Here's my 3rd place(of 50 players) decklist from the Iowa TCGplayer States on Saturday. I had only played a handful of games with the deck and wasn't sure I was even going to play, as I don't normally play modern and hadn't played modern at all since Pod got banned. I was definitely learning the deck as I played and made some mistakes, but the deck was so good it carried me through.
Rd 1: 2-0 vs GR Infect. Both games he drew a bunch of creatures and no pumps, while I played Voice on turn 2 and then E-Witness to get it back after trading. (1-0)
Rd 2: 2-0 vs Snap Crackle Geist. He started with a game loss for deck registration. Game 2 I played Voice on turn 2, so he started playing his spells at sorcery speed. I think he thought I was just a regular Abzan beatdown deck. With him tapped out, I was able to hit back-to-back Collected Companies and combo for the win. (2-0)
Rd 3: 2-1 vs RWU Twin. The instant speed of Collected Company is so good in this matchup. On my endstep, he cast Electrolyze to draw a card, and I was able to Collected Company into the win. Game 2, I was holding Dismember, but tapped out, and he end stepped Resto Angel and then Kiki-combo'd me. Game 3 was close, but he missed his third land for a couple turns and that let me establish a board to start the beats. (3-0)
Rd 4: 1-1-1 vs Abzan midrange. His build was very unique. No Lilly's or Goyfs, but instead Kitchen Finks and 4 maindeck Scavenging Oozes, which were a serious pain. Game 1 was actually very quick, with him conceding after missing a land drop and me getting way ahead on board with Collected Company. Game 2 was about 42 minutes as I tried to navigate the combo through Scavenging Ooze, but each time he had an answer, with Path to Exile, Abrupt Decay, Zealous Persecution(why didn't I pay 1 more to Chord for Cartel Aristocrat instead of Viscera Seer?!). Eventually he was able to grind out the win with Siege Rhino, an army of Lingering Souls tokens and a large Voice Elemental token. We started game 3 with a couple minutes left in the round and couldn't get anything going. (3-0-1)
Rd 5: 2-1 vs Ad Nauseam Unlife. Game 1, I put him to 5 life while he was sculpting his hand with Serum Visions and Sleight of Hand. He cast Peer Through Depths into Peer Through Depths into Ad Nauseam for the win. Game 2, he mulled and didn't have much action, so I was able to beat down. Game 3, he mulled to 5 and just wasn't able to do anything. (4-0-1)
Rd 6: 0-2 vs Affinity. My opponent and I were in a position to draw, but a loss wouldn't hurt either, so being on Affinity, my opponent wanted to play for the higher seed to be on the play throughout the top 8. I mulled to 5 in game 1 and got rolled. Game 2, I mulled to 6, but got a board presence established, hitting 2 Kitchen Finks off of Collected Company, but he had Vault Skirge, Ornithopter, Blinkmoth Nexus, and Signal Pest to fly over and Steel Overseer to pump them for the kill. (4-1-1)
Quarterfinals: 2-0 over Abzan Midrange. This is a rematch from the draw in swiss. He didn't draw any Scavenging Oozes this time and I turn 3 Collected Company into Kitchen Finks and Eternal Witness getting back Collected Company, then turn 4 Collected Company again and he had seen enough. Game 2, he got a Courser of Kruphix into play and was hitting lands, but he was color-screwed and couldn't do anything. I missed the kill at one point by not getting Chord back with Eternal Witness (got Collected Company instead, but could have Chorded for Viscera Seer). Got the win the next turn though.
Semifinals: 0-2 vs Collected Company. The mirror match... cbgirardo already recapped it, but he got infinite life on turn 3 in game one, then scryed to get infinite damage on turn 4. Game 2, I got infinite life on turn 4. I didn't have double black to cast Murderous Redcap, but I had enough guys that I could Chord for Redcap, so I scryed Chord to the top to set up the win the next turn. Only problem was I didn't get a next turn. He sac'd 2 guys to find a second black source of his own and played Redcap from hand to kill me.
Considering my inexperience with both the deck and the format, I was super happy with the result. The deck is a lot of fun, but it is actually really hard to play (I'd say harder than pod, which I played before, because you can't just out-muscle people with your smaller creatures). I'm planning on running it again on Sunday for SCG States, and hopefully I'll get some more practice before then so I can finish the job.
How useful where the thoughtseize in the sidebaord , did you bring them in much, and what did you swap out for them?
