Will this deck work with Bloodstained Mire and without Ancestral Vision?
Yes, I'm running it configured that way right now. The difference between Tarn and Mire/Strands is not the end of the world. You may lose an extra point of life or two but it works. If you don't have any Ancestral Vision just fill up the slots with other cards like Mana Leak, Remand, Spell Snare, Electrolyze.
I've been running 1 Negate, 2 PnK, 1 Steam vents in place of four AV. Eventually, I will acquire all four.
Thanks for the reply man! Been thinking between this and grixis delver!
Will this deck work with Bloodstained Mire and without Ancestral Vision?
I've been running Mires in place of Tarns, its fine.
Without AV, control is playable but you give up more against other grindfests like Jund/Jeskai. You have 4 ways out:
1. Exchange long game strength for early game defense in the form of Snares, Electrolyzes, Remands.
2. Run Anticipate as a substitute. In exchange for quantity, you get flash and selection, which means topdecking this on turn 13 is better than an AV.
3. Run Painful Truths as a substitute. You get quantity and speed, but in exchange for mana and life.
4. Play Delver of Secrets. Exchanging 4 lands of your choice for Delvers, and dropping Cryptics for Remands/Leaks/Snares puts you in a more versatile build that compromises its long-game for more threats.
Private Mod Note
():
Rollback Post to RevisionRollBack
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
Sounds like you're back to doing a more mid-range build. Kalitas is still a great card. He's amazing against many fair decks and any graveyard strategies. If you're seeing a lot of tribal or Company decks in our meta, bust him out. It's insane how quickly he can turn around a race and take over a board when backed by a few removal spells.
I think the reason that people have pushed away form the mid-range versions of the deck is that the format is very fast right now in the abstract. Dredge, Infect, Burn and Death's Shadow all require responding immediately to threats. That takes away the luxury of casting sorcery-speed spells.
Of course, that's only true if that's truly your metagame. If your local area is a bit slower then I think going for some value threats like Liliana, Jace, Goblin Dark-Dwellers and Young Pyromancer is great.
Of course, if you're going with YP and Gitaxian Probe then you're basically playing Grixis delver, which is a similar, but different style of deck.
I wanted to love Titi, but it's just a bit more of a temp card and doesn't fit too well in a control deck, I've observed. Also huge anti-synergy with delve creatures which are really strong.
I'm currently running 2 young pyromancers without probes. the online metagame has a lot of fast decks like UR Kiln Fiend and Zooicide that were quite problematic for me to win, since more often than not I just ran out of hard removal. I have been quite happy with the card thus far. my new SB plan allows me to side out all of my Cryptics against UR, which means Blood Moon isn't nearly as effective against me.
also in regards to corey's list, just something that bothers me that you guys might be able to help me out with, why not play 1 or 2 angler's alongside 1/2 tasigur instead of 3 tasigur? the legendary clause kinda screws you if you ever have multiple in hand while you can play any number of anglers and have a slightly more powerful beater.
My experience has been that I rarely have a Tasigur sandbagging in my hand due to the legendary clause. Grixis doesn't have many must-kill threats, making him a prime target. On occasions where we stick one, we're usually in a good spot anyways. Whereas the extra 1 CMC can be a big deal - not just coming down a turn later often, but also letting you keep up less mana or requiring you to eat another card from your graveyard. (Those things are precious, after all!) Also, don't underestimate Tasigur's activated ability in this deck.
I experimented with a 2/1 Tasigur/Angler split, but in testing, I very rarely found myself sticking both, and most of those games I would have won either way. So I just think it's a tradeoff, and one that comes up a little short in my estimation. But I wouldn't say anyone's nuts for running the split.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
hey guys, im currently working on a list that utilises chandra, kalitas and 2x Titi as threats. i feel like we're just circling the same cards again and again at the moment with tasigur etc and not to sound like a colossal *****bag but we're still in developing competitive so i want to do something a bit different. i still run the terminates, Kommands, Cryptics (x2), SV and AV, i've also added 1 thoughtseize and 2 IoK to pick away some threats before they get cast, the issue with counterspells is that you have to have the right one at the right time which makes it difficult to use them properly i feel. i want 2 countersqualls instead of the remands i have at the moment, i also have 2 spell snare and 2 mana leak.
