I built this deck trying to accommodate emrakul, the promised end.
With the quick land ramp of the deck you can get to 8/9 mana for hard casting emrakul for the mind slave effect relatively easily.
Here are some of my thoughts: I don't think you'll live long enough to cast Emrakul, the Promised End, sadly. Modern is such a fast format that even casting for 8 or 9 mana wont be possible. If you received the Promised End's 'take your opponent's turn' with Through the Breach this would be amazing, but it doesn't work that way. You'll want Emrakul, the Aeons Torn annihilator trigger over this if you're going with an Emrakul, IMO.
Anger of the Gods has relevance because of it's ability to exile Dredge creatures, which Slagstorm doesn't. Bolts to the face are what we want with Valakut triggers.
RG Breach works on burst damage, so getting your opponent down to 13 health before going off usually doesn't happen. Lightning bolts (and hopefully some Sudden Shocks in sideboard) will be used to get rid of creatures and buy time to combo off. But hey, if it works for you go for it.
Private Mod Note
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Rollback Post to RevisionRollBack
Modern
R/G Breach RG
Jund RGB
Tron RG
Lantern Control BGW
Mill UB
Legacy
Sneak & Show RU
Shardless BUG BUG
Colorless Eldrazi X
Anyone have any feedback? I was thinking about dropping a Valakut for a Blood Crypt, and splash black for Slaughter Games. Are there any good sideboard guides, where they say " such and such" cards are good against infect, and "such and such" cards are good against Tron etc etc.
My decklist is slightly different now than the list below, but with Duramboros I've been championing Chandra in RG Breach since she arrived. I've seen a ton of success with Chandra, so much so that at least three people at my LGS have switched over to RG Breach and run her. :/ Even though we're a combo deck, you'd be surprised how often I ultimate Chandra. Played against 8-Rack a couple days ago and stuck a Chandra while my opponent had a Liliana of the Veil. Needless to say Chandra > Lilly in this matchup.
Also, I like Courser of Kruphix in conjunction with Chandra as the two cards allow for a good deck manipulation synergy. I run three of each now mainboard. While Courser often gets sided out (as it isn't good in our bad matchups), it's great in grindy games, against Burn, and can find you what you need. @Voxoxoxov3, you don't want Pulse of Murasa as Burn plays Skullcrack, and Courser is much better for lifegain. Chandra helps get you creatures/card advantages against Jund, so no need to return a creature to hand with the second ability on Pulse of Murasa. Just some of my thoughts.
Below is my updated decklist once Kaladesh kicks off. I agree with Duramboros that Chandra, Torch of Defiance is a great addition to the deck and feel it fits much better than Nahiri, the Harbinger ever did. Overall, Chandra provides a more consistent turn 4 Titan (with it's +1 double red). It also provides card advantage in the late game, helps mana flooding, and offers creature removal. For me it feels like a homerun in this deck.
The new chandra was also here the real deal. Digging, ramping and removing are all three great abilities for this deck. Played her twice on turn 3 tonight, to use her removal and then use her ramp on turn 4 for a hardcast titan. I removed the baloths from the maindeck and I'm realy happy about the switch (besides the burn match up).
Sideboard (15)
1 Grafdigger's Cage
2 Relic of Progenitus
2 Ancient Grudge
2 Sudden Shock
1 Anger of the Gods
1 Crumble to Dust
3 Leyline of Sanctity
3 Summoning Trap
S Trap in the board is unexpected. I'd play them main with emrakul or cut both.
The leyline is something i saw a lot in the sb of successful (aka top8 decks). Personally, i don't play them atm, but i'm looking for some sb tech (ideally a green creature to pact for) against ad nauseam decks. If somebody knows some other sb tech against ad nauseam, i'm very interested to hear about it.
The rest of your sb looks solid against an open meta.
I'm close to 200 online matches with the deck. I plan to post my deck with a few comments to card choices soon. There are still some slots i'd like to get some feedback on.
I feel like with the Ad Nauseam matchup, the best we can do is race. Unfortunately most of the tools we would use can be bested with an Echoing Truth, or Patrician's Scorn. This being said I think anything which interacts with their mana acceleration is our best bet. Maybe splashing white for Stony Silence can help. Shuts down Pentad Prism and Lotus Bloom fairly well. If you splash black we can use Slaughter Games as a good way to shut them down for good. Off hand I can't think of a green creature which can play well against Ad Nauseam.