I brought in Thoughtseize several times. Getting information about what to play around or whether the coast is clear is great. Also, not dying to Twin or Kiki... I just tried to evaluate what cards were less good in the matchup, so throughout the day, I sided out Scavenging Ooze, Spellskite, Abrupt Decay, Anafenza the Foremost, or trim a Viscera Seer, Eternal Witness, or Chord. I do think sideboarding is hard with the deck.
Look at that guys board, he basically turns his deck into junk for game 2 and/or 3, it's probably why he's running only 2 company while running 4 chord.
Keep in mind that we are very early into a new modern season. I wouldn't be so dismissive of ideas that seem nonsensical to you but are at least somewhat reasonable. Running Harmonic Sliver over Reclamation Sage is probably an oversight, but running a transformative sideboard is not outside the realm of possibility. We do want more removal for some matchups, and this may mean running less than 4 collected company.
In my opinion, the time has passed for Pod to be running Decays, and run Paths instead.
Path is slightly worse against Twin decks, but in a world of primeval titans and siege rhinos, path seems the much more solid option. It also makes the tron matchup a little better.
I have been brewing with this deck as well. I don't want to post a list yet as I feel that I'm still a couple of cards off a 'perfect' list.
I do want to say that Congregation is bad, as is playing any creature that is more expensive than a 3-drop.
I am sure that 3 Chord of Calling is right for this deck, but am unsure if 4 Collected Company is right. CC is bonkers nuts insane, but sometimes you just don't want to cast a 4 mana spell. Sometimes I finish a game with 2 copies of CC stuck in my hand. Still, you always want to see it.
Chord is non-negotiable - it allows you to play very good silver bullets both in the main and in the side. You don't want 4 because it's expensive to cast and gets remand-ed quite often.
The combo is fine, but I don't think Redcap or Blood Artist is what you want to be doing. Anafenza-Finks-Aristocrat/Seer is good enough. Blood Artist is low impact, and Redcap costs 4 mana, so you don't want them in this deck. You also don't want too many pieces of the combo, because other than Finks, Anafenza and Aristocrat are pretty weak cards on their own. Infinite life does not win you games against quite a few matchups (decks with inkmoth nexus or alternative kill-cons like hive mind). I tend to board out Anafenza and Aristocrat against any matchup that has alternative kill-cons and/or runs lightning bolt.
The deck has a very strong aggressive midrange game that is close to the power level of pre-ban pod. You must play 3 Townships or you will lose out on the main way of winning with this deck. When building this deck always keep in mind that your plan A is to kill people with little disruptive creatures filled with +1/+1 counters.
I don't think it's worth running Melira. She is much easier to cast than Anafenza, but she does nothing against every deck that is not infect. Even against infect she does not win you the game automatically as immense Blighted Agents are still a headache.
The deck is actually better than pre-ban pod in some ways, and worse in some others. Instant speed CC is a big plus, as is not needing to sacrifice your creatures or taking a bunch of phyrexian damage off your pod. You can also play Stony Silence and Fulminator Mage unlike Pod, which makes the Tron matchup a lot better. The downsides are not being able to play 4 and 5 drops (losing Siege rhino and Lark is saddening), CC being quite random, not being able to chain creatures, and being much weaker to counter-magic.
Here's my States 2nd place list: Iowa States 2nd place list. Again, I have retooled my sideboard and am testing different maindeck configurations including one Chord of Calling.
Sasky, I have to disagree with you on a couple of points. Firstly, Abrupt Decay hits Liliana of the Veil, Cranial Plating, Oblivion Stone, and many other noncreature permanents. It's also much better against Twin because of the uncounterability. Secondly, Path helps the opponent too much to be worth it over Decay in the main, I believe.
Secondly, many decks in Modern can win through infinite life. A list was posted a couple of pages ago. You said this in your own post, so why do you not want to run Blood Artist or Redcap? I think Blood Artist suffers from being a bad card in a vacuum and requiring a four-card combo, but with infinite scry, we can scry into Redcap, Chord, or Collected Company/Melira/Anafenza to finish our combo to do infinite damage. How do you intend to win against the decks that can win through infinite life if you don't have any damage combo?
Thirdly, Melira is actually relevant for more reasons than you might think. Against Affinity, it completely turns off Inkmoth Nexus (an Inkmoth activated while Melira is out does have infect, but effectively can't deal any damage). Also, it allows us to get infinite damage without Redcap by stacking a ton of Bolster triggers and then letting them all resolve.