titi comes down early, forcing them to answer or end up facing down a huge creature- then we play our normal, grindy game as best we can and then when ready chandra or kalitas comes down- kalitas aims to just beat the opponent down to 0 and get some value fromm their creatures, chandra also gives us card advantage, shock effects or mana production so we can choose what is best in most scenarios. by the time we can ult her, it's really just a matter of time before the game ends, either we will get beaten down or chandra's ult will seal the deal as we cast more value cards and deal 5 damage every time.
one thing i have considered is just switching to using YP and gitaxian probe alongside some thought scours.
what do you guys think?
(ps not sure how much talking you've done on these topics so sorry if im just beating an old drum)
It sounds like you are talking in circles. TITI isn't a control card imho, so unless you play probe/more one drops, he isn't flipping most games. TITI takes about 2 turns to flip with a decent hand so they have three turns to deal with it which is nothing in modern versus dealing with a delve creature. If you are playing YP then just play delver and be a delver deck. YP is bad on it's own b/c modern doesn't have the counter magic to protect him that well really. I'm on the Jace build and I think that build needs Liliana of the veil to beat combo matchups. I don't have issues with creature based matchups.
Private Mod Note
():
Rollback Post to RevisionRollBack
On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
Sounds like you're back to doing a more mid-range build. Kalitas is still a great card. He's amazing against many fair decks and any graveyard strategies. If you're seeing a lot of tribal or Company decks in our meta, bust him out. It's insane how quickly he can turn around a race and take over a board when backed by a few removal spells.
I think the reason that people have pushed away form the mid-range versions of the deck is that the format is very fast right now in the abstract. Dredge, Infect, Burn and Death's Shadow all require responding immediately to threats. That takes away the luxury of casting sorcery-speed spells.
Of course, that's only true if that's truly your metagame. If your local area is a bit slower then I think going for some value threats like Liliana, Jace, Goblin Dark-Dwellers and Young Pyromancer is great.
Of course, if you're going with YP and Gitaxian Probe then you're basically playing Grixis delver, which is a similar, but different style of deck.
I wanted to love Titi, but it's just a bit more of a temp card and doesn't fit too well in a control deck, I've observed. Also huge anti-synergy with delve creatures which are really strong.
What are you talking about? Grixis midrange FEASTS on creature based decks like infect, affinity, merfolk, elves and death's shadow. Grixis midrange loses to grindier decks/combo. That's what I'm working to improve on.
Private Mod Note
():
Rollback Post to RevisionRollBack
On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
Sounds like you're back to doing a more mid-range build. Kalitas is still a great card. He's amazing against many fair decks and any graveyard strategies. If you're seeing a lot of tribal or Company decks in our meta, bust him out. It's insane how quickly he can turn around a race and take over a board when backed by a few removal spells.
I think the reason that people have pushed away form the mid-range versions of the deck is that the format is very fast right now in the abstract. Dredge, Infect, Burn and Death's Shadow all require responding immediately to threats. That takes away the luxury of casting sorcery-speed spells.
Of course, that's only true if that's truly your metagame. If your local area is a bit slower then I think going for some value threats like Liliana, Jace, Goblin Dark-Dwellers and Young Pyromancer is great.
Of course, if you're going with YP and Gitaxian Probe then you're basically playing Grixis delver, which is a similar, but different style of deck.
I wanted to love Titi, but it's just a bit more of a temp card and doesn't fit too well in a control deck, I've observed. Also huge anti-synergy with delve creatures which are really strong.
What are you talking about? Grixis midrange FEASTS on creature based decks like infect, affinity, merfolk, elves and death's shadow. Grixis midrange loses to grindier decks/combo. That's what I'm working to improve on.
What deck actually can grind succesfully vs Grixis? Kolaghan's Command + Snapcaster Mage + Cryptic Command are just too devastating.
