Hey guys,
What do you think about splashing white for a Rest for the Weary? It's weaker to Atarka's Command then Dragon's Claw is, and it means splashing another color, but in my playtesting against burn it helped a lot. It's interaction with Snapcaster is nuts. Think I'm gonna try putting in a Godless Shrine and taking out my Claws for that.
Hey guys,
What do you think about splashing white for a Rest for the Weary? It's weaker to Atarka's Command then Dragon's Claw is, and it means splashing another color, but in my playtesting against burn it helped a lot. It's interaction with Snapcaster is nuts. Think I'm gonna try putting in a Godless Shrine and taking out my Claws for that.
If you're going for a white splash, I find Lightning Helix a much better inclusion than Rest for the Weary. Lifegain and removal in one card.
Went 3-1 again with the deck last night locally beating mono white affinity brew 2-0, Bloom Titan 2-1 and Jund 2-0, while losing to RW Hatebears 0-2 which was pretty unfortunate. I feel like we have a very good Jund matchup, as I was playing with my friend before the tournament and I managed to go 3-0 and then we played in the event and I won that 2-0 also. It was much closer than 5-0 suggests, but still felt like a good matchup. It's really hard for them to deal with Tasigur, they only have 1-2 Terminates and we can just counter it. They also aggressively man up with their man lands and both die to bolt. G1 ended on a Redirect'd Pulse onto his goyf which was on guard duty anyway. G2 I played control until I could stick a Tasigur and protect him. Bloom Titan is a pain to play, as I didn't have Blood Moons, but I did trade for 1 after the event. I'm planning to stick a Ghost Quarter in the side to blow up the Cavern, as that card is just a back breaker for us. If they don't have Cavern, and don't have a fast draw then we can handle their threats usually. I posted my list a few pages ago, things of note I don't run any Pyros but I run Swiftspears.
General question: is it really worth to play Blood Moon in this deck? It doesn't seem like a great answer in most matchups and it doesn't fit our gameplan. Sometimes we don't even get to 3 lands, or we get to it too late. Anyway most opponents that play decks that suffer Blood Moon are always ready to respond to it.
I have the same doubt as you mate...i don't want to cash in a couple of moons and realize that them just doesn't work...
Going in that land distruption route..what about 2 or 3 Molten Rain or even Fulminator Mage?
General question: is it really worth to play Blood Moon in this deck? It doesn't seem like a great answer in most matchups and it doesn't fit our gameplan. Sometimes we don't even get to 3 lands, or we get to it too late. Anyway most opponents that play decks that suffer Blood Moon are always ready to respond to it.
I have the same doubt as you mate...i don't want to cash in a couple of moons and realize that them just doesn't work...
Going in that land distruption route..what about 2 or 3 Molten Rain or even Fulminator Mage?
Moon is a trump card for Tron and Bloom Titan, both are popular in my local store so Moon is necessity for me. I was running Sowing Salt instead, but that only works for Tron, and it's harder to hit 4 mana on curve.
General question: is it really worth to play Blood Moon in this deck? It doesn't seem like a great answer in most matchups and it doesn't fit our gameplan. Sometimes we don't even get to 3 lands, or we get to it too late. Anyway most opponents that play decks that suffer Blood Moon are always ready to respond to it.
I have the same doubt as you mate...i don't want to cash in a couple of moons and realize that them just doesn't work...
Going in that land distruption route..what about 2 or 3 Molten Rain or even Fulminator Mage?
Moon is a trump card for Tron and Bloom Titan, both are popular in my local store so Moon is necessity for me. I was running Sowing Salt instead, but that only works for Tron, and it's harder to hit 4 mana on curve.
I don't think Blood Moon is the free win card the way people keep referencing it here. You might get some locals at your game store, but every reasonable Tron & Amuler player knows they have to combat Blood Moon. Getting your Moon Nature's Claimed is a horrible tempo loss. Against Tron Moon felt just not that great for me. In vacuum Blood Moon is easily the better card, but people are expecting it, which makes me gravitate towards Molten Rain. Molten Rain has also the additional benefits of helping you race and flipping Delvers, and you also have the ability to Snapcaster it back.
There are not many people who agree with me, but there are some who do.
