Thanks for the explanation restorical! I've ordered the Township and extra razor. Next paycheck Ill get the fire-lit. I was wondering why people ran one and I totally spaced on it being able to produce RR.
No explsives because of money, and while they are good, I like to have more choice in the sideboard.
Round 1
Zombie casual deck
2-0
I was pretty surprised of this one, this was a casual deck played by a ~15 years old boy. The modern meta at my LGS is usually very comptetitive. He didn't even had a side.
Nothing to said more, this match wasn't interesting.
Round 2
Jund
2-1
This one was hard.
I had a nice hand, was on the play, played bird who get bolted, then wall who get terminate.
Then voice. At this point I had only lands and one angel in my hand. I managed to play more walls and one witness then he wasted two of his kozilek on me.
He didn't had that much removal, so I finished by outvalued him with raging ravine, it's a beast when you have a voice who stop your opponent to plays removals in your turns.
Pia and Kilan was a beast in this match, as i managed to kill his lili very fast with flyers.
I sided out Titan, Pontiff, and pridemage, to bring in baloth, sigarda and ooze (tempo and reduce tarmo)
I loose the second game, I hold a greddy hand, with 2 birds and only one land, when he used his kozilek on first turn, he was this, didn't even discarded bird, then bolted + terminate my two birds, when i finally draw my second land (turn 3) he played a fulmi.
Couldn't do anything more with two 4-5 tarmo + lili on the board... when i drew my third land (2 on the board then) it was too late.
Third game was very cool.
I play a bird who died on bolt.
Then wall into and another wall.
He didn't killed my walls and used discard on my but again, had kiki and angel in my hand, so he did nothing.
I dunno if he was afraid of the combo, but he was always keeping mana untap at this point, so I played a finks to tempo a little bit, he had a free bob for 4 turns, who drew only lands :/
He were soon with 3 tarmo on the board.
I evolved my finks into sigarda and then he was like "awwww sheeeeeeet"
He still managed to clean my board with 3 5/6 tarmo and pia and kila (+thopter), I used my finks and rhino to tempo, then played spellskite.
The board was like 50/50 at this point, no one could attack the other without dying on the next turn. So i chorded to angel, then played kiki on my turn.
He had only mana for one removal, and tried to kill kiki but I redirected it on spellskite and win the game.
Round 3
Dredge
2-0
I feared to play vs a dredge, but in fact it's a deck we can easily manage to beat. I blocked their early threats with walls voice and finks, then when i start to put rhino on the field, it's too late, the axe is not enough to manage all ours things, our creatures become pretty big fast, and when you have a ooze and some path to remove ghast and prized.
The two games went the same way. nothing to say more.
Sided out pontif, titan to bring in path and ooze.
Round 4
1-2
Nahiri Jeskai
This match was weird, and pretty straight foward...
Game 1 he had perfect hand vs mine, he played first, fetch and pass, played a bird, bolt, then pass, played a wall, spell snare, then i tried an other bird, snap + bolt, he slowly killed me with snap, clique, and colonnade while countering my every turn plays with negate, remand, and cryptic.
This game was very frustrating, because I couldn't even play at magic...
Sied out titan, pridemage, bring in sigarda and sin collector.
Second game was the exact oposite, played bird, then wall, then finks, he killed bird, snap path the finks, then I played another finks, he tapped out for clique, which allowed me to evolve finks into sigarda, with her on the board, the game ended fast.
Third game was frustrating, this was pretty close, he was at 4 hp, managed to tempo with some helix and snap, then with sigarda and voice on the board, he was forced to clean the board with verditc.
At this point we had no cards in hand.
He topdeckd Nahiri, I topdecked only lands until I died to emrakul...
Finish at 3-1
Feel like the last game was stolen but it's okay, I had pretty good result with the deck.
I think i gonna remove rurci from the side, he's useless, mindcensor seems way better.
sigarda is god like, this card is so freaking awesome, and we can plays her turn 3 on good draw ! She was the star of this tournament.
Finks is so good, I love this card, it works so well on removal, and you can use EE on it and get it back at 2/1
I still need to play more the deck, but I feel like I can beat anything with it, it's very satisfying.