I do not have a SB at the moment. In my meta there is a lot of Burn, Infect and "random" decks like GW Hardened Scales, Mono White Death and Taxes and the like. What are your suggestions for a deck like that?
Sounds like you're back to doing a more mid-range build. Kalitas is still a great card. He's amazing against many fair decks and any graveyard strategies. If you're seeing a lot of tribal or Company decks in our meta, bust him out. It's insane how quickly he can turn around a race and take over a board when backed by a few removal spells.
I think the reason that people have pushed away form the mid-range versions of the deck is that the format is very fast right now in the abstract. Dredge, Infect, Burn and Death's Shadow all require responding immediately to threats. That takes away the luxury of casting sorcery-speed spells.
Of course, that's only true if that's truly your metagame. If your local area is a bit slower then I think going for some value threats like Liliana, Jace, Goblin Dark-Dwellers and Young Pyromancer is great.
Of course, if you're going with YP and Gitaxian Probe then you're basically playing Grixis delver, which is a similar, but different style of deck.
I wanted to love Titi, but it's just a bit more of a temp card and doesn't fit too well in a control deck, I've observed. Also huge anti-synergy with delve creatures which are really strong.
What are you talking about? Grixis midrange FEASTS on creature based decks like infect, affinity, merfolk, elves and death's shadow. Grixis midrange loses to grindier decks/combo. That's what I'm working to improve on.
What deck actually can grind succesfully vs Grixis? Kolaghan's Command + Snapcaster Mage + Cryptic Command are just too devastating.
I was talking about the Jace build. I have trouble vs BG decks.
Private Mod Note
():
Rollback Post to RevisionRollBack
On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
I was talking about the Jace build. I have trouble vs BG decks.
Ah, I understand - without seeing your list I think one of the problem cards is mr Jace himself. Lightning Bolt and Abrupt Decay are pretty much useless against Grixis but Jace gives nice little purpose for those cards.
I was talking about the Jace build. I have trouble vs BG decks.
Ah, I understand - without seeing your list I think one of the problem cards is mr Jace himself. Lightning Bolt and Abrupt Decay are pretty much useless against Grixis but Jace gives nice little purpose for those cards.
As a Jund player, I can confirm this. The Jace builds are much slower and weaker to BG/x while the "value" Grixis builds give me fits.
I was talking about the Jace build. I have trouble vs BG decks.
Ah, I understand - without seeing your list I think one of the problem cards is mr Jace himself. Lightning Bolt and Abrupt Decay are pretty much useless against Grixis but Jace gives nice little purpose for those cards.
As a Jund player, I can confirm this. The Jace builds are much slower and weaker to BG/x while the "value" Grixis builds give me fits.
Jace builds can still beat BG decks, I just have to buy liliana of the veils to do well.
Private Mod Note
():
Rollback Post to RevisionRollBack
On mtgsalvation people don't want to discuss ideas, so I give people something else to discuss: my controversial opinions.
I know that something like Jeskai is better for a burn heavy meta due to stuff like Timely Reinforcements but i lack most of the cards for that. I have all the Grixis stuff because i played Twin back in the days. Unfortunately i don't have another EE so i think i will resort to the budget Ratchet Bomb.
What about cards like Tribute to Hunger for lifegain? I realize it's not amazing against burn but against some other strategies that depend on huge creatures
In my experience, Collective Brutality is one of your best friends in a burn-heavy meta. As soon as I started testing it, I went for a 1-1 split for any time I expect to run into burn. It's also great against tons of other decks, so no issues there. Gain 2 buys you breathing room, discard sets them back a bolt/Boros Charm, and -2/-2 kills most of their creatures if they don't have mana to activate Prowess on Swiftspear. I almost never mind that I'm pitching a card or two to it since it's effectively cheating on mana (and fueling Delve).
That said, I've been finding more luck with discard than permission so my list looks somewhat different than most of those here.
I guess if you really want to board against burn, while also hitting plenty of other aggro lists, you could try out Vampiric Link alongside your usual SB hate. It effectively shuts off an enemy creature, and totally screws over Eidolon of the Great Revel (their best response is to bolt it, which is still amazing for us, especially if they're tapped out when we cast it). Skullcrack effects will still turn it off for a turn, though, so you need to watch out for that.
