I'm getting ready for the Modern PPTQ Season here around my city with my Small Zoo. Having a lot of trouble against Jund, especially post-sideboard. Usually bring in Thalias, Oozes, Path and Rancor. Any other card or gameplan suggestions for this matchup? Selfless Spirit had any good testing payoff?
I'm getting ready for the Modern PPTQ Season here around my city with my Small Zoo. Having a lot of trouble against Jund, especially post-sideboard. Usually bring in Thalias, Oozes, Path and Rancor. Any other card or gameplan suggestions for this matchup? Selfless Spirit had any good testing payoff?
I bring in molten rain. Take out my bolts and put helix in for life gain. I used to also run 2x valorous stance and I would bring them in.
Have you considered becoming a Burn deck in g2/g3 against midrange decks? I wouldn't bring Thalia on the draw.
You definetely have to maximize your path and rampager count and try to be as aggressive as possible. I don't like Helix against midrange,it's too slow. Atarka's Command and Boros Charm are better. Valorous Stance and Molten Rain definetely are good options too.
Yes. Thalia comes in usually on the play only. It's not the best sideboard plan, it just happens to (kinda) slow their gameplan. Don't like molten rain that much. CMC3 spells are usually really akward in a 18 lands deck, and don't think it helps that much either to make it worth a SB slot. Valorous Stance might be interesting, though. Also considering Voice of Ressurgence, which is not fantastic either, but might be better than Ooze.
I got 19 Lands + a single Dryad Arbor, so some space for 3cmc Cards.
It performs quite well during my testings.
I think you'd be better served by going down to 18 lands or 18 + Arbor and playing more 1 and 2 drops.
Exactly.
18 + Arbor is fine.
3 drops are a no.
What you want to be doing is linking something into Bushwhackers. 3 drops don't let you do that. Even 2 drops (besides BTE) make it harder to chain.
If you want to play 3 drops, play Big Zoo.
Can't believe that this is right at all times.
I've looked up mtgtop8 Lists of MTGO and there are some that run 18 Lands, some 19, some with 20.
Some run 18 or 19 + Arbor. So my assumption can't be completely wrong.
Thanks for the feedback! I put Back to Nature in the sideboard due to running into a bunch of Tooth and Nail decks. It seems to have died down now so will swap them out.
I'm going to test out -1 BI +1 Land to see how the maindeck works.
Swiftspear was a 1-for-1 replacement with Goblin Guide for me as I don't have GG yet. I also don't have any other Vexing Devil's and only 1 Boar - is it worth buying into GG at this point (I'm playing on MTGO so the cost is much lower than paper)?
During playtestings i ran 2 Flinthoof Boar and 2 Fanatic of Xenagos instead of 4 Tarmogoyf
and it pays off. Both are better suited for racing, because of there Haste-Clausel.
If the Matches tend to go longer Goyf is likely better.
Although i'm a big proposer of Ghor-Clan Rampager i never go for more than 2 nowadays.
The reasoning is simple, there are just too many Matchups where he is not super useful.
I board him out pretty often and put in 2 Eidolon of the Great Revel, which singlehandily
won a couple of Matches.
I prefer Flinthoof Boar overall, but from what I've heard, the Tarmogoyf is basically a concession to the fact that Jund exists, and that Goyfs in that matchup get pretty large (since your opponent is also frequently contributing to the 'yard), and a very-often-Bolt-proof threat has some extra run there. I don't know if that's particularly convincing, but that's the rationale I've encountered.
Path is great at getting rid of Kalitas/Tasigur/Goyf and stuff like that, things that would otherwise just roadblock you till the end of time. For Burn I just run Lightning Helix and I might try Kor Firewalker and/or Phyrexian Unlife.
A question for the Bushwhacker players, what is the general opinion on Tarmogoyf vs Flinthoof Boar? Almost every time I play the Boar I'm glad that I have the possibility that I can give him haste, plus since we don't play sorceries it seems hard to create a large Goyf on our own. Any input from people who do play Goyfs?
Boar is better in any metagame I want to play Bushwhacker Zoo in. If you find yourself trying to sleeve up Goyfs, consider playing a different deck. (Or if you're not the spiky-est spike, go ahead and sleeve up the goyfs)
Goyf is lackluster is whacker zoo. Also I went 4-0 yesterday with walker zoo. I keep seeing people say it is not good. But I'm either that good or they are wrong. Flood the board with walkers or creatures.both half to be dealt with
I believe I stated my opinions on this before. I don't think walkers are bad but it's just that collected company is too good.
In my local meta at least, tapping out for a walker is like a death wish, which is why I've moved away from that path.
I think the ability to play at instant speed is really important. Grixis/jeskai decks are pretty popular over here, tapping out to get a walker countered is real bad, whereas if I had company I could hold up mana to cast it at their EOT and if they counter it, I can then resolve something on my turn instead.
Sticking a walker generates more value over time but currently I value collected company a lot more just because of the way the meta is.
Edit: That being said, if you were to do short write ups about the events you play at, I would be really interested in reading them.
Guys please opinions on japanese cards. Lost a 3/3 creature against Japan celestial colonade. This guy played all creatures and spells in english cards, but some cards in his manabase was japanese. I dont registrated this really ( my brain say its all fine and all english to me lets attack his empty board)...and i am sure it is a Kind of legal cheating. It is not ok, but i know legal. I Hate such people. I never forget colonade normally, but with this Tricks it can happen one time in 3 years and such people take advantage of this
If I am a customer spending premium amount of dollars, I expect a premium service. Jund falls into the category of a premium deck costing more dollars than a majority of the rest of the format. I'm not getting the desired performance ratio per dollars spent out of the Jund deck because WOTC decided to make the format more diverse.