After seeing Jeff's success with Linvala, Keeper of Silence and hearing everyone speak quite highly of Sigarda, Host of Herons I'm keen to try the cards out but they're damn near impossible to track down near me. Sigarda particularly seems like she makes a couple of the fairer match ups far better, against any match up out of Grixis/Jund/Jeskai she seems like the ideal bomb to land.
Yup, it's a great card, and I run a copy in my Coco list as well in addition to an Angel - but three seems like total overkill. He's fairly bad in multiples and Angel has evasion + huge interaction with EWit.
Hey guys, been a while since I've posted in here but I'm still on Kiki-chord. Does anyone have any advice for the Bant Eldrazi matchup?
That dude that taps to kill 4+ power creatures feels pretty gross. Intrepid Hero
And of course there's always magus of the moon. Eldrazi's manabase is extraordinarily fragile, definitely the weakest part of the deck. Not being able to fetch around moon effects for colorless sources can be backbreaking, and they don't have enough fetches to reliably get both colored basics either.
Thanks for the explanation restorical! I've ordered the Township and extra razor. Next paycheck Ill get the fire-lit. I was wondering why people ran one and I totally spaced on it being able to produce RR.
Glad I can help. Although a word of the wise: don't go get things based on what people say is good or not. Testing is your friend, what works for someone else might not work for you.
Hey guys, been a while since I've posted in here but I'm still on Kiki-chord. Does anyone have any advice for the Bant Eldrazi matchup?
I've found that an early magus really shuts them down. Linvala shuts them down as well, but it always hurts to evo into her only to see her get pathed.
Veeeeeeeeeeeery long time lurker, first time poster. (Been playing Kiki decks for about a year now, up to date on most tech and such)
I've been reading and rereading the past 20 or so pages of our discussion, and I think I've arrived at a conclusion that might affect how we look at the deck.
Consider this: We have access to Bolt, Path, and a variety of toolbox effects. I am a firm believer in 4 Bolt and any number of Path, but the main issue and discussion surrounding the deck comes from the toolbox effects. I'm not saying this is a problem with the deck; far from it. What I'd like to iterate is that we need to focus on what the toolbox effects are supposed to DO. We need to solidify our Game 1s before we talk spicy tech for Games 2 and 3.
Our Game 1s should almost always be decided by us comboing out or beating face. Thats it. No spicy maindeck 5-7 drop creature that could maybe win the game, sometimes, IF we're ahead?... What is the creature or spell that will allow us to win by beating face or by stalling the board until we combo out? What creature or spell makes a board presence or amplifies ours by a significant amount? What configuration of creatures and spells gives us the best chance of winning G1 with our strategy?
Once we have solidified what a good stock list is, and what configuration of spells, creatures, and land work best for our strategy, THEN we can talk about spicy tech for Games 2 and 3. I see a lot of us focusing too much on the ability to toolbox, and not on our consistency. WE NEED CONSISTENCY. We have to agree on where to start before we can determine where to go.
Toying with the list and getting it narrowed down. I'm enjoying the aggressive nature of the deck so I'm focusing on making it moreso. I'm also working on the toolbox sideboard. Here is my current version:
1. Your 3CMC less hits on Coco are at 23.. which is far to low to support 4 copies.
2. Loxodon Smiter is a vanilla 4/4.. almost anything offers more value here.
Veeeeeeeeeeeery long time lurker, first time poster. (Been playing Kiki decks for about a year now, up to date on most tech and such)
I've been reading and rereading the past 20 or so pages of our discussion, and I think I've arrived at a conclusion that might affect how we look at the deck.
Consider this: We have access to Bolt, Path, and a variety of toolbox effects. I am a firm believer in 4 Bolt and any number of Path, but the main issue and discussion surrounding the deck comes from the toolbox effects. I'm not saying this is a problem with the deck; far from it. What I'd like to iterate is that we need to focus on what the toolbox effects are supposed to DO. We need to solidify our Game 1s before we talk spicy tech for Games 2 and 3.
Our Game 1s should almost always be decided by us comboing out or beating face. Thats it. No spicy maindeck 5-7 drop creature that could maybe win the game, sometimes, IF we're ahead?... What is the creature or spell that will allow us to win by beating face or by stalling the board until we combo out? What creature or spell makes a board presence or amplifies ours by a significant amount? What configuration of creatures and spells gives us the best chance of winning G1 with our strategy?
