as per Severson GP Vancouver list
I'm of the new school pretty much since the release of rallier and I've loved every minute of it (running blood artist instead of redcap because it's less tough on the mana base, it's easier to chord for and it's very helpful against the mirror.
I also run 4 scullers in the sb because that's my only chance of beating ad nauseum.
Ad Nauseam isn't that hard to beat if you really want to.
My sideboard cards that I bring in the matchup are: Ethersworn Canonist, Eidolon of Rethoric, 2x Distended Mindbender, 2 Maelstrom Pulse.
Those cards are of course not good only for that matchup, but they are flexible good card that can go in for several matchups, they just happen to be good against Ad Nauseam as well.
Game 1's it depends if they have lab man main or not. Even if they do, comboing can buy you another turn and set up lethal, as lab man needs 1 more mana to win.
I've played the matchup many times, and I used to play Ad Nauseam before I sold it.
I have also tested the 3 mana thalia.. Turn 2 with a mana dork on the play she was amazing, every other situation she felt so underwhelming and had little impact..
I have also replaced redcap with Archangel of Thune and it has been great.
Won 2 sideboard games yesterday while opponent had 1 or 2 gravehard hate pieces on the board.
I just really do not understand the idea of sideboarding cards that can't be hit by company against Jund/grixis/sultai when company is amongst our best cards against all of them (even with dispels and such).
Pharika already exists and is nearly unstoppable by those decks.
It doesn't really matter usually that you bring in some non coco targets as it's sometimes common to sideboard out the chords anyway. Against control, chords are not great, as they will often kill your creatures, making it hard to chord for high ammounts, and even when you do, they could just counter it. Also it leaves you less vulnerable to grafdiggers cage.
I leave all coco and chords though if there are specific hate pieces I really want to hit in a matchup.
Game 1 vs Burn 2-1
Match 1: Opponent didn't know what I was playing so went all out and burnt me to the face - a lot! Managed to find the combo on turn 5.
Match 2: Opponent started with leyline of punishment on the board. Knew what he was doing this time and bolted everything that hit the board, played eidolon and then beat me to death with two ash zealot.
Match 3: Opponent started with leyline on the board again. But obviously had a very poor hand otherwise and got mana screwed. Opted to go for the beat down approach and managed to utilise gavony township and swung for lethal turn 5.
Game 2 vs Eldrazi Tron 1-1
Match 1: both of us were focused on our game plan and I managed to find life combo turn 5.
Match 2: although I managed to gain infinite life on turn 6, getting attacked by ulamog, the ceaseless hunger caused me to draw from an empty deck.
Match 3: very back and forth. I managed to destroy numerous Tron lands and path any threats that hit the board. While my opponent removed all of my combo pieces. The match went to time and on turn 3 I managed to get the murderous redcap combo set up ready for a win on turn 5. My opponent managed to get rid of two creatures in order to stop the combo.
Game 3 vs Naya burn 2-0
Match 1: Opponent got mana screwed with one land, but managed to find goblin guide and beat me down to 6 health before I hit the combo.
Match 2: opponent had plenty of land this game. Got me down to 1 health and was then topdecking, I managed to survive for 4 turns and then managed to play life combo. No idea how I didn't lose!
Game 4 vs KiKi Chord 0-2
Match 1: Completely misplayed and enabled the opponent to find KiKi the following turn.
Match 2: Misplayed again, enabling the opponent to find their combo.
I'm sure it's been discussed previously, but has zulaport cutthroat been considered? I had several occasions where having it on the board when hitting the combo would have guaranteed me the game.
Also, as viscera seer is a vital card for the combo it seems pretty vulnerable. Does anyone run a backup enabler? If so, what do you run? Against KiKi Chord my seer got killed then surgical extraction from my graveyard.
I realise I'm running a slightly budget version of the deck, and have just purchased 2 townships, 2 voice of resurgence and 3 abrupt decay. Can't justify hierarch sat the moment, does anyone have any other suggestions?
Note: I can't remember my entire sideboard. Will update when I have the deck in front of me. Obviously nothing important if I can't remember what they were!
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Wall of Roots is better with Chord and blocks better than STE, who can only ever chump once. If you want land ramp with Rallier, you can just get back a fetchland. I feel like that's Rallier's most common mode anyways.
Its a grindy game with me eventually just outrunning him with value. MVP was Rallier by far! I think I brought back 6-7 Voices from the graveyard (he used Flickerwisp to bounce my tokens) to play during this match. I never felt too threatened, but knew he had enough removal to make comboing hard so I went for the beatdown! I dont really remember my sideboarding. It was minimal!