Personally it is one of those matchups I am aware of, but don't plan for. It usually just comes down to me hoping to dodge the deck when I'm at a tournament (same with Grishoalbrand). However if it is something prominent in your meta, then perhaps what I mentioned is worth considering. All you need is to add 1 Sacred Foundry/Blood Crypt to make the splash. One personal favorite of mine is Pithing Needle on Lightning Storm. Needle also has great utility against many other things in the format.
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Modern
R/G Breach RG
Scapeshift URG Legacy
Painter UBRW Commander
Marchesa, the Black Rose UBR
Queen Marchesa WBR
Muzzio, Visionary Architect U
I'd like to stay away from a splash. But needle on lightning storm was something i did not come up with. Thanks a lot! Needle is also great in other mu so i will squeeze them in and give them a test run.
Safe to say, that build I ran last night got walked all over - a lot of bad luck played a huge part too (being swamped with lands, whiffing on Summoning Traps, etc etc.)
Chandra didn't do a whole lot for me either, tbh. But i did take a bit of advice from you all and came up with [what I think] is a bit of a better build.
Keep in mind the graveyard hate and life gain against Burn, as I think that and Instant Reanimator/Goryo's Vengeance is some of our worst matchups.
Creatures:14
4 Sakura-Tribe Elder
3 Courser of Kruphix
4 Primeval Titan
1 Terastodon
3 Emrakul, the Aeons Torn
Spells:22
2 Summoner's Pact
4 Lightning Bolt
2 Farseek
1 Anger of the Gods
4 Search for Tomorrow
2 Chandra, Torch of Defiance
4 Through the Breach
2 Summoning Trap
If you dont mind after looking at the deck you have, my few cents of thoughts
>since you are running summoner's pact - reduce emrakul to 1
>add more anger of the gods + pyrolclasm > in this era of speed these are v relevant i know i did and some people really hate me for it and i mean HATE :/ In the case of irrelevance you still have the sideboard.
>add 1 to 2 scapeshift
>chandra is too slow in a 5 turn format i did not test it but might be good?
>summoning trap not too important can be put in SB at a 1 or 2 of, because blue controls are pretty weak atm and valakuts is a natural value against blue controls.
>i am very on the fence with courser, they are free information for opponents.
I’ve had a fair amount of success at my LGS with the build below. I’ve provided some comments on why I have chosen certain cards for the maindeck and sideboard. Hope it helps some new folks to the deck. Apologies for the long post. If you're an experienced RG Breach player feel free to disregard.
Chandra, Torch of Defiance – As I’ve mentioned in previous posts, she is a perfect fit for the deck. You can cast her on turn three; her ramp ability allows for a more consistent turn four Primeval Titan (i.e. Chandra turn three and Titan turn four, even if you miss a land drop); she can kill a Thought-Knot Seer, an infect creature, or deal with a creature threat in a pinch. Perhaps her best ability in the deck is her card drawing, which helps against Jund, 8-Rack, other decks that seek to disrupt your hand, or when you have to mulligan. Turn one ramp, turn two ramp, turn three Chandra with her +1 ability (for double red) to cast Anger of the Gods feels great. Her late-game ability has been amazing for me, too.
Courser of Kruphix – Courser is a card I’ve used with varying success over the year or so I’ve played the deck. With Chandra in the mix I like the synergy between the two cards. Both can be cast on turn three, and, depending on what you need (land, titan), can be used. If you’re able to get both out together you have an amazing amount of deck manipulation in the way of lands and cards to exile/cast with Chandra. Sure, you give some info to your opponent, but I find the value is worth it. I also believe Courser’s incremental life-gain is our best answer to Burn. Courser does get shaved down or sided out altogether a fair amount.
Mainboard – 12x ramp spells I’ve found to be optimal. 8x ways to get a Primeval Titan (with 4x Summoner’s Pact) is necessary so you don’t flood out, and some early game creature removal is advisable. I’ve played 3x Anger of the Gods mainboard in the past, but have dropped back to two. Anger of the Gods is great against Dredge, Merfolk, Abzan CoCo, Bushwhacker Zoo, and creature decks that seek to go wide early. Can you stop a turn two Griselbrand with it? No, but not many decks can.