And of course you can always board in Leyline of Sanctity and mull hard for it. Don't know if that's the best idea – haven't tried it myself – but it also does a number on Bant Eldrazi, so there's that.
Private Mod Note
():
Rollback Post to RevisionRollBack
Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
I've been brewing and testing with Grixis Control for a month or so now, and ended up on a pretty similar deck to what's posted here. The one major difference is that I've had a lot more luck with Inquisition of Kozilek than with maindeck Spell Snare/Dispel/Mana Leak. I'm currently on a variant that runs 4 IoK, 1-0 or 1-1 Collective Brutality, and 0-2 Duress (which does more work than maybe any other sideboard piece). Anyone have thoughts on it? (I'm also missing Tarns, hence the slightly sub-optimal mana base.)
The 2-of Chandra, Torch of Defiance is a total experiment; just seeing how she works out in practice. She's a pretty resilient (and surprisingly quick) finisher who grinds out card advantage while rolling towards her ultimate, Shocking your opponent, and occasionally blowing up their planeswalkers.
3-of on Cryptic is just because I have 3; also I don't know if 4 is right. I'd also love an Electrolyze in there, but I just don't see it being as powerful as anything I could cut for it. Even if blowing up two dorks and drawing a card at instant speed is insane.
I wasn't 100% on AV at first, but I've been shocked by how many games it ends up being relevant. Even vs. non-Burn aggro, I find I'm almost always happy to see it.
Aggro seems to be heavily in my favor, especially the combo-aggro decks which have a hard time vs. Inquisition. Going into a meta which last I checked had a lot of little dudes in it means I'm somewhat main-boarding against aggro, which is part of the reason I started out with Grixis. Hence the 1-1 EE and 2-1 Anger. (Was actually on 2-2 for a while, but that felt excessive.)
Sun Droplet feels like a Hail Mary against Burn. In my testing, I can squeeze out maybe a 30-70 ratio with it, but it may be better to try out Vampiric Link which is useful in more matchups. Or just throw in the towel vs. Burn and dedicate the slot to other interaction. Collective Brutality is great in the Burn matchup, though, and can go a long ways towards grinding you into the midgame where you can get up your Snapcaster value chains and Cryptic Commands.
Midrange is super draw-dependent. If I get my AVs and they don't get their Lilianas, I win. Otherwise, they win. Jund's manlands often end up closing out games against me, and Creeping Tar Pit occasionally gets me there (although less often).
Big-mana decks (Tron, Dredge, Eldrazi) feel like the other "just scoop" matchup. No idea how to fight against those, although that's the second half of the reason for the 2-1 split on Anger of the Gods.
I haven't tested much against spell-based combo, but I feel like the discard suite backed up by Cyrptics and Snapcasters should give some decent resilience. Combo's such a huge category thought it's hard to say without seeing more first-hand.
Finally, I know this is heresy here, but I'm not terribly fond of Thought Scour. It fuels Tasigur, enabling the turn-2 windmill slam, but I just don't feel like that's what I want to be doing turn 1 anyways. I want to be destroying their hand, bolting their guys, or setting up future turns with AV and SV. I know it also fuels K-Command and Snapcaster, but still, I just feel like there's so much speed in the format that I don't have the luxury of spending my mana that way. But maybe I'm totally wrong on that. I guess I could experiment with a no-Chandra list that runs a couple Scours.
Any thoughts from the experienced folks here? Am I totally nuts for forsaking the cheap permission for discard? Make room for a few Thought Scours?
Private Mod Note
():
Rollback Post to RevisionRollBack
Playing UX Mana Denial until Modern gets the answers it needs.
WUBRG Humans BRW Mardu Pyromancer UW UW "Control" UR Blue Moon
I like the list man, it plays out like a Blue Jund deck. I'd say if it is working out for you then roll with it. Whatever helps you stabilize and get to the lategame is the best configuration.