Match 2: against Jeskai Nahiri 2-0 win
She mulls to 6 both games while I keep my 7. First game she just cant find the answers to my 2x CoCo's which hit great value and I take it home.
Second game I side in 3 x Tidehollow Sculler and hit 2 in the opening hand. I take Path and Supreme Verdict, she kills scullers but I get them back with ralliers and eventually my beatdown is too severe! MVP again is Rallier (followed closely by CoCO).
Match 3: Against Goblins 2-1 win
So as I sit down my opponent tells me he is 17-1 with his deck and we start out. He wins the roll and goes first! I keep a 1 lander with 3 dorks (birds, noble and roots). He bolt's my turn 1 birds which is not good for me. I manage to land noble turn 2. He lands some pressure and Blood Moon which I almost scoop to. Turn 3 is Roots for and pass for me. He starts applying more pressure, but during the next 5 turns I manage to stabilize the game with Roots blocking a lot of damage, me drawing another birds and then being able to stick 2 Finks. 1-0 for me!
Game 2 he draws the nuts turn 1 Foundry Street Denizen, Turn 2 Goblin Piledriver and turn 3 he casts 2 x Legion Loyalists. Too much hurt and I lose.
Game 3 he keeps a 1 lander I keep a very good hand. Turn 4 combo for infinite and his score is 17-2 with the deck!
Match 4: RG Tron 0-2 loss
Too make this very short he finds perfect Tron both games and play's turn 4 Ugin both games. I have some misplays, but I would have lost either way. Tron is hard!
3-1 total and I need to change the sideboard for more Tron hate
I absolutely loved 4 x Renegade Ralliers, but I'm not sure about the Duskwatch Recruiters. I prefer them over the Tireless Trackers for drawing gas, but I'm not sure they will stay...
I'm thinking on cutting 1 Gavony Township (still 2 remaining) for a Ghost Quarter to try to improve my Tron matchup a little. I play a 2/2 split of Ralliers and Witnesses, and those 4 cards can get GQ back. Also planning on having 2 Fulminator Mage + 1 Surgical Extraction on SB, and replacing 2 Tidehollow Sculler for 2 Distented Mindbender.
The question is: is it worthy? Will that actually provide a chance on beating a "regular" Tron draw (nut draws are impossible, I know)?
A single GQ is not going to beat them. If you do that for 2-3 consecutive turns while maintaining pressure it may be good. I personally prefer Tidehollow Scullers tho.
Brian DeMars plays 3x Fulminator Mage + 2x Surgical Extraction. I never tested this but it should be decent for Tron, valakut, midrange/control (especially Ux), and Dredge.
@Moneymakermich: I was just to lazy to type in my entire decklis so I posted a list which was very similiar. Some differences was playing 1 Wall of Roots and no Aven Mindcensor. I also played 3 Chords and 3 Finks. Fiend Hunter was in the sideboard and I had zero Horizon Canopy. So not quite the list I posted. I'm not sure I understand your question about issues when playing company without a fetch to sac before?
@resmaster: With no E-wits and 4 ralliers I really cant see the use of 2 x Fulminators, so I'm going to switch them out for 2 x Ghost Quarters in the sideboard. That might not be enough tho (only 3 Ghost Quarters) so I'll experiment a bit with some other options (surgical/stony silence/keeping the fulminators also).
I sometimes had to saved my fetches for when I knew I would play company, but I never sac'ed something with Seer (dork or finks) in case I hit a Rallier. Worth to note: since I dont have Horizon Canopy I play 2 additional fetches with Wooded Foothills and Misty Rainforest.
Finally picked up two Canopies_ my deck is one Hierarch away from optimal! yay! Complete aside, Canopy w Gitrog Monster is insane value. There must be a deck out there with this combo
In just goldfishing I'm not loving rallier. Maybe real games will be different.seems like a bad 3 drop and rarely happy to see him.
Those that have dropped Redcap, don't you run to time issues if you don't win game one? I played against burn and got up to 9,000,012 life and he knew he couldn't win but he also knew he could deck me or take the game to time. The infinite holster is cute, but takes a bit more setup.
Someone a few posts back asked about Pithing Needle or Surgical Extraction on Seer. I've been running a 2/1 split with cartel Aristocrat. I'm not sure the percentage points saved from Needle are greater than those lost to speed and Scry. But it's an option- I hate not having outs.
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Another funny interaction. Valakut triggers check on resolution too, and BTL scapeshift usually runs 1-2 basic mountains. You can make the triggers fizzle by blowing up lands with quarter in response (something like, scapeshift into valakut and 5 mountains wont kill you if you have a quarter and they have no basic mountains, for example)
L: Maverick
Sometimes we overlook the fun factor! Gratz on your results!