I honestly don't think this deck is that much worse to counter-magic than Pod was. You just have to play a bit more intelligently when your opponent could counter your Collected Company. I was patient and fired it off at appropriate times during States against all of the decks running counters, and didn't have an issue. Voice of Resurgence helps a lot too.
Bonus list - testing rough draft (though it is 6-0 so far, having beaten several Tier 1 decks including two Twin lists, despite being only a few hours old:)
Thirdly, Melira is actually relevant for more reasons than you might think. Against Affinity, it completely turns off Inkmoth Nexus (an Inkmoth activated while Melira is out does have infect, but effectively can't deal any damage). Also, it allows us to get infinite damage without Redcap by stacking a ton of Bolster triggers and then letting them all resolve.
@cbgirardo: Thank you for the well thought out comments. I have some rebuttals for your points, I hope you don't take it as me being defensive or something.
Sasky, I have to disagree with you on a couple of points. Firstly, Abrupt Decay hits Liliana of the Veil, Cranial Plating, Oblivion Stone, and many other noncreature permanents. It's also much better against Twin because of the uncounterability. Secondly, Path helps the opponent too much to be worth it over Decay in the main, I believe.
True, but lili has already gotten value against you when you decay her, and o-stone can be fired off the turn it comes into play so decay does not work very well against it. It's obviously good against plating. I think Path hits stuff that is more relevant i.e. fat creatures. We have Pridemages to deal with artifacts and enchantments anyway. I can see decay being much better if you don't run Pridemage.
Secondly, many decks in Modern can win through infinite life. A list was posted a couple of pages ago. You said this in your own post, so why do you not want to run Blood Artist or Redcap? I think Blood Artist suffers from being a bad card in a vacuum and requiring a four-card combo, but with infinite scry, we can scry into Redcap, Chord, or Collected Company/Melira/Anafenza to finish our combo to do infinite damage. How do you intend to win against the decks that can win through infinite life if you don't have any damage combo?
The point is that our combo is vulnerable and complicated to set up. It's nice to have around but should not be the keystone of the deck.
You win against decks that can win through infinite life the way pod did - beating down with stuff.
Thirdly, Melira is actually relevant for more reasons than you might think. Against Affinity, it completely turns off Inkmoth Nexus (an Inkmoth activated while Melira is out does have infect, but effectively can't deal any damage). Also, it allows us to get infinite damage without Redcap by stacking a ton of Bolster triggers and then letting them all resolve.
I agree with this. I don't like redcap and blood artist in this deck, so this is definitely a way to get a combo kill.
The second Anafenza has been quite a dud for me anyway, so I will try a 1/1 split.
I honestly don't think this deck is that much worse to counter-magic than Pod was. You just have to play a bit more intelligently when your opponent could counter your Collected Company. I was patient and fired it off at appropriate times during States against all of the decks running counters, and didn't have an issue. Voice of Resurgence helps a lot too.
It's weaker because we cast everything, while pod just needs to resolve pod and the opponent's counterspells have all become useless. Our deck is still fantastic against countermagic though thanks to Voice of Resurgence.
Forgive me if i restart a debate that was already closed, but has blasting station ever been considered as a sac outlet? with Melira, Sylvok Outcast/Anafenza, Kin-Tree Spirit and Kitchen Finks/Murderous Redcap, it feels like the combo has more ways to happen then before, and it double as removal before the combo. I guess its because it has 3CMC instead of two, so it enters the same turn as finks, but to get all the combo, you still need 3 pieces (sac outlet, melira/anafenza and finks/redcap) so i figured this could let you get a kill with both finks and redcap, and should be more usefull then Cartel Aristocrat
Re Bolster triggers :yes, we can stack them. Let's say you have Melira, Anafenza, Finks, Viscera Seer. Attack with all creatures. Let's say Viscera Seer is unblocked. Sacrifice Finks. Persist triggers, and resolves. Lifegain and bolster triggers go on the stack. Resolve the lifegain trigger if you want, then sac Finks again. It comes back. Repeat ad nauseam. Then, resolve all of your bolsters and scrys. It works even better with Cartel Aristocrat as you can give him protection from all colors this way.
Re Path vd Abrupt Decay. We win against fair decks anyway. Path is better against Amulet. I have yet to lose a match to Siege Rhino or any other big dude.