Vs. Burn main deck collective is so good that you may want to add more and forego the droplets altogether? What would you bring Pack Rat in vs? Maybe add a Darkslick Shores for more turn 1 black?
Commander GUR Maelstrom Wanderer BWU Sydri, Galvanic Genius BGB Meren of Clan Nel Toth WGW Nazahn, Revered Bladesmith RRR Feldon of the Third Path WWW Heliod, God of the Sun
Thanks for the reply man! Been thinking between this and grixis delver!
I've been running Mires in place of Tarns, its fine.
Without AV, control is playable but you give up more against other grindfests like Jund/Jeskai. You have 4 ways out:
1. Exchange long game strength for early game defense in the form of Snares, Electrolyzes, Remands.
2. Run Anticipate as a substitute. In exchange for quantity, you get flash and selection, which means topdecking this on turn 13 is better than an AV.
3. Run Painful Truths as a substitute. You get quantity and speed, but in exchange for mana and life.
4. Play Delver of Secrets. Exchanging 4 lands of your choice for Delvers, and dropping Cryptics for Remands/Leaks/Snares puts you in a more versatile build that compromises its long-game for more threats.
BGW Elves BGW|BW Tokens BW|WBR Sword&ShieldWBR|BUG DelverBUG|UWR Kiki UWR | UR Storm UR
I think the reason that people have pushed away form the mid-range versions of the deck is that the format is very fast right now in the abstract. Dredge, Infect, Burn and Death's Shadow all require responding immediately to threats. That takes away the luxury of casting sorcery-speed spells.
Of course, that's only true if that's truly your metagame. If your local area is a bit slower then I think going for some value threats like Liliana, Jace, Goblin Dark-Dwellers and Young Pyromancer is great.
Of course, if you're going with YP and Gitaxian Probe then you're basically playing Grixis delver, which is a similar, but different style of deck.
I wanted to love Titi, but it's just a bit more of a temp card and doesn't fit too well in a control deck, I've observed. Also huge anti-synergy with delve creatures which are really strong.
Youtube Channel
My experience has been that I rarely have a Tasigur sandbagging in my hand due to the legendary clause. Grixis doesn't have many must-kill threats, making him a prime target. On occasions where we stick one, we're usually in a good spot anyways. Whereas the extra 1 CMC can be a big deal - not just coming down a turn later often, but also letting you keep up less mana or requiring you to eat another card from your graveyard. (Those things are precious, after all!) Also, don't underestimate Tasigur's activated ability in this deck.
I experimented with a 2/1 Tasigur/Angler split, but in testing, I very rarely found myself sticking both, and most of those games I would have won either way. So I just think it's a tradeoff, and one that comes up a little short in my estimation. But I wouldn't say anyone's nuts for running the split.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
It sounds like you are talking in circles. TITI isn't a control card imho, so unless you play probe/more one drops, he isn't flipping most games. TITI takes about 2 turns to flip with a decent hand so they have three turns to deal with it which is nothing in modern versus dealing with a delve creature. If you are playing YP then just play delver and be a delver deck. YP is bad on it's own b/c modern doesn't have the counter magic to protect him that well really. I'm on the Jace build and I think that build needs Liliana of the veil to beat combo matchups. I don't have issues with creature based matchups.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
What are you talking about? Grixis midrange FEASTS on creature based decks like infect, affinity, merfolk, elves and death's shadow. Grixis midrange loses to grindier decks/combo. That's what I'm working to improve on.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
What deck actually can grind succesfully vs Grixis? Kolaghan's Command + Snapcaster Mage + Cryptic Command are just too devastating.