Also, Rakdos Charm is a pretty great card. It's basically an additional Terminate (destroys Spellskites, prevents the Twin player from comboing off even if they have Spellskite protection) that can also act as a pseudo-counterspell to Snapcaster. Against Tron Charm is easily superior to Vandalblast because it's instant speed - I often find myself in spots where the Tron is at single digits, and I need a way to prevent them from gaining life with Wurmcoils. Charming in the mid-combat is a great way to push through the last bits of damage, or gain another turn for us to rip enough burn. Charm is obviously better than Terminate, too, since it can destroy Oblivion Stones.
EDIT: so basically, Vandalblast is the better card only against Affinity, whereas Charm is drastically better against Tron, has utility against Twin, and helps against the fringe combo decks like Living End and any Reanimator Strategies.
I don't think Blood Moon is the free win card the way people keep referencing it here. You might get some locals at your game store, but every reasonable Tron & Amuler player knows they have to combat Blood Moon. Getting your Moon Nature's Claimed is a horrible tempo loss. Against Tron Moon felt just not that great for me. In vacuum Blood Moon is easily the better card, but people are expecting it, which makes me gravitate towards Molten Rain. Molten Rain has also the additional benefits of helping you race and flipping Delvers, and you also have the ability to Snapcaster it back.
There are not many people who agree with me, but there are some who do.
Also, Rakdos Charm is a pretty great card. It's basically an additional Terminate (destroys Spellskites, prevents the Twin player from comboing off even if they have Spellskite protection) that can also act as a pseudo-counterspell to Snapcaster. Against Tron Charm is easily superior to Vandalblast because it's instant speed - I often find myself in spots where the Tron is at single digits, and I need a way to prevent them from gaining life with Wurmcoils. Charming in the mid-combat is a great way to push through the last bits of damage, or gain another turn for us to rip enough burn. Charm is obviously better than Terminate, too, since it can destroy Oblivion Stones.
EDIT: so basically, Vandalblast is the better card only against Affinity, whereas Charm is drastically better against Tron, has utility against Twin, and helps against the fringe combo decks like Living End and any Reanimator Strategies.
tks for the inputs mate...i'm entering modern this season..so i'm in a unknow meta at the moment..i'm rather go with 3x Rains...it's a surprise factor..while keep them on check and board in useless hate cards on g2..which will give some advantage...that's just a thought...i'll play some modern this week and see how it goes with the rains...
Hey guys, I am planning on going to a PPTQ at the end of the month and I would like to try and fit a rakdos charm in my sideboard. This is the board I used at GP Chiba's side events.
The mainboard felt great during the side events. My record over the weekend was 6-2, but there were definitely matches where I wanted some sort of graveyard hate. Also, is Dismember the best choice for an extra kill spell in the side? I was looking at Slaugther Pact too, but the nonblack clause seems to be bad for the match ups I want to bring it in for (Junk, Junk, and the mirror mostly.) Is Countersquall better than Negate? I want to try it out to see if the 2 extra damage is worth the more difficult mana cost.
Hey guys,
What do you think about splashing white for a Rest for the Weary? It's weaker to Atarka's Command then Dragon's Claw is, and it means splashing another color, but in my playtesting against burn it helped a lot. It's interaction with Snapcaster is nuts. Think I'm gonna try putting in a Godless Shrine and taking out my Claws for that.
DONT SPLASH WHITE PLZ NO. But seriously, we already are playing a 3 color deck, we don't want to make our games worse by splashing another. If you have fear of Burn, try out Death's Shadow. I am in full support of it now ever since i first casted it against a burn player. If i resolve 1 with 3-4 power/toughness, i have not lost. Burn just can't answer it unless they want to path it, but overall the card just wrecks them. Try them out before splashing white, you won't regret it.
General question: is it really worth to play Blood Moon in this deck? It doesn't seem like a great answer in most matchups and it doesn't fit our gameplan. Sometimes we don't even get to 3 lands, or we get to it too late. Anyway most opponents that play decks that suffer Blood Moon are always ready to respond to it.