Re Wall of Roots. Sure, it's good with Chord and ok with Bolster, but it can't ever attack. I'm running one Spellskite main and it can attack, i don't think i have room for a creature that can never contribute to the beatdown. Feel free to test it, of course.
Re Blasting Station. It's a bad card in a vacuum and isn't a creature, so it's also bad with Company. Cartel Aristocrat is good because it can force through infinite damage even against an active Splinter Twin combo as long as you have an extra creature to sacrifice or your opponent lets your first set of triggers and ability resolve and you give it pro blue so they can't tap it down.
Why play blasting when you can have a sacr effect with legs who also attacks when on beatdown mode? Notice that you will find yourself attacking way more times than christmas magicland time where you would go off with 3 creatures and a station. I vote for keeping this debate closed. Won't point the reasons again, it was already discussed to death in the pod thread.
Leaving that apart, what do you guys think about running creatures not named redcap above cc3? (Like rhino, reveillark, tusk, resto or thune)
I'm a fan of rhino and lark but synergize so badly with cc
In my combo-light, 4 Collected Company, no Chord/other creature tutors/filtering version, I run 2 Siege Rhinos and they're worth a million bucks. In my limited testing of Tasigur in that version, I remember that Tasigur was surprisingly good in a deck with 7 mana dorks.
I don't think I can find the room in combo-heavy versions. For hate bears, I'm already stuck running Pridemage/Spellskite/Scavenging Ooze/Garza's Assassin at the bare minimum in Chord versions. Any spare slots probably go to stuff like Eternal Witness/Goyf/Voice/Tidehollow Sculler, and I don't even have room for those in my current combo-heavy version.
Got to play test my All-In version of the deck lastnight.
Played about five games vs Junk and two vs affinity. Only lost one game (to junk).
Won the first game by combining for infinite life on turn four; he scooped since he can't do infinite damage. Won the second game with a godhand - dealt infinite damage on turn three. Then got severely disrupted on game three by Thoughtseizes and Lilianas; managed to pull off the combo on the back of Eternal Witness (who is a house in these sorts of matchups). Finally lost on game four because he Surgically Extracted all four of my Viscera Seers and killed all of my other sacrifice outlets on sight. And won again on game five through kitchen finks and redcap beatdown (without ever getting the combo online.
Then beat affinity twice by simply racing. Comboed out on turn 4 both games.
Hey guys. New here and really love the deck idea as I'm brewing my own version of it.
I have to ask: Does Dromoka's Command have any place in this deck? Perhaps in the side. I would think that being a creature heavy deck would make us susceptible against early sweepers like Pyroclasm and Anger of the Gods. The command also shores up our combo against burn as well as taking off relevant enchantments like Splinter Twin. And it's kind of a removal as well. Thoughts?
(And may I just say that I'm really happy with Khans block in particular for giving us the new tools for this deck. Some builds here have a decent fraction coming from Khans and that includes the fetches.)
I'm most unhappy with the Yixlid Jailers. I need some graveyard hate (to counter Tasigur, Goyf, and Scooze). But whatever hate we use shouldnt kill our combo. I think an ideal card would be Relic of Progenitus, but I'd prefer my sideboard to be creatures if possible (for company).
Are there any better creatures than the jailer?
Any other thoughts on my board?
Edit: I'm probably going to make room for 2-3 Kor Firewalker. I tend to burn my own life pretty heavily.
How useful where the thoughtseize in the sidebaord , did you bring them in much, and what did you swap out for them?
Look at that guys board, he basically turns his deck into junk for game 2 and/or 3, it's probably why he's running only 2 company while running 4 chord.
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
Path is slightly worse against Twin decks, but in a world of primeval titans and siege rhinos, path seems the much more solid option. It also makes the tron matchup a little better.
I have been brewing with this deck as well. I don't want to post a list yet as I feel that I'm still a couple of cards off a 'perfect' list.
I do want to say that Congregation is bad, as is playing any creature that is more expensive than a 3-drop.
I am sure that 3 Chord of Calling is right for this deck, but am unsure if 4 Collected Company is right. CC is bonkers nuts insane, but sometimes you just don't want to cast a 4 mana spell. Sometimes I finish a game with 2 copies of CC stuck in my hand. Still, you always want to see it.
Chord is non-negotiable - it allows you to play very good silver bullets both in the main and in the side. You don't want 4 because it's expensive to cast and gets remand-ed quite often.
