So I cut my gavony because I found I got color screwed enough that I wanted to change it. We have a murmuring bosk in there instead, and it works I realized after today based on experience. If we figure out what to cut for a 24th land, Gavony would be the land to add imo.
Modern: UUUBlue Man Group
Legacy: UWBMiracles
Edh: UUUThassa Control WWWHokori Stax GGGJolrael, Empress of Land Stompy BBBGriselbrand French List RBGShattergang(Super Villians) RWGHazezon Flicker UBRMarchesa Aggro URGMaelstom Wanderer (Maelstorm)
ZP is so much better than Golgari Charm. It forces your opponent's creatures to have at least 2 more P/T than yours in order to trade. It lets Finks trade with a Tasigur/Angler, that's how strong it is. Rhino also loves +power since it has trample.
Blood Baron and Sorin are for decks that can't combo kill you. When you're playing fair deck vs fair deck, the guy who draws more 4-drops wins. A lot more decks seem to play Thragtusk though (e.g. Amulet, Elves, Temur Twin).
So I cut my gavony because I found I got color screwed enough that I wanted to change it. We have a murmuring bosk in there instead, and it works I realized after today based on experience. If we figure out what to cut for a 24th land, Gavony would be the land to add imo.
do you feel 8 fetches are better than 10? i'm trying to decide last minute if i need 10 or 8.
So I cut my gavony because I found I got color screwed enough that I wanted to change it. We have a murmuring bosk in there instead, and it works I realized after today based on experience. If we figure out what to cut for a 24th land, Gavony would be the land to add imo.
It's a good thought but I'd honestly rather run a fetch than a bosk. It will always enter play tapped which could be *really* annoying.
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Current Decks: GWB Angel Pod WBR Mardu Midrange GWB Wilted Abzan
Yes, I know you can fetch for Murmuring Bosk. No, it's not worth it to play a glorified Salt Flats even if it's fetchable (and taps for green painlessly).
well i played emracool's list. it was 7 rounds. i went 0-2 drop. prizes paid out to top 20 and i don't think i could have gotten there out of 60ish people. so i'm going to be re-evaluating how i want to play this deck.
round 1: lost to grixis twin. made a play mistake with golgari charm. :/
round 2: lost to elves. didn't see any way of answering his elves. and forestwalk sucked.
For the Dork less Variant I recommend cutting the Gavony Township and the 3rd forest for 2 marsh flats. You can then cut the 2nd forest for a second Plains if you want. The deck most likely should be running a 24th land, but seeing as how the Liege is a big reason why we've built our deck this way, it feels weird to cut it. In the end it could be correct though. I definitely think the deck wants the ability to have 2 more ways to get shocks and I don't think that it can consistently support 2 colorless lands with its heavy Color requirements, especially with 23 lands. I do believe that the deck is strong and the relevance of Tidehollow Sculler only increases as we see more and more combo decks weak to disruption saturate the meta. I like the deck as a more reactive liege list/more proactive Abzan midrange list depending on how you want to spin it.
My best testing partner and the guy who helped me make the list borrowed the deck today for a PPTQ I couldnt make (I have Twin as collateral which is worth way more so im not worried). He faced burn round 1 and it went to 3 games because he didnt draw any lifegain game 2 but he won. He then faced burn again round 2 no lifegain game 1 he is at 1 his opponent is in topdeck mode and if he whiffed that one turn he lost and he didnt whiff. Game 2 he kept a two lander with voice, double finks, and a rhino but didnt find the lands in time. Round 3 he faced Grixis Control; the opponent mulliganed a lot and a turn 1 thoughtseize made for a crushing victory. Game 2 he casted the black red command (I dont want to misspell it lol) SIX TIMES and he lost. Game 3 he curved perfectly turn 2 voice into turn 3 finks into t4 discard path his blocker turn 5 lingering souls flashback and won. Round 4 was against mono green stompy and he won pretty easily both games (though he was at low life totals). Then he played against jund and the guy knew the matchup was terrible and played SUPER slowly in the most legal way possible (taking up all 15 seconds within every priority) and despite us annihilating him on board, it wound up a draw because of how slow the guy was (we knew it was on purpose as he didnt do it to anyone else). He then beats a teammate whos on Skred Red (YAY!), who got mana flooded then mana screwed. Final round if we win we top 8, but we faced mono green devotion which is a horrible matchup thats equivalent of tron but with a faster emrakul that has haste.