Blood Moon is such a spectacular card in the deck. Just the mere idea of having 2 in the sideboard causes junk/jund players to play differently, making their manabase worse for them. While players with more skill than just FNM know of the power of moon, they realize that their deck may just beat itself without having a proper manabase to fight you to begin with. Plus you don't have to windmill slam it turn 3, even though its the best time especially when they are tapped out. The ability to just hold it in hand and wait can be devastating to Jund/Junk decks. Also when fighting Tron, sure they have their outs as well with Nature's Claim and Oblivion Stone, but the point is that it normally sets them at LEAST a few turns back in their plans in order to deal with it. And you should always know if they have an untapped green source for the moon, you don't play it. Those are the kind of reads you can see once you become more adept to the deck. People are afraid of blowouts from the moon, thats why we have counter magic, to prevent the blowouts from happening. Sometimes the key is just patience, and that can reward you immensely.
Hey guys, I am planning on going to a PPTQ at the end of the month and I would like to try and fit a rakdos charm in my sideboard. This is the board I used at GP Chiba's side events.
The mainboard felt great during the side events. My record over the weekend was 6-2, but there were definitely matches where I wanted some sort of graveyard hate. Also, is Dismember the best choice for an extra kill spell in the side? I was looking at Slaugther Pact too, but the nonblack clause seems to be bad for the match ups I want to bring it in for (Junk, Junk, and the mirror mostly.) Is Countersquall better than Negate? I want to try it out to see if the 2 extra damage is worth the more difficult mana cost.
I would disagree at Countersquall being better than negate, since it has a harder mana cost. The flexibility of Negate is more powerful than the shock of countersquall since if you want to cast a tasigur or gurmag, you need at least 2 untapped black sources and an untapped blue source, which will eventually cause more damage to yourself from fetch/shock. I like the flexability of Slaughter Pact in the side. While it doesn't kill rhinos, tasigur, or gurmag, it does kill goyfs, deceiver exarch, wilt-leaf liege, infect dudes, spellskite, scoozes, and plenty more. All for 0 untapped mana to cast. The cast is bonkers in tempo since you can essentially bluff to a twin player when you tap out t3, holding up a pact in hand will be devastating. Also Dismember deals too much damage to yourself, and thats not the greatest idea to use since we already deal so much to ourselves with fetch, shock, probe, repeat. Having it remanded back is just casting boros charm to your own face. Not fun. Overall i like the board.
Hey guys, I am planning on going to a PPTQ at the end of the month and I would like to try and fit a rakdos charm in my sideboard. This is the board I used at GP Chiba's side events.
The mainboard felt great during the side events. My record over the weekend was 6-2, but there were definitely matches where I wanted some sort of graveyard hate. Also, is Dismember the best choice for an extra kill spell in the side? I was looking at Slaugther Pact too, but the nonblack clause seems to be bad for the match ups I want to bring it in for (Junk, Junk, and the mirror mostly.) Is Countersquall better than Negate? I want to try it out to see if the 2 extra damage is worth the more difficult mana cost.
I would disagree at Countersquall being better than negate, since it has a harder mana cost. The flexibility of Negate is more powerful than the shock of countersquall since if you want to cast a tasigur or gurmag, you need at least 2 untapped black sources and an untapped blue source, which will eventually cause more damage to yourself from fetch/shock. I like the flexability of Slaughter Pact in the side. While it doesn't kill rhinos, tasigur, or gurmag, it does kill goyfs, deceiver exarch, wilt-leaf liege, infect dudes, spellskite, scoozes, and plenty more. All for 0 untapped mana to cast. The cast is bonkers in tempo since you can essentially bluff to a twin player when you tap out t3, holding up a pact in hand will be devastating. Also Dismember deals too much damage to yourself, and thats not the greatest idea to use since we already deal so much to ourselves with fetch, shock, probe, repeat. Having it remanded back is just casting boros charm to your own face. Not fun. Overall i like the board.
I think you are right about Countersquall, but I'm going to test it out anyways just to see how it plays out in a real game. I'm still not completely sold on Slaughter Pact. The huge tempo swing seems terrific and I'm sure no one plays around it, but not killing Rhino, Tasigur, and Zombie fish seems like a big point against it. Dismember also can kill an Ensoul'd Darksteel Citadel which this deck can't deal with except with chump blocking. The life loss on Dismember is definitely a factor, but the beauty of Dismember in this deck is that we can actually pay the full amount if we want. I find in the MUs that we bring it it we will be fetching a lot of shocklands end of turn anyways so double black isn't a big deal. Any idea on where Rakdos charm would fit in my sideboard? I will get my 3rd Death's Shadow soon too so I'll be testing that in place of the Dragon's Claws as well. Thanks for promoting discussion about the Pyromancer builds again. Young Pyromancer has won me more games than I can count so I can't imagine cutting him ever.