Once we have solidified what a good stock list is, and what configuration of spells, creatures, and land work best for our strategy, THEN we can talk about spicy tech for Games 2 and 3. I see a lot of us focusing too much on the ability to toolbox, and not on our consistency. WE NEED CONSISTENCY. We have to agree on where to start before we can determine where to go.
our consistency comes from voice, bird, walls and finks. Other cards are material for EE or just value on the board.
Value come from rhino, Angel, and witness. (Kiki too.)
I dont think the deck is Bad, or going to be forget because the deck is not "consistent"
We are a toolbox deck, we never want to do like most modern decks which is doing the exact same things in all games.
We are here to interact and use silver bullets to shut down our oponent.
Voice finks birds and wall are here to secure the early while rhino, ooze, Angel and kiki are here to shut down the oponent. The rest is here to annoy him and shopping him from is linear boring plays.
Re: the discussion about how we absolutely need "silver bullets" to win match-ups. If I play Pontiff against Affinity in the right situation do I automatically win? Yes. Well that means we need Pontiff to win those match-ups!! No. No we don't. Replace the word "Pontiff" with any silver bullet you can think of (Magus/Intrepid Hero/Scooze/Qasali/etc). Guess what wins the most amount of games in match-ups? Having a consistent deck with value creatures and removal. The ability to tutor out cards that are the best in a situation is an upside to our deck, not the only win-con.
Using the affinity example, we don't usually win by playing pontiff or landing a stony silence game 2 or 3. We win by playing decent creatures that interact like Pia and Kiran Nalaar, Huntmaster of the Fells, Reveillark, and bolting/pathing their creatures then playing eternal witness and doing it all again. Only sometimes do we win off of a silver bullet, and even then, that is only because we play Pontiff to kill a creature or two and convert that like any other Midrange deck does.
This deck is a MIDRANGE deck. We use value to switch between controlling the board and establishing our own board to win. Sometimes that takes the form of tutoring the right creature at the right time, but most of the time that comes from playing decent creatures like Courser, Finks, Reveillark, and Voice (and on and on and on). Bullets should be looked at as icing on the cake and not "You need this to win this match-up".
Yes, Pontiff/Magus/Staticaster can win you games, but what about the times you draw them and they might as well be any other creature in your deck? We gain points and LOSE points playing cards like these and we should adjust accordingly to that. Most of your bullets should be sideboard cards, and even then, you shouldn't have more than 5-6 silver bullets in your 75 because you lose points having very specific sideboard cards.
1. Your 3CMC less hits on Coco are at 23.. which is far to low to support 4 copies.
2. Loxodon Smiter is a vanilla 4/4.. almost anything offers more value here.
Should not the CoCo math care about good targets to find? Finding a BoP is OK, but it hardly justify the CoCo. Gavony Townships can make all creatures better, but should not the CoCo math care about high value targets instead of creature density?
Private Mod Note
():
Rollback Post to RevisionRollBack
I have dyslexia, no I am not going to spell check for you, yes you have to live with the horrors of it.
Abzan Traverse / Traverse Shadow / UR Kiki
Gavony Township will be a beast with Kitchen Finks.
Whocansay - Village Bell-Ringer is my combo piece with Kiki-Jiki, Mirror Breaker instead of Restoration Angel since I'm using Collected Company. It's proven to be a very effective wall and a great Company target as well as a great surprise trick in hand to untap your attackers.
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
4x Birds of Paradise
1x Qasali Pridemage
1x Spellskite
1x Inferno titan
1x Selfless spirit
2x Siege Rhino
1x Scavenging Ooze
4x Voice of Resurgence
3x Wall of Omens
2x Eternal Witness
2x Kitchen Finks
1x Orzhov Pontiff
1x Pia and Kiran Nalaar
2x Restoration Angel
1x Kiki-Jiki, Mirror Breaker
1x Reveillark
2x Chord of Calling
3x Path to Exile
Sorcery (4)
4x Eldritch Evolution
Lands (23)
2x Forest
1x Mountain
1x Plains
1x Rugged Praie
1x Fire-Lit Thicket
1x Overgrown Tomb
2x Razorverge Thicket
1x Sacred Foundry
1x Stomping Ground
2x Temple Garden
1x Murmuring bosk
1x Raging Ravine
4x Windswept Heath
4x Wooded Foothills
1x Reclamation Sage
1x Kataki, War's Wage
2x Lightning Helix
1x Melira, Sylvock Outcast
1x Sin Collector
1x Ruric Thar, the Unbowed
1x Kor Firewalker
1x Eidolon of Rhetoric
1x Loaming shaman
1x Avalanche riders
1x Path to Exile
1x Sigarda, Host of Herons
1x Scavenging Ooze
1x Obstinate Baloth
No explsives because of money, and while they are good, I like to have more choice in the sideboard.