The combo is fine, but I don't think Redcap or Blood Artist is what you want to be doing. Anafenza-Finks-Aristocrat/Seer is good enough. Blood Artist is low impact, and Redcap costs 4 mana, so you don't want them in this deck. You also don't want too many pieces of the combo, because other than Finks, Anafenza and Aristocrat are pretty weak cards on their own. Infinite life does not win you games against quite a few matchups (decks with inkmoth nexus or alternative kill-cons like hive mind). I tend to board out Anafenza and Aristocrat against any matchup that has alternative kill-cons and/or runs lightning bolt.
The deck has a very strong aggressive midrange game that is close to the power level of pre-ban pod. You must play 3 Townships or you will lose out on the main way of winning with this deck. When building this deck always keep in mind that your plan A is to kill people with little disruptive creatures filled with +1/+1 counters.
I don't think it's worth running Melira. She is much easier to cast than Anafenza, but she does nothing against every deck that is not infect. Even against infect she does not win you the game automatically as immense Blighted Agents are still a headache.
The deck is actually better than pre-ban pod in some ways, and worse in some others. Instant speed CC is a big plus, as is not needing to sacrifice your creatures or taking a bunch of phyrexian damage off your pod. You can also play Stony Silence and Fulminator Mage unlike Pod, which makes the Tron matchup a lot better. The downsides are not being able to play 4 and 5 drops (losing Siege rhino and Lark is saddening), CC being quite random, not being able to chain creatures, and being much weaker to counter-magic.
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
Sasky, I have to disagree with you on a couple of points. Firstly, Abrupt Decay hits Liliana of the Veil, Cranial Plating, Oblivion Stone, and many other noncreature permanents. It's also much better against Twin because of the uncounterability. Secondly, Path helps the opponent too much to be worth it over Decay in the main, I believe.
Secondly, many decks in Modern can win through infinite life. A list was posted a couple of pages ago. You said this in your own post, so why do you not want to run Blood Artist or Redcap? I think Blood Artist suffers from being a bad card in a vacuum and requiring a four-card combo, but with infinite scry, we can scry into Redcap, Chord, or Collected Company/Melira/Anafenza to finish our combo to do infinite damage. How do you intend to win against the decks that can win through infinite life if you don't have any damage combo?
Thirdly, Melira is actually relevant for more reasons than you might think. Against Affinity, it completely turns off Inkmoth Nexus (an Inkmoth activated while Melira is out does have infect, but effectively can't deal any damage). Also, it allows us to get infinite damage without Redcap by stacking a ton of Bolster triggers and then letting them all resolve.
I honestly don't think this deck is that much worse to counter-magic than Pod was. You just have to play a bit more intelligently when your opponent could counter your Collected Company. I was patient and fired it off at appropriate times during States against all of the decks running counters, and didn't have an issue. Voice of Resurgence helps a lot too.
Bonus list - testing rough draft (though it is 6-0 so far, having beaten several Tier 1 decks including two Twin lists, despite being only a few hours old:)
3 Birds of Paradise
3 Noble Hierarch
1 Viscera Seer
2 Voice of Resurgence
1 Anafenza, Kin-Tree Spirit
1 Melira, Sylvok Outcast
1 Scavenging Ooze
1 Spellskite
4 Kitchen Finks
3 Loxodon Smiter
2 Eternal Witness
1 Anafenza, the Foremost
1 Doran, the Siege Tower
1 Flickerwisp
1 Orzhov Pontiff
1 Sin Collector
1 Murderous Redcap
4 Collected Company
3 Abrupt Decay
2 Chord of Calling
Lands: 23
4 Windswept Heath
4 Verdant Catacombs
2 Gavony Township
2 Razorverge Thicket
1 Vault of the Archangel
1 Woodland Cemetery
2 Overgrown Tomb
2 Temple Garden
1 Godless Shrine
2 Forest
1 Plains
1 Swamp
4 Fulminator Mage
3 Thoughtseize
2 Burrenton Forge-Tender
2 Path to Exile
1 Abrupt Decay
1 Kataki, War's Wage
1 Reclamation Sage
1 Qasali Pridemage
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
Can we actually stack bolster triggers?
BTW congrats on the finish cbgirardo!
True, but lili has already gotten value against you when you decay her, and o-stone can be fired off the turn it comes into play so decay does not work very well against it. It's obviously good against plating. I think Path hits stuff that is more relevant i.e. fat creatures. We have Pridemages to deal with artifacts and enchantments anyway. I can see decay being much better if you don't run Pridemage.