I see you guys are discussing the benefits of blood moon/Molten in SB, What do you think of Fulminator mage as an alternetive since its more flexible with our manabase and also can be used as a blocker before sacrificing. Also in som e rare occasions u can use Kolaghan's command to bring it back to your hand, just like molten rain with snapcaster...
Fulminator mage is certainly a good card, but the difference between using him and the moon is that moon just straight ruins the opponent's game. fulminator mage does get to bash in for damage, but the games you want it in blood moon is just a better card. and very few decks actually bring in enchantment hate against delver. Plus just catching them off guard with it will be back breaking.
Hey guys, I am planning on going to a PPTQ at the end of the month and I would like to try and fit a rakdos charm in my sideboard. This is the board I used at GP Chiba's side events.
The mainboard felt great during the side events. My record over the weekend was 6-2, but there were definitely matches where I wanted some sort of graveyard hate. Also, is Dismember the best choice for an extra kill spell in the side? I was looking at Slaugther Pact too, but the nonblack clause seems to be bad for the match ups I want to bring it in for (Junk, Junk, and the mirror mostly.) Is Countersquall better than Negate? I want to try it out to see if the 2 extra damage is worth the more difficult mana cost.
I would disagree at Countersquall being better than negate, since it has a harder mana cost. The flexibility of Negate is more powerful than the shock of countersquall since if you want to cast a tasigur or gurmag, you need at least 2 untapped black sources and an untapped blue source, which will eventually cause more damage to yourself from fetch/shock. I like the flexability of Slaughter Pact in the side. While it doesn't kill rhinos, tasigur, or gurmag, it does kill goyfs, deceiver exarch, wilt-leaf liege, infect dudes, spellskite, scoozes, and plenty more. All for 0 untapped mana to cast. The cast is bonkers in tempo since you can essentially bluff to a twin player when you tap out t3, holding up a pact in hand will be devastating. Also Dismember deals too much damage to yourself, and thats not the greatest idea to use since we already deal so much to ourselves with fetch, shock, probe, repeat. Having it remanded back is just casting boros charm to your own face. Not fun. Overall i like the board.
I think you are right about Countersquall, but I'm going to test it out anyways just to see how it plays out in a real game. I'm still not completely sold on Slaughter Pact. The huge tempo swing seems terrific and I'm sure no one plays around it, but not killing Rhino, Tasigur, and Zombie fish seems like a big point against it. Dismember also can kill an Ensoul'd Darksteel Citadel which this deck can't deal with except with chump blocking. The life loss on Dismember is definitely a factor, but the beauty of Dismember in this deck is that we can actually pay the full amount if we want. I find in the MUs that we bring it it we will be fetching a lot of shocklands end of turn anyways so double black isn't a big deal. Any idea on where Rakdos charm would fit in my sideboard? I will get my 3rd Death's Shadow soon too so I'll be testing that in place of the Dragon's Claws as well. Thanks for promoting discussion about the Pyromancer builds again. Young Pyromancer has won me more games than I can count so I can't imagine cutting him ever.
I am in the same boat as young peezy. I am thinking of cutting a 4th delver in favor of the 4th pyro since his ability to make armies is just fantastic. For the Charm, i personally would remove 1 flashfreeze to make room for it. Flash freeze is decent, but you don't really want more than 1 if you run it.
I am in the same boat as young peezy. I am thinking of cutting a 4th delver in favor of the 4th pyro since his ability to make armies is just fantastic. For the Charm, i personally would remove 1 flashfreeze to make room for it. Flash freeze is decent, but you don't really want more than 1 if you run it.
I want to keep 4 counterspells in the board if I can help it. Flashfreeze has been huge against Burn and Jund so I am a bit hesitant to cut it. With Elves and CoCo Abzan becoming more popular as well, I think it's worth having 2 in the side
After playing this deck against Bogles, I do not believe I want to continue playing it haha. Is there something I should of used to beat them? Also, I found the deck not even close to the power level of it's Legacy counterpart, which brought it down for me.