Round 1
Zombie casual deck
2-0
I was pretty surprised of this one, this was a casual deck played by a ~15 years old boy. The modern meta at my LGS is usually very comptetitive. He didn't even had a side.
Nothing to said more, this match wasn't interesting.
Round 2
Jund
2-1
This one was hard.
I had a nice hand, was on the play, played bird who get bolted, then wall who get terminate.
Then voice. At this point I had only lands and one angel in my hand. I managed to play more walls and one witness then he wasted two of his kozilek on me.
He didn't had that much removal, so I finished by outvalued him with raging ravine, it's a beast when you have a voice who stop your opponent to plays removals in your turns.
Pia and Kilan was a beast in this match, as i managed to kill his lili very fast with flyers.
I sided out Titan, Pontiff, and pridemage, to bring in baloth, sigarda and ooze (tempo and reduce tarmo)
I loose the second game, I hold a greddy hand, with 2 birds and only one land, when he used his kozilek on first turn, he was this, didn't even discarded bird, then bolted + terminate my two birds, when i finally draw my second land (turn 3) he played a fulmi.
Couldn't do anything more with two 4-5 tarmo + lili on the board... when i drew my third land (2 on the board then) it was too late.
Third game was very cool.
I play a bird who died on bolt.
Then wall into and another wall.
He didn't killed my walls and used discard on my but again, had kiki and angel in my hand, so he did nothing.
I dunno if he was afraid of the combo, but he was always keeping mana untap at this point, so I played a finks to tempo a little bit, he had a free bob for 4 turns, who drew only lands :/
He were soon with 3 tarmo on the board.
I evolved my finks into sigarda and then he was like "awwww sheeeeeeet"
He still managed to clean my board with 3 5/6 tarmo and pia and kila (+thopter), I used my finks and rhino to tempo, then played spellskite.
The board was like 50/50 at this point, no one could attack the other without dying on the next turn. So i chorded to angel, then played kiki on my turn.
He had only mana for one removal, and tried to kill kiki but I redirected it on spellskite and win the game.
Round 3
Dredge
2-0
I feared to play vs a dredge, but in fact it's a deck we can easily manage to beat. I blocked their early threats with walls voice and finks, then when i start to put rhino on the field, it's too late, the axe is not enough to manage all ours things, our creatures become pretty big fast, and when you have a ooze and some path to remove ghast and prized.
The two games went the same way. nothing to say more.
Sided out pontif, titan to bring in path and ooze.
Round 4
1-2
Nahiri Jeskai
This match was weird, and pretty straight foward...
Game 1 he had perfect hand vs mine, he played first, fetch and pass, played a bird, bolt, then pass, played a wall, spell snare, then i tried an other bird, snap + bolt, he slowly killed me with snap, clique, and colonnade while countering my every turn plays with negate, remand, and cryptic.
This game was very frustrating, because I couldn't even play at magic...
Sied out titan, pridemage, bring in sigarda and sin collector.
Second game was the exact oposite, played bird, then wall, then finks, he killed bird, snap path the finks, then I played another finks, he tapped out for clique, which allowed me to evolve finks into sigarda, with her on the board, the game ended fast.
Third game was frustrating, this was pretty close, he was at 4 hp, managed to tempo with some helix and snap, then with sigarda and voice on the board, he was forced to clean the board with verditc.
At this point we had no cards in hand.
He topdeckd Nahiri, I topdecked only lands until I died to emrakul...
Finish at 3-1
Feel like the last game was stolen but it's okay, I had pretty good result with the deck.