The point is that our combo is vulnerable and complicated to set up. It's nice to have around but should not be the keystone of the deck.
You win against decks that can win through infinite life the way pod did - beating down with stuff.
I agree with this. I don't like redcap and blood artist in this deck, so this is definitely a way to get a combo kill.
The second Anafenza has been quite a dud for me anyway, so I will try a 1/1 split.
It's weaker because we cast everything, while pod just needs to resolve pod and the opponent's counterspells have all become useless. Our deck is still fantastic against countermagic though thanks to Voice of Resurgence.
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
Re Path vd Abrupt Decay. We win against fair decks anyway. Path is better against Amulet. I have yet to lose a match to Siege Rhino or any other big dude.
Re Wall of Roots. Sure, it's good with Chord and ok with Bolster, but it can't ever attack. I'm running one Spellskite main and it can attack, i don't think i have room for a creature that can never contribute to the beatdown. Feel free to test it, of course.
Re Blasting Station. It's a bad card in a vacuum and isn't a creature, so it's also bad with Company. Cartel Aristocrat is good because it can force through infinite damage even against an active Splinter Twin combo as long as you have an extra creature to sacrifice or your opponent lets your first set of triggers and ability resolve and you give it pro blue so they can't tap it down.
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
In my combo-light, 4 Collected Company, no Chord/other creature tutors/filtering version, I run 2 Siege Rhinos and they're worth a million bucks. In my limited testing of Tasigur in that version, I remember that Tasigur was surprisingly good in a deck with 7 mana dorks.
I don't think I can find the room in combo-heavy versions. For hate bears, I'm already stuck running Pridemage/Spellskite/Scavenging Ooze/Garza's Assassin at the bare minimum in Chord versions. Any spare slots probably go to stuff like Eternal Witness/Goyf/Voice/Tidehollow Sculler, and I don't even have room for those in my current combo-heavy version.
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
I might want to pick up the deck.
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Played about five games vs Junk and two vs affinity. Only lost one game (to junk).
Won the first game by combining for infinite life on turn four; he scooped since he can't do infinite damage. Won the second game with a godhand - dealt infinite damage on turn three. Then got severely disrupted on game three by Thoughtseizes and Lilianas; managed to pull off the combo on the back of Eternal Witness (who is a house in these sorts of matchups). Finally lost on game four because he Surgically Extracted all four of my Viscera Seers and killed all of my other sacrifice outlets on sight. And won again on game five through kitchen finks and redcap beatdown (without ever getting the combo online.
Then beat affinity twice by simply racing. Comboed out on turn 4 both games.
Modern: Jund Legacy: RUG Delver EDH: Captain Sisay
I have to ask: Does Dromoka's Command have any place in this deck? Perhaps in the side. I would think that being a creature heavy deck would make us susceptible against early sweepers like Pyroclasm and Anger of the Gods. The command also shores up our combo against burn as well as taking off relevant enchantments like Splinter Twin. And it's kind of a removal as well. Thoughts?
(And may I just say that I'm really happy with Khans block in particular for giving us the new tools for this deck. Some builds here have a decent fraction coming from Khans and that includes the fetches.)
Standard: Abzan Aggro WBG
Modern: Junk CompanyWBG
Legacy: Counter-SliversGWU
There was a house on Gavony
Whose walls held back the war
With corridors and lodging free
And always room for more
Two sisters manned the house all day
In aiding the forlorn
The youngest kept the sick at bay
The eldest, soldier sworn
Then came a day of reckoning
When all defences fell
A horde of Goblins, Sprites, and things
Approached to give them hell
The final hour with no assist
A time of misery
'Persist!' the eldest did insist
'And wait for company!'
Wall of Roots was great in Pod chains, I think it's actually significantly worse when you aren't running 3-4x Chord or 4x Pod.
I stream Modern events semi-regularly at http://www.twitch.tv/nezeru
Need some quick help. Small tournament tomorrow night (Japan time) and I'm not too pleased with the sideboard.
Here's what I currently have:
I'm most unhappy with the Yixlid Jailers. I need some graveyard hate (to counter Tasigur, Goyf, and Scooze). But whatever hate we use shouldnt kill our combo. I think an ideal card would be Relic of Progenitus, but I'd prefer my sideboard to be creatures if possible (for company).
Are there any better creatures than the jailer?
Any other thoughts on my board?
Edit: I'm probably going to make room for 2-3 Kor Firewalker. I tend to burn my own life pretty heavily.