Modern
WUBRG
I am currently getting my Grixis shell back together and want to build a grixis control deck. My current MD looks like this:
4 Scalding Tarn
4 Polluted Delta
3 Steam Vents
2 Watery Grave
1 Blood Crypt
2 Sulfur Falls
1 Spirebluff Canal
1 Darkslick Shores
3 Island
1 Mountain
1 Swamp
3 Terminate
4 Lightning Bolt
2 Mana Leak
1 Spell Snare
4 Thought Scour
2 Kolaghan's Command
3 Cryptic Command
Sorceries (8)
4 Ancestral Vision
4 Serum Visions
1 Engineered Explosives
Creatures (9)
4 Snapcaster Mage
3 Tasigur, the golden Fang
2 Goblin Dark Dwellers
I do not have a SB at the moment. In my meta there is a lot of Burn, Infect and "random" decks like GW Hardened Scales, Mono White Death and Taxes and the like. What are your suggestions for a deck like that?
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
I was talking about the Jace build. I have trouble vs BG decks.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
Ah, I understand - without seeing your list I think one of the problem cards is mr Jace himself. Lightning Bolt and Abrupt Decay are pretty much useless against Grixis but Jace gives nice little purpose for those cards.
Modern
WUBRG
As a Jund player, I can confirm this. The Jace builds are much slower and weaker to BG/x while the "value" Grixis builds give me fits.
Jace builds can still beat BG decks, I just have to buy liliana of the veils to do well.
Decks I'm playing in Modern right now:
URB Grixis Reveler (http://www.mtgvault.com/supast4r7/decks/modern-grixis-reveler/)
UB Faeries (http://www.mtgvault.com/supast4r7/decks/ub-fae-2/)
UW Azorious Control (http://www.mtgvault.com/supast4r7/decks/modern-ojutai-control-2/)
What about cards like Tribute to Hunger for lifegain? I realize it's not amazing against burn but against some other strategies that depend on huge creatures
BRGJundGRB
GCTronCG
WBRMardu PyromancerRBW
Legacy:
GElvesG
That said, I've been finding more luck with discard than permission so my list looks somewhat different than most of those here.
I guess if you really want to board against burn, while also hitting plenty of other aggro lists, you could try out Vampiric Link alongside your usual SB hate. It effectively shuts off an enemy creature, and totally screws over Eidolon of the Great Revel (their best response is to bolt it, which is still amazing for us, especially if they're tapped out when we cast it). Skullcrack effects will still turn it off for a turn, though, so you need to watch out for that.
And of course you can always board in Leyline of Sanctity and mull hard for it. Don't know if that's the best idea – haven't tried it myself – but it also does a number on Bant Eldrazi, so there's that.
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
URW Control
WBG Abzan
GRW Burn
EDH
GR Rosheen Meanderer
4 Snapcaster Mage
3 Tasigur, the Golden Fang
Instants: 13
4 Lightning Bolt
3 Terminate
3 Kolaghan's Command
3 Cryptic Command
Sorceries: 15
4 Ancestral Vision
4 Serum Visions
4 Inquisition of Kozilek
1 Collective Brutality
2 Anger of the Gods
1 Engineered Explosives
Planeswalkers: 2
2 Chandra, Torch of Defiance
Land: 22
4 Bloodstained Mire
3 Flooded Strand
4 Polluted Delta
2 Steam Vents
1 Watery Grave
1 Blood Crypt
2 Creeping Tar Pit
3 Island
1 Swamp
1 Mountain
1 Pack Rat
1 Izzet Staticaster
3 Fulminator Mage
2 Surgical Extraction
2 Dispel
2 Duress
1 Anger of the Gods
1 Engineered Explosives
2 Sun Droplet
Other considerations and things of note:
WUBRG Humans
BRW Mardu Pyromancer
UW UW "Control"
UR Blue Moon
I like the list man, it plays out like a Blue Jund deck. I'd say if it is working out for you then roll with it. Whatever helps you stabilize and get to the lategame is the best configuration.
Vs. Burn main deck collective is so good that you may want to add more and forego the droplets altogether? What would you bring Pack Rat in vs? Maybe add a Darkslick Shores for more turn 1 black?
GURB Grixis/Jund Shadow
RBG Dredge
xUx U Ballista Tron
Commander
GUR Maelstrom Wanderer
BWU Sydri, Galvanic Genius
BGB Meren of Clan Nel Toth
WGW Nazahn, Revered Bladesmith
RRR Feldon of the Third Path
WWW Heliod, God of the Sun