He is building this deck currently and said he believes Bosk should become either a Wildwood or Canopy based on preference. I prefer a Wildwood because his one reasoning was bosk was just a forest most of the time, and if you want to avoid ping it makes no sense, and a strictly better mana sink in Wildwood so im going to go with Wildwood as the tested change.
after a few days, i definitely think i still want to play the discard version. i do think, however, the sideboard needs a re-evaluation. maybe it was just me but i felt that some cards were just "eh".
after a few days, i definitely think i still want to play the discard version. i do think, however, the sideboard needs a re-evaluation. maybe it was just me but i felt that some cards were just "eh".
Which sideboard cards do you feel under-performed for you?
after a few days, i definitely think i still want to play the discard version. i do think, however, the sideboard needs a re-evaluation. maybe it was just me but i felt that some cards were just "eh".
Which sideboard cards do you feel under-performed for you?
i don't think it was under-performed seeing as i really never saw my sb cards. i can see that they are good. maybe i just need more time with it.
Finally got out to play this deck, went 3-1, beating ad nauseum, grixis twin, and grixis twin, and losing to collected junk. All the matches except for ad nauseum were fairly intense, and playing against twin in particular was a grind-fest. I actually won the 3rd game of one of the twin matches in turn 5 of turns by activating vault of the archangel with a siege rhino and trampling over 3 blockers (pestemite, exarch, tasigur) to deal the single point of damage needed for lethal. I leaned heavily on emrakool's list, but tweaked it to include Bob. Here it is:
I won't comment on if dork vs. dorkless version is "better", but dorkless is certainly more my playstyle. The dork version puts the pressure on faster, but it's easier to disrupt and has fewer answers, making it a lot worse if games go long. In the end, I think which is better for someone depends more on playstyle than anything... Despite having a lot of cards in common, I don't think the two variants play out similarly at all.
Bob felt fine and basically acts as a removal magnet, making it that much tougher for the opponent to kill your actual threats. Liege was actually the most underwhealming card and I'm considering cutting it to 2x (especially in light of bob), but I'll play more before I decide. I'd probably bring in either the 3rd thoughtseize or the 4th smiter. The manabase felt fine also, although I have one additional land vs. emrakool's list (and 61 total cards).
Planeswalkers are difficult to deal with in Modern, can build up incremental advantage in creature based matchups, plus can make most of our creatures hit for 10 in the air with an exalted trigger. Seems good as a 1-of either in the main or side.
Though. I'm with you on the Charm. Even if I didn't have a bunch of 0/1, running Lingering Souls sort of precludes it.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
4 Birds of Paradise
2 Kitchen Finks
4 Loxodon Smiter
3 Noble Hierarch
2 Qasali Pridemage
4 Siege Rhino
4 Voice of Resurgence
3 Wilt-Leaf Liege
Spells
2 Abrupt Decay
4 Lingering Souls
4 Path to Exile
3 Forest
3 Gavony Township
1 Godless Shrine
2 Overgrown Tomb
1 Plains
3 Razorverge Thicket
1 Stirring Wildwood
1 Swamp
1 Temple Garden
4 Verdant Catacombs
4 Windswept Heath
2 Abrupt Decay
1 Blood Baron of Vizkopa
2 Gaddock Teeg
1 Relic of Progenitus
3 Stony Silence
4 Thoughtseize
2 Zealous Persecution
Blood Baron in the side is interesting.
Modern: R Skred -- WBG Melira Co -- URW Nahiri Control
Legacy: R Mono Red Burn -- UWB Stoneblade
Commander: R Krenko, Mob Boss -- WUBRG Scion of the Ur-Dragon -- WUBRG Maze’s End
Other: R No Rares Red (Standard) -- URC Izzet Tron (Pauper)
Draft it Here!
UUUBlue Man Group
Legacy:
UWBMiracles
Edh:
UUUThassa Control
WWWHokori Stax
GGGJolrael, Empress of Land Stompy
BBBGriselbrand French List
RBGShattergang(Super Villians)
RWGHazezon Flicker
UBRMarchesa Aggro
URGMaelstom Wanderer (Maelstorm)
Enchantments are handled with Qasali Pridemage.
Blood Baron and Sorin are for decks that can't combo kill you. When you're playing fair deck vs fair deck, the guy who draws more 4-drops wins. A lot more decks seem to play Thragtusk though (e.g. Amulet, Elves, Temur Twin).
| Ad Nauseam
| Infect
Big Johnny.
do you feel 8 fetches are better than 10? i'm trying to decide last minute if i need 10 or 8.