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
Modern: 0Affinity0 - GWBAbzan VizierBWG - RGoblinsR
Standard: URGiftUR
Used the following list:
2 Forest
3 Gavony Township
2 Horizon Canopy
1 Godless Shrine
1 Marsh Flats
1 Overgrown Tomb
1 Plains
1 Swamp
2 Temple Garden
4 Verdant Catacombs
4 Windswept Heath
Spells
3 Chord of Calling
4 Collected Company
Creatures
2 Anafenza, Kin-Tree Spirit
4 Birds of Paradise
1 Eternal Witness
1 Saffi Ericksdotter
3 Renegade Rallier
4 Kitchen Finks
2 Melira, Sylvok Outcast
2 Noble Hierarch
1 Qasali Pridemage
3 Voice of Resurgence
3 Viscera Seer
2 Wall of Roots
1 Flickerwisp
1 Courser of Kruphix
1 Tireless Tracker
1 Scavenging Ooze
1 Qasali Pridemage
2 Sin Collector
1 Orzhov Pontiff
1 Kataki, War's Wage
1 Ethersworn Cannonist
2 Abrupt Decay
2 Path to Exile
1 Spellskite
1 Kataki, War's Wage
1 Anafenza The Foremost
1 Selfless Spirit
Round 1: Mashup GW Combo 2-0
Not sure what this was exactly. A number of cards I don't really see, but going for infinite creatures with about a 3-4 card combo. Teenager. I don't even get to sideboard. I infinite both games.
Round 2: Merfolk 2-1
First round he has plenty of Merfolk and Spreading Seas my Canopy for lethal. I put in Path, Decay, and Spellskite. Take out Voices, Ralliers. I overwhelm with Township and bolsters G2, and infinite Scrye/Life/Bolster G3.
Round 3: Eldrazi Tron 0-2
I just can't get a good CoCo to save my life, and he gets Tron online both games. Really feeling I need some Land Destro. Way back in Eldrazi Winter, I did the heavier black list with Dark Confidant, Baby Lily, Fulminators (for recursion). May want to go back to that. It was quite good against big mana at the time.
Round 4: Jund 1-2
Again, my CoCos wiff, and game 3 his Scooze gets huge. I did infinite the 2nd game. His man lands hurt me, and Goyf I just don't deal with well even with SB path and decay.
I'm really with the "when rallier works it really works" and Saffi has value. Voice for the second week in a row is just meh. I never get useful Elementals. Yes, they tend to suck up the targeted removal, but I feel it's just better against a control heavy meta. The meta is not control friendly. So feel I need 3 Scullers instead of Sin Collectors, need a Fiend Hunter main (Flickerwisp was okay, but I wish I had Fiend Hunter too) and until Tron gets enough heat, 2 Surgical Extraction and 3 Fulminators in SB. Put Spellskite and Scooze in the MD. Drop Saffi, Rallier, and go up to 2 or 3 Witness.
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
I've had this for a while. It's great against tron, Ad Nauseam and control. I've also seen people play tidehollow scullers in side, not sure which is best. Mindbender has instantly won me many games when I've cast it though.
Mindbender is more flexible, coming in for more matchups. Against control or ad nauseam it's fast enough, and can be really backbreaking.
Now with renegade rallier I can see tidehollow sculler as a good option, repeadedly taking cards with the same sculler could be good, but someone that tested it more can probably give more insight than me how it works in practice.
Pharika already exists and is nearly unstoppable by those decks.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
In the Grixis Delver thread, a Eldrazi Tron player stopped in. Gave some hints at what to do and what not to do. Said destroying land is kind of futile. Fulminator by itself isn't a great creature, and doesn't advance board state sufficiently because it only sets them back a turn, and is too. Better off disrupting searches or discard. Maybe mind censor should be SB.
Modern
URB Grixis Delver
GWB Abzan Company
RWB Mardu Burn
WB Martyr Proc
Mind Censor is a little too narrow, and sometimes just backfires, IMO
Meta is varied but feels control heavy (maybe because I routinely lose to control).
I've regularly seen Lantern Control, Esper Control (a couple of draw-go folks and an Ashiok mill horror), in addition to Jund, Affinity, Grixis Delver, Knightfall, Naya Zoo Company. Intermittent combo representation including Living End and Thing Ascension.
Notable tiered absences are Tron, Valakut, Infect, Ad Nauseam (and other combo except the two I listed), Dredge.