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Modern: U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
After playing this deck against Bogles, I do not believe I want to continue playing it haha. Is there something I should of used to beat them? Also, I found the deck not even close to the power level of it's Legacy counterpart, which brought it down for me.
bogles crushes us. and yea without daze and fow we arent as good obviously. Id say run 2 spell skite and 2 ee in your sideboard. or just 4 spellskite if you really dont want to lose that matchup
I run 2 blood moons and 3 fulminator mages in my sideboard. Fulminator mage is better than Molten rain in my opinion b/c you can get it back with Kcommand at the end of their turn. Also a bit more flexible mana cost as well.
Yes, besides blue moon, this is the best deck to have it in. Almost every deck that puts up results online uses a minimum of 2. That's because the card works. Just because it "dies to thoughtseize" doesn't mean we shouldn't play it. The card does in fact give free wins. And if they use decay on moon, that's 1 less decay for a pyro or delver.
Hey guys,
What do you think about splashing white for a Rest for the Weary? It's weaker to Atarka's Command then Dragon's Claw is, and it means splashing another color, but in my playtesting against burn it helped a lot. It's interaction with Snapcaster is nuts. Think I'm gonna try putting in a Godless Shrine and taking out my Claws for that.
I ran Rest for the Weary for a while online. For sure the card destroys burn. I also ran Stony Silence, and Wear/Tear which is nearly worth it alone to splash. In the end I decided that since you have to mulligan to find Rest for the Weary anyway, you might as well just run white Leylines instead, as devoting 5 cards to a single matchup was painful. I ran Hallowed Fountain though, and the white sideboard functioned very well for me. In paper I just run a value/bullet singleton list instead with no white. Somehow I never play Burn on paper, even if there's 1-2 floating around in same brackets as me.
Is there ever a situation when you decline to reveal an instant or sorcery to conceal info? Maybe a Shatterstorm for instance, or some other hoser like Hibernation.
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What do you think about splashing white for a Rest for the Weary? It's weaker to Atarka's Command then Dragon's Claw is, and it means splashing another color, but in my playtesting against burn it helped a lot. It's interaction with Snapcaster is nuts. Think I'm gonna try putting in a Godless Shrine and taking out my Claws for that.
Modern
UBR Grixis Control
U Merfolk
Pauper
U Mono U Delver
Ancestral Visions is freed
I have the same doubt as you mate...i don't want to cash in a couple of moons and realize that them just doesn't work...
Going in that land distruption route..what about 2 or 3 Molten Rain or even Fulminator Mage?
UR Twin - RIP
Moon is a trump card for Tron and Bloom Titan, both are popular in my local store so Moon is necessity for me. I was running Sowing Salt instead, but that only works for Tron, and it's harder to hit 4 mana on curve.
I don't think Blood Moon is the free win card the way people keep referencing it here. You might get some locals at your game store, but every reasonable Tron & Amuler player knows they have to combat Blood Moon. Getting your Moon Nature's Claimed is a horrible tempo loss. Against Tron Moon felt just not that great for me. In vacuum Blood Moon is easily the better card, but people are expecting it, which makes me gravitate towards Molten Rain. Molten Rain has also the additional benefits of helping you race and flipping Delvers, and you also have the ability to Snapcaster it back.
There are not many people who agree with me, but there are some who do.
Also, Rakdos Charm is a pretty great card. It's basically an additional Terminate (destroys Spellskites, prevents the Twin player from comboing off even if they have Spellskite protection) that can also act as a pseudo-counterspell to Snapcaster. Against Tron Charm is easily superior to Vandalblast because it's instant speed - I often find myself in spots where the Tron is at single digits, and I need a way to prevent them from gaining life with Wurmcoils. Charming in the mid-combat is a great way to push through the last bits of damage, or gain another turn for us to rip enough burn. Charm is obviously better than Terminate, too, since it can destroy Oblivion Stones.
EDIT: so basically, Vandalblast is the better card only against Affinity, whereas Charm is drastically better against Tron, has utility against Twin, and helps against the fringe combo decks like Living End and any Reanimator Strategies.