It's a good thought but I'd honestly rather run a fetch than a bosk. It will always enter play tapped which could be *really* annoying.
GWB Angel PodWBR Mardu MidrangeGWB Wilted Abzan
Yes, I know you can fetch for Murmuring Bosk. No, it's not worth it to play a glorified Salt Flats even if it's fetchable (and taps for green painlessly).
| Ad Nauseam
| Infect
Big Johnny.
round 1: lost to grixis twin. made a play mistake with golgari charm. :/
round 2: lost to elves. didn't see any way of answering his elves. and forestwalk sucked.
EDH: Xenagos, God of Revels.
http://magic.wizards.com/en/events/coverage/gpcop15/9-0-decklists-grand-prix-2015-06-21
4 Windswept Heath
3 Gavony Township
3 Razorverge Thicket
1 Temple Garden
1 Overgrown Tomb
1 Godless Shrine
1 Marsh Flats
2 Forest
2 Swamp
1 Plains
4 Voice of Resurgence
4 Loxodon Smiter
2 Thoughtseize
3 Abrupt Decay
4 Path to Exile
2 Kitchen Finks
4 Birds of Paradise
3 Wilt-Leaf Liege
4 Siege Rhino
4 Lingering Souls
2 Thoughtseize
2 Choke
2 Slaughter Pact
2 Stony Silence
2 Creeping Corrosion
3 Kor Firewalker
2 Zealous Persecution
| Ad Nauseam
| Infect
Big Johnny.
He is building this deck currently and said he believes Bosk should become either a Wildwood or Canopy based on preference. I prefer a Wildwood because his one reasoning was bosk was just a forest most of the time, and if you want to avoid ping it makes no sense, and a strictly better mana sink in Wildwood so im going to go with Wildwood as the tested change.
Which sideboard cards do you feel under-performed for you?
i don't think it was under-performed seeing as i really never saw my sb cards. i can see that they are good. maybe i just need more time with it.
2 thoughtseize
4 abrupt decay
4 path to exile
4 voice of resurgence
3 tidehollow sculler
3 dark confidant
4 kitchen finks
3 loxodon smiter
4 siege rhino
3 wilt-leaf liege
4 windswept heath
2 overgrown tomb
1 sunpetal grove
3 godless shrine
1 temple garden
3 stirring wildwood
1 swamp
2 forest
2 plains
1 vault of the archangel
2 stony silence
1 zealous persecution
1 golgari charm
2 nature's claim
3 lingering souls
3 scavenging ooze
I won't comment on if dork vs. dorkless version is "better", but dorkless is certainly more my playstyle. The dork version puts the pressure on faster, but it's easier to disrupt and has fewer answers, making it a lot worse if games go long. In the end, I think which is better for someone depends more on playstyle than anything... Despite having a lot of cards in common, I don't think the two variants play out similarly at all.
Bob felt fine and basically acts as a removal magnet, making it that much tougher for the opponent to kill your actual threats. Liege was actually the most underwhealming card and I'm considering cutting it to 2x (especially in light of bob), but I'll play more before I decide. I'd probably bring in either the 3rd thoughtseize or the 4th smiter. The manabase felt fine also, although I have one additional land vs. emrakool's list (and 61 total cards).
Planeswalkers are difficult to deal with in Modern, can build up incremental advantage in creature based matchups, plus can make most of our creatures hit for 10 in the air with an exalted trigger. Seems good as a 1-of either in the main or side.
A Wilt-Leaf Abzan deck got 32nd at GP Copenhagen piloted by Martin Perrson.
4 loxodon smiter
4 birds of paradise
4 siege rhino
3 noble hierarch
2 kitchen finks
4 lingering souls
4 path to exile
3 abrupt decay
2 thoughtseize
3 wilt-leaf liege
4 verdant catacombs
4 windswept heath
3 gavony township
3 razorverge thicket
2 forest
2 swamp
1 temple garden
1 overgrown tomb
1 godless shrine
1 marsh flats
1 plains
Sideboard:
2 thoughtseize
2 choke
2 slaughter pack
2 stony silence
2 creeping corrosion
2 zealous persecution
http://www.mtggoldfish.com/deck/298812#paper
Thoughts guys?
GU Infect | x Affinity | RWG Naya Burn | W Death and Taxes | U Merfolk | BURG BTL Scapeshift | WUUW Titan | R Goblins | BURGW Suicide Zoo