I think i gonna remove rurci from the side, he's useless, mindcensor seems way better.
sigarda is god like, this card is so freaking awesome, and we can plays her turn 3 on good draw ! She was the star of this tournament.
Finks is so good, I love this card, it works so well on removal, and you can use EE on it and get it back at 2/1
I still need to play more the deck, but I feel like I can beat anything with it, it's very satisfying.
Yup, it's a great card, and I run a copy in my Coco list as well in addition to an Angel - but three seems like total overkill. He's fairly bad in multiples and Angel has evasion + huge interaction with EWit.
Abzan Traverse / Traverse Shadow / UR Kiki
http://www.mtgsalvation.com/forums/the-game/modern/developing-competitive-modern/598381-kiki-chord-kiki-company
Bring to Niv
https://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/814060-bring-to-niv-the-golden-deck
Legacy - Lands
http://www.mtgsalvation.com/forums/the-game/legacy-type-1-5/established-legacy/control/535484-primer-lands
That dude that taps to kill 4+ power creatures feels pretty gross. Intrepid Hero
And of course there's always magus of the moon. Eldrazi's manabase is extraordinarily fragile, definitely the weakest part of the deck. Not being able to fetch around moon effects for colorless sources can be backbreaking, and they don't have enough fetches to reliably get both colored basics either.
UW Ephara Hatebears [Primer], GB Gitrog Lands, BRU Inalla Combo-Control, URG Maelstrom Wanderer Landfall
Glad I can help. Although a word of the wise: don't go get things based on what people say is good or not. Testing is your friend, what works for someone else might not work for you.
I've found that an early magus really shuts them down. Linvala shuts them down as well, but it always hurts to evo into her only to see her get pathed.
Abzan Traverse / Traverse Shadow / UR Kiki
Veeeeeeeeeeeery long time lurker, first time poster. (Been playing Kiki decks for about a year now, up to date on most tech and such)
I've been reading and rereading the past 20 or so pages of our discussion, and I think I've arrived at a conclusion that might affect how we look at the deck.
Consider this: We have access to Bolt, Path, and a variety of toolbox effects. I am a firm believer in 4 Bolt and any number of Path, but the main issue and discussion surrounding the deck comes from the toolbox effects. I'm not saying this is a problem with the deck; far from it. What I'd like to iterate is that we need to focus on what the toolbox effects are supposed to DO. We need to solidify our Game 1s before we talk spicy tech for Games 2 and 3.
Our Game 1s should almost always be decided by us comboing out or beating face. Thats it. No spicy maindeck 5-7 drop creature that could maybe win the game, sometimes, IF we're ahead?... What is the creature or spell that will allow us to win by beating face or by stalling the board until we combo out? What creature or spell makes a board presence or amplifies ours by a significant amount? What configuration of creatures and spells gives us the best chance of winning G1 with our strategy?
Once we have solidified what a good stock list is, and what configuration of spells, creatures, and land work best for our strategy, THEN we can talk about spicy tech for Games 2 and 3. I see a lot of us focusing too much on the ability to toolbox, and not on our consistency. WE NEED CONSISTENCY. We have to agree on where to start before we can determine where to go.
Abzan Traverse / Traverse Shadow / UR Kiki
The deck MtgGoldfish took for a spinn overlaps a lot with the cards in the kiki jiki deck.
4 Birds of Paradise
4 Noble Hierarch
2 Scavenging Ooze
2 Selfless Spirit
4 Voice of Resurgence
2 Courser of Kruphix
1 Eternal Witness
1 Izzet Staticaster
4 Knight of the Reliquary
1 Reclamation Sage
2 Spell Queller
1 Reveillark
3 Path to Exile
2 Retreat to Coralhelm
4 Collected Company
1 Nahiri, the Harbinger
3 Forest
1 Gavony Township
1 Ghost Quarter
1 Hallowed Fountain
1 Horizon Canopy
1 Island
4 Misty Rainforest
1 Plains
1 Stomping Ground
1 Temple Garden
4 Windswept Heath
2 Wooded Foothills
1 Bojuka Bog
1 Engineered Explosives
1 Ghost Quarter
1 Surgical Extraction
1 Celestial Purge
2 Negate
1 Scavenging Ooze
1 Courser of Kruphix
1 Detention Sphere
1 Eternal Witness
1 Izzet Staticaster
2 Loaming Shaman
1 Reclamation Sage
So a take on the deck would be something like this?