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tks for the inputs mate...i'm entering modern this season..so i'm in a unknow meta at the moment..i'm rather go with 3x Rains...it's a surprise factor..while keep them on check and board in useless hate cards on g2..which will give some advantage...that's just a thought...i'll play some modern this week and see how it goes with the rains...
UR Twin - RIP
2 Blood Moon
2 Spellskite
2 Flashfreeze
1 Negate
1 Dispel
1 Kolaghan's Command
1 Jace, Architect of Thought
1 Izzet Staticaster
1 Dismember
The mainboard felt great during the side events. My record over the weekend was 6-2, but there were definitely matches where I wanted some sort of graveyard hate. Also, is Dismember the best choice for an extra kill spell in the side? I was looking at Slaugther Pact too, but the nonblack clause seems to be bad for the match ups I want to bring it in for (Junk, Junk, and the mirror mostly.) Is Countersquall better than Negate? I want to try it out to see if the 2 extra damage is worth the more difficult mana cost.
DONT SPLASH WHITE PLZ NO. But seriously, we already are playing a 3 color deck, we don't want to make our games worse by splashing another. If you have fear of Burn, try out Death's Shadow. I am in full support of it now ever since i first casted it against a burn player. If i resolve 1 with 3-4 power/toughness, i have not lost. Burn just can't answer it unless they want to path it, but overall the card just wrecks them. Try them out before splashing white, you won't regret it.
Blood Moon is such a spectacular card in the deck. Just the mere idea of having 2 in the sideboard causes junk/jund players to play differently, making their manabase worse for them. While players with more skill than just FNM know of the power of moon, they realize that their deck may just beat itself without having a proper manabase to fight you to begin with. Plus you don't have to windmill slam it turn 3, even though its the best time especially when they are tapped out. The ability to just hold it in hand and wait can be devastating to Jund/Junk decks. Also when fighting Tron, sure they have their outs as well with Nature's Claim and Oblivion Stone, but the point is that it normally sets them at LEAST a few turns back in their plans in order to deal with it. And you should always know if they have an untapped green source for the moon, you don't play it. Those are the kind of reads you can see once you become more adept to the deck. People are afraid of blowouts from the moon, thats why we have counter magic, to prevent the blowouts from happening. Sometimes the key is just patience, and that can reward you immensely.
On my tombstone, please write "Now his body fuels the Treasure Cruise"
Or you could Kommand him back...
Check out my Youtube Page for online Magic Content!
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Modern:
BURGrixis DelverRUB
URUR DelverRU
URBlue MoonRU
RIPURUR TwinRURIP
Legacy:
URBGrixis DelverBRU
RUBGrixis PyromancerRUB
Commander:
URMelek, Izzet ParagonRU
URBJeleva, Nephalia's ScourgeRUB
I would disagree at Countersquall being better than negate, since it has a harder mana cost. The flexibility of Negate is more powerful than the shock of countersquall since if you want to cast a tasigur or gurmag, you need at least 2 untapped black sources and an untapped blue source, which will eventually cause more damage to yourself from fetch/shock. I like the flexability of Slaughter Pact in the side. While it doesn't kill rhinos, tasigur, or gurmag, it does kill goyfs, deceiver exarch, wilt-leaf liege, infect dudes, spellskite, scoozes, and plenty more. All for 0 untapped mana to cast. The cast is bonkers in tempo since you can essentially bluff to a twin player when you tap out t3, holding up a pact in hand will be devastating. Also Dismember deals too much damage to yourself, and thats not the greatest idea to use since we already deal so much to ourselves with fetch, shock, probe, repeat. Having it remanded back is just casting boros charm to your own face. Not fun. Overall i like the board.
On my tombstone, please write "Now his body fuels the Treasure Cruise"
Or you could Kommand him back...