Sideboard (and Sideboard Strategy) – Ancient Grudge is great against Affinity, Infect (can kill Inkmoth Nexus), and Lantern Control to name a few. It doesn’t get rid of a Blood Moon, but unless a Blood Moon deck can put you on a clock you may be able to fight through it. I haven’t faced many Blood Moon decks personally, but they may gain more popularity with a RW Prison re-emergence. There is a 1x Reclamation Sage in the sideboard I always board in against possible Blood Moon decks. Reclamation Sage can tutored for with Summoner’s Pact, which makes it ideal to stop a Blood Moon.
Having 2x Anger of the Gods helps against so many decks in the format that I’d rather have 4x than 3x, but your call.
Obstinate Baloth is a card I board in against Burn, Eldrazi, Jund, and 8-Rack. I used to play four, but I think three is acceptable. It is part of my sideboard package for Jund along with Relic of Progenitus to deal with pesky Tarmogoyfs. Relic is also a good card to sideboard in if you need card advantage and have to deal with hand disruption decks as the ability to draw a card with it can be more useful than potentially dead mainboard cards (i.e. bring them in against Tron and take out Anger of the Gods).
Spellskite and Sudden Shock are for our worst creature matchups of Infect, Suicide Zoo, and Bogles. Here Sudden Shock is really only good against Infect, Affinity (to stop Arcbound Ravager's ability and Inkmoth Nexus), and Abzan CoCo (to stop a Viscera Seer) I have also tried 2x Chalice of the Void instead of Spellskite, but on the draw I’ve found Chalice to be too slow, whereas Spellskite can buy you a few extra turns to combo off. Spellskite does die to Path to Exile (Bogles) and Twisted Image (Infect), but it’s just a better turn two play I’ve found.
The question then remains what do I sideboard out? When it comes to fast creature decks, I always sideboard out 4x Farseek first. A number of the cards I bring in cost two mana to cast, so this makes sense. Against these fast decks tapping out for a turn two Farseek can also mean you are dead quickly. Courser is right there on the list to sideboard out, too. Against Infect it’s useless and the card is more mid-range than you want it to be. It might be better to have mainboard Spellskite and no Courser, but I’m a sucker for synergy and like it with Chandra.
Worst Matchups – As mentioned multiple times, the most played and perhaps most problematic matchup is Infect (it used to be Splinter Twin decks, which is why RG Breach was a fringe deck for so long due to Twin's popularity). For this reason, some RG Breach players have decided to go with maindeck Spellskite over Courser, and I can understand why - game one is near impossible against a good Infect player. If attending a GP I might switch these.
My sideboard primarily deals with fast aggro decks of the format. Combo decks like Griselbrand, Ad Nauseam, and Scaepshift I would previously sideboard with 2x Slaughter Games, but I’ve chosen to accept these matchups as not great and at best possible to race. I’m ok with that concession if attending a large tournament. Of course, if your local meta is comprised of these decks then sideboard accordingly.
Overall, I’ve found the seriously unfavorable matchups to be Death Shadow/Suicide Zoo, Bogles/Hexproof, Eldrazi Taxes/Death and Taxes, and Infect. Those decks that creature combo fast, or control your ability to search your deck can be troublesome. Some report problems with Tron, but unless Tron is on the play with a turn three Karn Liberated and turn four Ulamog, the Ceaseless Hunger, I haven’t had any problems beating it, and thus have not sideboarded for it.
Land base – I think it’s pretty straightforward. Some people play 4x Valakut, but I prefer 3x as drawing too many early can be awkward, and three is more than enough to deal with a one of land destruction spell. In short, I prefer the extra fetchland over a Valakut here.
Hope this helps some new folks. As always, feel free to offer any feedback, pushback, or constructive criticism to help new folks to the deck.
Private Mod Note
():
Rollback Post to RevisionRollBack
Modern
R/G Breach RG
Jund RGB
Tron RG
Lantern Control BGW
Mill UB
Legacy
Sneak & Show RU
Shardless BUG BUG
Colorless Eldrazi X
Just wanted to let everyone know how pleased with the new Chandra in the deck! Threw in 2 of Chandra, Torch of Defiance, along with 3 Courser of Kruphix ..and LOVED it!
Being able to dig 2 deep with both those cards on the field, is a definite plus and not to mention the life gain from Courser and 2 Damage from Chandra when not casting. Her mana ramp ability is an A+ too and she really shines in Control matchups!