Sorry for no proper deck list but I'm planning: 23 lands 8 spells 11 combo pieces 9 dorks 1 Pridemage 1 Fiend Hunter 1 Scooze 1 Spellskite/Saffi. That leaves 5 utility slots.
Options are basically
A) new school Rallier/Voice/Saffi - obviously VoR nice for control
B) grindier EWit/Tracker plus or minus Courser - card draw is nice but I find I'm usually on Gavony pumps as my mana sink and don't feel good cracking my clues
C) AngelFeeder combo plus some other interaction/protection - as per Severson GP Vancouver list
I thought I would try Scullers out of the SB. I've not had much luck executing the Sculler sac trick to permanently exile opponent's pieces but maybe I'm not setting it up right or just it's that's not that important if I have protection for Sculler such as Spellskite or Selfless Spirit.
Sorry for a wandering set of questions; any thoughts are appreciated.
Ad Nauseam isn't that hard to beat if you really want to.
My sideboard cards that I bring in the matchup are: Ethersworn Canonist, Eidolon of Rethoric, 2x Distended Mindbender, 2 Maelstrom Pulse.
Those cards are of course not good only for that matchup, but they are flexible good card that can go in for several matchups, they just happen to be good against Ad Nauseam as well.
Game 1's it depends if they have lab man main or not. Even if they do, comboing can buy you another turn and set up lethal, as lab man needs 1 more mana to win.
I've played the matchup many times, and I used to play Ad Nauseam before I sold it.
I have also tested the 3 mana thalia.. Turn 2 with a mana dork on the play she was amazing, every other situation she felt so underwhelming and had little impact..
I have also replaced redcap with Archangel of Thune and it has been great.
Won 2 sideboard games yesterday while opponent had 1 or 2 gravehard hate pieces on the board.
It doesn't really matter usually that you bring in some non coco targets as it's sometimes common to sideboard out the chords anyway. Against control, chords are not great, as they will often kill your creatures, making it hard to chord for high ammounts, and even when you do, they could just counter it. Also it leaves you less vulnerable to grafdiggers cage.
I leave all coco and chords though if there are specific hate pieces I really want to hit in a matchup.
Or would it just improve matchup that seems already good like jund and control.
Because it is one of the grindiest two drop ever printed
2 viscera seer
4 birds of paradise
3 wall of roots
2 sylvan caryatid
4 kitchen finks
2 Anafenza, kin-tree spirit
2 Melira, Sylvok outcast
1 Anafenza, the foremost
2 scavenging ooze
1 murderous redcap
2 Eternal witness
1 flickerwisp
1 fiend hunter
1 fatal push
4 collected company
4 chord of calling
Land
4 windswept Heath
2 temple garden
2 godless shrine
1 overgrown tomb
2 Razorverge thicket
1 Gavony township
10 basic lands
2 fulminator Mage
1 Aven mindcensor
1 orzhov pontiff
2 big game hunter
3 path to exile
3 Tidehollow sculler
Game 1 vs Burn 2-1
Match 1: Opponent didn't know what I was playing so went all out and burnt me to the face - a lot! Managed to find the combo on turn 5.
Match 2: Opponent started with leyline of punishment on the board. Knew what he was doing this time and bolted everything that hit the board, played eidolon and then beat me to death with two ash zealot.
Match 3: Opponent started with leyline on the board again. But obviously had a very poor hand otherwise and got mana screwed. Opted to go for the beat down approach and managed to utilise gavony township and swung for lethal turn 5.
Game 2 vs Eldrazi Tron 1-1
Match 1: both of us were focused on our game plan and I managed to find life combo turn 5.
Match 2: although I managed to gain infinite life on turn 6, getting attacked by ulamog, the ceaseless hunger caused me to draw from an empty deck.
Match 3: very back and forth. I managed to destroy numerous Tron lands and path any threats that hit the board. While my opponent removed all of my combo pieces. The match went to time and on turn 3 I managed to get the murderous redcap combo set up ready for a win on turn 5. My opponent managed to get rid of two creatures in order to stop the combo.
Game 3 vs Naya burn 2-0
Match 1: Opponent got mana screwed with one land, but managed to find goblin guide and beat me down to 6 health before I hit the combo.
Match 2: opponent had plenty of land this game. Got me down to 1 health and was then topdecking, I managed to survive for 4 turns and then managed to play life combo. No idea how I didn't lose!
Game 4 vs KiKi Chord 0-2
Match 1: Completely misplayed and enabled the opponent to find KiKi the following turn.
Match 2: Misplayed again, enabling the opponent to find their combo.