Check out my Youtube Page for online Magic Content!
https://www.youtube.com/channel/UCcq-a5rTSNclFCS2o4_lVFw
Modern:
BURGrixis DelverRUB
URUR DelverRU
URBlue MoonRU
RIPURUR TwinRURIP
Legacy:
URBGrixis DelverBRU
RUBGrixis PyromancerRUB
Commander:
URMelek, Izzet ParagonRU
URBJeleva, Nephalia's ScourgeRUB
I think you are right about Countersquall, but I'm going to test it out anyways just to see how it plays out in a real game. I'm still not completely sold on Slaughter Pact. The huge tempo swing seems terrific and I'm sure no one plays around it, but not killing Rhino, Tasigur, and Zombie fish seems like a big point against it. Dismember also can kill an Ensoul'd Darksteel Citadel which this deck can't deal with except with chump blocking. The life loss on Dismember is definitely a factor, but the beauty of Dismember in this deck is that we can actually pay the full amount if we want. I find in the MUs that we bring it it we will be fetching a lot of shocklands end of turn anyways so double black isn't a big deal. Any idea on where Rakdos charm would fit in my sideboard? I will get my 3rd Death's Shadow soon too so I'll be testing that in place of the Dragon's Claws as well. Thanks for promoting discussion about the Pyromancer builds again. Young Pyromancer has won me more games than I can count so I can't imagine cutting him ever.
Fulminator mage is certainly a good card, but the difference between using him and the moon is that moon just straight ruins the opponent's game. fulminator mage does get to bash in for damage, but the games you want it in blood moon is just a better card. and very few decks actually bring in enchantment hate against delver. Plus just catching them off guard with it will be back breaking.
I am in the same boat as young peezy. I am thinking of cutting a 4th delver in favor of the 4th pyro since his ability to make armies is just fantastic. For the Charm, i personally would remove 1 flashfreeze to make room for it. Flash freeze is decent, but you don't really want more than 1 if you run it.
On my tombstone, please write "Now his body fuels the Treasure Cruise"
Or you could Kommand him back...
Check out my Youtube Page for online Magic Content!
https://www.youtube.com/channel/UCcq-a5rTSNclFCS2o4_lVFw
Modern:
BURGrixis DelverRUB
URUR DelverRU
URBlue MoonRU
RIPURUR TwinRURIP
Legacy:
URBGrixis DelverBRU
RUBGrixis PyromancerRUB
Commander:
URMelek, Izzet ParagonRU
URBJeleva, Nephalia's ScourgeRUB
I want to keep 4 counterspells in the board if I can help it. Flashfreeze has been huge against Burn and Jund so I am a bit hesitant to cut it. With Elves and CoCo Abzan becoming more popular as well, I think it's worth having 2 in the side
U Merfolk | GR Tron | WUR Jeskai Control | WBG Abzan Company
EDH:
G Ezuri, Renegade Leader, Fighting for Rivendell
WU Brago, King Eternal, Long Live the King
WUBRG Scion of the Ur-Dragon, Worship the Dragon
bogles crushes us. and yea without daze and fow we arent as good obviously. Id say run 2 spell skite and 2 ee in your sideboard. or just 4 spellskite if you really dont want to lose that matchup
decks playing:
none
Sideboard Cards
Dragon's Claw
Blood Moon
Dispel
Vandalblast
Flashfreeze
Negate
Izzet Staticaster
Rending Volley
Counterflux
Engineered Explosives
Rakdos Charm
Spellskite
Kolaghan's Command
Spell Pierce
Shattering Spree
Shatterstorm
Help figuring up the numbers would be much appreciated.
On my tombstone, please write "Now his body fuels the Treasure Cruise"
Or you could Kommand him back...
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Modern:
BURGrixis DelverRUB
URUR DelverRU
URBlue MoonRU
RIPURUR TwinRURIP
Legacy:
URBGrixis DelverBRU
RUBGrixis PyromancerRUB
Commander:
URMelek, Izzet ParagonRU
URBJeleva, Nephalia's ScourgeRUB
I ran Rest for the Weary for a while online. For sure the card destroys burn. I also ran Stony Silence, and Wear/Tear which is nearly worth it alone to splash. In the end I decided that since you have to mulligan to find Rest for the Weary anyway, you might as well just run white Leylines instead, as devoting 5 cards to a single matchup was painful. I ran Hallowed Fountain though, and the white sideboard functioned very well for me. In paper I just run a value/bullet singleton list instead with no white. Somehow I never play Burn on paper, even if there's 1-2 floating around in same brackets as me.
Is there ever a situation when you decline to reveal an instant or sorcery to conceal info? Maybe a Shatterstorm for instance, or some other hoser like Hibernation.