Ps, went back to MB Summoning Traps, due to me running 3 Emrakul and it was the best decision! Highly recommended.
This list has been amazing for me. I like Chandra but I also love Nissa. She adds so much to the deck and is always catching people off guard. With 5 must answer walkers the deck takes another dimension that's nice to have away from just race to valakut win (not that it doesn't do that too).
The list looks pretty straight forward, besides two cards. The two cards i'd like to ask for some opinions are the simian spirit guides and the chalices of the void. Are they that strong in the current meta? I'd miss the lightning bolts against fast aggro.
Just want to chime in on Chandra, she has been great at all stages of the game in my experience! I will admit, I'm not entirely sold on Nissa, but i'd be lying if I said I wasn't tempted...
If I may ask, what makes RG Breach more popular than RG Titanshift?
I am taking a break from my BtL list and switching to one of the two above. Practicing both, I find the Titanshift version to be more consistent, playing more powerful ramp and a greater number of wincons (4 Titan + 4 Scapeshift + x summoner's pact). Of course there are games where Breach (+ optional SSG) take a quick win, but so far these have been the rare exceptions, not the rule. A lot of the time, I find myself either stuck with a Breach/SSG and no Titan to play (making me wish they were a Scapeshift to act as a wincon instead of a dead card), or a Titan/Pact with no Breach (making me wish I had the more powerful ramp of Titanship - eg. khalni heart expedition).
What am I missing? Is the appeal of a rare, quick win really worth the massive variance?
(The version I tested is the one that place in top 8 in GP Dallas)
I'd even say sarkhan vol is a better planeswalker than nissa, but his plus 1 doesn't feel like its accomplishing much when it comes to the grind. the ultimate is game winning by all means, but i don't feel like his design protects him very well while builting up.
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4 Primeval Titan
4 Sakura-Tribe Elder
3 Courser of Kruphix
3 Emrakul, the promised end
Spells
4 Lightning Bolt
2 Summoner's Pact
4 Through the Breach
2 slagstorm
4 Farseek
1 Scapeshift
4 Search for Tomorrow
Lands
2 Forest
6 Mountain
3 Bloodstained Mire
2 Cinder Glade
4 Stomping Ground
4 Valakut, the Molten Pinnacle
4 Wooded Foothills
I built this deck trying to accommodate emrakul, the promised end.
With the quick land ramp of the deck you can get to 8/9 mana for hard casting emrakul for the mind slave effect relatively easily.
however with through the breach, more often than hardcasting you'll be sending a 13/13 flying trample at someone to end a game. I added Slagstorm over anger of the gods for an extra lightning bolt effect, and went up to full set of lighting bolts to try and push an opponent down to 13 life, keeping them wide open to Breaching out emrakul, the promised end or Primeval titan
Left one scapeshift in the deck since this is a valakut combo.
Anger of the Gods has relevance because of it's ability to exile Dredge creatures, which Slagstorm doesn't. Bolts to the face are what we want with Valakut triggers.
RG Breach works on burst damage, so getting your opponent down to 13 health before going off usually doesn't happen. Lightning bolts (and hopefully some Sudden Shocks in sideboard) will be used to get rid of creatures and buy time to combo off. But hey, if it works for you go for it.
R/G Breach RG
Jund RGB
Tron RG
Lantern Control BGW
Mill UB
Legacy
Sneak & Show RU
Shardless BUG BUG
Colorless Eldrazi X
4 Wooded Foothills
3 Bloodstained Mire
2 Forest
6 Mountain
4 Stomping Ground
2 Cinder Glade
4 Valakut, the Molten Pinnacle
Creatures
4 Sakura-Tribe Elder
2 Spellskite
4 Primeval Titan
3 Summoner's Pact
4 Search for Tomorrow
3 Lightning Bolt
4 Farseek
3 Anger of the Gods
2 Pulse of Murasa
4 Through the Breach
Enchantments
2 Oath of Nissa
1 Engineered Explosives
2 Fog
1 Grafdigger's Cage
1 Relic of Progenitus
1 Ancient Grudge
2 Sudden Shock
1 Reclamation Sage
1 Crumble to Dust
2 Obstinate Baloth
2 Pia and Kiran Nalaar
1 Shatterstorm
Anyone have any feedback? I was thinking about dropping a Valakut for a Blood Crypt, and splash black for Slaughter Games. Are there any good sideboard guides, where they say " such and such" cards are good against infect, and "such and such" cards are good against Tron etc etc.