I'm sure it's been discussed previously, but has zulaport cutthroat been considered? I had several occasions where having it on the board when hitting the combo would have guaranteed me the game.
Also, as viscera seer is a vital card for the combo it seems pretty vulnerable. Does anyone run a backup enabler? If so, what do you run? Against KiKi Chord my seer got killed then surgical extraction from my graveyard.
I realise I'm running a slightly budget version of the deck, and have just purchased 2 townships, 2 voice of resurgence and 3 abrupt decay. Can't justify hierarch sat the moment, does anyone have any other suggestions?
Note: I can't remember my entire sideboard. Will update when I have the deck in front of me. Obviously nothing important if I can't remember what they were!
Everyone loves an angry mob RWG
Why so Bloo? RU
I went to town with something close to this list yesterday: https://www.mtggoldfish.com/archetype/modern-abzan-company-32798#paper which is a new take on the Abzan Company list. 4 x Voice and 4 x Ralliers with no E-wits.
Match 1: against Eldrazi Taxes 2-0 win
Its a grindy game with me eventually just outrunning him with value. MVP was Rallier by far! I think I brought back 6-7 Voices from the graveyard (he used Flickerwisp to bounce my tokens) to play during this match. I never felt too threatened, but knew he had enough removal to make comboing hard so I went for the beatdown! I dont really remember my sideboarding. It was minimal!
Match 2: against Jeskai Nahiri 2-0 win
She mulls to 6 both games while I keep my 7. First game she just cant find the answers to my 2x CoCo's which hit great value and I take it home.
Second game I side in 3 x Tidehollow Sculler and hit 2 in the opening hand. I take Path and Supreme Verdict, she kills scullers but I get them back with ralliers and eventually my beatdown is too severe! MVP again is Rallier (followed closely by CoCO).
Match 3: Against Goblins 2-1 win
So as I sit down my opponent tells me he is 17-1 with his deck and we start out. He wins the roll and goes first! I keep a 1 lander with 3 dorks (birds, noble and roots). He bolt's my turn 1 birds which is not good for me. I manage to land noble turn 2. He lands some pressure and Blood Moon which I almost scoop to. Turn 3 is Roots for and pass for me. He starts applying more pressure, but during the next 5 turns I manage to stabilize the game with Roots blocking a lot of damage, me drawing another birds and then being able to stick 2 Finks. 1-0 for me!
Game 2 he draws the nuts turn 1 Foundry Street Denizen, Turn 2 Goblin Piledriver and turn 3 he casts 2 x Legion Loyalists. Too much hurt and I lose.
Game 3 he keeps a 1 lander I keep a very good hand. Turn 4 combo for infinite and his score is 17-2 with the deck!
Match 4: RG Tron 0-2 loss
Too make this very short he finds perfect Tron both games and play's turn 4 Ugin both games. I have some misplays, but I would have lost either way. Tron is hard!
3-1 total and I need to change the sideboard for more Tron hate
I absolutely loved 4 x Renegade Ralliers, but I'm not sure about the Duskwatch Recruiters. I prefer them over the Tireless Trackers for drawing gas, but I'm not sure they will stay...
The question is: is it worthy? Will that actually provide a chance on beating a "regular" Tron draw (nut draws are impossible, I know)?
Brian DeMars plays 3x Fulminator Mage + 2x Surgical Extraction. I never tested this but it should be decent for Tron, valakut, midrange/control (especially Ux), and Dredge.
@resmaster: With no E-wits and 4 ralliers I really cant see the use of 2 x Fulminators, so I'm going to switch them out for 2 x Ghost Quarters in the sideboard. That might not be enough tho (only 3 Ghost Quarters) so I'll experiment a bit with some other options (surgical/stony silence/keeping the fulminators also).
I sometimes had to saved my fetches for when I knew I would play company, but I never sac'ed something with Seer (dork or finks) in case I hit a Rallier. Worth to note: since I dont have Horizon Canopy I play 2 additional fetches with Wooded Foothills and Misty Rainforest.
In just goldfishing I'm not loving rallier. Maybe real games will be different.seems like a bad 3 drop and rarely happy to see him.
Those that have dropped Redcap, don't you run to time issues if you don't win game one? I played against burn and got up to 9,000,012 life and he knew he couldn't win but he also knew he could deck me or take the game to time. The infinite holster is cute, but takes a bit more setup.
Someone a few posts back asked about Pithing Needle or Surgical Extraction on Seer. I've been running a 2/1 split with cartel Aristocrat. I'm not sure the percentage points saved from Needle are greater than those lost to speed and Scry. But it's an option- I hate not having outs.