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Exactly.
18 + Arbor is fine.
3 drops are a no.
What you want to be doing is linking something into Bushwhackers. 3 drops don't let you do that. Even 2 drops (besides BTE) make it harder to chain.
If you want to play 3 drops, play Big Zoo.
WGUBR 5c Humans
GWR Naya Zoo
Legacy:
GW GW Maverick
R Goblins
2 Arid Mesa
4 Wooded Foothills
4 Windswept Heath
2 Stomping Ground
1 Temple Garden
1 Sacred Foundry
1 Horizon Canopy
1 Kessig Wolf Run
1 Stirring Wildwood
1 Ghost Quarter
2 Forest
1 Plains
1 Mountain
1 Birds of Paradise
4 Noble Hierarch
4 Wild Nacatl
4 Tarmogoyf
3 Qasali Pridemage
2 Scavenging Ooze
2 Thalia, Heretical Cathar
2 Loxodon Smiter
4 Knight of the Reliquary
2 Thundermaw Hellkite
Other 10
4 Path to Exile
4 Lightning Bolt
2 Domri Rade
2 Bonfire of the Damned
2 Thalia, Guardian of Thraben
2 Feed the Clan
1 Linvala, Keeper of Silence
2 Hushwing Gryff
2 Blood Moon
2 Stony Silence
1 Crumble to Dust
1 Naya Charm
So I took this list to 2 PPTQs this weekend, and Top4ed both of them in a crowd of 32, and 25.
Saturday I went 3-0-2, then 1-1 in the finals losing to the eventual winner
Sunday 3-1-1 then 1-1 in the finals.
Very cool deck man
~Modern~
BGURWhiteless Death's ShadowRUGB
GWRUSaheeli BlinkURWG
RGBUGood Ole' DredgeUBGR
~Commander~
URWNarset, Enlightened Time-TravelerWRU
UBRWBreya, Etherium ArchitectWRBU
A Prolific Loser To Blood Moon
I bring in molten rain. Take out my bolts and put helix in for life gain. I used to also run 2x valorous stance and I would bring them in.
Yes. Thalia comes in usually on the play only. It's not the best sideboard plan, it just happens to (kinda) slow their gameplan. Don't like molten rain that much. CMC3 spells are usually really akward in a 18 lands deck, and don't think it helps that much either to make it worth a SB slot. Valorous Stance might be interesting, though. Also considering Voice of Ressurgence, which is not fantastic either, but might be better than Ooze.
Can't believe that this is right at all times.
I've looked up mtgtop8 Lists of MTGO and there are some that run 18 Lands, some 19, some with 20.
Some run 18 or 19 + Arbor. So my assumption can't be completely wrong.
Green @ it's best
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
With 18 and 19 i took many more mulligans.
Green @ it's best
4 Burning-Tree Emissary
4 Experiment One
2 Flinthoof Boar
2 Ghor-Clan Rampager
4 Monastery Swiftspear
4 Kird Ape
4 Reckless Bushwhacker
2 Vexing Devil
4 Wild Nacatl
Spells - 12
4 Atarka's Command
1 Become Immense
4 Lightning Bolt
2 Mutagenic Growth
1 Path to Exile
2 Bloodstained Mire
2 Flooded Strand
1 Copperline Gorge
1 Forest
1 Mountain
1 Sacred Foundry
1 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills
2 Back to Nature
1 Become Immense
2 Destructive Revelry
1 Gut Shot
2 Lightning Helix
3 Path to Exile
2 Rest in Peace
2 Thalia, Guardian of Thraben
I'm going to test out -1 BI +1 Land to see how the maindeck works.
Swiftspear was a 1-for-1 replacement with Goblin Guide for me as I don't have GG yet. I also don't have any other Vexing Devil's and only 1 Boar - is it worth buying into GG at this point (I'm playing on MTGO so the cost is much lower than paper)?
I'm still tweaking my Maindeck and Sideboard for Bushwhacker Zoo, so i got 2 questions:
nowadays?
Thoughts?
Green @ it's best
and it pays off. Both are better suited for racing, because of there Haste-Clausel.
If the Matches tend to go longer Goyf is likely better.
Lightning Helix and Path to Exile:
I'll try 2 and 2. Think that fits better.
Green @ it's best
The reasoning is simple, there are just too many Matchups where he is not super useful.
I board him out pretty often and put in 2 Eidolon of the Great Revel, which singlehandily
won a couple of Matches.
Green @ it's best
Legacy: Merfolk U; Shadow UB; Eldrazi Stompy C
Pauper: Delver U
Vintage: Merfolk U
Primers:
Boar is better in any metagame I want to play Bushwhacker Zoo in. If you find yourself trying to sleeve up Goyfs, consider playing a different deck. (Or if you're not the spiky-est spike, go ahead and sleeve up the goyfs)
In my local meta at least, tapping out for a walker is like a death wish, which is why I've moved away from that path.
I think the ability to play at instant speed is really important. Grixis/jeskai decks are pretty popular over here, tapping out to get a walker countered is real bad, whereas if I had company I could hold up mana to cast it at their EOT and if they counter it, I can then resolve something on my turn instead.
Sticking a walker generates more value over time but currently I value collected company a lot more just because of the way the meta is.
Edit: That being said, if you were to do short write ups about the events you play at, I would be really interested in reading them.