How were you all liking it?
I've gone up to three! She's been absolute stellar for me. It gives the deck a ton of consistency on getting those turn 4 titans.
Also, I like Courser of Kruphix in conjunction with Chandra as the two cards allow for a good deck manipulation synergy. I run three of each now mainboard. While Courser often gets sided out (as it isn't good in our bad matchups), it's great in grindy games, against Burn, and can find you what you need. @Voxoxoxov3, you don't want Pulse of Murasa as Burn plays Skullcrack, and Courser is much better for lifegain. Chandra helps get you creatures/card advantages against Jund, so no need to return a creature to hand with the second ability on Pulse of Murasa. Just some of my thoughts.
R/G Breach RG
Jund RGB
Tron RG
Lantern Control BGW
Mill UB
Legacy
Sneak & Show RU
Shardless BUG BUG
Colorless Eldrazi X
http://www.mtgsalvation.com/forums/the-game/other-formats/mtgo-pauper/developing/647850-primer-angler-delver
Modern: Sultai Death's Shadow
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/773885-sultai-deaths-shadow-bug-aggro]
Legacy: Snake&Show
http://www.mtgthesource.com/forums/showthread.php?27217-Deck-Sneak-and-Show
Discuss my Cube @ MTGsalvation:
http://forums.mtgsalvation.com/showthread.php?t=207309
Creatures (14)
4 Sakura-Tribe Elder
2 Obstinate Baloth
4 Primeval Titan
1 Terastodon
3 Emrakul, the Aeons Torn
Spells (22)
3 Summoner's Pact
4 Lightning Bolt
3 Farseek
2 Anger of the Gods
4 Search for Tomorrow
2 Chandra, Torch of Defiance
4 Through the Breach
Lands (24)
2 Cinder Glade
2 Forest
3 Bloodstained Mire
3 Valakut, the Molten Pinnacle
4 Stomping Ground
4 Wooded Foothills
6 Mountain
List looks solid. Don't know about the sb.
Personally, i don't like emrakul in breach lists without summoning trap. I would go -3 emrakul +1 pact +1 farseek +1 chandra.
http://www.mtgsalvation.com/forums/the-game/other-formats/mtgo-pauper/developing/647850-primer-angler-delver
Modern: Sultai Death's Shadow
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/773885-sultai-deaths-shadow-bug-aggro]
Legacy: Snake&Show
http://www.mtgthesource.com/forums/showthread.php?27217-Deck-Sneak-and-Show
Discuss my Cube @ MTGsalvation:
http://forums.mtgsalvation.com/showthread.php?t=207309
Sideboard (15)
1 Grafdigger's Cage
2 Relic of Progenitus
2 Ancient Grudge
2 Sudden Shock
1 Anger of the Gods
1 Crumble to Dust
3 Leyline of Sanctity
3 Summoning Trap
S Trap in the board is unexpected. I'd play them main with emrakul or cut both.
The leyline is something i saw a lot in the sb of successful (aka top8 decks). Personally, i don't play them atm, but i'm looking for some sb tech (ideally a green creature to pact for) against ad nauseam decks. If somebody knows some other sb tech against ad nauseam, i'm very interested to hear about it.
The rest of your sb looks solid against an open meta.
I'm close to 200 online matches with the deck. I plan to post my deck with a few comments to card choices soon. There are still some slots i'd like to get some feedback on.
http://www.mtgsalvation.com/forums/the-game/other-formats/mtgo-pauper/developing/647850-primer-angler-delver
Modern: Sultai Death's Shadow
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/773885-sultai-deaths-shadow-bug-aggro]
Legacy: Snake&Show
http://www.mtgthesource.com/forums/showthread.php?27217-Deck-Sneak-and-Show
Discuss my Cube @ MTGsalvation:
http://forums.mtgsalvation.com/showthread.php?t=207309
Personally it is one of those matchups I am aware of, but don't plan for. It usually just comes down to me hoping to dodge the deck when I'm at a tournament (same with Grishoalbrand). However if it is something prominent in your meta, then perhaps what I mentioned is worth considering. All you need is to add 1 Sacred Foundry/Blood Crypt to make the splash. One personal favorite of mine is Pithing Needle on Lightning Storm. Needle also has great utility against many other things in the format.