4 Birds of Paradise
4 Noble Hierarch
1 Scavenging Ooze
1 Selfless Spirit
4 Voice of Resurgence
2 Restoration Angel
2 Eternal Witness
4 Knight of the Reliquary
1 Reclamation Sage
1 Reveillark
1 Kiki-Jiki, Mirror Breaker
3 Path to Exile
2 Retreat to Coralhelm
4 Collected Company
4 Eldritch Evolution
Lands 22
22 Forest
4 Voice of Resurgence
2 Qasali Pridemage
2 Scavenging Ooze
1 Selfless Spirit
4 Kitchen Finks
3 Village Bell-Ringer
2 Eternal Witness
1 Loxodon Smiter
1 Kiki-Jiki, Mirror Breaker
1 Reveillark
4 Eldritch Evolution
4 Collected Company
4 Windswept Heath
4 Wooded Foothhills
2 Temple Garden
2 Stomping Ground
1 Sacred Foundry
2 Razorverge Thicket
2 Gavony Township
1 Fire-lit Thicket
3 Forest
1 Plains
1 Mountain
1 Melira, Sylvok Outcast
1 Kataki, War's Wage
1 Huntmaster of the Fells
1 Avalanche Riders
1 Eidolon of Rhetoric
1 Magus of the Moon
1 Sigarda, Host of Herons
1 Fulminator Mage
2 Stony Silence
1 Obstinate Baloth
1 Orzhov Pontiff
1 Reclamation Sage
RGWNaya BurnRGW+++RGWKiki ComboRGW
UGInfectUG+++++++++.++++++++UGMerfolkUG
GGNykthos WaveGG++++++++++GGStompyGG
BRVampiresBR+++++++.+++++++BRGoblinsBR
WGBogglesWG+++++++++++++CRSkred RedCR
UBRGDredgeUBRG++++++++++BB8 RackBB
URWJeskaiURW+++.++UBRGrixis DelverUBR
URStormUR++++++++UWGBant CompanyUWG
WUBRGHumansWUBRG+CCEldrazi TronCC
1. Your 3CMC less hits on Coco are at 23.. which is far to low to support 4 copies.
2. Loxodon Smiter is a vanilla 4/4.. almost anything offers more value here.
our consistency comes from voice, bird, walls and finks. Other cards are material for EE or just value on the board.
Value come from rhino, Angel, and witness. (Kiki too.)
I dont think the deck is Bad, or going to be forget because the deck is not "consistent"
We are a toolbox deck, we never want to do like most modern decks which is doing the exact same things in all games.
We are here to interact and use silver bullets to shut down our oponent.
Voice finks birds and wall are here to secure the early while rhino, ooze, Angel and kiki are here to shut down the oponent. The rest is here to annoy him and shopping him from is linear boring plays.
Using the affinity example, we don't usually win by playing pontiff or landing a stony silence game 2 or 3. We win by playing decent creatures that interact like Pia and Kiran Nalaar, Huntmaster of the Fells, Reveillark, and bolting/pathing their creatures then playing eternal witness and doing it all again. Only sometimes do we win off of a silver bullet, and even then, that is only because we play Pontiff to kill a creature or two and convert that like any other Midrange deck does.
This deck is a MIDRANGE deck. We use value to switch between controlling the board and establishing our own board to win. Sometimes that takes the form of tutoring the right creature at the right time, but most of the time that comes from playing decent creatures like Courser, Finks, Reveillark, and Voice (and on and on and on). Bullets should be looked at as icing on the cake and not "You need this to win this match-up".
Yes, Pontiff/Magus/Staticaster can win you games, but what about the times you draw them and they might as well be any other creature in your deck? We gain points and LOSE points playing cards like these and we should adjust accordingly to that. Most of your bullets should be sideboard cards, and even then, you shouldn't have more than 5-6 silver bullets in your 75 because you lose points having very specific sideboard cards.
Should not the CoCo math care about good targets to find? Finding a BoP is OK, but it hardly justify the CoCo. Gavony Townships can make all creatures better, but should not the CoCo math care about high value targets instead of creature density?
Why do you think that?