R/G Breach RG
Scapeshift URG
Legacy
Painter UBRW
Commander
Marchesa, the Black Rose UBR
Queen Marchesa WBR
Muzzio, Visionary Architect U
http://www.mtgsalvation.com/forums/the-game/other-formats/mtgo-pauper/developing/647850-primer-angler-delver
Modern: Sultai Death's Shadow
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/773885-sultai-deaths-shadow-bug-aggro]
Legacy: Snake&Show
http://www.mtgthesource.com/forums/showthread.php?27217-Deck-Sneak-and-Show
Discuss my Cube @ MTGsalvation:
http://forums.mtgsalvation.com/showthread.php?t=207309
Chandra didn't do a whole lot for me either, tbh. But i did take a bit of advice from you all and came up with [what I think] is a bit of a better build.
Keep in mind the graveyard hate and life gain against Burn, as I think that and Instant Reanimator/Goryo's Vengeance is some of our worst matchups.
Creatures:14
4 Sakura-Tribe Elder
3 Courser of Kruphix
4 Primeval Titan
1 Terastodon
3 Emrakul, the Aeons Torn
Spells:22
2 Summoner's Pact
4 Lightning Bolt
2 Farseek
1 Anger of the Gods
4 Search for Tomorrow
2 Chandra, Torch of Defiance
4 Through the Breach
2 Summoning Trap
Lands:24
3 Bloodstained Mire
2 Cinder Glade
2 Forest
6 Mountain
4 Stomping Ground
3 Valakut, the Molten Pinnacle
4 Wooded Foothills
Sideboard:15
1 Grafdigger's Cage
2 Relic of Progenitus
2 Ancient Grudge
2 Sudden Shock
2 Anger of the Gods
1 Crumble to Dust
3 Leyline of Sanctity
1 Summoning Trap
1 Obstinate Baloth
>since you are running summoner's pact - reduce emrakul to 1
>add more anger of the gods + pyrolclasm > in this era of speed these are v relevant i know i did and some people really hate me for it and i mean HATE :/ In the case of irrelevance you still have the sideboard.
>add 1 to 2 scapeshift
>chandra is too slow in a 5 turn format i did not test it but might be good?
>summoning trap not too important can be put in SB at a 1 or 2 of, because blue controls are pretty weak atm and valakuts is a natural value against blue controls.
>i am very on the fence with courser, they are free information for opponents.
4x Bloodstained Mire
2x Cinder Glade
2x Forest
6x Mountain
4x Stomping Ground
3x Valakut, the Molten Pinnacle
4x Wooded Foothills
Sorcery (10)
2x Anger of the Gods
4x Farseek
4x Search for Tomorrow
3x Lightning Bolt
4x Summoner's Pact
4x Through the Breach
Planeswalker (3)
3x Chandra, Torch of Defiance
Creature (11)
3x Courser of Kruphix
4x Primeval Titan
4x Sakura-Tribe Elder
2x Ancient Grudge
2x Anger of the Gods
3x Obstinate Baloth
1x Reclamation Sage
2x Relic of Progenitus
3x Spellskite
2x Sudden Shock
Chandra, Torch of Defiance – As I’ve mentioned in previous posts, she is a perfect fit for the deck. You can cast her on turn three; her ramp ability allows for a more consistent turn four Primeval Titan (i.e. Chandra turn three and Titan turn four, even if you miss a land drop); she can kill a Thought-Knot Seer, an infect creature, or deal with a creature threat in a pinch. Perhaps her best ability in the deck is her card drawing, which helps against Jund, 8-Rack, other decks that seek to disrupt your hand, or when you have to mulligan. Turn one ramp, turn two ramp, turn three Chandra with her +1 ability (for double red) to cast Anger of the Gods feels great. Her late-game ability has been amazing for me, too.
Courser of Kruphix – Courser is a card I’ve used with varying success over the year or so I’ve played the deck. With Chandra in the mix I like the synergy between the two cards. Both can be cast on turn three, and, depending on what you need (land, titan), can be used. If you’re able to get both out together you have an amazing amount of deck manipulation in the way of lands and cards to exile/cast with Chandra. Sure, you give some info to your opponent, but I find the value is worth it. I also believe Courser’s incremental life-gain is our best answer to Burn. Courser does get shaved down or sided out altogether a fair amount.
Mainboard – 12x ramp spells I’ve found to be optimal. 8x ways to get a Primeval Titan (with 4x Summoner’s Pact) is necessary so you don’t flood out, and some early game creature removal is advisable. I’ve played 3x Anger of the Gods mainboard in the past, but have dropped back to two. Anger of the Gods is great against Dredge, Merfolk, Abzan CoCo, Bushwhacker Zoo, and creature decks that seek to go wide early. Can you stop a turn two Griselbrand with it? No, but not many decks can.
Note: For those who are interested in a quick combo strategy with Emrakul, the Aeons Torn and Simian Spirit Guide might want to work off this: http://tappedout.net/mtg-decks/modern-titan-fall-high-cmc-build/ I’ve personally found that getting stuck with Emrakul or too many high casting spells like Summoning Trap is a quick way to die in the format, so it isn’t my flavor of RG Breach, but it may be yours.
Sideboard (and Sideboard Strategy) – Ancient Grudge is great against Affinity, Infect (can kill Inkmoth Nexus), and Lantern Control to name a few. It doesn’t get rid of a Blood Moon, but unless a Blood Moon deck can put you on a clock you may be able to fight through it. I haven’t faced many Blood Moon decks personally, but they may gain more popularity with a RW Prison re-emergence. There is a 1x Reclamation Sage in the sideboard I always board in against possible Blood Moon decks. Reclamation Sage can tutored for with Summoner’s Pact, which makes it ideal to stop a Blood Moon.
Having 2x Anger of the Gods helps against so many decks in the format that I’d rather have 4x than 3x, but your call.
Obstinate Baloth is a card I board in against Burn, Eldrazi, Jund, and 8-Rack. I used to play four, but I think three is acceptable. It is part of my sideboard package for Jund along with Relic of Progenitus to deal with pesky Tarmogoyfs. Relic is also a good card to sideboard in if you need card advantage and have to deal with hand disruption decks as the ability to draw a card with it can be more useful than potentially dead mainboard cards (i.e. bring them in against Tron and take out Anger of the Gods).
Spellskite and Sudden Shock are for our worst creature matchups of Infect, Suicide Zoo, and Bogles. Here Sudden Shock is really only good against Infect, Affinity (to stop Arcbound Ravager's ability and Inkmoth Nexus), and Abzan CoCo (to stop a Viscera Seer) I have also tried 2x Chalice of the Void instead of Spellskite, but on the draw I’ve found Chalice to be too slow, whereas Spellskite can buy you a few extra turns to combo off. Spellskite does die to Path to Exile (Bogles) and Twisted Image (Infect), but it’s just a better turn two play I’ve found.
The question then remains what do I sideboard out? When it comes to fast creature decks, I always sideboard out 4x Farseek first. A number of the cards I bring in cost two mana to cast, so this makes sense. Against these fast decks tapping out for a turn two Farseek can also mean you are dead quickly. Courser is right there on the list to sideboard out, too. Against Infect it’s useless and the card is more mid-range than you want it to be. It might be better to have mainboard Spellskite and no Courser, but I’m a sucker for synergy and like it with Chandra.
Worst Matchups – As mentioned multiple times, the most played and perhaps most problematic matchup is Infect (it used to be Splinter Twin decks, which is why RG Breach was a fringe deck for so long due to Twin's popularity). For this reason, some RG Breach players have decided to go with maindeck Spellskite over Courser, and I can understand why - game one is near impossible against a good Infect player. If attending a GP I might switch these.
My sideboard primarily deals with fast aggro decks of the format. Combo decks like Griselbrand, Ad Nauseam, and Scaepshift I would previously sideboard with 2x Slaughter Games, but I’ve chosen to accept these matchups as not great and at best possible to race. I’m ok with that concession if attending a large tournament. Of course, if your local meta is comprised of these decks then sideboard accordingly.
Overall, I’ve found the seriously unfavorable matchups to be Death Shadow/Suicide Zoo, Bogles/Hexproof, Eldrazi Taxes/Death and Taxes, and Infect. Those decks that creature combo fast, or control your ability to search your deck can be troublesome. Some report problems with Tron, but unless Tron is on the play with a turn three Karn Liberated and turn four Ulamog, the Ceaseless Hunger, I haven’t had any problems beating it, and thus have not sideboarded for it.
Land base – I think it’s pretty straightforward. Some people play 4x Valakut, but I prefer 3x as drawing too many early can be awkward, and three is more than enough to deal with a one of land destruction spell. In short, I prefer the extra fetchland over a Valakut here.
Hope this helps some new folks. As always, feel free to offer any feedback, pushback, or constructive criticism to help new folks to the deck.
R/G Breach RG
Jund RGB
Tron RG
Lantern Control BGW
Mill UB
Legacy
Sneak & Show RU
Shardless BUG BUG
Colorless Eldrazi X
Being able to dig 2 deep with both those cards on the field, is a definite plus and not to mention the life gain from Courser and 2 Damage from Chandra when not casting. Her mana ramp ability is an A+ too and she really shines in Control matchups!
Ps, went back to MB Summoning Traps, due to me running 3 Emrakul and it was the best decision! Highly recommended.
3 Pia and Kiran Nalaar
4 Primeval Titan
4 Sakura-Tribe Elder
Instant (7)
3 Summoner's Pact
4 Through the Breach
Enchantment (2)
2 Oath of Nissa
Planeswalker (5)
2 Chandra, Torch of Defiance
1 Nahiri, the Harbinger
2 Nissa, Vital Force
Sorcery (11)
3 Anger of the Gods
4 Farseek
4 Search for Tomorrow
3 Cinder Glade
2 Forest
6 Mountain
1 Sacred Foundry
3 Stomping Ground
3 Valakut, the Molten Pinnacle
2 Windswept Heath
4 Wooded Foothills
2 Ancient Grudge
1 Anger of the Gods
1 Chandra, Flamecaller
1 Grafdigger's Cage
2 Lightning Bolt
1 Pithing Needle
1 Reclamation Sage
2 Relic of Progenitus
2 Sudden Shock
2 Thragtusk
http://www.mtgtop8.com/event?e=13917&d=282355&f=MO
The list looks pretty straight forward, besides two cards. The two cards i'd like to ask for some opinions are the simian spirit guides and the chalices of the void. Are they that strong in the current meta? I'd miss the lightning bolts against fast aggro.
http://www.mtgsalvation.com/forums/the-game/other-formats/mtgo-pauper/developing/647850-primer-angler-delver
Modern: Sultai Death's Shadow
http://www.mtgsalvation.com/forums/the-game/modern/deck-creation-modern/773885-sultai-deaths-shadow-bug-aggro]
Legacy: Snake&Show
http://www.mtgthesource.com/forums/showthread.php?27217-Deck-Sneak-and-Show
Discuss my Cube @ MTGsalvation:
http://forums.mtgsalvation.com/showthread.php?t=207309
first and for most simian spirit guide enabled turn 1 chalice of the void on 2 can wreck infect match ups, and kills other combo decks. while also shutting off path to exile.
2nd simian spirit guide enabled turn 5 hard cast primeval titan or turn 4 through the breach.
Personally, I'll probably be playing some R/W Prison with Blood Moons and Chalice for a bit. Still love RG Breach though.
R/G Breach RG
Jund RGB
Tron RG
Lantern Control BGW
Mill UB
Legacy
Sneak & Show RU
Shardless BUG BUG
Colorless Eldrazi X
I am taking a break from my BtL list and switching to one of the two above. Practicing both, I find the Titanshift version to be more consistent, playing more powerful ramp and a greater number of wincons (4 Titan + 4 Scapeshift + x summoner's pact). Of course there are games where Breach (+ optional SSG) take a quick win, but so far these have been the rare exceptions, not the rule. A lot of the time, I find myself either stuck with a Breach/SSG and no Titan to play (making me wish they were a Scapeshift to act as a wincon instead of a dead card), or a Titan/Pact with no Breach (making me wish I had the more powerful ramp of Titanship - eg. khalni heart expedition).
What am I missing? Is the appeal of a rare, quick win really worth the massive variance?
(The version I tested is the one that place in top 8 in GP Dallas)
I'd even say sarkhan vol is a better planeswalker than nissa, but his plus 1 doesn't feel like its accomplishing much when it comes to the grind. the ultimate is game winning by all means, but i don't feel like his design protects him very well while builting up.